Hidden 4 yrs ago Post by ERode
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Alderamin: Pilot, Steamgunner, Piston Brawler, Technician, Sapper. They have a general theme of being focused on equipment, rather than personal stat gain, and have various passives to enhance their equipment rather than themselves.

Velonta: Whaler, Trident Hunter, Ship Captain, Star Seer, Wave Controller. Most of them have some aquatic ability, as well as a wider array of conditional abilities that trigger based off environmental factors or on the size/amount of enemies.

Overall though, you can always expect basic classes like Fighter, Thief, Mage, Cleric, and such to exist in all nations.
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Hidden 4 yrs ago Post by Yankee
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Star Seer

This might make me switch my vote.

Hidden 4 yrs ago Post by Haha
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@ERode I'm getting the vibe that the starting areas will designate [racial passive] type stuff rather than restricting classes and playstyles- and on the classes topic, since other people have stated their wishes for what direction they wanted to go with that. I was hoping to make a healer that utilized Draining Magic/Debuffs/Condition Damage, with curses and stuff but definitely still a healer. Would something like that be possible- if not I'll cry about it and move on with my life.
Hidden 4 yrs ago Post by ERode
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The Succ Mage, huh.

There are unique classes that exist between nations, but there are also overlaps between classes, at least from a completely mechanical point of view. All nations have some access to the ocean, so it's possible to become ship boiz, but only Velonta would have easy and frequent access, as well as consistent necessity for such classes. On the other hand, Alderamin is the one nation that has self-propelled armored vehicles for purposes of blowing shit up. However, while Deneb is on the opposite end of the tech, you could still go for that sorta 'long range, anti-fortification bombarment' feel by buying/making magical siege weapons, such as the ballista or trebuchets, and summoning ghosts or fairies or whatever to man them for you while you sit on a self-installed sofa chair on top of the weapon.

So yah, vibe is right.
Hidden 4 yrs ago 4 yrs ago Post by Yankee
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Since the characters posted are all spread out over the globe I add "gaming forum regulars" to possible explanation for how they are connected.

EDIT: I've rewritten my initial sheet and am much more happy with this version. The build I would be looking to work towards is something like a spellsword. Though the mention of the Star Seer class has given me some ideas too.
Hidden 4 yrs ago Post by Psyker Landshark
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At last, a Freedomlander. Too many Canadians already.
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Hidden 4 yrs ago Post by OwO
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i was first so everyone else has to legally downgrade to being an american
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Hidden 4 yrs ago Post by Cu Chulainn
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Excuse you all, I'm French-Canadian
Hidden 4 yrs ago Post by Haha
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The Canadians will make a guild together and talk about maple syrup brands while clearing content.
Hidden 4 yrs ago 4 yrs ago Post by 71342
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@ERode I'm getting the vibe that the starting areas will designate [racial passive] type stuff rather than restricting classes and playstyles- and on the classes topic, since other people have stated their wishes for what direction they wanted to go with that. I was hoping to make a healer that utilized Draining Magic/Debuffs/Condition Damage, with curses and stuff but definitely still a healer. Would something like that be possible- if not I'll cry about it and move on with my life.


I'm just throwing random ideas out here but it sounds like you need ideas linking Nation's style with your character concept. So if you don't mind my short blurb...

If we were to end up in Alderamin, sounds like a 'mad' scientist could do that, discover how to manipulate Vitae, the summarized essence of life, through science and drain it from all in his way with somekind of steampunkish contraption gun + chamber.

Curses being diseases. Conditions ...well, I consider setting someone on fire as giving them a condition. Yeah?

Kind of like what we see in the anime, kingdom of corpses.
Hidden 4 yrs ago Post by Haha
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@71342 Not even close.

I'm more so aiming for some parasitic magic wielder who drains the life essence and spirit out of her enemies and disperses that mojo among her allies. Maybe with some spectral aesthetics and little will-o-wisps that follow her around- maybe that's asking for too much though?
Hidden 4 yrs ago Post by ERode
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Truly a Succ Mage.
Hidden 4 yrs ago Post by 71342
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Well whatever.
Hidden 4 yrs ago Post by Cu Chulainn
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I want to be a monster tamer.
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Hidden 4 yrs ago Post by Haha
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I want to be a monster tamer.


I want to tame monster girls*
Hidden 4 yrs ago Post by GreenGoat
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I just wanna spin things ;w;
Hidden 4 yrs ago Post by OwO
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I just wanna spin things ;w;


from one horogi picker to another

Hidden 4 yrs ago 4 yrs ago Post by Psyker Landshark
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I too am a Horogi picker. I just want my psychotic civil war shenanigans.

@ERode, should probably list example nation-based classes for every nation and then let people decide based off that too.
Hidden 4 yrs ago Post by OwO
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I too am a Horogi picker. I just want my psychotic civil war shenanigans.


Hidden 4 yrs ago Post by Cu Chulainn
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I really hope if my Nuclei ends up being a Guard, it's a monster boy and my dreams are crushed.
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