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The Pacific Royal Collegiate And University is a special institute founded in 1986 and led by the Hyperhuman Equality, Logistics and Protection Department. The goal of P.R.C.U. is to train young Hyperhumans to control their abilities and while working with the Hyperhuman Equality, Logistics and Protection Department to foster friendly relations between Hyperhumans and the general populous.

Originally a large Victorian High Gothic style mansion built on Digby Island in British Columbia, Canada, the mansion was built just beyond an old coastal defence built at Frederick Point used as a watch during the Great Wars. The Canadian Government decided to give it to H.E.L.P., who then re-purposed the fort into a base for their own Specialized Hyperhuman Intervention Federal Taskforce and another old coastal defence Dundas Point. At the same time, the mansion was converted into an academic building. As enrolment increased, H.E.L.P. commissioned the construction of gender-specific dorms. Eventually, the class sizes outgrew the mansion, and the construction of a new academic building was completed. P.R.C.U. Continued to grow and expand, adding the University component in 1999. This lead to the construction of three new dormitories, one of which was the first co-ed dorm on campus, a risky move but necessary to update to modern times.

Many students choose to live on the campus throughout the year as it is the safest place for Hyperhumans. Additionally, many of the students have been abandoned by their parents or can't return to their homes due to fear for their own safety. As such, the P.R.C.U. It employs many Hyperhumans as it constantly seeks out new teachers and advisers for the youth there. Not all the staff are Hyperhumans, however. Those who are accepting of "Hypes" are welcomed inside the campus walls as well. The campus also shares the island with S.H.I.F.T.'s main base, built around the two re-purposed coastal defences. As such, S.H.I.F.T.'s reserves patrol the campus's exterior to ensure that Pacific Royal Collegiate and University's students are safe.

Most students at P.R.C.U. are enrolled in the Hyperhuman Education & Advanced Training Program. H.E.A.T., as it's commonly referred to, is an experimental plan of action run at P.R.C.U. in addition to the usual educational programs. As opposed to the standard educational process of going through high school, then choosing a university major, H.E.A.T. combines a general education complete with a specialty and basic military training. Due to this program's specialized nature, it is overseen exclusively by the Specialized Hyperhuman Intervention Federal Taskforce. The goal of H.E.A.T. is to prepare its cadets for commissioning into one of H.E.L.P.'s three divisions while also preparing them with a general education degree. This ensures that its candidates have options in all walks of life and have the opportunity for immediate employment that will allow them to use all of their skills and ability. An additional bonus of the H.E.A.T. program is the extra emphasis placed on controlling and using Hyperhuman abilities. While all students get a chance to train with their powers, H.E.A.T. includes daily activities to hone and sharpen these abilities far beyond the standard exercises.

VISION AND VALUES:

VISION:

As the world’s leading institute for Hyperhumans and an advocate for equal freedoms and rights, The Pacific Royal Collegiate and University creates an exceptional learning environment that fosters global citizenship, advances a civil and sustainable society, and supports outstanding research to serve the people of British Columbia, Canada and the world.​

VALUES:
Academic Freedom
The Institute is independent and cherishes and defends free inquiry and scholarly responsibility.​

Advancing and Sharing Knowledge
The Institute supports scholarly pursuits that contribute to knowledge and understanding within and across disciplines and seeks every opportunity to share them broadly.​

Excellence
The Institute, through its students, faculty, staff, and alumni, strives for excellence and educates students to the highest standards.​

Integrity
The Institute acts with integrity, fulfilling promises and ensuring open, respectful relationships.​

Mutual Respect and Equity
The Institute values and respects all members of its communities, each of whom individually and collaboratively contribute to create, strengthen, and enrich our learning environment.​
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ADMINISTRATION BUILDING:

The Administration Building originally started life as a great mansion built by an eccentric millionaire during the early 1900s. Left unfinished due to the Great Wars' interruption, it sat empty for numerous decades until the Hyperhuman Equality, Logistics and Protection Department came along and bought it both for its size and remote location on Digby Island. For the first couple of years, the school operated solely out of the mansion, with H.E.L.P. having finished the building before having it opened. Originally offering rudimentary courses to ensure the students had their basic education before having H.E.L.P. provide them placements through allied companies and workplaces. However, as enrolment expanded, additional buildings were commissioned as separate dormitories were constructed and eventually the Academic Quadrangle.

With these new buildings in place, the Mansion was converted into an Administration building and housing for the non-military staff employed at Pacific Royal Collegiate and University. Despite keeping the building's historical exterior intact and well maintained, the building's interior has been renovated and updated every few years since the Institute opened. Currently, the Administration Building interior is fully updated with the latest modern furnishings though styled classically to match the building's exterior.​

ACADEMIC QUADRANGLE:

The Academic Quadrangle is perhaps the most interesting piece of Architecture on the whole P.R.C.U. Campus, if not the most interesting than the most complex one. Suspended above the ground are six floors full of classrooms and learning environments for the students to use. The Quadrangle is built in four long sections set up in a perimeter outside of a large courtyard containing numerous areas to study along with picnic spots and a pond.

The largest building on campus, the four sides of the Quadrangle, are broken into specific classrooms with the science labs and technology making up the Northern Wing. The East and West Wings are divided into various Language, History, Law, Social and Liberal Art courses. The Library is also found in the West Wing. Lastly, the South Wing contains the Math and Science classrooms.​

LABS AND TECHNOLOGY WING:

Built overlooking the mansion from the North, the Academic Quadrangle's front side is dedicated to the instruction of technology, communication and the practical application of sciences. Throughout its six floors, all institutes' educational programs are supported at every degree of understanding to ensure that each student can find the material approachable.

The technology programs are considered to be rather cutting edge due to the creations of many Minerva-type Hyperhumans allied with H.E.L.P., which are supplied to the Institute and in many cases used by the creator themselves in the classroom. These cutting edge technologies ranging from medical to robotics and even some military-grade technology for the students to get hands-on experience with.​

LAW AND LIBERAL ARTS WINGS:

Built along either side of the Quadrangle are the Wings containing the Liberal Arts including but not limited to English, Linguistics, Theatre, Musical Theory and various Language Courses. These wings contain some of the more popular courses at the Institute and can often be found with numerous students chatting in the hallways between classes. Whilst class is in session, nearly every room is filled with students either hurriedly taking down notes, acting out classics or simply slacking in the back, believing that the arts are low to no effort courses. These courses notably contain the most normal human staff in the whole university, which some students find slightly unsettling. A school of law is also included in the East Wing, which produces some of the foremost fighters for Hyperhuman Equality. Lastly, a large library is included in the West Wing to provide the students with all the resources they need for their studies.​

SCIENCE AND MATH WING:

While nowhere near as popular as the Arts, the Math and Science wing are among the more practical disciplines available at P.R.C.U. Given that most of the students are 'scientific wonders' themselves. Everything from the most basic to complex calculations and mathematic formulas is imparted into the students' minds. Figuratively across the hall, biology, physics and chemistry are instructed to the eager and not so eager students. Medical sciences are taught in this wing. They are vital as discoveries are constantly being made about the Hyperhuman genetic code and its ever-growing array of varieties.​

MILITARY ACADEMY:

Originally a Coastal Defence post built during the first World War, when the Hyperhuman Equality, Logistics and Protection department took control of the facility, they had it renovated and updated, eventually becoming the primary headquarters for their own Specialized Hyperhuman Intervention Federal Taskforce. With the creation of S.H.I.F.T., H.E.L.P. decided to expand upon their educational offerings at P.R.C.U. and added the Military Academy to S.H.I.F.T.'s headquarters. Students enrolled in the Military Academy portion of P.R.C.U. Have the chance to join the Canadian Armed Forces upon graduation though most decided to sign up with H.E.L.P. and consequently the S.H.I.F.T. Division. Furthermore, the Military Academy is heavily involved in the Hyperhuman Education & Advanced Training Program, which acts as a fast track for students wishing to become H.E.L.P. Agents.​

MESS HALL (Cafeteria):

Constructed as the central point between the dorms, Military Academy and Academic Quadrangle, the Mess Hall is the first stop for many every morning. Consisting of several floors, each with its own unique style and blend of flavours, the Mess Hall caters to every food taste offering local and international selections. Aside from the interior dining rooms, the Mess Hall has several designated eating areas outside and balconies on each floor. To control traffic flow, teams are grouped and given designated meal times to ensure that everyone has a seat from which to enjoy a meal. As such, Teams '1' through '10' eat together, '11' through '20', etc. Not only does this ease the process of getting a meal, but it also allows the various teams to build camaraderie with the other teams outside of classes.​

RECREATIONAL CENTER:

Perhaps the most modern building on the P.R.C.U. Campus, the Recreational Center is a top of the line fitness buildings. Several highlights include an Olympic sized swimming pool, a climbing wall, a full gymnastics studio, and a top of the line fitness center. All students must spend at least one mandatory hour each day at the gym to ensure they stay in at least moderately fit physical condition. Outside of the Recreational Center lays a couple of basketball courts and a multi-purpose field. This field is used for all sports, but the most popular is football, naturally played by the CFL's rules. Removable bleachers are stored in the back of the Rec Center and are set up for the school's Intramural Games since P.R.C.U. can't exactly compete against other schools.​

COLLEGIATE DORMS:

The Collegiate Dorms were built to compensate for the ever-growing flux of students enrolling at Pacific Royal Collegiate during its early years. Erected in a townhouse style building, the dormitories are contained within one building. Although separated down the middle by a solid wall, on either side of this wall are the gender-specific dorms. Built-in a mirrored fashion, both sides of the building, are identical and contain four floors, each floor containing one grade, with the freshmen occupying the ground floor while the Seniors habitat the top floor. On the second and fourth floors, laundry rooms for the students to use, while on the first and third floors are two large common rooms that include a kitchen allowing students to have 'community' meals together. Each room houses two to three students, complete with a bed, desk and closet for each, and community bathrooms are on each floor to ensure that no dorm has to go too far for a shower.​

UNIVERSITY DORMS:

When the Collegiate expanded to include University, the University Age dormitories consist of three separate buildings, unlike the Collegiate dormitory. The dorm layout in these buildings is also notable, with a dorm consisting of four bedrooms, a shared bathroom, a shared laundry room, and a shared kitchen and living room. The first two buildings are gender-specific, each consisting of two floors of the above layout, while the third building is a Co-Ed facility and is actually larger than the other two dorms, having four floors. Another notable difference is that the University Dorms have a shared patio and outdoor pool for the older students to enjoy and relax upon. The University dorms were designed to replicate an apartment as much as possible without totally sacrificing the dormitory design.​

NATURE TRAILS:

The Campus is surrounded by a beautiful forest that acts as a natural barrier between the Institute and the rest of the island. In truth, the forest is not entirely natural but instead was created by using Neptune-type abilities to manipulate the native plant life to create the thick bush surrounding the campus. There are several trails along the North of the campus along the coastal cliffs that can be used for relaxing walks, and often the students use them for dates. However, the rest of the forest is used for camping trips and wilderness survival training supervised by S.H.I.F.T. Agent assigned to School Teams involved. These such trips are often used at the beginning of each academic year to introduce new students to their fellow teammates and build bonds among the team members.​

BEACHES:

Since the Institute is built on an Island, it's naturally surrounded by water. There are many beaches around Digby Island. However, the most notable one in the West of the Campus, just past the Military Academy. Throughout the summer months, the beach is frequented by many of the students, especially those who live on the Campus full time. A place of constant fun and relaxation, it's not uncommon to come to the beach to find the students using their abilities to manipulate the area with their abilities to create new aquatic sports and games.​

A.R.C. (Augmented Reality Center):

The Augmented Reality Center or A.R.C. is one of the largest Pacific Royal Collegiate and University campus facilities. A large circular building with approximately a mile radius, the A.R.C. stands close to a hundred feet in height to provide a wide range of simulations. The interior of the A.R.C. appears to be made up of many different panels, and each of these panels is attached to a series of columns that can expand and contract to allow the A.R.C.'s arena to change to all manner of shapes and layouts. Coupled with the cutting edge hard light projection technology, the A.R.C. can replicate and simulate all manner of environments and battlefield simulations.

Participants are needed to wear A.R. Suits, which aid in stimulating the other four senses. A.R. Suits also allow for pain simulation to prepare cadets for battle fully. A.R. suits are designed to act and feel like Hyperhuman Combat Suits; however, they're notably different due to the equipment required to operate with the A.R. Center. These suits are also equipped with glowing LED strips down the suit, customized to display team colours. During stealth activities, this feature can be disabled.​
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Pacific Royal Collegiate and University employ a fairly strict dress code due to its military founding. Over the years, this dress code has become slightly more modern but is still regarded as strict. Enforced by every instructor on the campus, the dress code goes as follows.

Students are expected to wear their uniform to all classes and from 0800hours to 1600hours without exception during Monday through Friday. Casual clothes are permitted after 1600hours outside of the Academic buildings and on the weekends.
Students are to keep their uniforms neat and orderly, wearing a clean uniform every day. As such, each student will have to perform their laundry at least twice a week. Uniforms should be ironed and neatly hung up after washing.

Students are to ensure they wear the correct uniform for each appropriate environment. As such, one should not show up to a formal event in their Standard Uniform, nor should one attend class in their Dress Uniform. Casual Attire is not appropriate for any event unless specified in advance.

STANDARD UNIFORM:

The Standard Uniform is to be worn daily, Monday through Friday, from 0800hours to 1600hours. After this time, casual attire is acceptable outside of the Academic Quadrangle and so long as another event has not been specified for that evening. Every student receives three sets of their standard uniform, which includes the following.

A black button-less blazer with Mandarin styled collar. On the shoulder of this blazer are straps that display anywhere from one to four bars. These bards are red for Collegiate students and gold for University students. The number of bars corresponds with your current year; thus, a Freshman has one bar on each shoulder, whereas a Senior has four. The blazer has two small pockets, ad over the left breast displays the P.R.C.U. coat of arms. Students may also opt to have their Team insignia attached to the outside of their right sleeve at the biceps area. For example, Team 21 'Blackjack' often has the Ace/Jack insignia placed on their jackets.

A Mandarin Collared long-sleeved Dress Shirt or Blouse is also included in the Standard Uniform. This shirt is available in four colour varieties, black, white, red or gold. Like the blazer, the shirt is equipped with shoulder straps identical to those on the jacket.

Both genders are a pair of black slacks, while men can opt-out for a kilt instead, whereas women are offered a pleated skirt. Both the skirt and kilt are done in a tartan style of black, red and gold.

Mandatory footwear includes a pair of dress shoes for both genders, with men being given a pair of black leather side gusseted loafers. Females are supplied a pair of black leather flats, while both genders are also given season-appropriate footwear for the winter seasons.

While it is optional except under certain circumstances, the only headwear allowed during 0800hours and 1600hours is the supplied black beret.

A black peacoat is supplied for the winter months, and students can have a thigh-length peacoat or a knee-length version. Peacoats include the school's coat of arms on the left breast and are customized to include the team insignia on either arm.

DRESS UNIFORM:

All students are provided with one Dress Uniform, which is reserved for special events. Among these events are Graduation, Formal, Parades or Ceremonial Displays. It's considered an offence to wear the Dress Uniform outside of these events and lead to discipline.

All students are given a black boat cloak complete with a red interior and gold trim around the edges and collar. This garment is to be worn over the rest of the dress uniform.

A waist-length dress jacket for both genders is included. The jacket is a red colour, with wide black labels and gold trim. The sleeves end in French cuffs, bearing large cufflinks, while the shoulders are adorned with epaulettes, red for Collegiate students and gold for University. Lastly, the right shoulder has a gold Austrian Knot that hangs from it.

A black collared dress shirt and gold cummerbund are also included as part of the dress uniform. The dress shirt has a standard collar and standard cuffs so as not to conflict with those on the jacket. A gold tie or bow tie also generally accompanies this shirt.
Both genders have the option of wearing black dress pants while men are also offered a kilt choice. Women, on the other hand, are offered the alternative of a long skirt. All three garments include gold piping along the side.

Additional accessories include a peaked cap, leather gloves and leather dress shoes. Men are to wear Oxford-style dress shoes while women are encouraged to wear pumps or heels. Heels are, however, discouraged from being over four inches.

CASUAL ATTIRE:

It may be worn anywhere outside of the academic buildings after 1600hours. Casual wear may be permitted at some social events on campus. Aside from these minor restrictions, there are no further limitations on casual wear at Pacific Royal Collegiate and University. Students are free to wear or not wear whatever they wish outside of Academic Periods and other training events.​
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When Pacific Royal Collegiate first opened, it only had 180 students, which led to the original 22 teams, including the infamous Team 1 'Bulltrue' and Team 21 'Blackjack.' As enrolment increased, so too did the number of teams at the school. As of 2014, there are 80 teams of 8 at the school, with each team consisting of 8 members of various ages. When the team system was first started, a team was made up of two seniors, two juniors, two sophomores and two first-year students. Each year upon the graduation of the senior members, they were replaced by incoming freshmen. The addition of University changed this. Now, teams are incredibly variable, ranging from teams consisting of one of every education level to teams made up completely of first-year students. Each team is considered a wild card for this reason, as students are sorted completely by random.

The other purpose of these teams is to give those who want to have more traditional athletics a chance. However, it's rare for a full team of eight to actually want to play the same sport, if any, as such teams can usually band together to field a full football team or any other sport. Due to the school's 'special' nature, the students can't compete with the other Universities or high schools in the area; as such, the Intramural Program was implemented to give the students as much of a full experience as possible.
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Aiden Roth - Optic Blasts/Heat Vision | H.I.T. Agent-In-Training
Zebulun Michaels - Hydrokinesis | PRCU Student, Sophmore
Charlotte 'Charlie' St. Valentine - Teleportation | PRCU Student, Senior
Sebastian Swyft - Hyperspeed/Werewolf | H.I.T. Special Agent, Field Operative
Robert James 'RJ' Scott - Hyperstrength | PRCU Student, Junior
Noah Gallagher - Animal Mimicry | PRCU Student, Freshman







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HYPERHUMAN - ABILITY
PRIMARY CLASSIFICATION | SECONDARY CLASSIFICATION | POWER SCALE | THREAT CLASSIFICATION
Description of abilities. This should explain how your abilities work and what they do.

LIMITATIONS
Description of Limitations. Limitations are the extent of what your abilities can do. This can include statistical data such as weight limits or top speed. Limitations have the potential to grow and change with your character.

WEAKNESSES
Description of Weaknesses. Weaknesses are exterior factors that make a Hyperhuman vulnerable in one way or another. These can be physical (think Superman's kryptonite), psychological (phobias, trauma) or emotional (anger, pride, loved ones).
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Rain pelted against the penthouse's reinforced windows. A long shadow covered the length of the room behind the lone figure, their silhouette cast by the pale that illuminated the busy city below. His body ached, it always did when it rained like this. Old scars, breaks and fractures came alive in the cold of the rain, pain that he had tried to forget and when that didn't work, a cocktail of painkillers and overpriced whisky all but made it disappear.

Ten years ago, a night like this would have caused the adrenaline to rise in his veins. He would have been out the door without a moment of hesitation. Now only dread filled his veins. Not fear for himself, but fear for the city. The rain had once brought a feeling of renewal, it had at one point been a baptism from the sky. Now he felt it drowning him, taking the breath out of his lungs, the rain only brought death.
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Jager Brainstorming

Jager > Sparrows

Dragon, The First Beast, The Second Beast

Seven Heads, Ten Horns

"His tail swept down a third of the stars of heaven and cast them to the earth." Rev 12:4

"Then the dragon became furious with the woman and went off to make war on the rest of her offspring, on those who keep the commandments of God and hold to the testimony of Jesus. And he stood on the sand of the sea." Rev 12: 17

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C H A R I T Y C H A R L E S T O N
C H A R I T Y C H A R L E S T O N

"#BillionDollarBabe comin' through, ladies!"
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
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C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
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Charity 'Cece' Chastity Charleston
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July 4th, 2001 | 19 | Caucasian
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Single | | Heterosexual
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Coast City | California | U.S.A.

P H Y S I C A L P R O F I L E
P H Y S I C A L P R O F I L E
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C H A R A C T E R M O T I V A T I O N S & G O A L S
C H A R A C T E R M O T I V A T I O N S & G O A L S
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C H A R A C T E R N O T E S
C H A R A C T E R N O T E S
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C H A R A C T E R S Y N O P S I S
C H A R A C T E R S Y N O P S I S
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Charity Chastity Charleston, or 'Cece' as most of her friends call her, was born to be a star. At least, that's what her parents had told her. From as young as she could remember, the Californian girl had been enrolled in beauty pageants, talent contests and any other auditions her parents could find to get her face out there. Dance lessons, singing lessons, acting courses, her parents ensured she had it all. The goal of fame was all-consuming in Cece's life.

In the little time that Cece wasn't auditioning or performing, she was involved with numerous extracurriculars including cheerleading, gymnastics and track and field. She sung on her church's youth worship team, taught Sunday school and volunteered at several establishments in her community.

Then the accident happened.

Receiving a car for her sixteenth birthday, Cece and her friends went out for a joy ride as soon as they could. Their adventure lasted late into the night. Tired from a long day behind the wheel, Cece was unable to react in time when a large transport took a bend too wide, cutting into her lane on a particularly narrow road. The accident cost her friends their lives but Cece survived, albeit only just and clinging to her life. The damage to her body was extensive, and they were forced to amputate three of her limbs all the while telling her parents that there was very little chance that Cece would ever walk again.

However, the course of Cece's life was dramatically altered when her father called in a favour. Moved from the hospital into a high-tech facility, Cece was literally rebuilt. Fitted with numerous grafts and augmentations, the doctors went to work making Cece more machine than human. The outcome left Cece fitted with three mechanical limbs, biomechatronic interfaces, a multi-alloy grafted skeleton and a nano-tech repair and defence system. Though she appeared completely normal once her new limbs were fitted with synthetic skin, Cece now possessed abilities beyond those of a human. To her parents, fame was still an option.

Cece was going to be a superhero.

A B I L I T I E S, L I M I T A T I O N S, & W E A K N E S S E S
A B I L I T I E S, L I M I T A T I O N S, & W E A K N E S S E S
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A B I L I T I E S || B I O M E C H A T R O N I C A U G M E N T A T I O N

As a result of the operation to save her life, Charity has undergone a procedure that left her biomechatronically augmented. The primary and foremost objective of these augmentations was to replace her missing limbs. During the accident, Charity lost most of her left arm, along with the majority of both legs. To rectify this, she was granted specially constructed limbs which through the use of biomechatronics interface to her body seamlessly. Once covered with synthetic skin, the mechanical limbs are perfect replicas of her previous body. At least, to the naked eye. Made of a lightweight, multi-alloy and insulated with a polymer, the artificial limbs are durable and significantly increase the original speed and strength Charity had possessed.

To compensate for this, the procedure also grafted the multi-alloy onto Cece's skeleton, reinforcing it and allowing for sections to be hollowed out for nano-tech and nanite storage. Using the nano-tech, Charity's nervous system is interfaced into the limbs, allowing for seamless operation. The nano-tech additionally increases the durability of her natural skin and remaining limb while repairing and maintaining her body. This, in combination with the bone grafts, allows Charity's organic portions to respond to the same degree of stress as her artificial limbs. The nano-tech additionally enhances her natural lung capacity, heart rate, and senses. The nanites work in tandem with her nervous system and brain activity relaying information faster than the average person can process it. In addition to aiding with repair and healing, the nanites can also alter the colour of Cece's eyes, hair and skin colour to provide limited camouflage or an impromptu disguise.

Lastly, Charity is able to emit a defence energy blast through hardware implanted around her eyes. This allows her to call upon some of her internal energy and combust it into a concussive blast that is directed from her eyes.

L I M I T A T I O N S || O R G A N I C I M P E D I M E N T

The most notable limitation to Charity's enhanced state is that at the end of the day she is still human. She requires sleep, rest, relief and food. Her biomechatronics takes a toll on her at the end of the day. There's also the fact she still thinks like a human despite being capable of superhuman feats. Likewise, Charity is right-hand dominate, which is also her human arm. This means her best offence isn't instinctual to use, often putting her at a disadvantage.

In terms of superheroes, Charity wasn't trained for this line of work nor is she particularly experience. Most of her feats have been based around publicity and revolve around rescuing people from environmental hazards. She has not faced off against another superhuman prior.

W E A K N E S S E S || E X P L O I T A B L E H A R D W A R E

While Charity's humanity might hold her back, her machine side presents new exploits that she previously didn't have. Like most machinery, Charity's biomechatronics are dependent upon electricity. Charity is required to charge herself, and electrical attacks can short, or even permanently damaged her body. Her additional upgrades have only made her more conductive meaning electricity is particularly deadly if her built-in insulation is rendered vulnerable or overwhelmed.

Furthermore, Charity is susceptible to being hacked. Not necessarily hacked in the idea that her mind and body could be taken over, though this would be possible for a savant, her augmentations could also be simply disabled this way which would immediately take Charity out of the fight and leave her highly vulnerable.
R E L A T I O N S H I P S
R E L A T I O N S H I P S
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B I V O L O, R O Y @Enarr

Roy is an odd duck to put it lightly. To say that he stands out among the team would be something of an understatement. At times, it feels as though the aliens and Roy had switched places. Talking to Roy reminds Cece of the kind of old movies her grandfather used to adore. The over-the-top verbiage, redundant adjectives and just the meandering to get to a single point. Cece is a girl of a hundred and forty characters, talking with Roy is like hitting every red light on her way to the store. However, as with most people on the team, Cece doesn't actively dislike Roy, but she's more reluctant to spend time with him than some of the others.

D A N D E L I O N @Dead Cruiser

The most recent member of the Renegades, Dandelion was rescued by the team while Cece was still in the process of moving into the penthouse. Another alien member of the team, Cece is uncharacteristically quiet around Dandelion, unsure of how to interact with the sentient alien. Like her other alien teammates, Cece has a lot of questions regarding Dandelion's relationship with the universe and how they perceive their creation. Beyond the occasional interaction, the two have yet to form any sort of meaningful relationship.

D O N O V A N, "Dash" J O N A T H A N @Metanoia

One of the two 'Johnny's on the team, Jonathan, or Dash is something of an alternate universe counterpart to Cece. Both hail from Coast City, California but where Cece grew up on the right side of the tracks, Jonathan grew up on the wrong side. Both had their lives defined by a car crash, though Johnny's took his parents from him. Both were given what makes them 'super' against their will and both are blonde (Despite the accusations, Cece's is not from a bottle). Both have a degree of self-righteousness to them, though Charity would argue hers is tempered with grace where Dash seems to let his out in anger.

There's a mutual understanding between the two they probably will never see eye to eye but at least Jonathan's Scarab doesn't react poorly to Cece's augmentations the same way it does to some of the magic users on the team. In fact, the Scarab might be the only thing on the team that has a harder time with magic than Cece does.

H A Y E S, "Hay-Hay" H A Y D E N @DocTachyon

The youngest member of the team by a notable margin, though not the youngest mentally, Hayden doesn't have a whole lot in common with Charity. This isn't helped by Charity having initially assumed their gender. Since that initial interaction though, the two have gotten along with no further mishaps. Charity is amused by Hayden's ability, although the older girl definitely feels reluctance towards the idea of Julian putting one so young in the field with them, wishing instead that the team leader would simply provide Hayden a roof over their head and a place to train until they were of a more adequate age.

H A Z A R D, "Hanner" H A N A @psych0pomp

While Charity had always been the obedient daughter that her parents wanted, she got the impression that Hana was not and quite frankly, Cece is downright envious about how free-spirited Hana seems compared to hers. That and the bling bearing girl could fly, none of Cece's accessories made her capable of flight. Hana's brasher and more outspoken nature took some adjusting for Cece but she's learned to embrace it and knows that anytime Hana hangs out with the girls, they're bound to have some sort of adventure.

J A C O B S, "Vinnie" V I N C E N T @Roman

Despite being the first official recruit that Julian brought on board, Vincent doesn't have that superhero thing going on. In fact, when Cece first ran into him, she thought someone had broken into the penthouse. Once she was thoroughly convinced he was no in fact a burglar, she spent some time getting to know Vincent. Though a far cry from what Charity would have expected Julian's first recruit to be, there's a certain worldly nature to Vincent that makes Charity feel like he's lived a life.

Plus his abilities are a real hit with her online community. Vincent has definitely run away from Cece more than once realizing she was tracking him down solely to put on a show for her followers.

L U T H O R, "Ju-Jube" J U L I A N @Hillan

Like most of the Renegades, Julian was the first face that Charity met when it came to joining the team. She had gotten the young Luthor's attention after a boomerang of her lifting a car in her old cheerleader uniform managed to go viral. Admittedly, that was less about the feat and more the cheerleader uniform. Nonetheless, Julian reached out and Charity's parents arranged for a meetup eventually agreeing to sponsor the Renegades' operations in exchange for their daughter being free to post videos and photos from their missions to her social media. Once the deal had been made, Julian confided in Cece that he didn't want the girl if it was against her own will and that her parents didn't have to pay for Cece to be a part of the team. Instead, the pair opted to anonymously reroute the money into charities for struggling youth.

Due to this, Cece has come to respect Julian and willingly complies with his leadership. The pair have a fairly mutual understanding and have a strong start to a very platonic relationship. As someone, who unlike Charity herself, is very technologically savvy, Julian has taken a strong interest in the technology used to rebuild Cece. Most of it goes over Cece's head, but she's pretty sure that Julian has muttered more than once about potential upgrades for her systems to make her more versatile.

M O R R O W, "Flash" R E D M O N D @Hound55

It was through interacting with Red while they were both still new to the Renegades that Cece quickly learned modesty was a taught behaviour. Thankfully, Red no longer forgets to dress before entering common areas. Charity is absolutely fascinated by Red's child-like demeanour in the body of a giant and enjoys introducing the younger team member to new experiences to see the joy on his face as he tastes peanut butter or jumps on a trampoline for the first time. Unfortunately for Red, this also comes with the side effect of Cece only being capable of seeing the 'perfect man' as a younger brother.

O'B R I E N, "Irish" C O N O R @Sep

Cece has noted that Conor is extremely camera shy, often scrambling to get out of the frame of any of her live videos and avoiding being photographed at all times. After one too many attempts to get Conor in a shot, the younger male let Cece know exactly where she could go. Sheepishly knocking on his door later that day, Cece apologized and offered to hug it out, sitting down and lending an ear to Conor. Once Charity understood that Conor had been exiled when his true nature came to light, the older teen smiled brightly and promised Conor she'd never let it happen again.

Since then, Cece has gone out of her way to ensure Conor wouldn't be at risk of getting caught on camera or uploaded to her social media accounts. In fact, Cece has grown to enjoy spending time with Conor as it allows her to disconnect. Conor's library is of great interest to Cece despite her leariness to all things magic, but she purely enjoys the 'antique aesthetic.'

R E N A U L T, "DD" J O H N N Y @rocketrobie2

While aliens challenge Cece's faith, a car accident changed her life. So no matter how you cut it, Cece wasn't going to be the most receptive person upon finding out that Johnny Renault (full name only) wasn't super, he was an alien NASCAR driver. From day one, Cece has sworn that she will never get in that car, Hana can carry her in a ring bubble but there was no way Cece was riding inside of an alien death trap. Issues with his vehicle aside, Cece has no strong feelings for Johnny and creates him in the same enthusiastic sing-song tone that she does everyone else on the team.

It's the car she hates.

R I V E R O, "Gabi-Girl" G A B R I E L L A @Natty

Gabi and Cece share something of a one-sided relationship. Charity admires the younger girl for her active efforts to end the exploitation of her home, while Gabi is less than impressed at the way Cece squanders her numerous resources. Like most of the other magic users on the team, Cece is purposefully aloof about the source of Gabi's abilities, though not out of resentment or dismissal but unable to resolve at this time the source of Gabi's gifts with her own faith. This has not stopped Cece from striving to form a meaningful friendship with Gabi and being sure to include the younger girl in any activity the female team members get up to.

V A N H A G E N, "Kevvy" K E V I N @Deja

One of the older boys on the team, Kevin doesn't make Cece feel like an older sister or a babysitter which is a nice change of pace compared to the majority of her teammates. That said, the two could not have lived more different lives, Cece was raised in sunny California and Kevin was raised in the smog-covered skies of Gotham. Upper-class and privileged, Cece led a life of relative ease where Kevin literally fought for everything he has. The two have very different viewpoints on the world and very little common ground which has generated any real closeness between them at this time, but Charity respects Kevin's viewpoint and is always sure to give him the same attention she gives anyone else on the team.

V A S S, "Ay-lee's Comet" E I L I D H @Stormflyx

There's something about talking to Eilidh that Cece just finds comforting. It's like the older girl always knows exactly what Cece is thinking or feeling. After an initial fumble on Cece's part where she thought that Eilidh's name was pronounced 'Eye-Lid' in a cruel twist of fate, the pair became quick friends. The only female older than Cece on the team, Charity looks up to Eilidh and admires how the other's lack of sight enables them to view the world in a completely different perspective from the superficially driven one forced upon Cece by her parents.

It's not uncommon to find the pair in a corner of the common areas giggling about something Cece has read in a magazine to Eilidh or for the pair to spend the night in each other's quarters enjoying girl time away from the other times overwhelming testosterone of their male teammates.

W I N D L E, S E L E N E @TackyTaff

Although Selene's mythological origins are more than a little loss on Cece, she still admires the younger girl and feels for her. The idea of having nowhere else to go is absolutely heartbreaking to Charity. Though leary of magical powers due to a more 'conservative' upbringing and her own personal faith, Cece can't help but admire the abilities that Selene has been, in Cece's own words, blessed with.

On a personal level, Cece considers Selene a friend although their relationship is only blossoming due to Cece's shorter time with the Renegades. She feels confident in Selene's presence and enjoys getting together with the other girl to chat and hang out or even sneak out of the penthouse for an impromptu shopping trip.

Y E L K I A N, V A R O @Theyra

Varo presents an interesting challenge to Cece. As both an alien and someone who uses magic (alien magic?), Cece has trouble rationalizing their existence and often badgers them with questions about faith on their homeworld. This has resulted in Varo finding Cece exhausting to be around more than once, especially since she loves to do their little 'discussions' with a phone in front of his face because as Cece puts it, "her followers want to know!"



Plot Ideas:
-Courtney, Brooke and Hailey are still alive. Brooke and Hailey are both Cyborgs like Cece, although each with a higher ratio of mechanical to biological. Brooke has all four limbs replaced, Hailey, on the other hand, is a mechanical case covered in synthetic skin but retaining most of her original organs (think heart, lung, brain). Courtney, however, is a complete machine, compromised of a skeletal frame and nanite outer skin (think the Rev-9 Terminator from Dark Fate). Far more advanced than either of the other two girls and especially moreso than Cece.

-Part of the deal that Cece's father made was for Cece to be saved, albeit she was a prototype. The other girls were traded in exchange for Cece's life so that 'The Benefactor' could continue to improve his designs with Courtney being the peak of his work.

-Tie this all into an AU take on the Zeta Project.




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PLACEHOLDER
C H A R I T Y C H A R L E S T O N
C H A R I T Y C H A R L E S T O N
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Vigilance Presents...
A G E N T S O F H . I . T .
A G E N T S O F H . I . T .

H Y P E R H U M A N I N V E S T I G A T I O N & T A C T I C A L U N I T

P R E M I S E:
P R E M I S E:

The Roleplay will follow the Hyperhuman Investigation & Tactical Unit lead by SSA Nicholas Locke as they are sent by H.E.L.P. either to react or be proactive to developing Hyperhuman situations. Styled after Agents of S.H.I.E.L.D. and Criminal Minds, the Roleplay will aim to engage the psyche and entertain the mind as it explores the motivation behind the suspects while delivering superhuman action and spy drama as a greater plot unfolds.

Set in the world of Vigilance, Agents of H.I.T. will draw from the majority of the lore with an obvious emphasis on the Hyperhuman side of things however magic can and will factor into the story at times. Notably, the Mavericks will be exempted from the story due to the imposed gravitas of the heroes often coming across as underwhelming and forced. The heroes of this story are the Agents of H.I.T. and all focus will be upon them.

T H E H Y P E R H U M A N I N V E S T I G A T I O N & T A C T I C A L U N I T:
T H E H Y P E R H U M A N I N V E S T I G A T I O N & T A C T I C A L U N I T:

The Hyperhuman Investigation and Tactical Unit is a specific team affiliated under H.E.L.P.'s Protection and Enforcement Division. Equipped with specialized gear members of H.I.T. Squads are dispatched when situations become far too dangerous for the military or H.E.L.P. agents to handle directly. H.I.T. Squad members are trained to resist and avoid even some of the most dangerous Hyperhuman attacks and about 95% are Hyperhumans themselves. H.I.T. was first established in response to a rising number of vigilantes who were abusing their Hyperhuman abilities. H.I.T. was created to intervene and contain the situation to prevent the loss of life on both sides. As such, standard armament for H.I.T. agents includes both lethal and non-lethal weapons such as tasers and tranquillizers.

R A N K S T R U C T U R E:
R A N K S T R U C T U R E:
The following is a listing of the rank structure (in descending order):
▼ F I E L D A G E N TS :
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Special Agent-in-Charge (SAC):

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Assistant Special Agent-in-Charge (ASAC):

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Supervisory Special Agent:

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Senior Special Agent:

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Special Agent:

Special Agent, also referred to as 'Agent' or an 'Asset' is the most common rank held by members of the International Bureau of Hyperhuman Enforcement, Logistics and Protection. Agents employed by H.E.L.P., specifically, those working for the Office of Enforcement, hold arrest authority and the right to conduct both major and minor investigations whether criminal or non-criminal provided the incident involves a Hyperhuman. The moment an incident involves a Hyperhuman, all authority is handed over to H.E.L.P.



New Agent Trainee:

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▼ M A N A G E M E N T :
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Director:

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Deputy Director:

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Chief of Staff and Special Counsel to the Director:

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Deputy Chief of Staff:

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Associate Deputy Director:

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Executive Assistant Director:

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Associate Executive Assistant Director:

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Assistant Director:

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Deputy Assistant Director:

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus at mi mi. In imperdiet porta dolor, at fermentum nulla commodo eu. Suspendisse volutpat et ex tempor suscipit. Nullam tincidunt at nunc vel auctor. Donec venenatis, nisl nec fringilla varius, massa quam porttitor turpis, sed bibendum purus sem id risus. Nullam scelerisque lectus eget diam gravida malesuada. Maecenas consectetur est ac sollicitudin congue. Maecenas interdum erat dignissim lectus sodales, nec ultrices neque egestas. Integer convallis lacus at consequat volutpat.

S T A N D A R D E Q U I P M E N T:
S T A N D A R D E Q U I P M E N T:


Standard Side Arm: SIG Sauer P226 with HZEr attachment on the barrel.
Back-Up Weapon: SIG Sauer P229

T H E L E H R E R H Y P E R H U M A N C L A S S I F I C A T I O N S Y S T E M:
T H E L E H R E R H Y P E R H U M A N C L A S S I F I C A T I O N S Y S T E M:

H Y P E R :
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Prefix;
'over; beyond; above' See - "hypernym"
'excessively; above normal' See - "hypersonic"
'exceeding.'​

H U M A N :
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Noun;
'A human being, especially a person as distinguished from an animal or (in science fiction) an alien.'​

H Y P E R H U M A N :
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Noun;
'An individual who displays or has superhuman abilities or attributes. Specifically an individual belonging to the Homo Virium as opposed to the Homo Sapiens.'​​


Developed by Dr. Jonas Lehrer, the Lehrer Hyperhuman Classification System was pioneered to be able to quickly profile and identify the abilities displayed by various Hyperhumans. Hyperhumans are humans who have undergone a mutation process known as Viriumosis which leads to the creation of a ‘Hype-Gene’ and development of extranormal abilities. Viriumosis occurs when the high energy particles create an insertion and add one or more extra nucleotides into the host DNA. As insertions in the coding region of a gene may alter splicing of the mRNA, or cause a shift in the reading frame, this almost always leads to a significant alteration in the gene product. These alterations lead to a wide variety of effects which are often looked upon as super-human abilities.

While Viriumosis was only able to occur in the individuals who were alive during the Dark Eclipse, the Hype-Gene is able to be passed along through reproduction. This is a cumulative result of high energy particles stored within the donating parent's chromosomes. A portion of these particles is replicated and passed along to through genetic material resulting in the offspring going through Viriumosis in utero. Naturally, this leads to the creation of the 'Hype-Gene' in the offspring allowing them to display abilities akin to those of their parent(s).

A human born without a 'Hype-Gene' will not display, nor gain Hyperhuman abilities unless subjected to Viriumosis. Due to the technological constraints and the rarity of high energy particles, there is currently no way to artificially replicate the process which created the ‘Hype-Gene’ during the Dark Eclipse.

The 'Hype-Gene' isn't exclusively carried within either sex but is a dominant gene within both exponentially increasing the chances that the child of a Hyperhuman will be one themselves. However, due to a lack of willing subjects, there are no studies as to whether power levels are greater or equal within children who have two Hyperhuman parents compared to those who only have one.

Hyperhuman abilities are incredibly diverse and more often than not allow the host to accomplish superhuman abilities. When a Hyperhuman is born, they have unlimited potential as to what abilities they will develop. Hyperhuman abilities are not predetermined by parents but instead are developed during puberty in the majority of hosts. It is possible for those subjected to extreme trauma at a younger age to prematurely develop their abilities. Environment and circumstance surrounding the time of ability development will contribute to determining the host’s abilities. Due to the nature of Viriumosis, Hyperhuman abilities are closely linked to Earth’s Electromagnetic Spheres and could be considered to be strengthened through them. The more of these 'Hyperhumans' that are in close proximity, the weaker they become as they fight to draw from the same EM spheres.

Hyperhumans are discernable from regular humans through the presence of HZE ions in their bodies. These HZEs or 'hazies' fluctuate with the usage of the Hype-Gene meaning that the usage of Hyperhuman Abilities can be detected and residual HZEs can be tested to determine how recent abilities have been used. As Hyperhuman Abilities require HZEs, abilities can also be suppressed through electron overloading or irradiation. Enforcement agencies implore weapons and restraints which bombard the body with electrons in order to keep Hyperhumans suppressed and under control.

Many of these 'Hyperhumans' live their lives without knowing about their abilities, a few odd occurrences happening in times of heightened adrenaline. But there are the few who learn to embrace their nature and use their abilities to accomplish extraordinary feats.

P R I M A R Y C L A S S I F I C A T I O N:
P R I M A R Y C L A S S I F I C A T I O N:
S E C O N D A R Y C L A S S I F I C A T I O N:
S E C O N D A R Y C L A S S I F I C A T I O N:
▼ I N T E R N A L :
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Hyperhuman abilities given the Primary Classification of 'Internal' are categorized due to their ability to solely influence the host.

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▼ E X T E R N A L :
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TBD
► S O M A T I C :
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Internal Hyperhuman abilities given the Secondary Classification of Somatic refer to abilities which augment the Hyperhuman's physical conditions.

► P S I O N I C :
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Hyperhuman abilities given the Secondary Classification of Psionic refer to abilities which augment the Hyperhuman's mental capabilities

► D Y N A M I C :
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Internal biological manipulation ie Power Mimicry.

► E X P U L S I V E :
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Hyperhumans who produces and discharge bodily fluids or chemicals.

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► F U N D A M E N T A L :
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TBD

► E L E C T R O M A G N E T I C :
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TBD

► E L E M E N T A L :
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TBD

► B I O L O G I C A L :
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TBD
P O W E R S C A L E:
P O W E R S C A L E:

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S C A L E N O.:
S C A L E N O.:
D E S C R I P T I O N:
D E S C R I P T I O N:
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T H R E A T C L A S S I F I C A T I O N:
T H R E A T C L A S S I F I C A T I O N:

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T H R E A T L V L.:
T H R E A T L V L.:
D E S C R I P T I O N:
D E S C R I P T I O N:
A
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Γ
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B A C K G R O U N D I N F O R M A T I O N:
B A C K G R O U N D I N F O R M A T I O N:

3 H A:
The Hyperhuman & Human Alliance, often stylized 3HA ( Triple 'H'-'A'), is a social equality group that is made up of both Hyperhumans and Humans fighting for equal rights among both species. It is the work of the Alliance over the past twenty years that has allowed the law to become much more lenient towards Hyperhumans using their abilities to benefit society. As a result, Society has progressed rapidly, much faster than any analysis could ever have expected it to.

H . E . L . P .:
Hyperhuman Enforcement, Logistics and Protection

Enforcement - Regulation of Hyperhumans, their abilities and arresting those who abuse their abilities.
Hyperhuman Enforcement Agency & Tactics (H.E.A.T.)
Hyperhuman Intervention Taskforce (H.I.T.)

Logistics - Research into the Hype Gene

Protection - Hyperhuman equality, social justice etc
The Hyperhuman & Human Alliance (3HA)

The International Bureau of Hyperhuman Equality, Logistics and Protection was a former Canadian initiative that was expanded into part of the United Nations. The department is organized into three divisions. The first of these divisions, Equality and Research deals with the social issues that plague Hyperhumans. The Logistics and Research Division focuses on further understanding the genetics and development of the Hype-Gene along with numerous technologies that help to protect the average citizen from Hyperhumans who choose to abuse their abilities. Lastly, there's the Protection and Enforcement Division who tracks down and contains those who do in fact abuse their abilities. On the other side of the coin, the Protection and Enforcement Division protect Hyperhumans from those who wish to persecute them.​

P . R . C . U .:
The Pacific Royal Collegiate And University is a special institute founded in 1986 and led through associated by the Hyperhuman Equality, Logistics and Protection Department. The goal of P.R.C.U. is to train young Hyperhumans to control their abilities and while working with the Hyperhuman Equality, Logistics and Protection Department in order to one day reach the goal of fostering friendly relations between Hyperhumans and the general populous.

Originally a large Victorian High Gothic style mansion built on Digby Island in British Columbia, Canada, the mansion was built just beyond an old coastal defence built at Frederick Point used as a watch during the Great Wars. Originally purchased by H.E.L.P.'s anonymous sponsors, it was then re-purposed the fort into a base for their own Hyperhuman Intervention Taskforce along with another old coastal defence at Dundas Point, while the mansion was converted into an academic building. As enrollment increased, H.E.L.P. commissioned the construction of gender-specific dorms. Eventually, the class sizes outgrew the mansion and the construction of a new academic building was completed. P.R.C.U. continued to grow and expand adding the University component in 1999. This lead to the construction of three new dormitories, one of which was the first co-ed dorm on campus, a risky move but necessary to update to modern times.

N O T A B L E C H A R A C T E R S:
N O T A B L E C H A R A C T E R S:

Director Winter Caspian, Head of H.E.L.P., the International Bureau of Hyperhuman Equality, Logistics and Protection - Glass Manipulation
SAC (Special Agent-in-Charge) Michael Shield, Head of H.E.L.P.'s Protection Division: H.I.T., the Hyperhuman Investigation & Tactical Unit - ???
SSA (Supervisory Special Agent) Nicholas Locke, Unit Chief - ???

C H A R A C T E R S H E E T:
C H A R A C T E R S H E E T:

TBD

R U L E S & R E G U L A T I O N S:
R U L E S & R E G U L A T I O N S:

TBD

F . A . Q:
F . A . Q:

TBD

A N Y T H I N G E L S E ?:
A N Y T H I N G E L S E ?:

I'm looking for a couple of dedicated, self-motivated, assertive roleplayers who are not only happy following the plots that I lay but also contributing to the RP and world as a whole. Compared to some of my other RPs, I've left the source and designation of character powers wide open for your own preferences. If you have any questions, comments or concerns, please feel free to voice them below or contact me on the RP's Discord.

A D V E R T I S I N G:
A D V E R T I S I N G:

Other Roleplays presented or recommended by Lord Wraith...
TBD


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Hidden 3 yrs ago 3 yrs ago Post by Lord Wraith
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N A M E
N A M E

"Witty Quote"
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
_________________________________________________________
_________________________________________________________
C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
_________________________________________________________
Given Middle Surname
_________________________________________________________
Month XXX, 20XX | XX | Race/Ethnicity
_________________________________________________________
Relationship Status | ♂/♀ | Sexuality
_________________________________________________________
City | State | Country

P H Y S I C A L P R O F I L E
P H Y S I C A L P R O F I L E
_________________________________________________________
C H A R A C T E R M O T I V A T I O N S & G O A L S
C H A R A C T E R M O T I V A T I O N S & G O A L S
_________________________________________________________
C H A R A C T E R N O T E S
C H A R A C T E R N O T E S
_________________________________________________________
C H A R A C T E R S Y N O P S I S
C H A R A C T E R S Y N O P S I S
________________________________________________________________________________________
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A B I L I T I E S, L I M I T A T I O N S, & W E A K N E S S E S
A B I L I T I E S, L I M I T A T I O N S, & W E A K N E S S E S
________________________________________________________________________________________
H Y P E R H U M A N A B I L I T Y || T B D
__PRIMARY CLASSIFICATION || SECONDARY CLASSIFICATION || POWER SCALE || THREAT CLASSIFICATION

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L I M I T A T I O N S || T B D

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W E A K N E S S E S || T B D

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R E L A T I O N S H I P S
R E L A T I O N S H I P S
_________________________________________________________________________________________________________________________________________________

G I V E N N A M E S U R N A M E

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Hidden 3 yrs ago 3 yrs ago Post by Lord Wraith
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SPACER
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SPACER

SPACER

SPACER

SPACER

SPACER

SPACER

SPACER
ENFORCEMENT:

SPACER

SPACER


SPACER

SPACER

SPACER

SPACER
LOGISTICS:






SPACER
SPACER
PROTECTION:





__________________
S C A L E N O.:
S C A L E N O.:
__________________
__________________
D E S C R I P T I O N:
D E S C R I P T I O N:
__________________
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Test


Omega = Ω
Sigma = Σ
Delta = Δ
Gamma = Γ
Alpha = Α

__________________
T H R E A T L V L.:
T H R E A T L V L.:
__________________
__________________
D E S C R I P T I O N:
D E S C R I P T I O N:
__________________
A
THREAT LEVEL - ALPHA:
The highest level of threat classified by the Hyperhuman Enforcement, Logistics and Protection Bureau, an Alpha Level threat is globe spanning.
Γ
THREAT LEVEL - GAMMA:
Gamma Level Threats are nation wide.
Δ
THREAT LEVEL - DELTA:
Delta level threats are considered to be situations which put a moderate geographic area at risk such as a province, state or even large metropolitan center such as a mega-city.
Σ
THREAT LEVEL - SIGMA:
Sigma level threats span a city or large rural area.
Ω
THREAT LEVEL - OMEGA:
Omega level threats are situations that threaten a small contained area such as a city block or large building. These are the most contained incidents and are generally classified based on the likelihood of the situation not further escalating or spreading.
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Director - Winter Caspain
Deputy Director - Killian O'Bran

Executive Assistant Director for Enforcement Branch - Michael Shield
Special Agent in Charge - Nicholas Locke

E N F O R C E M E N T:
E N F O R C E M E N T:
L O G I S T I C S:
L O G I S T I C S:
P R O T E C T I O N:
P R O T E C T I O N:

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======== Intelligence Operations ==========
========= Investigative Services ==========
========= Counter-Operations ===========
======= Critical Incident Response ========
== Persons of Mass Destruction Directorate ==
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I L L A D V I S E D I I
I L L A D V I S E D I I

"Witty Quote"
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
_________________________________________________________
_________________________________________________________
C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
_________________________________________________________
Joseph Edward Thoreau
_________________________________________________________
February 8th, 1996 | 25 | Caucasian
_________________________________________________________
Single | | Heterosexual
_________________________________________________________
New Lilith | New Hampshire | USA

P H Y S I C A L P R O F I L E
P H Y S I C A L P R O F I L E
_________________________________________________________
C H A R A C T E R M O T I V A T I O N S & G O A L S
C H A R A C T E R M O T I V A T I O N S & G O A L S
_________________________________________________________
C H A R A C T E R N O T E S
C H A R A C T E R N O T E S
_________________________________________________________
C H A R A C T E R S Y N O P S I S
C H A R A C T E R S Y N O P S I S
________________________________________________________________________________________
During the height of the Mavericks' career Joseph's grandfather, Forrest Emerson Thoreau was a officer with the Larissa Lilith Police Department, (a predecessor to the modern Crescent City Police Department), often providing support to the Mavericks themselves. Proud to call himself an ally to the Mavericks, Forrest often told a young Joseph tales of the daring heroics the vigilantes had once brought to not only New Lilith but all of Crescent City. However, Joseph's father, Silas Edward Thoreau didn't see eye to eye with his own father and while Forrest had been aiding the Mavericks, Silas had been away at Harvard earning his law degree and developing a deep rooted seed of hatred against those who took the law into their own hands. Upon Silas' return to Crescent City, the ambitious young lawyer set his eyes on the gross abuse of the law he considered the Mavericks to be. Appealing to the local district attorney, it was Silas who instigated the city's zero tolerance policy towards vigilantes and ultimately caused the Mavericks to vanish from history. Due in part to his contribution to the city's new anti-vigilante stance, Silas became a valued asset with numerous law firms trying to recruit the young hotshot. Having his pick of the crop, Silas settled in with Campbell and Reid quickly rising to partner over three short years. Eyed by the District Attorney's office, Silas was scouted to take over the position of state prosecutor. Settling into his new career with ease, Silas eventually met and impregnated a young woman by the name of Samantha Russells. Desperate to keep the bastard child out of public headlines, Silas married Samantha in a private civil ceremony. Nine months later, Joseph Edward Thoreau was born to his loving mother and career driven father.

Growing up distant from his father, Joseph spent most of his time with his mother and grandfather. His mother provided the love and care every growing boy needed while Forrest filled the void left by Silas and taught Joseph many numerous life skills. Drawing upon his years of experience as a former police officer, Forrest taught Joseph to listen to the beat of the city, to hear its voice and learn its rhythms. Due to the teachings of his grandfather, Joseph grew to a strong set of street-smarts, taught to remain constantly aware of his surroundings and how to read those within them.

But Joseph found he had trouble connecting to the city, especially on its crowded streets. Constantly overwhelmed, he found the only time he could clearly hear the rhythm of the city was from high above the street. Looking down on the world, Joseph learned how to pick apart the details and eventually found his groove. The city became his playground and Joseph would sneak out of the house to play among the roof tops. It was from this height that the corruption growing in Crescent City first became clear to Joseph, he could see the city was sick and that the illness was only spreading. It was here that the idea to follow in his grandfather's footsteps was laid in Joseph's head, within him a fire had lit and the flames of passion ignited a need to help the people of Crescent City, a need he wouldn't act on until quite a few years later.

Originally traversing them by climbing fire escape after fire escape before eventually growing bold enough to jump from roof to roof. From there Joseph's skills only continued to expand as Joseph learned to move more efficiently from place to place, learning the city from a whole new angle. At least he would have until his mother, Samantha caught Joseph sneaking in through a window one dark night. Never before had the boy seen his mother so scared as she checked him over for any sign of injury, acting as though he had been out re-enacting the stories of the Mavericks. Making him swear to never use the roof tops again, Joseph was literally grounded from that point on. But he learned to adapt, find new ways to hear the city as he moved through the crowded streets and eventually behind the wheel as his grandfather taught him how to drive and he succeeded in gaining his driver's license.

Despite never being the brightest in his class, Joseph never struggled through school. Maintaining above average grades and achieving honors upon graduation, Joseph had a wide selection of post-secondary institutions to choose from along with several sizable scholarships. However money had never been a concern for the Thoreau's thanks to Joseph's distant father. Deciding to take inspiration from his grandfather, Joseph turned his back on the numerous high brow institutions that had sent him accepted letters before deciding to pursue his education at the local community college. Enrolling for EMT certification, Joseph completed course after course until finding a career with the Crescent City General Hospital as a paramedic. Never had Joseph felt so much pride as the day his grandfather shook his hand to congratulate the young man upon his first assignment. Silas however was disgusted with Joseph's career choices, his attitude towards Joseph causing friction between both Joseph and himself as well as Samantha and he.

Having little contact with his parents due to his father's attitude towards his career, it came as a great shock to Joseph to learn that Silas had begun publicly backing mayoral candidate Emilie Blake. Knowing that backing anyone who wasn't Simmons would only garner the attention of the wrong type of people, Joseph pleaded with his mother to convince Silas to step back from the public face. But Samantha reminded Joseph that Silas had made his choices as Joseph had made his. Unfortunately, this would be the last time Joseph would be able to talk to his mother as she was killed in a botched assassination attempt on Silas at one of Blake's rallies. Blinded by rage, Joseph confronted Silas, nearly attacking the man before the two broke down in each other's arms over the loss of Samantha.

Despite the city wide state of emergency keeping Joseph busy, the young paramedic has begun his own investigation into his mother's murder after the police have failed to turn up any leads.

A B I L I T I E S, L I M I T A T I O N S, & W E A K N E S S E S
A B I L I T I E S, L I M I T A T I O N S, & W E A K N E S S E S
________________________________________________________________________________________
H Y P E R H U M A N A B I L I T Y || T B D
__PRIMARY CLASSIFICATION || SECONDARY CLASSIFICATION || POWER SCALE || THREAT CLASSIFICATION

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L I M I T A T I O N S || T B D

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W E A K N E S S E S || T B D

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R E L A T I O N S H I P S
R E L A T I O N S H I P S
_________________________________________________________________________________________________________________________________________________

G U I N E V E R E ' J E N N Y ' T B D

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G I V E N N A M E S U R N A M E

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C H A R A C T E R S U M M A R Y
J Ä G E R B O M B


E L L A R A V A N A B R A M S T W E N T Y - F I V E F E M A L E B I S E X U A L

C O N C E P T A B S T R A C T:


"To you, I am Death, and I make sure that everyone is equal."
E L L A R A

Ellara Charlotte Van Abrams was born late into the evening on one fateful Wednesday in September of 1993. Like her father before her, Ellara is a Jäger; a near-human subspecies possessing an enhanced physiology that makes them ideal for tracking, hunting or killing creatures and threats of a supernatural origin. Like most Jäger, Ellara inherited her abilities through her ancestors, specifically through her father and his forefathers.

During her infant years, the young Ellara moved around from place to place as her parents, primarily her father, were on what was known to the Jäger as the 'Path'. While walking the path, the Van Abrams lived as grifters funding their trips through fraud and petty theft while the new family moved from town to town. Ellara's memories of these days are few and far between due in part both to her young age and the trauma surrounding the events of the death of her mother Sofia. The one thing she knew for certain was that her mother was murdered by something that scared even her father which prompted Jonathan Van Abrams to leave Ellara in the care of her Aunt.

This arrangement would last for several years until Ellara learned the horrible truth; death followed her no matter where she went. At the age of seventeen, her Aunt's house was broken into and Ellara's Aunt Diana was subsequently killed during the home invasion. Ellara arrived home early one morning to find Diana's body impaled in a broken piece of the banister. The police were never able to find those responsible and the death of her Aunt left Ellara's Uncle cold and distant, eventually evicting Ellara from his home to fend for herself.

Neither her biological parents or Aunt had ever taken the time to explain to Ellara what she was or how her abilities would work. Instead, Ellara grew up afraid of her own shadow as she began to see things she couldn't explain. Faces would change in front of her and a sick feeling would form in the pit of her stomach whenever she was in large crowds of people. It made Ellara prefer solitude to the company of others.

Ellara has experienced numerous vivid dreams and more commonly nightmares due to the memories of her ancestors. She is slowly beginning to understand what she had been seeing all of her life due to the new memories now in her head. Although, she realizes to explain any of this to anyone would likely end with her in a padded room.

* * *

▼ O N G O I N G P L O T ( S )
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► C H A P T E R O N E
MONSTER

Something is feeding off the people of Santa Celia. Over the past week, several victims have been found completely drain of blood, their throats ripped out. No one wants to voice the first thing that comes to mind, but the whispers at the crime scenes tell the same tale. Many believe a vampire has come to make its home in Santa Celia although the police refuse to take these claims seriously. One man is said to have survived the attack, however the attack has rendered him mute, or at least unwilling to speak. The man now resides in the Murdoch Mental Hospital while the rumors continue to swirl and at the very least a killer is still at large.

Characters Involved:
Eli Collins as portrayed by Skai
Kayla & Kyle Foster as portrayed by Junkmail and SepticGentleman
Caleb Murdoch - NPC
Riley Sheridan - NPC

▼ P R O P O S E D P L O T ( S )
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► C H A P T E R T B D
WICKED ONES

TBD

Characters Involved: TBD


► C H A P T E R T B D
BURY ME FACE DOWN

TBD

Characters Involved: TBD


► C H A P T E R T B D
DOWN TO THE BOTTOM

TBD

Characters Involved: TBD


► C H A P T E R T B D
HEAVY IS THE HEAD

TBD

Characters Involved: TBD


► C H A P T E R T B D
RAISE HELL

TBD

Characters Involved: TBD

C O M P L E T E C H A R A C T E R S H E E T:



R E L A T I O N S H I P S:

▼ A C Q U A I N T E D
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Anderson, Archie
Ellara formally met Archie for the first time after the latter spent the night with her roommate, Natalie. Unofficially, Ellara and Archie had met several times prior due to Archie's frequenting of the Tír na nÓg as his choice watering hole. Parting amicably, the two have no further defined interaction beyond a simple, if not awkward, introduction.

Collins, Eli
Eli and Ellara were introduced through the Foster Siblings during the events of MONSTER. Despite being moderately pleasant with one another, the pair had yet to build any sort of familiarity beyond exchanging pleasantries.

Ellis, Natalie
Natlie has been Ellara's roommate for the past eight months and while the two don't share a close friendship, they are friendly towards one another and generally respectful due to their living situation. At this point, however, neither knows anything about the other's past or abilities.

▼ F A M I L I A L
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None
There are no characters currently related to Ellara.

▼ H O S T I L E
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Foster, Kyle
Kyle had accompanied Kayle to the Tír na nÓg where the pair had proceeded to interogate Ellara. Though he did most of the conversing, it was not his prescence which set Ellara off. Subsequent encounters with Kyle however have revealed he has little patience for the fledgling Jäger and her antics leading to Ellara preferring to converse with Kayla alone rather than in the company of her brother.

▼ P L A T O N I C
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None
There are no characters currently platonic with Ellara.

▼ R O M A N T I C
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Foster, Kayla
Having approached Ellara the day after a victim of a spree killer was discovered near the Tír na nÓg, Kayla's supernatural nature triggered Ellara's Jäger sight. Caught off guard, the Tourist began to question Ellara, leading to her having a miniature breakdown and fleeing her place of work. While initially hostile towards Kayla, subsequent encounters have led to some mutual flirting between Kayla and Ellara.

▼ U N D E T E R M I N E D
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Bianchi, Mauro
There is no currently established relationship between Ellara and Mauro.

Castillo-Armstrong, Nathan
There is no currently established relationship between Ellara and Nathan.

Dark, Joseph
There is no currently established relationship between Ellara and Joseph.

Gjanarsson, Rókur
There is no currently established relationship between Ellara and Rókur.

Hanson, Nicole
There is no currently established relationship between Ellara and Nicole.

Jauregi, Nikita
There is no currently established relationship between Ellara and Nikita.

Kensington, Logan
There is no currently established relationship between Ellara and Logan.

Light, Serene
There is no currently established relationship between Ellara and Serene.

Muller, Moses
There is no currently established relationship between Ellara and Moses.

Murray, Ember
There is no currently established relationship between Ellara and Ember.

Srisati, Everly
There is no currently established relationship between Ellara and Everly.

Wheeler, Andrea
There is no currently established relationship between Ellara and Andrea.

Wong, Sarah
There is no currently established relationship between Ellara and Sarah.


F-Bombs Dropped: |||| |||| |||| |||| |||| |||| |||| |||| |||| |||| |||| |||| |||| |||


Jager States:
-Nescient/Inactive
-Activated
-Initiated (Ongoing Sanctification)
-Note: Sanctify, literally means "to set apart for special use or purpose"
-Sanctified
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"International Agent, drop the weapon."

Joseph froze. He had been so caught up in the fight that he had forgotten to keep track of the H.I.T. Agent that had attempted to intervene before _____ had blasted him away. Looking down at the defeated Hyperhuman laying between his feet, Joseph peered around the edge of the hood concealing his identity, his hand tightening around the grip of the baton.

"Do not make me HZe you, I will drop you faster than you can call out for Mum."

"Mum." Joseph spun into action, hurling the baton towards his target before raising his left bracer. The collapsible shield expanded just in time to absorb the blast from the agent's gun. Metal clattered loudly across the concrete floor, the baton disarming the agent seconds after he got off his second shot. Seeing his opening, Joseph charged forward, swinging the shield-laden arm as he leaped into the air. Bringing his arm down, Joseph swung with all his might, his feet landing hard on the floor. There was just one problem, his shield has cleanly cleaved through empty air.

"Behind you."
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Vigilance Presents...
R E T U R N O F T H E M A V E R I C K S
R E T U R N O F T H E M A V E R I C K S

S O M E A S S E M B L Y R E Q U I R E D
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In the late twenty-first century, Earth's resources began to reach dangerous levels of depletion. Almost every nation's efforts were channelled into finding an alternative to sustain our overpopulated planet. While some looked to create artificial or replicated resources, most efforts were focused on the unknown beyond our solar system. Numerous citizens from all walks of life volunteered for Biblical ark-like projects and were jettisoned into the cold void of space following predetermined routes that should have led to new worlds.

Most of the arks were never made contact again, but one triumphant day in 2101, Earth received a transmission. One of the Ark's had found a stable planet, a new Earth. Not only had they found one stable planet but several neighbouring solar systems that continued one if not more stable planets. The resource-rich galaxy was previously unheard of. The ark's navigation data proved that it had passed through a wormhole that had sent the vessel far further than its limited light speed engine ever could have propelled it.

<Society redevelops, terraforming frustrations and failures, class divide>

<Leading to our story...>

Maintenance and technical support ship finds itself drawn into preventing a war between two factions.

Responds to a distress call finding a science vessel with no one on board left alive. Salvages what they can, taking the ship's black box. Investigation reveals that the ship was testing a new form of bioweapon. The crew finds themselves pursued by both factions who want the weapon back all while realizing that they have been exposed and only have a matter of time left before they begin to suffer the same fate.
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