Hidden 2 yrs ago Post by ANYM
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>I've nuked the galaxy in Stellaris more than once. And I'll fuckin' do it again.
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Hidden 2 yrs ago Post by Dark Cloud
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>I've nuked the galaxy in Stellaris more than once. And I'll fuckin' do it again.


But sir why nuke the peaceful space shrimp! Let da galaxy be at peace you monster, also holy fuck achievements are hard to get in Stellaris, on Ps4 the % is rare to ultra rare.
Hidden 2 yrs ago Post by ANYM
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<Snipped quote by Zyx>

But sir why nuke the peaceful space shrimp! Let da galaxy be at peace you monster, also holy fuck achievements are hard to get in Stellaris, on Ps4 the % is rare to ultra rare.


>To get them on PC you have to play Ironman. Otherwise they're just straight up disabled. Also I can't help wanting to use Nemesis to become the Crisis and ascend to the Shroud. Just like how I can't help but play with the Zenith of The Fallen Empires mod to become one of them in their prime.
Hidden 2 yrs ago Post by Dark Cloud
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<Snipped quote by Dark Cloud>

>To get them on PC you have to play Ironman. Otherwise they're just straight up disabled. Also I can't help wanting to use Nemesis to become the Crisis and ascend to the Shroud. Just like how I can't help but play with the Zenith of The Fallen Empires mod to become one of them in their prime.


Even on Ps4 you have to turn Ironman mode on, rn I'm gonna make militant space elves or some shit. That new Aquatics dlc looks neat.
Hidden 2 yrs ago Post by ANYM
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<Snipped quote by Zyx>

Even on Ps4 you have to turn Ironman mode on, rn I'm gonna make militant space elves or some shit. That new Aquatics dlc looks neat.


>Not neat enough for me to buy it though.
Hidden 2 yrs ago Post by Dark Cloud
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What about Necroids, or the Lithoid packs?
Hidden 2 yrs ago Post by ANYM
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>Already have Lithoids, don't really want or need Necroids.
Hidden 2 yrs ago Post by Dark Cloud
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Is Limsa Lominsa as bad as people make it sound kn FF 14?
Hidden 2 yrs ago Post by SleepingSilence
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I'm only halfway through Death's Door. But I'm not seeing why the critics have this tied with Tunic in score. (Seriously, you're f*cking dreaming.)

Though the YouTube space that both originally praised it to high heavens too, before dialing it back to "This is good...(But not perfectly good.)" - Says every analysis title Iā€™ve seen, after Tunic was released.

Is also a statement I may find more or less contentious, whenever I happen to finish the game. (But this game's quality thus far, is clearly not much better than simply above average 6/10 affair.)


Character / Controls: The crow is cute and the controls are functional. (With only minor hiccups in my secondary powers not always firing, or doing what was intended.) So Iā€™d say it meets the serviceable standard that it was probably aiming for.

Combat / Upgrades: All the upgrades require grinding (or more so collection hunting) and are not very impactful/noticeable in gameplay. With the secondary powers ā€˜upgradesā€™ feeling incredibly obtuse and unnecessary. (More like how they shouldā€™ve started-grades.) But the combat itself is fairly straightforward, and simple when it works as intended. With slow-paced fights and heavy dodging required for just about every encounter. (Having a few different weapons that all feel the same, except not as good as the starting weapon.) But it could probably keep me entertainedā€¦if not forā€¦

Enemy AI / Variety: There is none. No, not really. But thereā€™s so fucking many ā€œstuck fighting waves of dudesā€ combat arenas, and every level has the exact same spawn pattern and mooks to deal with. (Except for some color and appearance changes.) So it starts feeling pretty repetitive, pretty fast. (Even sharing very similar mini-bosses in each level thus far.) But the even bigger issue is everything elseā€¦

Like their attacks striking you somewhere impossible (usually leaping/distance attacks), hitboxes that can be inconsistent (like your distance attacks passing through them and doing no damage), cheesing AI by standing somewhere out of bounds and striking the poor bastards to death, while they stare obliviously into space. (This has happened numerous times so far.)

Because the AI seems to be very basic and not very good at staying alive. (Whether it kills allies faster than you can, charges off a cliff, or teleports right next to you so it can be stunlocked to death.) It feels like the enemy's spongey health bar is all thatā€™s keeping them a threat.

Boss Design: The first few have been the brightest spot of the game (and is the one thing Iā€™d argue Deathā€™s Door has made both easier and more entertaining than Tunic.) Even if Iā€™d argue each might be a bit too easy and ā€˜interactsā€™ with you a bit too similarly. (You get a few intro lines and some ā€œoh, Iā€™m so evil and madā€ dialogue (four times) each time you clear an area.)

Though Iā€™ve also spoiled myself to know that my very next fight is supposed to be less well crafted. So, weā€™ll see how I feel about them in the endā€¦

Exploration / World Design: One of its biggest letdowns. (As far as Iā€™m concerned.) Since the levels themselves feel thrown together, and hardly feel like a cohesive world that was lived in. (Besides, how dead simple/time-wasting filler all the puzzles are, in a world full of dumb AI.)

But one of the biggest problems and patterns that Iā€™ve noticed in most games (including this one) is that a game will (almost) always be worse off without a decent map. (Because every great game Iā€™ve played in a bit, has a great map and/or world building atmosphere.)

Unfortunately, this game has no map whatsoever. So good luck wandering aimlessly and having no clue as to where youā€™re going, most of the time. Which makes traversing, backtracking, scavenger hunting for good ending collectables, power ups, finding where youā€™re supposed to go, etc etc. More tedious than it needs to be. (A bit of a meandering chore.)

Graphics / Charm: The artstyle is appealing (hard to say it's anything but nice looking) and the game runs smoothly. But the charming moments in its dialogue and story feel overstated. (In that, Iā€™d argue only a few lines and bits are memorable in a positive way.)

Soundtrack: Another thing that probably carried the game for most. The music is noticeable and bombastic at times. But Iā€™d argue that its placement has repeatedly messed with the tone. (Where the combat music will begin blasting the moment you step anywhere near any action. Just for the music to continue banging on, long after you decided to head in the opposite direction.)


So yeah. Iā€™ll keep playing. But the (mainly subjective) art and music does not equal an eight out of ten game. Almost everything else could be improved upon, mechanics could be better explained, and certain main building blocks are poorly thought out. (Like its exploration.)
Hidden 2 yrs ago Post by Fabricant451
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Is Limsa Lominsa as bad as people make it sound kn FF 14?


Only on servers that aren't Balmung or Mateus. For those servers the real shitshow is in The Quicksand.

Limsa Lominsa is just the Florida of FF14.
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Hidden 2 yrs ago 2 yrs ago Post by BrokenPromise
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Is Limsa Lominsa as bad as people make it sound kn FF 14?


Sort of. It's just the most popular place to be due to how it's arranged. The market boards are right next to the teleportation crystal and it's the closest you can teleport to the dreaded waking sands, which is an area you will frequently visit over the coarse of the story.

You'll find horny cat girls and other sorts of degeneracy all over FF14 but it's pretty easy to ignore for the most part. People who want to "socialize" are naturally going to be drawn to the most crowded areas in any MMORPG, so it's more that Limsa Lominsa is just a hub for player meet ups of all kinds rather than it being the unofficial barrens chat of FF14.
Hidden 2 yrs ago Post by Fabricant451
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You don't even have to use Limsa to get to the Waking Sands anymore, they just give you items that warp you directly there. But yeah if you're playing on a lower end PC (like I was for a while) then loading into Limsa was basically my "go get up and do shit" break.
Hidden 2 yrs ago Post by Dark Cloud
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<Snipped quote by Dark Cloud>

Only on servers that aren't Balmung or Mateus. For those servers the real shitshow is in The Quicksand.

Limsa Lominsa is just the Florida of FF14.


The Quicksand?
Hidden 2 yrs ago Post by Ammokkx
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<Snipped quote by Fabricant451>

The Quicksand?


Limsa Lominsa is one of the three starting towns.

All three starting towns have a bar, the Quicksand being the one for another starting town, that being Ul'Dah.

Balmung is infamously known for not just the Quicksand being crowded, but all of Ul'Dah being littered with players all over as its the most popular RP spot. But the Quicksand is the most crowded of all.
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Hidden 2 yrs ago Post by Fabricant451
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<Snipped quote by Fabricant451>

The Quicksand?


The Quicksand is the bar/adventurer's guild that players in Ul'dah start at. On Balmung and Mateus, the two most well known and populated RP servers, The Quicksand is littered with players. Like it's always full of people just standing around and spilling onto the streets. Some of them are RPing normally because tavern RP is a staple. Others are standing around in their skimpy outfits and those players are the ones who are likely doing a bit of whisper based erotic role play, or actively seeking it out.

Players often server visit over to these servers to hang out in the Quicksand l day which is also contributing to why Balmung and Mateus are like always congested and limited on new characters. Crystal is the datacenter to go if you're looking for in game RP it's just a damn shame that the horny RPers drag the reputation down.
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Hidden 2 yrs ago Post by Dark Cloud
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@Fabricant451 I'm on Siren rn Gridania was my start, it had a decent pop as I checked the statistics so I chose it over Adamantoise
Hidden 2 yrs ago Post by Dark Cloud
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My question is why do people both love and hate us Lalafell? Like some rando gave me 500k gil out of nowhere and the Novice Network (which as of 6hrs ago I left) had people potato bashing.

Other than that every lala I've met has instantly become my friend which makes me grin like an idiot, I might start a Lala free company called the Potato Coalition or the Potato Potentate. xD
Hidden 2 yrs ago Post by Fabricant451
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My question is why do people both love and hate us Lalafell?


Personally I just find them unsettling. Like the way they walk. Or rather the way they waddle about. Also I just find it hard to take them seriously as like tanks or whatever just because they're so little. But a lot of people like them because they can headpat them.
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Hidden 2 yrs ago Post by Dark Cloud
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Let's FUCKING go my friends, Octopath Traveler II is REAL!
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Ahem so does anyone else sort of see some glaringly similar personality traits shared between the new Octopath Traveler characters? I wanna make sure I'm not seeing something that isn't there.

@Yankee you're a fan, do you see anything odd about the characters?
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