Hidden 1 yr ago 1 yr ago Post by PapiTan
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Whad'ya mean I have to write an intcheck?

The Departure Rail has been at a standstill for three weeks.

Now, normally, that would be none of your business. You have no idea how that train runs, and it’s certainly not your job to make sure that it keeps running, but you’ve also never known it to not make its three daily trips into the After. From what you’ve heard, that’s actually pretty bad–and it must be if the mayor and his assistant have been visiting your boss near-daily for the past week to discuss it!

But you’ve got your own duties to handle. Wisps to unmake, escapees to find, departed souls to help out–your plate’s full already. Plenty of things to take care of. Plus, this sort of thing is way beyond your depth, isn’t it?

That’s probably what you should have said when your boss let everyone know that she has no choice but to tack on “try and see what’s going on in the After” to your usual duties because of the situation. Which, by the way, isn’t as easy as it sounds. The After really doesn’t like people that aren’t supposed to be there sticking around, and it really doesn’t like letting people go once they’ve passed the boundary to it. Your boss said it herself–that’s why reapers aren’t supposed to try and travel past the Kiln.

Speaking of your boss, why the hell have you been seeing her enter the Ligena Fati the past few days? Isn’t that where the psycho-freak monster necromancer is being held? The one that even she couldn’t unmake? The lady literally named Miss Death?

God, you don’t get paid enough for this shit.




Heya folks, you actually made it to the bottom of this disaster zone of an intcheck! This is the part that I guess you might be more interested in. Players in Decibitus will be taking on the role of reapers working under Miss Death juggling their usual duties and brand spanking new ones tied to the sudden failure of the Departure Rail. Do you get paid nearly enough for this shit? Probably not, but you must have your reasons for becoming a reaper to begin with, right?

Players will be given the option to take jobs from a job board that will (ideally) be regularly updated while also being given opportunities to investigate the mystery of why the Departure Rail has suddenly stopped. Much of Decibitus's overarching plot will be progressed through player actions and how they choose to interact with the people they meet or the things they learn.

In as far as combat goes, most of the smaller combat situations will be handled at player discretion, but significant encounters (e.g. particularly powerful Wisps, players fighting other players, etc.) will be handled by a simple dice rolling system unless the GMs are told from all involved parties that a specific outcome has been pre-planned. Players will be told when a combat situation is expected to require dice rolls. Active players will have the ability to obtain small bonuses as well based on a system that I'm sure will drive me insane with busywork, but that's what co-GMs are for, right?

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Hidden 1 yr ago 1 yr ago Post by BayRat
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Just gonna leave my interest here.

Edit: General question I assume weapons are mandatory for reapers. Do/can reaper weapons have some form of ability unrelated to spells like the equivalent of a weapon that shoots fire as an example.
Hidden 1 yr ago Post by Yankee
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Maybe 👀
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Hidden 1 yr ago 1 yr ago Post by PapiTan
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Just gonna leave my interest here.

Edit: General question I assume weapons are mandatory for reapers. Do/can reaper weapons have some form of ability unrelated to spells like the equivalent of a weapon that shoots fire as an example.


You thought I would go to sleep, but surprise, I'm a disaster so I'm gonna go ahead and answer this.

Weapons are indeed mandatory for reapers, as they're what let them do their primary duties of getting rid of wisps (will I keep this capitalization consistent? All signs point to probably not). Weapons can have a general mythical ability unrelated to spells, but it'll all be form-dependent. There is definitely more information about this that I can expound on when I make the ooc proper, but in short, reapers specify the weapon they want to Ushi, who forges it for them. While no weapon is going to be straight up magical, extremely basic things can be possible.

Taking your example of a weapon that shoots fire, if the reaper Biggs Hunkman asked for a flaming shield that was also a flamethrower, he'd get a flaming shield that was also a flamethrower, provided that the flames came from the weapon itself. The flames would disappear after a while even without being put out and would instantly go out if the weapon were to be sheathed/inactive since they'd technically also be part of the weapon.

Generally speaking, weapon effects won't have the power to affect things that aren't part of the weapon themselves, so "wand that produces temporary/ghost flowers to throw around" would be possible but "wand that directly manipulates plants" wouldn't be.

If you have a weird weapon idea, feel free to jab me with it so I can give a more definitive yea/nay about it.
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Hidden 1 yr ago Post by DELETED08740
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Showing my interest here!

I have an idea for a character who uses a lantern or a paper umbrella as their weapon, and often has rain-clouds that follow them around and helps make illusions or calm panicked souls. I'll probably have to workshop that idea but I'm excited to brainstorm a couple~
Hidden 1 yr ago Post by ERode
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Ya actually did it. Shit.
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@PigeonOfAstora - Ohoho, I look forward to seeing what you come up with!

@ERode - I sure did, with the dumbest possible timing too!
Hidden 1 yr ago Post by Obscene Symphony
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I like the look of this.
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Hidden 1 yr ago Post by Dragonfly 9
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Sounds interesting! Can I join?
Hidden 1 yr ago Post by PapiTan
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@Obscene Symphony - Aw, thank you kindly!

@Dragonfly 9 - Heck yeah, you can! The more the merrier, right?

As an aside for anyone that's lurking around, definitely feel free to ask questions, poke me for info, etc. I did snip a lot of definitions and things to shorten the intcheck a bit, and I'm realizing now that maybe I shouldn't have done that. /nervous sweating
Hidden 1 yr ago Post by Obscene Symphony
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@PapiTan So am I understanding correctly that Reapers are people who have lived a life on earth, died, and passed on to Decibitus, but who have unique traits that allow them to essentially loiter longer than other people without ill effects? Is a Reaper ever expected/able to move on to the After?
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@PapiTan Just one quick question for you then. Are you wanting a crew of "new" reapers or a mix of newbies and veterans? If I join in I was considering a character that has been on the job for a bit already. The welcome message you included in the OP seems like it's for new "hires" but I didn't want to assume one way or the other.

Hidden 1 yr ago Post by PapiTan
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@PapiTan So am I understanding correctly that Reapers are people who have lived a life on earth, died, and passed on to Decibitus, but who have unique traits that allow them to essentially loiter longer than other people without ill effects? Is a Reaper ever expected/able to move on to the After?


A good question! I will clear up that every departed soul is okay to linger in Decibitus without issue, but reapers are uniquely able to linger for long periods on Earth without ego decay.

That said, they are able to move on to the After whenever they feel they're ready under normal conditions! Just... Not at the moment, now that the train is borked.
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Hidden 1 yr ago Post by PapiTan
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@PapiTan Just one quick question for you then. Are you wanting a crew of "new" reapers or a mix of newbies and veterans? If I join in I was considering a character that has been on the job for a bit already. The welcome message you included in the OP seems like it's for new "hires" but I didn't want to assume one way or the other.


I'm perfectly okay with people playing more seasoned reapers! I just felt that the welcome would be a little more fun to introduce the job duties. Sorry for any confusion that might have caused!
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I'm perfectly okay with people playing more seasoned reapers! I just felt that the welcome would be a little more fun to introduce the job duties. Sorry for any confusion that might have caused!

It was a fun read, no worries there! Just wanted to make sure! Thank you

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Hidden 1 yr ago Post by Obscene Symphony
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<Snipped quote by Obscene Symphony>

A good question! I will clear up that every departed soul is okay to linger in Decibitus without issue, but reapers are uniquely able to linger for long periods on Earth without ego decay.

That said, they are able to move on to the After whenever they feel they're ready under normal conditions! Just... Not at the moment, now that the train is borked.


Followup, how does a Reaper find out they're eligible to become a Reaper? Is that something they're aware of during their life or only when they die? Do people on Earth even know about Reapers?
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<Snipped quote by PapiTan>

Followup, how does a Reaper find out they're eligible to become a Reaper? Is that something they're aware of during their life or only when they die? Do people on Earth even know about Reapers?

Reapers will usually be approached by Miss Death directly or someone associated with her and told about their eligibility, so that's something that they'll find out only when they die.

People on Earth are kind of a mixed bag in terms of knowledge of reapers though. People will rarely witness a reaper or their work, but they usually have no idea what they're seeing when it happens. They do get mistaken for basically grim reapers at times because of the nature of their work though, hence the association to the name reapers.
Hidden 1 yr ago Post by Scribe of Thoth
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I glossed over this a few days ago and just now read it but this looks kinda fire
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Hidden 1 yr ago Post by Obscene Symphony
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@PapiTan Do the dead always remember their life/how they died, or can they forget?
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Double post for afterlife beaurocracy vibes to brainstorm ideas to

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