Hidden 3 yrs ago 3 yrs ago Post by Byrd Man
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Welcome to Belle Reve Federal Prison, located in the ass-end of Northern Louisiana bayou. Swamplands stretch for miles beyond the prison gates, swamps filled with quicksand and gators the size of VW Beetles. Contained within Belle Reve's walls are the worst of the worst the US prison industrial complex has to offer. Mobsters, serial killers, terrorists, and -- worst of all -- supervillains, are just among some of the notable residents that occupy prison cells here.

Belle Reve is also the perfect headquarters for Task Force X. Hidden within the bureaucratic doublespeak of the US government's budget, Task Force X is listed on paper as an agricultural development program. In reality Task Force X exists as one of the many black secrets at the government's disposal. When heroes aren't the answer to every problem, extreme situations require extreme measures. Measures like creating a team of super-villains, assembled by Amanda Waller, to undertake high-risk covert operations and in exchange for commuted prison sentences. And we do mean high-risk. Regardless of abilities and talent, every member of the task force is expendable—it’s expected that many will not return. As expendable assets, all members are fitted with an explosive device in their neck to assure obedience. Retreat is not an option for the members of the task force, neither is escape, and with success a slim guarantee is it any wonder they call Task Force X...





CHARACTER SHEET


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Hidden 3 yrs ago 3 yrs ago Post by Byrd Man
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MISSION HISTORY




MISSION #1:
"White Riot"


The codeword Broken Arrow whispers through the US Department of Defense after a convoy carrying a nuclear warhead goes missing in the mountains of Montana. The likely suspects behind the disappearance: The Silent Majority, a white supremacist militia nestled in the Absarokas. This sort of blatant aggression would normally draw the full wrath of the US government. These type of domestic terrorists would have the US law enforcement and paramilitary apparatus raining hellfire upon them. Instead, the FBI, ATF, NSA, and the rest of the Alphabet Boys are told to stand down and standby. While the White House deals with the "political considerations" of Neo-Nazis, Task Force X is sent in to actually deal with the mission. As Flag and the Squad parachute in to the Rocky Mountains, Amanda Waller and Sarge Steel being to unravel the truth behind the bureaucratic resistance of the Executive Branch
Hidden 3 yrs ago Post by Carbonatter
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Looks pretty interesting mate, read through the interest check and you said you wanted canon DC villains. That canon for the Suicide Squad or can they just be from DC? How much can we change about the characters from the source anyway? We need to keep the powers exactly the same or are we allowed to make them a bit more unique?
Hidden 3 yrs ago Post by Byrd Man
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Looks pretty interesting mate, read through the interest check and you said you wanted canon DC villains. That canon for the Suicide Squad or can they just be from DC? How much can we change about the characters from the source anyway? We need to keep the powers exactly the same or are we allowed to make them a bit more unique?


DC villains for sure. But honestly when it comes to changing the character up, it's going to depend on the person and how well I know them/worked with them in the past, I'm gonna be more strict on people I don't know quite yet than people I know well. So in your case tweak here and there but keep the character pretty much the same baseline and the same powers.
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Hidden 3 yrs ago Post by GubGar
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Stoked to see the OOC set up.

I've got a few characters In mind that I'd be fine to choose between, so I'll probably scope out what everyone else wants to do and choose someone who fits into a needed niche.

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Hidden 3 yrs ago 3 yrs ago Post by Hillan
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It cool to turn a obscure hero into a squaddie?

Edit: Nvm.

Hidden 3 yrs ago Post by Morden Man
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Morden Man

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I'm just here so I don't get fined.
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Hidden 3 yrs ago 3 yrs ago Post by rocketrobie2
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rocketrobie2 Money owns this town

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Right now the only idea I have is going with Grid but it might take me a bit to actually get a character up since I'd really like to use a d-list villain too. Those one issue baddies always give you a lot of wiggle room which I like.

EDIT: I would also like it to be known, as much as I like "Love Will Keep us Together" anytime I hear it all I can think about is when they sung it in The Fred movie.
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Hidden 3 yrs ago Post by Byrd Man
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What's The Fred movie?
Hidden 3 yrs ago Post by Byrd Man
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Also, synopsis for the first mission is up in the second post. Hopefully that will get some creative juices flowing.
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Hidden 3 yrs ago Post by rocketrobie2
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rocketrobie2 Money owns this town

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What's The Fred movie?


A gem of a movie. I only say that because I liked it when I was little and refuse to ever watch it again because I know it's not good.
Hidden 3 yrs ago Post by Hillan
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C H A R A C T E R C O N C E P T P R O P O S A L
G R I F T E R


Cole Cash Ex-Soldier and Freedom Fighter 31 Chicago
C H A R A C T E R C O N C E P T:


"I play with knives. I work with a gun."


Cole is a disgraced Army Ranger who was faced with a dishonorable discharge after he ended up fighting his superiors in the field, refusing orders and putting his squad in harms way to do what he thought was right. Including punching his commanding officer in the face. After the military spit him out he went back to his criminal ways, trading in pickpocketing for the art of grifting, becoming a fierce conman before his life took an even more unfortunate turn. Aliens.
The Daemonites gave him their psychic powers, making Cole a low-level telepath and telekinetic. But, more importantly it allowed him to sense them despite their shapeshifting abilities and it allowed him to mount a one man war against a unseen threat. Seven years ago, Cole Cash aka The Grifter was Interpol's most wanted for his world-wide killing spree. Including an attempteded hits on Green Arrow, Black Canary and Martian Manhunter. Cole surrendered after he killed the leader of the Daemonite invasion force, the one that had replaced his own brother, Max. He's spent five years in prison for 22 murders, no one believes that he did it to protect the planet.

A B I L I T I E S:

"The Most Dangerous Man Alive": Cole is a world-class gunslinger, demolitions expert and general military badass. There's very few things he can't figure out how to kill someone with if he so decides. The moniker 'world's most dangerous' was something he earned after the authorities that tried to stop his Alien murdering-spree ended up unsuccessful and he killed the alien that posed as a special agent with the FBI.

Conman: You can't bullshit a bullshitter, and there's few that can bullshit Cole Cash.

Psychic powers: Granted the psychic abilities of a race of evil dominators of societies seems like a bit of a burden to bear for anyone. It's not become much easier with time, especially not after Cole ended up being their most wanted and he managed to fight back the deamonite invasion with the help of some friends. Now he's stuck with being able to hear people's stray thoughts and lift small objects with his mind. He's no manhunter, but being able to sense someone's inclinations makes a standoff a lot less likely to turn to shit. The same shit that's gonna blow his psychic brains out also allows Waller to neutralize his powers whenever she or whoever's in charge at any given time to do so. A mind reader's no fun if your brain is classified.


C H A R A C T E R M O T I V A T I O N S & G O A L S:

I like Cole's story because he's a raving lunatic, or at least that's the way he ends up being percieved. He's fighting a bloody crusade against a threat only he can seem to perceive. He's classically not a villain, and frankly he's barely an anti-hero but that's because his story's rarely taken out of it's very narrow context. Cole's crusade leads to him killing senators, police chiefs and millionaires, it doesn't matter that he's right if he can't really prove it, and he'd end up in jail for that eventually. Putting him on the Suicide Squad gives him a chance to get back to his own personal roots of being a soldier and doing what he's told, and hopefully making the world a better place. Once he works off his multiple life sentences with the squad, he wishes to retire to a quiet hunting cabin in the mountains and just live as far away from anyone else and their thoughts as possible.

C H A R A C T E R N O T E S:


Weapon Caches: Cole went on a 14 month rampage across the U.S. And during which he setup multiple weapon caches inside of the country. He also used to be part of the black ops team 7, and therefor knows of their caches in areas where he did missions back in his army days. Guy'll be armed pretty much all of the time with anything from a .45 to a bazooka.

Cole has very little issue with Waller or Flag turning off his powers. He appreciates the peace and quiet. He doesn't appreciate the bomb that comes with the off-switch, though.

Cole's very excited to kill neo-nazis.

R E L A T I O N S H I P S:

TBA
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Hidden 3 yrs ago Post by GubGar
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GubGar Manager of the Jerk Store

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Also, synopsis for the first mission is up in the second post. Hopefully that will get some creative juices flowing.


Always love to see a reference to The Clash!

I know I said I was gonna wait to see what niche I can fill, but I'll probably drop a character sheet as soon as I narrow it down from between Icicle Senior, Clayface 3, or (a notably weaker version of) the Faceless Hunter.

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Hidden 3 yrs ago Post by Byrd Man
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C H A R A C T E R C O N C E P T P R O P O S A L
G R I F T E R


Cole Cash Ex-Soldier and Freedom Fighter 31 Chicago
C H A R A C T E R C O N C E P T:


"I play with knives. I work with a gun."


Cole is a disgraced Army Ranger who was faced with a dishonorable discharge after he ended up fighting his superiors in the field, refusing orders and putting his squad in harms way to do what he thought was right. Including punching his commanding officer in the face. After the military spit him out he went back to his criminal ways, trading in pickpocketing for the art of grifting, becoming a fierce conman before his life took an even more unfortunate turn. Aliens.
The Daemonites gave him their psychic powers, making Cole a low-level telepath and telekinetic. But, more importantly it allowed him to sense them despite their shapeshifting abilities and it allowed him to mount a one man war against a unseen threat. Seven years ago, Cole Cash aka The Grifter was Interpol's most wanted for his world-wide killing spree. Including an attempteded hits on Green Arrow, Black Canary and Martian Manhunter. Cole surrendered after he killed the leader of the Daemonite invasion force, the one that had replaced his own brother, Max. He's spent five years in prison for 22 murders, no one believes that he did it to protect the planet.

A B I L I T I E S:

"The Most Dangerous Man Alive": Cole is a world-class gunslinger, demolitions expert and general military badass. There's very few things he can't figure out how to kill someone with if he so decides. The moniker 'world's most dangerous' was something he earned after the authorities that tried to stop his Alien murdering-spree ended up unsuccessful and he killed the alien that posed as a special agent with the FBI.

Conman: You can't bullshit a bullshitter, and there's few that can bullshit Cole Cash.

Psychic powers: Granted the psychic abilities of a race of evil dominators of societies seems like a bit of a burden to bear for anyone. It's not become much easier with time, especially not after Cole ended up being their most wanted and he managed to fight back the deamonite invasion with the help of some friends. Now he's stuck with being able to hear people's stray thoughts and lift small objects with his mind. He's no manhunter, but being able to sense someone's inclinations makes a standoff a lot less likely to turn to shit. The same shit that's gonna blow his psychic brains out also allows Waller to neutralize his powers whenever she or whoever's in charge at any given time to do so. A mind reader's no fun if your brain is classified.


C H A R A C T E R M O T I V A T I O N S & G O A L S:

I like Cole's story because he's a raving lunatic, or at least that's the way he ends up being percieved. He's fighting a bloody crusade against a threat only he can seem to perceive. He's classically not a villain, and frankly he's barely an anti-hero but that's because his story's rarely taken out of it's very narrow context. Cole's crusade leads to him killing senators, police chiefs and millionaires, it doesn't matter that he's right if he can't really prove it, and he'd end up in jail for that eventually. Putting him on the Suicide Squad gives him a chance to get back to his own personal roots of being a soldier and doing what he's told, and hopefully making the world a better place. Once he works off his multiple life sentences with the squad, he wishes to retire to a quiet hunting cabin in the mountains and just live as far away from anyone else and their thoughts as possible.

C H A R A C T E R N O T E S:


Weapon Caches: Cole went on a 14 month rampage across the U.S. And during which he setup multiple weapon caches inside of the country. He also used to be part of the black ops team 7, and therefor knows of their caches in areas where he did missions back in his army days. Guy'll be armed pretty much all of the time with anything from a .45 to a bazooka.

Cole has very little issue with Waller or Flag turning off his powers. He appreciates the peace and quiet. He doesn't appreciate the bomb that comes with the off-switch, though.

Cole's very excited to kill neo-nazis.

R E L A T I O N S H I P S:

TBA


Finally our first sheet.
Hidden 3 yrs ago Post by Morden Man
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Morden Man

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C H A R A C T E R C O N C E P T P R O P O S A L
O N O M A T O P O E I A


U N K N O W N U N K N O W N U N K N O W N U N K N N O W N
C H A R A C T E R C O N C E P T:


"Snap."

Everywhere Onomatopoeia goes he leaves a trail of dead superheroes in his wake. Most recently, Onomatopoeia took his talents to Star City where he placed the city's protector Green Arrow firmly in his sights. Were it not for the intervention of Oliver Queen's extended family, Connor Hawke and Mia Dearden, Onomatopoeia's attempt on Green Arrow's life would have been successful. Instead, the superhero serial killer found himself behind bars — extradited without explanation to Belle Reve, Louisiana, where he has been presented with the opportunity to put his talents to use on behalf of the US government.

A B I L I T I E S:

Onomatopoeia is a skilled hand-to-hand fighter, an expert marksman, and appears to possess near superhuman levels of durability.

C H A R A C T E R M O T I V A T I O N S & G O A L S:

The character has always intrigued me. Taken together, the unique way that he communicates, the aesthetic, and his near complete-anonymity contributes to making him an interesting choice for a Suicide Squad game.

C H A R A C T E R N O T E S:

As in the comic books, Onomatopoeia will communicate exclusively through monosyllabic sound effects. So yeah, expect that I suppose. You might need to be slightly patient with me whilst I figure out exactly how to navigate having the character contribute to discussions and the like whilst staying true to that.

R E L A T I O N S H I P S:

None.
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Hidden 3 yrs ago Post by Roman
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Ah, fuck.
Hidden 3 yrs ago Post by Carbonatter
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C H A R A C T E R C O N C E P T P R O P O S A L
O N O M A T O P O E I A


Ah, fuck
Hidden 3 yrs ago 3 yrs ago Post by GubGar
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Figure I ought to throw this out there before sitting down and making the character sheet, the character I plan on playing out of the three I was deciding between, The Faceless Hunter (aka Chun Yull), is a very weird alien villain from the Silver Age. I don't plan on making him very goofy (he's a pretty serious character, just has that silver age corniness about him), and I definitely don't intend to be comic relief, but he is a bit of an odd character as a default.

So question @Byrd Man: is that going to go against the tone you're looking for? I'd definitely be able to make him more serious than he's originally portrayed, but I can totally understand if a faceless alien warlord from the silver age isn't a good fit.

EDIT: Forgot to mention I'd also be reducing how many powers he has, since he was a prime example of the early Silver Age mindset of "give the villain whatever powers he needs for the story to work."
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Hidden 3 yrs ago Post by webboysurf
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webboysurf Live, Laugh, Love

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Back from the dead to give you...

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Hidden 3 yrs ago Post by Byrd Man
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Figure I ought to throw this out there before sitting down and making the character sheet, the character I plan on playing out of the three I was deciding between, The Faceless Hunter (aka Chun Yull), is a very weird alien villain from the Silver Age. I don't plan on making him very goofy (he's a pretty serious character, just has that silver age corniness about him), and I definitely don't intend to be comic relief, but he is a bit of an odd character as a default.

So question @Byrd Man: is that going to go against the tone you're looking for? I'd definitely be able to make him more serious than he's originally portrayed, but I can totally understand if a faceless alien warlord from the silver age isn't a good fit.

EDIT: Forgot to mention I'd also be reducing how many powers he has, since he was a prime example of the early Silver Age mindset of "give the villain whatever powers he needs for the story to work."


Yeah I'd recommend going a slightly different route.

Also, Vertigo, Onomatopoeia, and Grifter are approved.
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