.
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12 ...+1 s t r e n g t h | 17 ...+3 d e x t e r i t y | 13 ...+1 c o n s t i t u t i o n | 13 ...+1 i n t e l l i g e n c e | 13 ...+1 w i s d o m | 15 ...+2 c h a r i s m a |
+2 . p r o f i c i e n c y | 30 . s p e e d | +3 . i n i t i a t i v e | 14 . a r m o r c l a s s | 13 . pa s s i v e p e r c . | 9 ...+0 h i t p o i n t s |
| | | | | ![]() .................................................... | ![]() L E V E L : 1 R A C E : Tabaxi C L A S S : Rogue A R C H E T Y P E : - A L I G N M E N T : Chaotic Good B A C K G R O U N D : Pirate |
S A V I N G T H R O W S +1 . s t r e n g t h+5 . ⚫ d e x t e r i t y ⚫+1 . c o n s t i t u t i o n+3 . ⚫ i n t e l l i g e n c e ⚫+1 . w i s d o m+2 . c h a r i s m a | S K I L L S +5 . ⚫ a c r o b a t i c s ⚫+1 . a n i m a l h a n d l i n g+1 . a r c a n a+3 . ⚫ a t h l e t i c s ⚫+4 . ⚫ d e c e p t i o n ⚫+1 . h i s t o r y | S K I L L S +1 . i n s i g h t+2 . i n t i m i d a t i o n+3 . ⚫ i n v e s t i g a t i o n ⚫+1 . m e d i c i n e+1 . n a t u r e+3 . ⚫ p e r c e p t i o n ⚫ | S K I L L S +2 . p e r f o r m a n c e+4 . ⚫ p e r s u a s i o n ⚫+1 . r e l i g i o n+7 . 🔘 s l e i g h t o f h a n d ⚫+5 . ⚫ s t e a l t h ⚫+1 . s u r v i v a l |
This is work commissioned for an Arena game run by Maglar. Questions or interest
in the game can be directed to them.
| __________________ | _ SPAR FIGHT TOURNAMENT TO THE DEATH | 6 posts total, 3 posts each. 12 posts total, 6 posts each. 20 posts total, 10 posts each. Until one of your characters die. |
| Spars and fights can happen in any situation the players want to create. The Tournament fight length is specific to the tournament rankings at the heart of this Arena story. To The Death is a fight of unusual circumstance and so it is recognized here for when it is needed. | __________________ |
| __________________ | _ STRENGTH _ AGILITY _ DEXTERITY _ CONSTITUTION _ STAMINA _ FURY _ _ BLESSING | How hard you can hit. _ How fast you can move. _ The skill with which you fight. _ How much damage you can take. _ How long before you tire. _ How much you rely on emotion to give you strength. _ The gods are alive in Greece. One of them will bless you in your fight. |
| These stats are for narrative purposes; instead of there being a very black and white application of the numbers, you are responsible for incorporating the stat into your fight, and the round judge is able to use the stats to judge an outcome of a disputed action. This system works intuitively, so if it feels like it makes sense to you, then it should make sense to everyone. | __________________ |

| __________________ | Play a youth who has just graduated. You get to fight with basic equipment given to them by the school or family or bare hand, you get light armor or no armor, and whatever story you imagine for your person. |

| Older Spartans who have seen war. They bring their own equipment and experience. These have richer stories and a wealth of experience to draw upon. | __________________ |

| __________________ | Of the likes of Leonidas, Achilles, and other Hellenic styled champions of your choosing. You guys get to have some fun with these, however they cannot compete in a tournament, only in exhibition fights. |

| Warriors of great strength and power. They are from all over the world and fight to earn their freedom. | __________________ |

| __________________ | Maybe the painter or the bricklayer wants to be a warrior, maybe he's been secretly training and wants to try his mettle against trained soldiers. Maybe he's not Spartan at all, or not a male, write your story, fight your fight, survive and become renown. |

| Claim your own face and write your own story. Your character will need to be approved before you can fight with them. | __________________ |
| Choose one God to honor in your fight and receive their blessing. Gods are honored at the beginning of the fight so you can honor a different God each fight. | __________________ |
| __________________ | _ ZEUS _ _ _ _ ARES _ _ _ _ _ APHRODITE _ _ _ _ HAPHAESTUS _ _ _ HERMES _ _ _ ATHENA _ _ _ _ _ _ HADES | I am the God of gods! Call on my blessing once per fight to land a blow superior to all others! It will land with Power 10 fold of that of your normal power! This bounty is my gift to you, mortal. _ I have seen all the strategies of war and know all the wiles of man, call upon my blessing at the moment when you are about to take damage and negate that damage, my blessing may be used only once per fight, use it wisely. _ My blessing will make you loved by the crowd and imbue your strikes with beauty, call upon me and negate your opponents fury for a single moment of your choosing. _ I will bless your weapon or your armor, call upon me to turn a weapon with yours or deflect a blade with your armor and seize advantage. _ My feet fly swiftly from the Heavens to the Earth, I will grant you agility 5 fold your base stat once in a fight. _ Wisdom is to know and to plan, and Wisdom to you will be my gift. Call upon my blessing at the beginning of a match to see your opponents stats and then rearrange up to 20 points of your own stats as you will. Your stats will reset at the end of the match. _ I guard that which is unwanted, and justify that which others call reprehensible. Call upon my blessing once per match to cheat and not be caught. What that cheating looks like is up to you. |
___________________________________________________ level 1-----------------level 2-------------------level 3 -----------D I S A R M 2 STR 2 DEX /------\ U N A R M E D 2 STR------------------------------------------------------------------------------G R A P P L E 4 STR 2 DEX | Hand-to-hand, grapples and disarms. Non-lethal. _______________________________________________________________________ Level 1 · One-half hit. Level 2 · Disarm an opponent. The weapon is dropped. Level 3 · Hit increased to one. Grapple an opponent. A grappled opponent Level 3 · cannot attack. You may choose to put to sleep or hold in place Level 3 · for a limited amount of time. Every post the grapple is held Level 3 · costs an additional one hunger. |
level 1-----------------level 2-------------------level 3 -----------D I S A R M 2 STR 2 DEX /------\ U N A R M E D 2 STR------------------------------------------------------------------------------G R A P P L E 4 STR 2 DEX ___________________________________________________ | Hand-to-hand, grapples and disarms. Non-lethal. _______________________________________________________________________ Level 1 · One-half hit. Level 2 · Disarm an opponent. The weapon is dropped. Level 3 · Hit increased to one. Grapple an opponent. A grappled opponent Level 3 · cannot attack. You may choose to put to sleep or hold in place Level 3 · for a limited amount of time. Every post the grapple is held Level 3 · costs an additional one hunger. |
level 1-----------------level 2-------------------level 3 -----------P A R R Y 2 STR 2 DEX /-----\ B L U N T 2 STR--------------------------------------------------------------S T U N 4 STR 2 DEX ___________________________________________________ | Any non-bladed weapons including improvisations. Non-lethal. _______________________________________________________________________ Level 1 · One hit. Level 2 · Two hits. Parry to negate damage from an attack. Level 3 · Three hits. Stun an enemy. They skip all actions on their next post. |
level 1-----------------level 2-------------------level 3 -----------P A R R Y 2 STR 2 DEX /-----\ S H A R P 2 STR 2 DEX---------------------------------------------------------B L E E D 2 STR 4 DEX ___________________________________________________ | Bladed, one-handed weapons including short swords and improvisations. Lethal. _______________________________________________________________________ Level 1 · Two hits. Level 2 · Three hits. Parry to negate damage from an attack. Level 3 · Four hits. Cut deep enough to cause enemy to bleed. Enemy bleeds Level 3 · one health per post until wound is tended to. |
level 1-----------------level 2-------------------level 3 -----------T A R G E T 4 STR 4 DEX /------\ B O W 4 STR 4 DEX----------------------------------------------------------B L E E D 4 STR 4 DEX ___________________________________________________ | Damage with bows and arrow recovery. Lethal. _______________________________________________________________________ Level 1 · Two hits. Level 2 · Three hits. Target specific parts of the body, not including the head. Level 3 · Four hits. Recover arrows. Bleed target one health per post until Level 3 · wound is tended to. |
level 1-----------------level 2-------------------level 3 -----------T A R G E T 4 STR 4 DEX /------\ B O W 4 STR 4 DEX----------------------------------------------------------B L E E D 4 STR 4 DEX ___________________________________________________ | Damage with bows and arrow recovery. Lethal. _______________________________________________________________________ Level 1 · Two hits. Level 2 · Three hits. Target specific parts of the body, not including the head. Level 3 · Four hits. Recover arrows. Bleed target one health per post until Level 3 · wound is tended to. |
level 1-----------------level 2-------------------level 3 -----------T A R G E T 4 STR 4 DEX /------\ H A N D G U N 2 STR 4 DEX-----------------------------------------------------------------B L E E D 4 STR 4 DEX ___________________________________________________ | Damage with pistols. Lethal. _______________________________________________________________________ Level 1 · Three hits. Level 2 · Four hits. Target specific parts of the body, not including the head. Level 3 · Fives hits. Bleed target one health per post until wound is tended to. |
level 1-----------------level 2-------------------level 3 -----------T A R G E T 4 STR 4 DEX /------\ R I F L E 4 STR 4 DEX-----------------------------------------------------------------B L E E D 4 STR 4 DEX ___________________________________________________ | Accuracy and damage with rifles, scoped or automatic. Lethal. _______________________________________________________________________ Level 1 · Four hits. Level 2 · Six hits. Target specific parts of the body, not including the head. Level 3 · Eight hits. Target the head. |
![]() __ | . Lore. Medium. I have the world set as having drawn much of it's magic and energy from a crystal that fell from the sky. This crystal or meteor would have made landfall centuries ago and the human race would have built itself up around it. In the current day, the capital of the world sits atop this crystal. They are rich and powerful because of it. Rumors persist of a second crystal that has fallen somewhere in the sea. __________________________________________________________________________________________________________ Orci nulla pellentesque dignissim enim sit amet venenatis urna cursus. Ac turpis egestas maecenas pharetra. Nisl suscipit adipiscing bibendum est. Amet justo donec enim diam vulputate ut pharetra sit amet. Enim neque volutpat ac tincidunt. Libero volutpat sed cras ornare. Neque aliquam vestibulum morbi blandit cursus risus at ultrices mi. Elementum curabitur vitae nunc sed velit dignissim sodales. Ut tortor pretium viverra suspendisse potenti nullam ac tortor. Sed felis eget velit aliquet sagittis id consectetur purus ut. Semper viverra nam libero justo laoreet. Tristique senectus et netus et. Varius vel pharetra vel turpis. Nisl nisi scelerisque eu ultrices vitae auctor eu augue ut. Lacus sed turpis tincidunt id aliquet risus feugiat in. Sed viverra ipsum nunc aliquet bibendum enim facilisis gravida neque. Nisi porta lorem mollis aliquam ut porttitor leo a diam. Senectus et netus et malesuada fames ac turpis egestas. Id leo in vitae turpis. Eget gravida cum sociis natoque penatibus et. Game. Turpis cursus in hac habitasse. Sit amet venenatis urna cursus eget nunc. Vulputate dignissim suspendisse in est ante in nibh mauris. Volutpat ac tincidunt vitae semper quis lectus nulla at volutpat. Felis eget velit aliquet sagittis id. Proin nibh nisl condimentum id venenatis a condimentum vitae. Phasellus faucibus scelerisque eleifend donec pretium vulputate. Sapien pellentesque habitant morbi tristique. Blandit cursus risus at ultrices mi tempus imperdiet. Nullam vehicula ipsum a arcu cursus vitae congue. Tortor pretium viverra suspendisse potenti nullam ac. Amet est placerat in egestas erat imperdiet sed. Eleifend donec pretium vulputate sapien nec sagittis aliquam malesuada. Tellus molestie nunc non blandit massa enim nec. Sed nisi lacus sed viverra tellus in hac. Mollis nunc sed id semper risus in hendrerit gravida rutrum. In fermentum et sollicitudin ac orci. Convallis convallis tellus id interdum velit laoreet. | ![]()
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W E ' L L H A N G O U T hey, hey! | A N D W A I T U N T I L A N D W A I T U N T I L A N D W A I T U N T I L A N D W A I T U N T I L A N D W A I T U N T I L A N D W A I T U N T I L A N D W A I T U N T I L A N D W A I T U N T I L A N D W A I T U N T I L A N D W A I T U N T I L A N D W A I T U N T I L A N D W A I T U N T I L A N D W A I T U N T I L | T H E S U N C O M E S U P T H E S U N C O M E S U P |
W E ' L L H A N G O U T W E ' L L H A N G O U T W E ' L L H A N G O U T W E ' L L H A N G O U T W E ' L L H A N G O U T W E ' L L H A N G O U T W E ' L L H A N G O U T W E ' L L H A N G O U T W E ' L L H A N G O U T W E ' L L H A N G O U T W E ' L L H A N G O U T W E ' L L H A N G O U T W E ' L L H A N G O U T W E ' L L H A N G O U T nothing's | A N D W A I T U N T I L | T H E S U N C O M E S U P |
![]() _______________________________________________________ | │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ | ---------------------------------------------------- f · 21 · 5'8" · tiefling · lawful good h i s t o r y Sana hails from a church of Celestian. A faith built around the god of knowledge, travel and the cosmos. A devout acolyte, she strives to build upon these cornerstones of her beliefs through the work she does in the aid of others. Missions to far away, unknown lands play a large part of this. Word has recently reached her congregation of something dark and mysterious stirring in a land known as Barovia, a little known region to them. Sana has been sent to gather more information, give aid where she can and report back what she finds. She is only too eager to prove her worth. a p p e a r a n c e A rather odd looking tiefling, Sana is tall and lithe. Tinged pink. Her horns have been filed down and shaped in such a way that they became uniform. They were then dipped in gold by her denomination to better represent her church. Her hair is of a natural pink color with golden highlights and her eyes are naturally a pale milky white. Her vestment is fitted and dark in color to represent the home of her deity. It follows tightly the contours of her body down to her waist where it then flairs out and opens at the front before dropping to the ground, the hem coming to within inches of the ground. The lining on the inside is reminiscent of a starry sky and if one were to look closely enough, they'll notice the stray light catching on minuscule reflective stitching, like spots of light not unlike stars in a constellation. This vestment with some edges adorned in gold, sits on top of a chain shirt hidden from view. During the day, Sana will pull her hood up. This hood has slits cut into it which allow it to be pulled past her horns. It's then secured in place with a clasp. Dark leather breeches and boots provides a measure of protection and comfort and finishes off her look. A shoulder holster tucked under her vestment, but within easy reach, holds two daggers. A scabbard holds a rapier to her hip. Slung across her back is her pack. |

![]() | . The line break on this is fucking real -------------------------------------------------------------------------------------------------- |

![]() | . wanted to obscure cells. put boxes in neat rows anyways >_> ------------------------------------------------------------------------------------------------ |
| There be a table, a weird looking box and a wall with a fairly large crack in it. |
______________ | Rummage | -1/2 hunger +1 tin can +1 worn book +1 roach Eat | -1 roach +1/2 hunger +1/2 health ________________________________________________________________ |
| Inspect | Free Action Willow takes a closer look at the wall with the large crack and notices a draft of cold, clean air. (WIS 4) ________________________________________________________________ |
![]() | ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ S 5 R D 2 X C 2 N I 0 T W 0 S C 0 R S T R D E X C O N I N T W I S C H R | ![]() | ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ S 0 R D 1 X C 0 N I 3 T W 1 S C 3 R S T R D E X C O N I N T W I S C H R | ![]() | ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ S 1 R D 2 X C 3 N I 4 T W 5 S C 6 R S T R D E X C O N I N T W I S C H R |

| T H E B A R N _________________ EARLY MORNING · CLOUDY |
│ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ | Trades ![]() T E Z Wood x1 2🐜 Cloth x1 2🐜 Metal x1 3🐜 Stick x1 5🐜 Blunt lvl 100🐜 __________ | Standing in his usual spot on the front porch. His back is to the wall and his legs and arms crossed. His stick is leaning on the wall next to him less than half and arm's length away. He can snatch it up and swing it faster than you can blink. | │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ | __________________________________________ | │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ |
____________________________________________ S A N A D O K A T H A R A f · 21 · 5'8" · tiefling · lawful good | │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ | 20 ...lvl +6 ...pro 30 ...spd -1 ...ini 18 ...ac 15 ...per 183 ......hp | +6 stats 13 ...str 8 ...dex 19 ...con 11 ...int 20 ...wis 14 ...chr | +6 saves +1 ...str -1 ...dex +4 ...con +0 ...int +11 ...wis +8 ...chr | +6 saves -1 ...acr +5 ...ani +0 ...arc +1 ...ath +2 ...dec +0 ...his | +6 skill +11 ...ins +2 ...inti +0 ...inv +11 ...med +0 ...nat +5 ...per | +6 skills +2 ...perf +8 ...pers +6 ...rel -1 ...sle -1 ...ste +5 ...sur |
| s p e l l c a s t i n g You can cast prepared cleric spells using WIS as your spellcasting modifier (Spell DC 19, Spell Attack +11) and prepared cleric spells as rituals if they have the ritual tag. You can use a holy symbol as a spellcasting focus. ___________________________________________________ | │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ | h i s t o r y Sana hails from a church of Celestian. A faith built around the god of knowledge, travel and the cosmos. A devout acolyte, she strives to build upon these cornerstones of her beliefs through the work she does in the aid of others. Missions to far away, unknown lands play a large part of this. Word has recently reached her congregation of something dark and mysterious stirring in a land known as Barovia, a little known region to them. Sana has been sent to gather more information, give aid where she can and report back what she finds. She is only too eager to prove her worth. a p p e a r a n c e A rather odd looking tiefling, Sana is tall and lithe. Tinged pink. Her horns have been filed down and shaped in such a way that they became uniform. They were then dipped in gold by her denomination to better represent her church. Her hair is of a natural pink color with golden highlights and her eyes are naturally a pale milky white. Her vestment is fitted and dark in color to represent the home of her deity. It follows tightly the contours of her body down to her waist where it then flairs out and opens at the front before dropping to the ground, the hem coming to within inches of the ground. The lining on the inside is reminiscent of a starry sky and if one were to look closely enough, they'll notice the stray light catching on minuscule reflective stitching, like spots of light not unlike stars in a constellation. This vestment with some edges adorned in gold, sits on top of a chain shirt hidden from view. During the day, Sana will pull her hood up. This hood has slits cut into it which allow it to be pulled past her horns. It's then secured in place with a clasp. Dark leather breeches and boots provides a measure of protection and comfort and finishes off her look. A shoulder holster tucked under her vestment, but within easy reach, holds two daggers. A scabbard holds a rapier to her hip. Slung across her back is her pack. |

| E X I T |
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i sometimes write things. |

E X I T |
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i sometimes write things. |

test
逃逸i sometimes write things. 1015 | ![]() |

逃逸














P L A Y W I T H M E a 1x1 interest check employer Exit. Casual/Advanced. A particularly slow poster. I reside in the US and in the state of California, so my activity is usually reflective of the timezone. Music appreciator. Occasional dabbler in bbcode. I've been RPing since high school and have been on the site for a little over a decade, mostly taking part in group games. Besides diving into the stories and worlds dreamed of a few others, this will be my first foray into a strict 1x1 RP run by me since I've joined. I am seeking ONE person to help me breathe life into one of the following worlds, any one of their choosing. As these are pairings, I would prefer a female step into the role and play a female character. However, if anyone presents rather enticing story beat ideas for a platonic MxM pairing, I may elect to play that instead. responsibilities These games are strictly casual. I would also like to emphasize the importance of limitations placed on my hobby by real life expectations. I no longer have the free time I once did to dedicate hours of my life every day to writing. Instead, I get at most an hour daily. That does not include what time I can get away with for lurking and simple replies to non-RP related topics. What does this mean for you? You get the peace of mind knowing that my expectation for a quick reply is generally low. That being said, please aim for a post a week. Post density is also similarly lax. I do not require lengthy, multi-paragraph replies with bloated literature when a single, well written one will accomplish the same. I also do not prefer single sentence replies. Posts must be at minimum, one paragraph in length. Proper grammar should be a natural want for any writer. minimum age requirement Explicit scenes of sex ARE PERMITTED and as such, I require my partner to be at least 18 years of age or older. That being said, these games are not centered on sex and while well written SMUT can be a indulging read, if you're looking for something quick, you will not find it here. termination It would be unreasonable for me to expect anyone to stick around indefinitely. Whether real life is pulling you away or you've simply grown tired of the game, no matter the reason, simply tell me you can longer participate. I do not need to know why, unless you want to share, and there will be no hard feelings. X________________________ X________________________ EMPLOYER EMPLOYEE RP HR Rep Exit Discord: E x · i t#0001 |
The following plots are vague so as to prevent an over saturated
lore dump and to allow flexibility on my part for any creative
additions from potential RP partners. If you are interested in one
of the books, PM me and I'll be happy to share any further lore I
may have and workshop new ones with you.
All books are currently open.

T H E R I V E R
B L A C K
T H E K I N G ' S D A U G H T E R
T H E L A S T A V A T A R
G O D D E S S O F N I G H TImage is a reference only. The office is carpeted and warmly lit with a single desk situated at the center and at the far end of the room. There are a number of monitors suspended against the windows at the back, these windows providing a panoramic view of the Oakland Skyline as a backdrop. |