Hidden 5 yrs ago Post by Bork Lazer
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@OppositionJ

What's the overall progress of automonous transport/self-driving cars within this setting? Just wanna know this so that I can maybe integrate this into my CS.
Hidden 5 yrs ago Post by NoriWasHere
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I'll have my CS up as soon as I can!
Hidden 5 yrs ago Post by Opposition
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@OppositionJ
What's the overall progress of automonous transport/self-driving cars within this setting? Just wanna know this so that I can maybe integrate this into my CS.


I hadn't really planned for that, but I'd say self-driving cars likely exist in more primitive instances. They'd be relatively expensive and seen in richer districts.
Hidden 5 yrs ago Post by Bork Lazer
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@OppositionJ Eh, this might seem like a fairly superficial question but whatโ€™s the type of currency or rather the most dominant form of currency thatโ€™s used in this setting?
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@OppositionJ Eh, this might seem like a fairly superficial question but whatโ€™s the type of currency or rather the most dominant form of currency thatโ€™s used in this setting?


Ah, this was something I had meant to put in the lore somewhere but I couldn't find a place for it. As it stands, America uses digital currency almost exclusively. (I'd say calling it credits would be the easiest, but feel free to give me your thoughts)

The physical dollar is essentially obsolete already and illegal in a few places, but still in circulation. It is used almost exclusively for black market trade and shady deals.
Hidden 5 yrs ago 5 yrs ago Post by Bork Lazer
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<Snipped quote by The Bork Lazer>

(I'd say calling it credits would be the easiest, but feel free to give me your thoughts)


Eh, I mean there's no need for name calling schmalling at this point. I don't got another name for it that doesn't sound like its shamelessly ripped off (BitCoin? NuDollar? Caps? Bits? Eddies?).

Anyhoo, just need to get back to finishing this CS.

EDIT

ARGH, This CS is gonna be gargantuan by the time I hammer it out.

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zero doves 666 birds

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lord I'm just seeing this
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@zero doves
Feel free to hwrite up a sheet! We're definitely looking for more players.
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@OppositionJ What megaregion would have the most educational resources/medical technologies?
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@OppositionJ What megaregion would have the most educational resources/medical technologies?


I'd say it's mostly a toss-up there. Something like that would depend more on the wealth of the particular area, as each megaregion has its own wealthy and impoverished areas. Generally, DC, The New York Seaboard, Metrochicago, or any of the western coastal cities (more likely the Californian two) will have the most access just because they are more established regions.
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Vertigo exhaustion incarnate

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Thinking of making a hitman for the team, if allowed. Though since I imagine actual assassination jobs would be fairly rare, he could double as a bodyguard or provide some valuable intel on the side. Most likely he'd glean information from his underworld contacts for a fee or in exchange for a favour (often a deadly kind).

He'd likely be in his 40s, so plenty of opportunities for past encounters with other characters. May or may not have a protรฉgรฉ under his wing.
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Hidden 5 yrs ago 5 yrs ago Post by Bork Lazer
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@OppositionJ How much do Campaign Staff Members earn exactly?
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@OppositionJ How much do Campaign Staff Members earn exactly?


It's certainly going to vary between positions, but you can expect all of them to be earning small sums over the weeks. Campbell is currently in a relatively insignificant office, but that may change as time goes on should the team work well enough.
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I will have my CS up soon, tomorrow at the latest!
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<Snipped quote by The Bork Lazer>

It's certainly going to vary between positions, but you can expect all of them to be earning small sums over the weeks. Campbell is currently in a relatively insignificant office, but that may change as time goes on should the team work well enough.


I'm also thinking each of the campaign team members will receive a signing bonus when they came onto Campbell's campaign team. That should allow for each of the characters a bit of motive to sign on and work with him as well as a small sum of money for those who are Reclaim Zone natives. Thoughts?
Hidden 5 yrs ago 5 yrs ago Post by Bork Lazer
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<Snipped quote by OppositionJ>

I'm also thinking each of the campaign team members will receive a signing bonus when they came onto Campbell's campaign team. That should allow for each of the characters a bit of motive to sign on and work with him as well as a small sum of money for those who are Reclaim Zone natives. Thoughts?


Yeah, that works well for my character.

Damn, this CS is coming out harder than I thought because I keep revising concepts. I'm nearly like 45% of the way there so far.

EDIT:

UGH, BACKSTORY. AND NEED TO LIKE PROOFREAD. ARGH!



Hidden 5 yrs ago 5 yrs ago Post by NoriWasHere
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@OppositionJ And up!





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@OppositionJ And up!



Looks good, but I'll be reading through all of the characters and providing acceptance/more detailed feedback and the like after a few more sheets come in.

For the moment, I've put a character up to help make sense of any of the sections of the sheet. I'll likely be playing her should another particular role not need filled.
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@OppositionJAwesome! I'll keep editing in more details in the meantime then :D
Hidden 5 yrs ago 5 yrs ago Post by Roby6Com
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Vincent Paulson
34 | Male | 1.82 m | AB+


General Information


NAME: Vincent Paulson

ALIASES // TITLES: Uncle Paulie

SEX: Male

AGE: 34

APPEARANCE: A stocky built man with both muscles and fat, usually dressed in a simple black trenchcoat, with standard shirt and tie. His face is usually noted for bearing a greater age than his real one, with mild scars from bygone events. He spots one natural brown right eye that usually turns dark green when exposed directly to heavy lightning or when heavily drunk, and a cybernetic prosthetic right arm . He has several small tattoos spread across his upper forearms, many from prison culture and only a few with certain specific symbolism. His sleek black hair is usually kept short with a combover to hide the start of a receding hairline. Vincent almost always shaves, at certain times leaves a slight stubble, underneath his broad and small nose.

OCCUPATION: A troubled youth, Vincent found himself among the ranks of the underworld criminal organisations, particularly noted for being the thug of William "Willy" Calluzzo, the boss of the renowed Calluzzo crime family. His early twenties were dominated by racketeering, intimidation, money laundering and illegal firearm, cybernetic enhancements and drugs posession. Together with this low life, Vincent was also the mafia's personal spy, spending much of his time among the rabble of the streets in order to gather intelligence regarding anything, from the pattern of the police patrols in the neighbour to watching the daily lives of the recruits of the criminal underworld. After a drug business transaction gone wrong, Vincent was imprisoned together with several members of the crime family and only at the behalf of Don Calluzzo himself could Vincent serve only a 10 year sentence in the prison. Now, after a decade in prison while cut from most of his past life, Vincent found himself forced to adopt society's standards of today and thus, seek employment as the private investigator of Campbell's team.

CAMPAIGN TEAM POSITION: Being the personal detective of Campbell means, most of the times, to pick up the phone and answer when the big man is calling. Altough considered part of the team itself, Vincent is regarded as some sort of "auxiliary", an unofficial team member. Campbell instructed Vincent clearly to keep a low profile as possible, especially when his political status is at stake. Vincent is the man that will investigate rivals, especially looking for dirt to smear any potential political rivals. Any job that requires dirty hands? The team calls Vincent, for he's the eyes and ears of Campbell among the streets.

Psychological Profile

Manipulative | Mildly Sociopathic | Responsable | Frugal | Analytic | Daydreamer


PERSONAL GOAL: Vincent's persoanl goal is to get his life back on track and offer a better future to his sister and her fatherless child.

CAMPAIGN GOAL: Vincent's main reason for seeking Campbell's employment was because the big man offered an average enough stable payment for Vincent for the time being. It remains to be seen what kind of ambitions or connections Vincent might display later.

PERSONAL PHILOSOPHY: The only thing sacred to Vincent in this world is family, both his blood one and the criminal organisation. Where he lacks in empathy, he makes up in responsability foremost to his own self. He also inherited the philosophy of hypermasculinity from his father, detesting any behaviour that might not resemble a masculine one by traditional standards. Personal motto? "Gotta enjoy the little things in life, such as as an ice cream in the summer or a hooker here and there."

POLITICAL PHILOSOPHY: Vincent is a fierce critic of heavy non-essential cybernetic implants, and views those heavil augmented as similar to degenerate drug addicts who mutilate their bodies because that's "the fashion". He's also a patriotic american, not to mention racist both ironically for the jokes and unironically at times.

SECRETS: Perhaps the biggest secret is his past's criminal life, for it could ruin his future legal employment options and draw attention from the police once again.

FEARS: The biggest fear for Vincent is to end up alone without a family and a purpose in life.

REPUTATION: Many old friends, especially from the mafia, still fondly remember Vincent for his charisma and "talk less, more action" approach to things, but there are many who harbour bitter resentment for Vincent, including wifes of murdered rivals, children without a father and victims of his criminal abuse.

LIKES: Women, whiskey, gambling, brawling, listening to old music

DISLIKES: Effeminate behaviour, police, insects, boring work

QUIRKS: Vincent is still an old school type of character, refusing to become strangled in an endless modern conformity. Many call him "Uncle Paulie" because he is dressed as classic and archaic as he can.

PLACEHOLDER HERE, NEED TO FINISH IT LATER

โ€Character Quoteโ€

Operative Information


AUGMENTATIONS:

Engitech Prosthetic Hand Augmentation X.20 - Due to a severe brawl in his youth that almost killed him, Vincent's left eye and right hand had to be replaced with augmentations. His right hand was, at that time, the most affordable average wrist augmentation he could find, and he adorns it to this day, tending weekly to his arm in order to ensure it functions and optimal parameters. Altough old in design by today's standards, his Engitech wrist still manages to be very helpful, especially when circumstances require brute force and resistance.

Engitech Orbit X.20 Series - Part of the same generation as his right hand, his blue cybernetic eye requires same maintenance.

EQUIPMENT: A black suitcase for documents, a brass knuckle and a standard pocket Glock pistol.

SKILLS:
- Handy with street brawling
- Average knowledge of firearms

FLAWS:
- No regards to privacy of people
- Short temper

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