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Players: 4
Pace: Flexible, so be committed long term.
Writing Level: Casual+

Can hunters even defeat the void?

Or is it a twisted fairytale that we’ve constructed. Illuminous hope can do a lot of things and it is said that the strongest of humanity aren’t even really human anymore. This is all gossip, of course. Anything to combat the void, those wretched creatures from beyond the dimensional veil.

Hidden 2 yrs ago 2 yrs ago Post by mickilennial
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About Steal Away The Light


In conjunction with ideas presented by a friend of mine, I’ve been thinking on this one since the build-up to the Halloween Season.

Inspired by Code Vein, Bloodborne, Tales of Berseria, and a variety of other anime-related content this RP is an amalgamation of ideas of dark fantasy, adventure, and action-horror. Characters within the setting are survivors in an apocalyptic era on the planet Asyl.

Creatures known as the void have taken hold of much of the planet and created turmoil of which that has never been seen. The sun is eternally eclipsed and the cost of human lives has been collossal. These creatures are magical in nature and humans have tried their best to combat them. There are several kingdoms left on the world in their wake, though to some they seem to be mostly barely standing holdouts from a horde of creatures from origins unknown. Humans have come to utilize special magic that has a huge cost on the bearer in order to create warriors known as hunters to drive the creatures back and restore the light on the planet and make the world whole again.

Will your hunter succeed?
Surviving the Void


Before sorcerers from the Kethiline Order harnessed secret magic to turn humans into living weapons, humanity turned to the tools they knew to combat the Void. Sorcery and Steel.

Steel was useless alone as the Void took on many shapes and no matter how clean the strike, the creatures would always regenerate and heal, while only corpses piled up against their onslaught from humanity’s side of the struggle. In time, sorcerers who worshipped the flame—Pyromancers—would become key into combating the Void. It was a reality that was learned through heavy sacrifice, including one of the great kingdoms known to the world falling into the abyss. The eternal, agonizing eclipse that blocked out the sun gave the creatures full rein to molest the kingdoms of Asyl. It was simple math. The creatures fed off the darkness and themselves were completely absent of heat, so it became clear that only the Pyromancer’s flame could aid humanity’s plight.

Still, solitary pyromancers were rarely strong enough to combat the void and with the void encroaching on civilization like it had on their sister kingdom of Kelathaneia, the nobility and aristocrats hiding in the cities of olde made a decision. Giant obelisks known as hearthfires were constructed, to be fed by pyromancers to ward off the void from the great walls. Many feared this would be a war of attrition with favor to the monsters that wished to devour them.

With pyromancers being needed to tend to hearthfires solutions became dire. The four remaining great kingdoms sought to find alternatives. There weren’t enough pyromancers, especially ones who were strong enough to burn a voidling into nothing, to do both jobs. Some of the ideas other sorcerers, clerics, and scholars came up with were damning. Those who poured into forbidden magicks or plundered the vaults made to contain ancient cursed weapons were playing a dangerous game, but they needed answers to the void fast. Even with the hearthfires, they only had so much food they could produce and keep safe. It wasn’t enough. It was never enough. However, as years turned into decades an answer came to light after a long time of research. The sorcerer-monks of Kethiline had finally had a breakthrough with the first successful infusion of a pyromancer’s ember with the soul of a human being. It was a process that had been sworn to silence for years. A process to destroy the void while the pyromancers stood by to tend to the hearths. It was a necessary one, though the loss of human life, albeit mundane humans, was a saddening price. It was here they finally had a working theory on how to counteract the void’s ability to corrupt any living being it devoured. The price was transcending humans who were strong enough into living weapons, inhuman beings that could harness the power of a pyromancer’s ember to protect themselves as well as turn voidlings into ash.

It has been five years since Rimaeria Saldosius became what we now known as hunters of the void. There were two hundred others who have followed her since, and over two thousand more who were reduced to ash for trying to do so. The War against the Void will be won in due time. That is the hope.

Hunters of the Void


Hunters are necrotic human weapons that can harness power from the forbidden magicks that have not only infused their soul with a pyromancer’s ember but also sacrificed their humanity. They cannot age and in theory should not be able to die. The ember within them is as restorative as it is destructive, it will reform the hunter’s body if critical, fatal damage is assessed and burn out normal wounds passively. However, if an ember goes through this process too many times in relative succession it will burn out the hunter’s soul so it cannot be corrupted by the void.

A hunter lives in constant pain and ruin, the ember from within burning their insides in an eternal agony, to become one is as much of a curse as it is a boon.



The Kingdoms of Asyl


Many kingdoms have dotted the landscape and history of Asyl for centuries, however only a handful have survived. Some of them still bear the scars of the war that many believe drew the void to Asyl in the first place.




Bestiary


Void Goblins

Void Men

Void Ogres

Void Roc

Void Spiderlings
Application


Steal Away the Light is a invite only RP.

Applicants will be provided entry to a discussion channel on discord and given access to the character sheet.
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ive always been here
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_______________________________________________



Physical Description
A tall, gaunt woman with a somewhat ragged and unsettling aspect to her, Fianna somehow manages to be both younger and older than she looks. Though she's now in her late 30s, her body stopped aging half a decade ago when she first became a Hunter, leaving her mostly unmarred by the ravages of time. The ravages of duty, on the other hand, are a different story. Her sleepless crimson eyes are often bloodshot and rimmed in red, with heavy eyelids that never seem to fully open like those of a tired old woman twice her true age, while her resting expression could perhaps best be described as a thousand-yard stare. Her hair is wild, matted, and uneven like the mane of some great beast, as though she simply stopped caring to cut or straighten it and simply lets it trail behind her as it may. And most unsettling of all, her pale skin is almost imperceptibly marked by countless faint crisscrossing white lines too numerous to be battle scars, as though every inch of her has been ripped apart over and over again, then pasted back together almost but not quite right each time.

It's not particularly difficult to guess at what she is, as unlike other Hunters, she exerts essentially no effort to hide her nature. She is most often seen dressed light, in flimsy dresses and tabards that only provide enough cover to preserve her modesty, despite the chill of the perpetual night in which she prowls. The fire within is more than enough to keep her warm, and anything more would be a waste anyway -- as the destructive way in which her powers as a Hunter and her weapon of choice tend to warp her body would shred any more comprehensive garment. The only exception to this general rule is that she tends to favor long, flowing sleeves which cover her hands completely... meaning that most people never get to see the hideous scars covering the limbs hidden beneath.

Character Conceptualization
Fianna remembers the sunset.

It was a long time ago, now -- so long that her childhood seems like a distant dream, one which grows less real to her with each awakening. And yet, the hand that was outstretched to her that day is burned into her memories. Though she can no longer even recall the names or faces of her birth parents, that man and the lessons he taught her -- that old house overgrown with crimson vines -- the sunset they watched together on that day will never fade.

She remembers the smell of soot and ash, the chill of the rain running down her back as she dug amongst the dead and the dying for any small scraps that might earn her next meal. There was no joy, even when she found an unbroken sword or some precious brooch to bring back to her masters -- merely the objective knowledge that she would live another day. Hers wasn't the loyalty of a dog, proud to be of use, willing to die for the praise of its owner -- it was the hunger of the wolf that drove her. Live. Take what you can. Eat. Preserve your wavering heartbeat. Don't become like the bodies that surround you. Sleep. Awaken, and hunt again. Those lessons serve her well now.

Yet she also remembers a kinder teacher -- one who pulled her from that life, wrapped her in warm clothes, and gave her a place to call home. He taught her to write her name, praised her when she got it right. For the first time, she raised her head out of the mud and the dirt and looked at the sky, and realized that somewhere under it could lay freedom -- a future -- something more to live for. She wanted to give that gift to others, too. There were other children like her -- others who had, like her, been saved. But they came and went, guided by his hands back to the land he fought for. Yet she never left. Even when the sun went out, even when the war ended -- she stayed by his side.

She cared for the sick and the weary, took up the sword that she might protect them together with him. Her dear Master Fray, her second father, always on the move, always rallying the oppressed to break their chains, scale the walls, and cross over to the land of opportunity that awaited them on the other side. Scila, her new homeland, its cause her own, its people her cherished protectorate -- even if Scila itself officially denied their actions.

The war had ended suddenly with the advent of the void. A hundred lords arose to proclaim themselves the rulers of the lands no one else had been able to claim, and the people starved and suffered under their rule. Scila couldn't fight them, no matter how many had already died to free those who were now enslaved. Not without starting another war. But Master Fray was not Scila. He and those who followed him could continue to fight for those who had already perished in the name of freedom, and those to whom the gift of freedom could yet be bestowed. They struggled. They won. They liberated. And then...

A band of refugees, so close to the border, so close to freedom. They had to hold the line -- just long enough to get them out. But Midnos would not so easily give up its people -- its property. There was a battle, and they...

She remembers the pain of the lash -- her teacher's warmth stripped away. She remembers watching her comrades fall one by one around her, consumed by the fire within. She remembers the blazing agony that coursed through her being, and the questions with which she was left alone to remain.

Why? What was it all for? What purpose do I have left to fulfill?

Live. Take what you can. Eat. Preserve your wavering heartbeat. Don't become like the bodies that surround you. Sleep. Awaken, and hunt again.

The wolf bared its fangs again, and the old lessons, once forgotten, were remembered. Fianna lived. She ate. She stepped over countless bodies. She awakened, and she hunted once more. That was all that remained to her, a tool to which even death was denied, bearing two voices within her -- a beast that lived only for destruction, and a child who yet dreamed of what lay beyond the sky...

Other Information
Fianna was orphaned during the Great War, and was eventually picked off a battlefield to become first the student, then the adoptive daughter of a former Scilari general. This general, known as Master Fray, left his nation behind after the war's end to continue fighting as a revolutionary on the Midnosian border, leading a band of guerrilla fighters known as the Red Branch. They occupied themselves in liberating contested regions and allowing their people to flee to Scila to escape oppression in their homeland. She remembers well the lessons he taught her in those days, residing in secrecy along with the other orphans he had taken under his protection. A small cottage in the woods, overgrown with the crimson flowers that became the revolution's symbol functioned as their shelter, hideaway, and school for all of them.

He taught them to read and write, and read them books and stories of heroes of old. He taught them that they were valuable and precious, and that everyone deserved the right to strive for their own happiness. When the war drew closer, he did his best to smuggle them to safety in the homeland that awaited them, teaching them the secret code his men used to differentiate friend from foe. Every one of the flowers in that wood dipped in crimson had a meaning -- and the flower he gave to them as a sign of protection was no different. The Amaryllis -- a symbol of love, and of endurance, containing all of his wishes that they survive at any cost.

But even when his other students fled, Fianna stayed, and learned new lessons. She learned how to hold a sword, and how to fight. She proudly became her father's right hand, serving the Red Branch first as an aide, then eventually as a fellow warrior fighting by his side, despite his wishes to keep her away from the battlefield.

When the revolution was eventually quashed by Midnosian peacekeeping forces, however, she and her comrades were submitted to the pyromancers as sacrificial candidates for the Hunter project, in lieu of a public execution. Master Fray and all those who were captured with him did not survive the transformation -- all those, that is, save for one, who not only lived to become a Hunter, but somehow kept her burning will to survive intact for the five long years that followed, becoming one of the oldest Hunters still on active duty fighting the void, unbroken and uncorrupted.

She is, however, by no means well-regarded. As a tool of Midnos, the missions she has been forced to undertake have been perilous -- suicidal, even. She's died many times, but each and every time her fire has brought her back to life. Her mere appearance is now regarded among other Hunters as a sign of an ill omen, since wherever Fianna the Bloody goes, disaster tends to follow...

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You guys write like you wear capes IRL.
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