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@CollectorOfMyst

Dyan the Seer recruits the following:
Gregor the Lumberjack, 1st level Fighter
Clint the Miner 0th level


They do not require a wage for the first month and will look forward to their cut of the treasure in future delves. Dyan accepts Clint's Wish to own a mine one day.
Clint's Wish: Clint wants his own mine one day.



Now to decide what to do. The answers to the village's problems certainly lie in Old Fort where Mae has prepped, but there is a wilderness to explore if you don't mind things being sketchy. Travelling as a mage with few henchmen and no party may be dangerous, however. What would Dyan like to do?




@Duthguy@Shovel The commander nodded slowly. "Unfortunately, I don't have the ability to train you up personally. I am sure there are some things in the North Woods that you could try your hand at hunting or defeating, though it is in my best interest to send adventurers there in the hopes of discovering and ending the beastmen threat." he admitted, "Still, there is coin to be made from collecting furs and creature parts, and it's no small change for a fledgling group." Natters and Irene seem interested in this.

He scratched his chin thoughtfully. "More then a few of the troops have lost family to the beastmen raids. There might be a few men who wish to settle their blood-debts. On your way out, I shall have one of my soldiers give you a scroll, allowing you and your villagepeople to recruit from the Parade Grounds. Bear in mind these men are trained soldiers, so may be a little out of your price range just yet. My second in command, Axios, will be the one who sorts it for you." He nodded to a nearby guard, who disappeared through a nearby door.

"As for training beginners... hmm. The North Woods stretch quite far and vary in danger. I would still recommend starting there, perhaps hugging the outskirts, whether that be near Old Fort or closer to the Village side which might be safer. You could also take the North Gate out of Old Fort and head out eastwards, I hear rumour of some caves out that way that smaller groups of beastmen use."

"You've got me in a good mood, and I really do wish you both the best. We need more adventurer types around here. I'll give you some words of advice - stay away from The Black Fang and the Red Eye gnolls while you're starting out. They're some of the toughest beastmen warbands in the area right now."




Unlocked: Recruiting at the Parade Grounds. Anyone from the village may recruit from the Parade Grounds. This is where the trained soldiers of Old Fort do their drills. These troops can either be recruited as Henchmen, like previously, for a cut of the treasure and a wage. Alternatively, they can be hired for jobs such as travel companions, camp guards, porters, ect. in the wilderness for a standard wage, but they will refuse entry to dungeons. Note: the troops at the parade grounds are experienced troops and may be more expensive or have higher standards, both in service and their expectations of who they're hired by.



@Lugia Cynthia the Seer looks around her. Now that she is an Adventurer, she can have up to 4 henchman herself. There are very few people left in the village to recruit. There may be more people to recruit in other locations, though over time the village will repopulate as well.

Cynthia's Choice of Henchman


Oscar the Strongman

Oscar is 20 and mostly he lifts alot of rocks. His crowning achievement was helping build the village well, although he found the process infuriating and broke more bricks then anyone expected. Still, the well got built, and most people were just relieved that Oscar had an outlet for his anger issues. A bit of a Wildling, Oscar was found as a rabid wild child in the woods by the Huntsman Irene a number of years ago. He's adjusted a bit to society as he's grown, but there's room for improvement.


In exchange for being your Henchman, he wants 20% of the treasure. You make out of his garbled speech that he wants to discover his heritage.
>Recruit Oscar the Strongman?
>[Accept | Decline] Henchman's Wish: Help Oscar discover his heritage one day.

Old Sailor Asgor

Asgor is 54 and used to serve on various ships coming out of Porttown back in his youth. He helps around the village with odd jobs these days, but he's never forgotten how to navigate. Mostly, you've seen him hanging around the inn a fair bit, but few people travel through the Village to play cards with him these days.


In exchange for being your Henchman, he wants 10% of the treasure. It's hard to say why Asgor wishes to travel with you, but he's probably just bored.

>Recruit Old Sailor Asgor?





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Hidden 5 yrs ago Post by Mae
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@Lugia forgot to ping, see above ^
Hidden 5 yrs ago Post by Lugia
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> Cynthia, while flattered that anyone would want to join her, must decline, due to the simple fact that she doesn't think she'll get enough treasure to keep these people happy. She does, however, promise to come back here and help the village with any theoretical future riches, however. Cynthia then notices another group, one with a man who she just saw chase a changeling out of town and she approaches, nervously saying "Um, sir, may I join your group? I won't ask for much, just enough money to eat and sleep if we get to another town, and perhaps a look at some magical items if you find any... I... I would like to identify them and figure out how they work,"

Just so they're made aware... @CollectorOfMyst.
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@Lugia

>Dyan glances over at the kobold and nods. "I suppose that's fair. I'd offer you at least 15%, the same as the others, but I'm not above giving a little more." Dyan will pack up and set out for his journey to the Old Fort.
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@Mae

>>"Thanks for the info and permission to recruit." Daniel left the headquarters and apologized for cutting off the argument between Irene and Smith. Wanting to discuss the next step he approached Buford's group. "I think we should start by going to the North Woods and collect some furs while looking into the beastman issue. We can go either alone or see about joining with some other group at an Inn in town in which case we can look for those two missing merchants along the way. Any objections?"


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>"None from me," Buford said before looking back at his group, "I think we just need something to start off. Something to get us up and familiarized with ... you know, being an 'adventurer.'

@Duthguy
Hidden 5 yrs ago Post by Mae
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@LugiaUp to you if you want to be a hireling as a PC, just bear in mind it will make building a Mage's Sanctum, great library, dungeon ect. more difficult down the line if you do it longterm. This also includes things like creating magical items, monster crossbreeds, constructs or necromantic practices since you may not build up the savings needed by those levels. That being said, if it's part of a personal storyarc for Cynthia and she may one day accept herself as a fully fledged adventurer, I'm all for it and think it's pretty cool. I also like the idea of building good faith between Mages. If that's what you want, my suggestion would be accepting it as a temporary deal like Buford's and Daniel's - one you do while you get a feel for the adventuring stuff and see if you like it for Cynthia's story. Of course, maybe this is exactly what you want for your little kobold, but I'd just thought I'd give my two cents since the game is in the learning to play stage.





Dyan and Cynthia make a Party!

Dyan and Cynthia start haggling over prices as they head to Old Fort together. The current offer is 15%.
CHOICE: Agree to this deal?

Example - Current Treasure Cut of a hypothetical 1000gp:
Dyan: 689 GP 65 SP
Cynthia: 103 GP 44 SP
Clint: 103 GP 44 SP
Gregor: 103 GP 44 SP


Your party is quite the close knit group and you get to know your companions a little better. Both of the other villagers are a bit on the quiet side to start with, though Gregor brought a worn buckler shield with him and made an effort to practice his stances along the way since he says he's rusty. After a while, Clint started chipping in with advice, and it seems the pair of them are getting along well.

Clint and Gregor are getting on quite well.




@Duthguy@Shovel You leave the headquarters and discuss your options. Irene and Smith seem mollified a little, though they keep giving each other the stink eye at any free moment. Katya snorts as she stands there with crossed arms and Izzy is happily nattering away to a quiet Tendo while you make your decisions.

Choice: Head out to go Hunting in the North Forest or visit The Travellers Inn?

Quest Updated - The Beastmen Threat: Beastman have been tormenting the nearby area recently, including the Village. Find the source of the threat.
Personal Quest added: Go hunting in the North Woods to help you and your men improve. Investigate the North Forest.
Quest added: Find out about the merchants Daros and Odir for the Guild of Merchants and talk to Karanos in the forum outside town.
Quest added: Head to the Traveler's Inn and meet The Fierce Breathren.
Hidden 5 yrs ago Post by Mae
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@Lugia@CollectorOfMyst@Duthguy@Shovel If people are into it, we can probably have Dyan's and Cynthia's group arriving in visual distance of Old Fort just after Daniel and Buford make this decision.
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@Mae That is is fine with me
Hidden 5 yrs ago Post by CollectorOfMyst
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@Mae I'm good for it.
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@MaeNo objection from me either.
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@Mae I'm fine with it, and I'd also like to agree with the deal... and yes, as of right now, she doesn't trust herself as a fully-fledged adventurer for a few reasons, so that's why I did what I did.

Hidden 5 yrs ago Post by Mae
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Sweet, Cynthia and Dyan will meet Daniel and Buford shortly!

@Duthguy@Shovel Are you heading out of the fort to hunt in the North Forest or heading outside of town to head to the Travellers Inn?
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@MaeI'm heading out to hunt in the North Forest
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@Mae I'm headed to Port town to at least meet up with that group and look for the missing merchants along the way
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@Lugia@CollectorOfMyst@Duthguy@Shovel

Buford and Daniel's party exit through the North Gate and start making their way up the road to Porttown, the North Woods looming not long off. As they make their way a little down the road, they spy in the distance several recognisable figures.

Cynthia and Dyan look up to see a large group of villagefolk, led by Buford and Daniel who left earlier that day.

You are all in walking distance of each other.

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>Should we talk to them? Given what Cynthia was, she almost didn't want to... but she felt it might be better to leave it up to Dyan, asking "Should we head over to that large group of people?" later adding "I... I'm sure they won't attack me on sight..." Cynthia then just continues walking, only running up to them if Dyan wants the group to do so.
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>“They won’t attack us if that’s what you’re asking.” The healer brushes some hair out of his eyes. “They’re the village folk; anyone who travels with us is a friend.”
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>> Upon spotting a kobold among a bunch of villagers Daniel was more than a little surprised. Still the creature didn't seem hostile and they all acted like it was normal. As he approached the group he placed his hand on his sword but didn't draw it.


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@Lugia@CollectorOfMyst@Duthguy@Shovel

The groups approach each other until you are within ten foot or so. In the distance, the North Forest looms on the road to Port Town.

Irene waves enthusiastically at Gregor, who cringes slightly before returning the gesture with his own more subdued one. The villagefolk look to the adventurers leading them.

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