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A Light in the Darkness

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The Pokémon World

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Character Sheet

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Ordrin Entheys is a man of particular taste and of particular wealth.

However, for over three decades he has sought a particular item, a sealed chest lost to time itself. The contents of the chest remain unknown, but whatever inside has gotten the old merchant giddy. There are many rumors out there about what’s inside the box. Some say it is ancient gold while others lead to the more magical and mythic. However, whatever is inside remains to be seen. The frozen wastes of the north have many stories, after all. However, word has reached Ordrin that the caravan that the chest was on has not reported in to the second checkpoint after leaving the stronghold of Auonar.

Ordrin suspects the worst and has hired a team of specialists to track down the caravan and his treasure at all cost. Failure is not an option.

You are a member of that team. Usually you work alone, but this is a special occasion. You owe a great debt to Ordrin and whatever that debt is you would like it paid off. Ordrin has tasked you with this job and he expects results. He will be paying for your expenses when you return to him with treasure in hand and if you don't, well, you'd rather that not happen.


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Players: 6+
Pace: Flexible, so be committed long term.
Writing Level: Casual+
Sheet Deadline: TBD

I’m not sure why I’m writing this down.

I guess its that I just know that I need to write something to make sense of it. My therapist calls it written stress management. I’ve admittedly never really taken it seriously, so, I guess that would be the first benefit to everyone losing their fucking minds only a few months out from the end of the school year.

My name is Rosemary Fitzgerald. Everyone calls me Fitz. I’m a senior at Stockbridge Academy, a sort-of charter high school a few hours from Detroit. Not that any of that matters anymore.

Something happened. An outbreak of some kind, or at least that's what the teachers told everyone. They told us that we'd be safe in the auditorium until the situation was clear and our parents could evacuate us. Obviously, that was a lie and well, whatever sickness that was outside decided that it did not want to be outside anymore. All, I remember was sitting in the gym, holed up with the rest of my class and a few others, waiting this out until one of the other students, a freshman I think, caught whatever sickness was going around. Now, I’m not much of an expert of these things but I’m pretty sure you’re not supposed to get back up when a fourteen-year-old decides they liked the taste of your neck.

I never liked Mr. Roberts, but that should not happen to anybody.

In retrospect, sure, I’m shaking, but I’m starting to believe the idiot who started screaming “zombies” as the gymnasium turned into a game of life-or-death. ​

A group of us got out. We’re in one of the rooms designated as a teacher’s lounge. Not the largest one, but Stockbridge isn’t a small school. It’s just us, unless you count the “zombies” outside the door that want to do to us what they did to our gym teacher. Between the school being on lockdown, the reinforced glass windows, the magnetic locks on the only exits to the school, and us having absolutely no cell service or food, I’m on the verge of having a panic attack. But, yeah, I’ve gotta keep that shit on lock. I can’t show weakness in a time like this.

But how the heck am I or anybody supposed to escape this death trap?
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A New Legend Begins

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An Isekai Mix-Up!

Sometimes death is a new beginning. You awake on a battlefield adorned with swords, wondering where exactly you could be. The stench of battle is recent and costly, but something isn’t quite right. This isn’t your world. And most importantly: this isn’t your body either.

You’ve been transported into someone else in a world you do not recognize or know. You are puzzled and confused until an angel appears before you from the heavens and offers you some answers. They will soon introduce themselves as Sigridelle, a servant of the cosmos, and explain what predicament you both find yourselves in. How will you adjust into the body you have found yourself in? What perils will you face as you try to survive?

Only time will tell.
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The Kingdom of Alma is the largest and most principal nation within the planet of Eferion.

It is the center of the strongest military and the most inventive minds the world has ever seen. Among its contemporaries in the nine kingdoms it is the one with the strongest leadership and wealthiest people. The Artificer’s Guild is centered in the capital city of Alessia and the second largest cathedral in the world is situated right across from the royal gardens. When a tenuous peace was signed between eight of the nine kingdoms it became clear that the King of Alma was behind the treaty and used his influence to direct the realm for the greater good.

This all changed a few months ago with the appearance of The Black King, a cruel malevolent warlord who used strange magic and an army of monsters at his back to shape the world as he saw fit. Kingdoms fell in what seemed like a few short nights. The King of Alma declared war on The Black King and for a time they pushed back the horde beyond the endless wilderness. Unfortunately this success did not last long when the king was stricken by a strange, incurable illness. The Princess of Alma, serving as the regent of her sickly father sought to save her father and the realm as the Black King returned using his weird magic to outmaneuver the royal retinues. The Court Wizard, Zalmis, suggested a plan. An appeal to the goddess.

“I will summon legendary heroes to save the world from darkness.” He promised.

However, for some reason… the celestial wish spell that they sought to use had been twisted somehow. Magic crackled the sky. Little did the Princess know the heroes themselves were but morons and losers from another world; not the heroes she had wished for. But it would be the heroes she would be stuck with if she could find them before the Black King does…
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Players: 7
Pace: Flexible, so be committed long term.
Writing Level: Casual+
Deadline: September 25th, 2021

From Argus to Kuchinashi, the Mistrali look to the sun and the moon for guidance.

Sometimes, that guidance hasn’t helped. Lives lost and destroyed by the decisions of the ruling council, resources consumed and mistreated by the corporations that influence everything from what you drink to the stockpile of dust throughout the kingdom that Huntsmen use to combat the Grimm. A century ago the Mistrali were forced into a war that would cause a domino effect throughout the four kingdoms of Remnant and create a long-seeded resentment toward Mistral. To some, Mistral became little more than another Mantle.

Since the ending of the Great War, Mistral has become more chaotic and dangerous. Criminal syndicates and seedy corporations have designs on the Kingdom and revolutionary groups like the White Fang have created instability throughout the kingdom to the point even their own allies in the former kingdom of Mantle have begun to blame them for their own problems. The Schnee fight the Cerise and the Al Mond over dust disputes. All while insidious forces hope to manipulate the chaos for their own ends. A lone woman in the darkness may become the most dangerous of them all. But for you, these are not concerns you are even remotely aware about.

With an initiation exam in front of you, an excitement swells in your gut. You have no idea about your destiny and how it will be you and the friends you make who’ll be the first line of defense against Grimm and non-Grimm alike. But the World of Remnant never does care about the plans you make, does it?
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About Ishin Academy

Ishin Academy, ranked as the #2 overall hero preparation program in Japan, and continually ranking in the top 10 hero academies in the world is a very different school. Located in the Hokkaido region of Japan, this school is prone to harsh winters, rigorous training exercises and some of the harshest hero instructors; partially due to their rivalry with U.A. High. The demand for excellence, strength, and honor is tantamount to the school, and their motto of To Soar Skyward, shows their demand for their graduates to be among the best of the best. The school is well known for its rigorous, tough as nails approach to hero education, which over the years has scared off many prospective students. The sink or swim mentality is expressed in the workload and the expectations of the students. The most well-known event from Ishin High is the First Year Boot Camp during the winter semester. Students who cannot pass this boot camp are expelled from the school.

The Academy’s dress code is conservative and accommodative of the weather of the Hokkaido region of Japan, with mandatory knee-length blue-gray skirts and stockings in tandem with a simplistic sailor fuku for girls, and blue-gray gakurans and pants for boys. Black penny loafers are the mandatory footwear, though in the winter season it is accented with boots. There is absolutely no allowance of creativity in the dress code. In terms of field exhibitions and training exercises, universal Ishin Academy jumpsuits will be provided. It is not the school’s prerogative to give payouts to superhero development firms so students can design their own outfits as a student may develop their heroic identity on their own time and not with the school’s resources. However, a request form may be filled out for modifications and armament additions to the provided jumpsuits.

The entrance exams start with a written application that had to make merit of hero knowledge, Japanese language accreditation, and a lot of other hero-oriented questions and writing opts. Once this was sufficiently passed you move on to being invited to Sapporo and IA’s testing facility to utilize your quirk before a board examination and then rigorous interviews to make sure your character fits the notion of Ishin Academy.

The Academy is one of the finest schools in Japan for hero development and in terms of the international scale cracks the top twenty. However, due to their presence on an international scale, Ishin defines itself as distinctly Japanese and has no presence overseas. There are no “sister schools” in the United States or Europe that associate with Ishin and the administrative body would like to keep it this way. Students who seek out to apply to Ishin, otherwise known as “Gaijin” are outsiders that have to be vetted extremely to be allowed to apply at all. Not only do foreign students need to have exceptional Japanese, they also need to meet even higher standards than Japanese applicants. It’s unfair, but nobody ever said Ishin was fair.

Most students accepted to Ishin Academy are offered a secure residence on academy grounds in the Sapporo area. As Ishin accepts all manners of Japanese students, and even on some special occasions, foreign visas it can be seen as a special if obtuse move from one’s home and into the cold environment of Ishin. Before the establishment of the dormitories around ten years ago students had no residence options and foreign students needed to get their own living arrangements in nearby Sapporo without the school’s help. The long train rides (as students had to ride the bullet train all the way to Hakodate and switch tracks to Sapporo) are now a thing of the past, though many students still are given a free of charge train pass by the administration so there are no problems visiting family and friends as long as this is done on their time and not the academy’s.

To sum up Ishin is one word and one word alone: Hell.
About the Roleplay

This is a conceptual roleplay set in the My Hero Academia setting within the framework of an alternate universe.

Players will begin with a fresh hero academy student in their journey to Sapporo, Japan, going about their day-to-day lives as they prepare for their career as a pro-hero.
Expectations

Pacing: Activity will be left vague as social obligations such as employment, academics, and so forth take precedent over a shared hobby. But we should try to post with some regularity. Obligations will be reminded if needed, but this is a low stress endeavor so we shouldn't feel the need to make extreme demands regarding this. Just communicate your schedule when there are issues and keep me informed is the bulk of it.

Writing Ability: The writing level I expect is somewhere around medium expectations (high school-level equivalent). This means comprehensive understanding of basic grammar and spelling is expected, characterization is important, narrative is important, and detail behind those are appreciated. I’d like to see a few paragraphs, though if it fits a post that there is enough to respond to and react to within one paragraph than that’s fine, but one-liner’s will definitely be off-base. Keep with the fluidity and enjoy yourself; though quality posts don’t have to be textbooks. Quality over Quantity, yet have fun and make engaging moments of introspection and interaction. With that said, I will not be putting posts under extreme analysis nor will I be inciting a “word count”. So just use your personal judgment of quality and we’ll be awesome.

Etiquette: Rule number zero of my perspective is pretty simple; don’t test my patience or be an irredeemable jerk. Generally, the idea here is a simplified version of any sort of rules since we are all adults and we pretty much know the big rules — follow the host site’s rules, communicate, collaborate, and don’t be antagonistic towards others or at the very least keep the toxicity to a bare minimum. Playful banter and crass jokes are one thing; but actively making somebody feel unwelcome is another one entirely. There is a difference between being blunt and being tactless.

Characterization: Characters should be aged 14 - 15 years of age, exceptions can be made for younger character due to intellect but acceptance of such a character would be narrowed down to one application.

Applying: This time we will be doing invite only since in the past it hasn't really worked out with the traditional application process. Invited Players will post their WIP CS's in the OOC until they approved.
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Players: 2+
Writing Level: Casual+
Pace: Mixed Tempo, short-to-medium posts as needed.

It’s been many years since Happy Harbor has been particularly, well, happy.

The allure of the big city is vast and with the aggressive campaigning by the Zanco Corporation, even the likes of the rural landscape near Happy Harbor cannot escape it. Large billboards promoting Crescent City litter the fields as Happy Harbor is reminded of the constant struggle between modernization and tradition that it has always faced.

The Starshine Spring has dried up and gone silent, a terrible fate for once a prestigious attraction. Mayor Greene worries for the future while Zanco and others offer to ‘help’ them with their particular problem. Will they take the money and hope for the best or actually work to return Happy Harbor to its former glory? and is there a way to bring the spring back to life? What is the significance of the spring? Can the new residents help? This sleepy rural town still has fragments of hope, but will it be enough?

Only time will tell.
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