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Viruses also tend to mutate. So by the time the strain you're getting immunized for actually gets vaccines, a new strain has probably developed. Which then requires another vaccine, etc.
3 days ago
Current
Viruses also tend to mutate. So by the time the strain you're getting immunized for actually gets vaccines, a new strain has probably developed. Which then requires another vaccine, etc.
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4 days ago
I need a roleplay that reads like looking at a surrealist painting.
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11 days ago
@Birby. Unless you're blind. Then you can't see shit.
17 days ago
Back from a lengthy break.
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1 mo ago
To all my partners, I'll be taking a break from making posts for a bit. I can't say for sure how long said break will be, just that I need one to regain some motivation.
High on Life - $59.99. Forspoken - $69.99.. for basic edition, $94.99 deluxe.
Already thought High on Life's too short for that price tag and passed until it's on sale and so far I'm not filled with confidence on Forspoken.
>Forspoken also requires you to have a PC designed to fight God and nothing else, at least if you want the bare minimum of 60fps. Because yes, to get that I should have to buy a damn RTX 4090, which just came out like what, only a few weeks ago?
>I'm sure that none of those overheating issues and potential shortages-to say nothing of the price tag-will be conflicting factors whatsoever. Nope, not at all.
>I'd love it more myself if they one, did more to optimize the way it handles pops, and two finally stopped updating it and declared it complete. Having 10+ DLC is just asinine in my opinion, especially ones as minor as adding more events and mechanics to primitives, something that should have been there in an early patch or part of the base game from the start.
The reality of movies is that you need to sell to an audience and despite what people on the internet think, movies and shows based on source material are not made to sell things solely to that audience because that is not how money is made (and also they have every reason to believe that the people who complain the loudest will watch it anyway). This is why animated movies from studios and even Ghibli dubs cast actors that normies have heard of. This is why Chris Pratt is Mario and Jack Black is Bowser and this is why Sandra Bullock was in the Minions movie and why Benedict Cumberbatch was the Grinch and why Chris Evans was fuckin Buzz Lightyear. The only difference between a movie and a series is that a series is more likely to cast voice actors and not celebrities doing voice work, but even still in a movie you're going to have to expect a celebrity cast because that's how the business works.
But obviously they're not going to do whatever hypothetical stunt casting that people say. They're not stupid but also if someone can't get past a celebrity actor in a voice performance then that's moreso on the individual. The only difference between casting, say, Daisy Ridley as Zelda or Emily O'Brien is that most people have heard of who Daisy Ridley is. No one should even assume 'Beyonce as Zelda' both because she's not exactly the first choice in most movies considering her blatant lack of a wide filmography and because there are way more obvious celebrities that I have to wonder why the first choice wouldn't be Taylor Swift.
Video game movies are not hard to make anymore.
Anyway, One Piece Odyssey is pretty good
>They aren't hard to make, but I think the entire argument here can, and should, be boiled down to the ease of creation versus quality and the relation each has to the target audience. Now people who aren't fans won't give a shit one way or another more or less, about the source material or otherwise, but fans will. And if your target audience is in any way the fans, then making something like the Resident Evil films or series, both of which are just shit let's be honest here, or that Halo tv show, is not a good call. It might be easy, but it sure as hell isn't good. Fans care about how good it is and how much it lines up with whatever is being adapted, not how easy it is to make. The same goes for literature as well. Call me old fashioned, even though I'm only 22, but I still think that companies should be obligated to make quality products and not easily consumed swill to keep feeding our rapid spiral into artificially induced ADHD and general retardation.
>As for agendas and all the other non-sequitering crap that's been mentioned thus far... honestly I don't give a shit. Those are temporary, as are the people who may or may not make them. They are beneath the terms of this discussion.
>Now going back to video games, Stellaris is finally getting a story pack for primitives. I'm torn between excitement and disgust at not having what should have been a fundamental part of the game be a part of the game from the get-go. But on the other hand, I get more options when experimenting on-I mean contacting and observing less advanced species. Or I will when it's finally released rather.
@UnWorthy28 Regret is single at the moment. Her last husband passed away from old age several decades ago, and she's kept an eye out for potential suitors over the last several years. So you never know; it might pan out. (Also I'm a huge sucker for romance. I just don't get many opportunities to tell such stories in group content.)
I think Zyx was toying with a character who wanted to destroy both sides before he dipped out of the running. If you can come up with a compelling reason why someone would want to do that, I'll certainly consider it.
>I was indeed, and if I may give some pointers the main crux I based my anti-theist character on was, well, a zealous belief in human superiority. No gods, no masters, only man as Andrew Ryan would say. They would not have been foolish in pursuing this goal however, taking power from whatever deity or spirit offered it to actually accomplish their goal, possibly even looking for ways of turning it against the bestower in question or subverting it outright. It was never going to be a permanent thing though, and I also toyed with the idea of the character's story being tragic ultimately. In that they die in the end, either failing to or having finally achieved their goals. A worthwhile sacrifice to create a better world, etc. Had they survived and whatnot I could also see them becoming a major antagonist with GM permission.
>Regardless, it is my recommendation @UnWorthy28 that you try to create a similar or stronger motive for your character, assuming you want to go the destroy both sides route.
>The best thing they could do is just nix the OGL completely. More companies should abide by, in some cases naturally, "If it ain't broke don't fix it." From what I was aware of DnD was fine before. Then they go ahead and introduce a poorly worded change and here we are one massive controversy later.
>It's like how Deep Silver recently updated Saints Row 4 to require an Epic account just to do multiplayer because of how they changed crossplay, not to mention all the bugs the Re-Elected edition introduced. Sure those have been fixed from what they say, but the change didn't need to happen to begin with, and all they did was piss off people who still played the game. Myself included. Especially since that change remains when you switch to the legacy branch.
>If you need to "innovate", go do that shit in a separate product. That way the product or service people frequent your business for won't tank because of it. Basically don't shoot your cash cow, don't cook your golden goose.