@VitaVitaARI envisioned the Owl Folk as eschewing some of the more advanced tech due to their connection with nature. They prefer more down to earth things that rely less on magic and technology. But if that doesn’t fit your vision that’s fine. I’ll probably bow out.
@Dead Cruiser: I can't help but notice all his equipment is fairly directly lifted from Bloodborne, and I think that should be changed up at least a bit before I look anywhere else.
Additionally, please don't involve any of the sages in a character's backstory without asking me first, as you'll need those details to know how to properly include them.
Alrighty, I feel like I might have gone a bit too fantasy with the idea, but here we go.
Height: 5'5 Weight: She assures people, it does not all go straight to her thighs. (yes it does)
Name: Meixue Yanqi (May-shwew Yan-cwee)
Age: 20
Gender: Female
Appearance: Hailing from the Fuso territories, Meixue is fairly easy to pick out in a crowd. Her more traditional Cheongsam garb with somewhat flashy colors and mildly ostentatious appearance is hard to not notice somewhere, save for the territories of Fuso itself, perhaps. She can often be seen snacking on her favorite fruit - apricots, or stuffing her face with less healthy foods...like pizza. The most standout feature though, perhaps is her long two-toned colored hair. It is usually tied back in a long tail that trails behind her.
Personality: Initially, Meixue would come off as a fairly cute and prim and proper sort of person. She takes her job as an Undertaker quite seriously, acting as respectful as she can for the dead, no matter who they were in life. She will send all to the afterlife as peacefully as she can. This of course, is somewhat overshadowed by the fact she gets way to into the actual act of 'banishment' or 'exorcism'. This point embarrasses her to no end, and pointing out her rather rowdy and unladylike demeanor will get you on the receiving end of one of her 'exorcisms'
Brief Backstory: Meixue was born in Fuso, a land once upon a time plagued by restless sleepers and specters of the past that at times, refused to stay sleeping when one passed for whatever reason. As such, the Undertakers were formed to bring peace to the restless souls who could not pass on, and ensure that those who were already sleeping did not wake once more. Of course, the land is much less dangerous today though undead still plague the territories.
Meixue herself, was born twenty years ago to parents who were in the undertaker business themselves, and grew up learning all manner of methods, rites, and prayers to send those who should have passed, back into the afterlife. It was when she was about fourteen years old, whens she was helping her parents perform a service for some lost souls did she herself, start seriously on the path of the burial agency on her own.
She met a kid around her age this day, the two quickly hitting it off. She didn't know it at the time, but he wasn't a human. A child that had long since passed. Some events happened and she had to personally send his spirit on herself. She doesn't like speaking about it, often becoming quite melancholic and evading the subject - but she has resolved to never let another situation like that happen again.
After some time of distinguished service within the Burial agency, and a recommendation from her parents, she became tasked with dealing with the more
Skills: Meixue as one might expect, is a fairly adept martial artist. Using both raw power and acrobatics as needed to dispatch foes and deal with the undead. She is quite literally, capable of punching ghosts with her abilities. Aside from her martial skills, Mexiue is well educated in burial rites, ceremony, etiquette and dealing with all manner of the dead. A fairly skilled masseuse, too.
Abilities: Aside from her impressive physical and acrobatic abilities, Meixue does in fact, possess a degree of 'Supernatural' aptitude, thanks to either as a result of her birth or simply thanks to some trick of the cataclysm making those in her family naturally disposed to such things. It however, does not particularly manifest any notable skill aside from simply because able to directly interact with spirits, be they physical or incorporeal. Vermilion Wind Fist Focusing on agility and power, Meixue can manipulate the flow of energy within the living, spirits, and the dead - which is how she mainly interacts and performs her special brand of exorcisms. She also uses this to manipulate the flow of energy within her own body, achieving physical feats of agility and strength that could be considered beyond normal human limits, and well, adding some fiery flare to her punches or moving about as though she was the wind itself. That is to say, she moves fast and has a degree of ability to generate fire with her punches, usually on impact.
While it might seem brutal outwardly, it is in fact, a highly trained technique for sending spirits directly to the afterlife. It is not just 'blasting them into the afterlife through sheer force'.
@Dead Cruiser: Well, I thought my description was relatively clear but if it's not I'm happy to try and clear things up.
Rather then a humanoid snake creature, it would more be a human with some snake features. Fangs, a forked tongue, some scales, but overall more of a human appearance. I'm not decided if snake people would have legs or a tail actually, but regardless beastfolk are more human with some animal traits then animal in the shape of a human.
A traveling scholar with a presence as fleeting as a midsummer breeze.
Aerynne has a smallish, slender build—one could almost describe her as petite—befitting her avian characteristics. Said avian characteristics are primarily evident in the bits of plumage sprinkled around her silhouette—most noticeably her fluffy feather-like hair. Her sharp gaze isn't the only evidence of her raptor heritage but also of her wits.
Aerynne's light clothing matches her amiable disposition as well as her sagely background.
As an only child, daughter of a couple of relic hunters who took her on trips even before she was "out of the shell", it was only natural that Aerynne would follow her parents' footsteps. It was the only life she knew, after all, and one she couldn't help but love.
In fact, the only things Aerynne might like more than relic hunting are her family, books, and freshly baked bread.
"I—I swear I'm not weak to it because I'm a bird person, ok!?"
She grew burrowed in a mountain of books, dreaming of knights and princesses, wisemen and realms of fantasy. Above all, she had a passion for history and relics of the past, as well as the smarts to figure out how they worked even before going out to study at a renowned academy.
Once she concluded her initial training, Aerynne came into possession of a powerful relic 「Phantasmal Fang: Carnwennan」 a staff which's in actuality an advanced magical computer controlled by a basic AI. It's capable of assisting and speeding up all kinds of data processing, including the calculations necessary to deploy advanced magical spells.
During her adventuring career, Aerynne received a proposal from many organizations—including, but not limited to, a constant courtship from Alhein research division—but she has yet to return a positive answer to any of them. However, she has to admit that having a salary beats having to eat dry bread and sleep on a bed of rocks more often than not.
The thing is that, even with all the hardships, it's hard for Aerynne to give up the freedom of being an independent Relic Hunter. Though, she does dream of being a teacher for small children someday, so she might consider it when she's ready to build her own nest.
SKILLS
As an independent Hunter, Aerynne picked up several small skills in her life of adventure, at least enough to be able to fend for herself in the wild and ancient ruins. However, she's most notable when it comes to her perception acuity, especially when it comes to her sight and hearing. Thanks to her soft feathers she's very good at reading the direction and flow of even the faintest breeze.
Furthermore, she's a very nice person who makes friends fast as she forgets enemies, as well as a knowledgeable scholar who absolutely adores taking care of children.
ABILITIES
Aerynne is an accomplished mage specialized in telekinesis and light-based magic like illusions, etc. She's quite adept at creative problem solving using her magical gifts. However, she isn't afraid of appealing to brute force when a hammer is the best tool for the job.
Probably what's distinguishes Aerynnethe most is that she's capable of deploying healing and enhancement to bolster others', a talent that isn't all that common among spellcasters of any kind.
EQUIPMENT
Aerynne's most notable possession is a Relic named 「Phantasmal Fang: Carnwennan」, a hyper-advanced, staff-like computing device, controlled by a basic AI.
Carnwennan assists in channeling and conversion of magical energy, as well as the calculations necessary for spellcasting, amplifying Aerynne's magical capacity many times over. It can also interface with other mechanical and electronic devices, and even work like a battery to power them up, as expected of such an advanced portable terminal. Speaking of which, Carnwennan does work as a comms terminal, providing utilities like instantaneous translation and telepathy.
Carnwennan is capable of taking three different forms, the basic staff-like device, a dagger/shortsword-like weapon form, and a simple pendant-like gem, used for storage purposes.
Last—but not least—while many would only see a Relic like Carnwennan as an invaluable tool, for Aerynne, it's her most trusted and beloved companion. Despite the ups and downs of the Relic hunting life, it's always there to help her get through the day and thus, Aerynne does the best she can to take good care of it in return.
@Dead Cruiser: You still went too far with the animal traits, he'd have a pretty normal face and hair. Fangs and some scales are fine, forked tongue is fine. Unhinging jaw not so much.
Additionally you mention him disposing of bodies by swallowing them? Sorry, while this RP can easily get pretty dark I would prefer not to have cannibalism in the main cast.
Thanks. It's supposed to be an Arknights inspired OC, I found while searching the dark corners of the internet. I thought this story would be a nice fit for such a concept.
@Dead Cruiser: I'm still a little groggy from waking up late, but something else that immediately stood out to me was the mention of killing people from the Burial Agency.
They'd absolutely respond to that in force if they had even the slightest idea what was occurring and they're not a group you want as your enemies.
Also, I should have mentioned this but I struggled to fit it into the OP and forgot, but artifacts actually have a specific name system. It consists of "Title: Name", giving us things like Killing Edge: Muramasa or First Light in the Sky: Superbia.