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Hidden 2 mos ago Post by Estylwen
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Estylwen The One Who Knocks

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Jassssska from like 10 years ago. Yooooooo!!!

Now I'm dying to bring back Aslin.
Hidden 2 mos ago Post by Punished GN
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Now I'm dying to bring back Aslin.


do it
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Hidden 2 mos ago Post by Punished GN
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Inspired by Atomic, I expanded upon Drake and Britney's spellbook. I finished Britney's rework, describing each spell of her "Floramancy" in grave detail, and noted some other spells that Britney is experimenting with.

You can also update your Adept character's abstractions.

Abstraction
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"I can give you life."

TYPE ⫻ Adept.

ABSTRACTION ⫻ Red Lux. Britney's channeler is her silver necklace engraved with the logo of the Sycamore Tree Coven.

ABSTRACTION DESCRIPTION ⫻ Britney is a very experienced Red-Lux Adept who has an affinity towards Nature Plantlife, Water, and Light due to her compassionate and fun nature. Britney has created three "modes" for her Spells that she switches between back and forth. She is proficient in her "Land-Mode" mode due to overreliance on it and neglecting her training. However, she is learning to branch out and tap into the potential that is "Mode: Sea" and "Mode: Sky."

MODE: LAND ⫻ The style, or discipline, that Britney is the most proficient in. Mode: Land represents the fusion of Britney Williams' mastery over Floramancy and Edafosmancy, creating a blend of plant and soil manipulation. With this disciplined approach, Britney manipulates the power of nature's elements to shape and control the landscape. Mode: The land embodies Britney's profound connection to the earth and its inhabitants.

Floramancy ⫻ The one spell group that Britney is most proficient in and most famous for using (Why she was called "Plant Mommy"). Her Floramancy embodies a profound connection to the essence of nature, granting her the ability to manipulate and command the very essence of plant life itself. Her mastery over flora extends beyond mere manipulation, encompassing a deep understanding of botanical biology. Whether she's shaping plants into intricate constructs, revitalizing wilted foliage, or telekinetically controlling vegetation with the power of her mind.

Bloom ⫻ Britney can create plant life on any surface in a thirty-meter radius around her. She can build any plant in the real world, from fruit to wood, limited only by her plant knowledge. She cannot make a tree appear, as the girl needs time to spawn plant life, but, given a few hours, she can create a skyscraper-sized tree... and immediately fall into a coma afterward. She can make weapons, barriers, and appendages, and her favorite technique is creating lengthy vines with bladed tips like a spear.

Verdant Bloom ⫻ An enhanced and chaotic form of her Bloom, and functions the same except as a touch-ranged and far more potent version. Britney channels her Floramancy to induce rapid and explosive plant growth upon touch. The Red-Lux surges forth, emitting vibrant greenery when she touches a surface or object, soil, stone, or even metal. Britney can create explosive plant growth in the area around her, creating a chaotic eruption of foliage. With Verdant Bloom, she can cause a tree to appear instantaneously and explosively, acting as a blunt weapon. Or she can create a beautiful field of flowers instantaneously. However, by using this, she expends far more energy.


Floral Sculpture ⫻ With a mere flick of her wrist, Britney breathes life into the surrounding vegetation, coaxing it to bend and twist to her will. She can shape plants into intricate constructs of her design. Britney commands the nearby vegetation to mold into anything limited by her imagination. Britney can produce weapons, barriers, and appendages, and her primary combat technique is creating lengthy vines with bladed tips like a spear. Britney can shape existing plants and the plants that she creates (including plants that others create).

Floral Revival ⫻ Britney's nurturing connection with nature extends beyond manipulation and control. This gentle yet potent spell allows her to breathe new life into dead or damaged plants, restoring them to their former beauty. Britney places her hands on the plant, channels her life force into its withered form, and an encompassing aura surrounds it. The plant is restored to normal with each passing moment until it is wholly fixed.

Floral-Transmutation ⫻ With this spell, Britney can alter the biology of a plant, manipulating its structure, properties, and even its very essence to suit her needs. With precise control and profound understanding, she can modify the plant's physical attributes, such as size, shape, color, and reproductive mechanisms. For example, she could transform a small, delicate flower into a towering tree, imbue a flower with poisonous thorns, or bestow a common vine with a bioluminescent bloom.

Florakinetics ⫻ Britney's telekinetic manipulation of plants grants her the ability to control and manipulate vegetation with the power of her mind alone. With a focused concentration, she can command nearby plants to bend, twist, and move according to her will, as if they were extensions of her body. This is how Britney manipulates the direction of plant growth in the plants she creates, and it is the most vital spell in her Floramancy Spellgroup.


Edafosmancy ⫻ Another spell that Britney has developed, Edafosmancy, the art of Soil Manipulation by Britney Williams, channels the raw power of the earth itself, allowing her to command and shape the very soil beneath her feet. With a focused concentration, she extends her influence into the earth itself, causing it to respond to her mental commands. Soil bends to her will, creating tendrils, waves of soil, anything her imagination could produce, limited only by the amount of soil within her radius. She can use it as a direct weapon to make barriers, and Britney has learned how to ride on a wave of soil.


MODE: SEA ⫻ A new mode that Britney is seeking to experiment with. Mode: Sea marks Britney Williams' journey into harnessing the elemental power of water, which complements her Floramancy and Edafosmancy. With this evolving style, Britney delves into the depths of aquatic-based elemental magic, channeling the fluidity and adaptability of water to augment the rest of her Spellbook. Through "Mode: Sea," Britney can summon and manipulate bodies of water that dance at her fingertip and are limited by only her imagination. There is only one element that she is developing under Mode: Sea: Hydromancy.

Hydromancy ⫻ In her tentative exploration of "Mode: Sea," Britney's hydrokinetic abilities reflect her dipping her toes (Geddit?) into the realm of water manipulation. At the moment, Britney can only struggle to shape even the smallest droplets into rudimentary forms. Her efforts yield... less than satisfactory results, such as manipulating only a small glass of water at a time, creating only a handful of water. Despite this, Britney persists and dives headfirst into the realm of Hydromancy in hopes of causing more dramatic effects down the line.

Aqua Bloom ⫻ In Britney's early attempts at developing hydrokinesis with her, she practices a spell where she attempts to create water out of nothing. Britney channels the Red-Lux, attempting to manifest water from thin air! However, at the moment, the amount of water she manages to materialize is barely more than a few droplets in her hands. At the moment, she can splash someone with it, annoying them. With practice, Britney can create far more water.

Floral Current ⫻ In Britney's early stages of learning hydrokinesis, she managed to manipulate a small amount of water! Britney extends her hands towards a water source, be it a puddle, lake/pond, or whatever coming out the sink. Britney telekinetically lifts the water and manipulates it with her mind alone. However, she is no waterbender... her control is shaky, and her range is limited to a small area. She can splash someone with them.


MODE: SKY ⫻ As Britney continues to explore her Red-Lux, she delves into a new discipline known as "Mode: Sky." This is primarily a Mode she developed in the Old Coven, learning spells from Jake Valos and Elsa Connor - however, she didn't get a chance to flesh it out thoroughly and neglected this mode in favor of Mode: Land. This style revolves around harnessing the power of light and weather manipulation. In her early attempts, Britney's control over this domain was fragile. She attempts to conjure light in various forms - Similarly, her efforts to manipulate the weather are met with limited success as she struggles to coax even a few drops of rain from the heavens.

Lumomancy ⫻ In her fledgling attempts at manipulating the element of light within "Mode: Sky," Britney struggles to harness its radiant energy with finesse and control. She attempts to conjure light flashes or miniature suns with tentative gestures and a hesitant focus, but her efforts are met with... uneven results. Instead of brilliant bursts of light, Britney's creations flicker erratically, casting a feeble glow that barely illuminates their surroundings.

Floral Beacon ⫻ A result of her early attempts into Mode: Sky... the plan was to create a devastating beam of light out of her hands that would annihilate foes. However, the result is a feeble beam of light that emanates from her hands like a makeshift flashlight. Her control is shaky; the beam she conjures flickers, wavers, and sometimes wholly goes out.

Luminous Blossom ⫻ Another of her early experiments into Lumomancy, she conjures a radiant ball of light out of her hands similar to a miniature sun imbued with a gentle warmth. The ball is around the size of a baseball and constantly flickers and dims. Britney can control its movement with her mind and occasionally uses it as a lamb.


Hyetomancy ⫻ The art of weather manipulation, Britney Williams finds herself attempting to force the forces of the sky to her will. With each step into this new Mode, she aims to shape and control the weather, but her abilities remain... pathetic, and her control is shaky at best. Britney's attempts to conjure rain, summon gusts of wind, or clear stormy skies yield inconsistent results, often disrupting weather patterns in minor ways.

Dewdrop Dance ⫻ The first spell that Britney developed under Hyetomancy, where she encouraged the formation of raindrops. However, the result is typically only a gentle drizzle over a small radius.

Floral-Whisper ⫻ The plan is to create a spell that manipulates the raging winds... and the result, at the moment, is a gentle breeze that could maybe knock over an empty water bottle.


LIMITS ⫻
MODE: LAND ⫻ Britney's Floramancy is limited by range and time; she has a far easier time manipulating existing plants as opposed to creating new plant life. If she wants the plants to survive, they have to be in an area where they can logically stay - so if she makes vines on concrete, they're going to die fast, or if she creates something that lives in a different biome than St. Portwell... it won't last long. Creating plants on non-soil-life also takes far more effort and time than it would on dirt. For her Floramancy and Edafosmancy, she has to be touching the ground (she can't, for example, be on a fire escape trying to manipulate a tree beneath her).

MODE: SEA ⫻ Britney's hydrokinetic abilities are practical only within a short range (around two meters). Britney's hydrokinetic spells have a limited duration before dissipating or losing effectiveness. Her skill is minimal, but she can push past these limits as the Spell group develops.

MODE: SKY ⫻ Britney's Weather and Light manipulation spells require a significant amount of stamina, leaving Britney physically and mentally drained after extended use. Britney struggles to control the intensity and direction of her light manipulation spells, leading to erratic and unpredictable results. She may inadvertently create blinding light flashes or fail to maintain a steady illumination.


WEAKNESSES ⫻
MODE: LAND ⫻ For Britney to use her Floramancy, her primary Spellgroup, she needs to donate a bit of her life force to power it. The more she uses the Spell, the physically weaker she'll become, the paler her skin will get, the more sluggish, the hungrier, and she can even kill herself if she pushes herself too far. Other than that, her plants are as vulnerable to poison, fire, and ice as other plants. For Britney to use her Edafosmancy, she must be immobile (surfing on dirt doesn't count as she's using the dirt to move), which can leave her vulnerable.

MODE: SEA ⫻ While Britney's Mode: Sea grants her the ability to manipulate water with finesse, prolonged or intense use of her hydrokinetic abilities leaves her physically drained and dehydrated. Manipulating large bodies of water or creating powerful water-based spells taxes her body, causing fatigue, dehydration, and physical weakness. This vulnerability affects her ability to continue casting spells and leaves her vulnerable to physical attacks or other threats while weakened.

MODE: SKY ⫻ Britney's ability to manipulate light can overwhelm her senses, causing sensory overload and disorientation. When she channels intense beams of light or creates blinding flashes, she may experience temporary blindness, visual distortions, or headaches due to the extreme brightness. Britney's connection to the weather in Mode: Sky makes her highly sensitive to changes in atmospheric conditions. This sensitivity manifests as physical and emotional discomfort, exacerbated during extreme weather events such as storms or intense heat waves. Britney experiences migraines, nausea, or anxiety in response to fluctuations in barometric pressure, humidity, or temperature.
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Hidden 2 mos ago Post by AtomicEmperor
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AtomicEmperor Radioactive Frog

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300th IC Post celebration yaaaaaaay!
Hidden 2 mos ago Post by Estylwen
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Estylwen The One Who Knocks

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Nice snipe. That ties up a good loose end too.
Hidden 2 mos ago Post by FernStone
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FernStone One Again Addicted to Pepsi Max

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Linqian was so nice.


Layla's about to find out how not nice Linqian is when she turns herself super hot to not be pushed into the conga line :D
Hidden 2 mos ago Post by Estylwen
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Estylwen The One Who Knocks

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Oh dear-
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Hidden 2 mos ago 2 mos ago Post by FernStone
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FernStone One Again Addicted to Pepsi Max

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Annnddd here's Linqian's updated spellbook

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Hidden 2 mos ago Post by Blizz
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Blizz Undefeated Grandmaster of Gif Warfare / 4-0

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Here’s the updated version of Jack’s stuff, and the undisclosed reason he can navigate the Void so safely.



THE BLACK STAR
_______________________________________________
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Hidden 2 mos ago Post by Estylwen
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Estylwen The One Who Knocks

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Here's the final rendition of Luna!



Hidden 2 mos ago Post by Punished GN
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@Estylwen Before I accept the character lemme tell everyone not to post in the IC as a character until they are officially accepted.
Hidden 2 mos ago Post by Punished GN
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@FernStone
WEAKNESSES ⫻
Thermomancy ⫻ While heated up via Body-Temperature Manipulation, Linqian is more susceptible to water and other factors that would cool her down. While cooled, it's vice-versa; she is far weaker against fire and the heat. She's not entirely immune to the effects of heat/cold, and going too hard in one direction can cause injuries. This does not differentiate between friend and foe; she can accidentally burn or freeze a friend touching her. If Linqian quickly shifts from one temperature to another, she can induce thermal shock in herself and possibly die. These Spells do not differentiate between friend and foe and can be risky during team-based combat. If she uses Air-Temperature Manipulation with her Body-Temperature manipulation spells, they can also cause her to overheat/freeze faster.

Appearance Manipulation ⫻ No weaknesses to note.

Ice Hands ⫻ This Spell weakens her against fire/heat-based attacks and can cause her actual flesh to melt (not pretty).

Lightning-Dildo ⫻ The Spell provides no resistance to electricity, and Linqian can still electrocute herself with it. If she's touching water or exposed to water while using it, then she can short-circuit.





@Blizz
WEAKNESSES ⫻
Voidwalk The Void is easily the most dangerous location that is known in the setting, home to unimaginable horrors and God-like Eldritch abominations. Opening a door there can end badly if he uses it willy-nilly, and something can come through - or kill him. Jack is vulnerable while casting it and has to remain immobile, making him an easy target. The portal can only remain open briefly because the act saps away at his strength the longer it stays open. Jack will pass out afterward if the portal is large or remains open for over three minutes. Jack requires the Black Star to navigate the Void properly, and if it's damaged/broken, then his mind will be at risk.

Blackout Shift ⫻ A mark can be destroyed by an intense light, such as from an abstraction or mundane means. The mark retains its momentum and can tear its hand off if the object is in motion.

Umbramancy ⫻ Extremely bright locations make it impossible to use this discipline of magic. Umbramancy is countered by light-based magic, or magic that generates light, which means Photomancy hard-counters his Umbramancy. The constructs are far easier to destroy with magic. Using his Umbramancy gradually darkens his vision, and after an intense fight, Jack is effectively blind.

Gloomy Step ⫻ Overusing the Gloomy-Step makes Jack incredibly disoriented and dizzy and can eventually cause some intense nausea. The Gloomy Step does not indicate what is on the other side and can leave him in a sticky situation if he does it willy-nilly. Light-based magic can, again, render him unable to teleport altogether if he's being exposed to it.
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Hidden 2 mos ago 2 mos ago Post by NoriWasHere
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NoriWasHere

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Lila’s updated abstraction + weakness, Jasper soon up!

Abstraction
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"Let..me…in”

TYPE Aberration (Agent)

ABSTRACTION Due to having The Maiden sealed inside of her body, Lila can now utilize all the powers of The Maiden freely.

ABSTRACTION DESCRIPTION
Lila is now the Aspect of the Maiden after Britney's failed attempt at sealing The Maiden away. As such, as an Agent Lila now has access to the full power of The Maiden, however, the power she has access to is corruptive.

A MURDER IN ST. PORTWELL Lila, every since becoming the agent of The Maiden, has gained full control over the murder of The Maiden. She no longer needs to offer them gifts or even verbalize her command, she simply needs to think it so and they will do it. They do like their gifts still, and Lila will get a stronger reaction out of them if she gives them a little something for their struggles. She can use the crows in three different ways.

  • ASSAULT Lila can have her crows attack her target in many different ways. From going for the easy spots like a throat or eyes, to completely enveloping a target in an angry swarm, Lila has a few easy ways to hurt someone. In a fight, she can use her crows to do more complex attacks. She can have her crows fly together in a tight stream, flowing over and attacking her target as a massive swarm. Each one will strike with its claws.
  • PROTECTIVE SWARM When an enemy gets in too close, Lila can command her swarm to protect her. In this form, the crows will often fly circles around her in either a loose or tight shell. The crows will take the brunt of an attack, whether physical or magical, and replenish the shell as needed with fresh bodies. This shell will also lash out at targets that get too close.
  • THE HIVE MIND Lila has gained a small telepathic connection with the birds. She still can’t understand them, and they can’t communicate with her, however she’s gained the ability to glean information from them. This is useful when she sends the murder out to scout and or look for something. She’ll never get the complete picture but she gains something from them all the same.


THE CORRUPTIVE VOICE OF THE MAIDEN As well, a side effect of Lila having to maiden sealed inside of her is that she is beginning to adopt a lot of characteristics of the maiden, and her crows. She has already begun to develop talons, and feathered arms. As time goes on she’ll eventually sport the wings, and a more feathered body on her legs, arms, and face. The maiden has also begin to influence Lila on an emotional level, forcing her own feelings and thoughts into Lila’s mind to push her to let more of The Maiden out.

  • THE MAIDENS GIFTS As Lila and The Maiden now share a body, the maiden has begun to offer Lila her gifts. This has started with the black eyes and the feathered arms and claws of The Maiden appearing on her body. This augmentation brings with it terrifyingly sharp claws that cut through flesh and armor alike with ease. As well, she’ll gain strength that pushes her towards peak human strength. The black eyes also bring with it enhanced vision. Eventually the maiden will bring further gifts, the extent of them remain to be seen. Eventually, these gifts will become permanent if Lila uses them too much.
  • THE INFLUENCE OF THE MAIDEN The Maiden knows what Lila is feeling, even if Lila does not know it yet. As well, The Maiden knows what Lila should be feeling. As time goes on, The Maiden’s influence will grow stronger and stronger. As The Maiden gains influence, she will begin to pull Lila away from the present world and into the realm of The Maiden.
  • THE MAIDEN TAKES FLIGHT One of the most powerful gifts the Maiden brings to Lila is her wings. While they are not functional in the sense that she can not fly (she can glide), they bring with it added defenses and a terrifying hex that can turn her enemies into the very crows she controls. The wings come in two forms, active and inert. The inert wings are jet black and offer limited applications outside of a shield that Lila can use in a fight. In their active form they have an enchanting green glow that seems to come from every feather. This green glow is a curse that compels those that fall under its allure to move towards the wings. This can achieve a few different things. Either it will leave the victim open to attacks with get claws and her crows, or she’ll let them get close to grab one of the cursed feathers. If they pull one from the wing they will have a curse mark burned onto their hands, and will be forced to turn into a crow within the next day


WEAKNESSES ⫻
A MURDER IN ST. PORTWELL Despite the change in abstraction, the crows will still follow Lila everywhere subconsciously, and the only way to make them go away for a while is to offer them a gift. This still creates a massive and conspicuous mass of birds that anyone can identify, making stealth very difficult. The crows are weak against pyromancy, aeromancy, pyromancy, etc., and any other magic area-of-effect magic that can take out a large chunk of them at a time. Because she is more connected to the crows, every time one of them dies or is injured, she feels their pain and receives a psychic backlash. This psychic backlash is a brief but intense headache and the more crows are killed at once, the longer and more intense this backlash is - with a large amount of her murder dying at once being enough to knock her unconscious.

THE CORRUPTIVE VOICE OF THE MAIDEN The act of transforming Lila's body is an incredibly painful process as flesh and bone are forced into the strange image of a crow. However, using the Maiden's abstraction allows the Crow Maiden to be in her mind, and by overusing it, she will allow the Maiden to influence her mind. Eventually, allowing the Maiden to temporarily (or maybe permanently) take over her body.


Abstraction
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"If I don't make them perfect they will never be able to help."”

TYPE Adept - Red/Yellow/Gold Lux with his channeler being a paintbrush.

Abstraction A stroke of paint - Jasper can bring his paintings to life and enhance them with different colored paint

ABSTRACTION DESCRIPTION
Jasper can pull his paintings from canvas and bring them to life with specific purposes. He needs to paint the figure or object first and channel his intention for it as he does. If he wanted to create a figure to attack something he would need to channel that attack into his brush as he paints, and if he wanted to create a barrier unit he would need to also channel that defensive intention. While he can still pull paintings from the canvas without this specific intention, they would be much weaker and melt faster than ones with a specific intention. Jasper can enhance these constructs by using color.

Ever since Luca and Jasper came under the constant assault of Skelly, Jasper has learned that even at his fastest his constructs still take too long. As such, he’s expanded his skill set into creating easy-to-make weaponry and has begun to explore this application of his power further.

PAINT IT BLACK Jasper can pull his paintings from the canvas and bring them to life. The first step in the creation of any of these constructs is painting the Canvas black. While he can instead outline the construct with the brush, the spell works best when the entire canvas serves as the channeling surface. If he chooses to go forward with the outline instead the construct will be weaker and may melt into a puddle of acrylic or oil within a few minutes. During the process, he must constantly make his intention known and channel it into the paint itself. By using his channeling power, the oil or acrylic paint will dry instantly and be ready for the next part and he uses the other end of the paintbrush to channel this effect.

  • A DASH OF DETAIL Once the canvas is dried, he can then move on to creating the construct. Detail is incredibly important in this step. Any mistake he makes, such as a leg being shorter or disproportional, will make its way into the summoned construct. The more detail he adds will also make the construct more powerful. Depending on the situation he can spend three minutes on creating a basic construct that would serve for its intended function, or ten minutes to make an incredibly skilled and powerful construct. He has practiced the creation of three basic constructs to a near-machine level efficiency and can now get them out in three minutes. The knight, the paladin, and the ranger. The knight is modeled after the typical knight in armor with a long two-handed sword. The Paladin has a large shield and nothing else while having a bulkier armor style than the knight. The ranger has a longbow and is devoid of any armor. Much like painting the canvas black, he can quickly use his Lux to dry the painting allowing a rapid application of the next layer.
  • A SPLASH OF COLOR If the situation calls for it, Jasper can spend more time on each painting and can add different effects to each one. The two colors that he focuses on are red and yellow. The red color is an offensive-focused one. When he paints the knight's sword, the paladin's shield, or the ranger's arrow if he paints them in a red color he can channel his Lux to give his constructs a fire effect. The knight's sword is engulfed in flames, the paladin's shield radiates intense heat, and the ranger's arrow explodes in a firey spray. As well, if he paints the Paladin with a yellow hue, or adds yellow to the knight's sword, it makes the construct more durable in those locations. He can only work with red and yellow paint for this purpose, and he can not combine the colors to combine their properties.
  • PUT IT TOGETHER When he finishes the painting, he can use his paintbrush to pull the construct from the canvas and into the real world. As they are pulled, they grow in size at a rate of three to one. Thus, a painting that is two feet by one foot will become a construct that is six feet by three feet. It is here where any imperfections will be truly highlighted. The more complex constructs, like the knight, paladin, and ranger, can last five minutes on average, meanwhile, a quick outline without doing the full spell may last a minute at most.
  • A fine paintbrush Jasper's paintbrush is a special one. He only uses it to create his constructs and for no other painting. It, when combined with his lux, ensures that not a drop of paint is left on the bristles after use. As well, the bristles themselves remain as new as the day he picked it up.


ARISITAN ARSENAL Jasper can take the lessons he has learned in creating his powerful soldiers to create short-lived, but powerful, weaponry for himself and his friends. These weapons all draw power from his innate connection with his red lux and typically exhibit a powerful fiery effect. These are not artifacts, and much like his constructs, these will only last for a specific duration before they are turned back into the ink, oil, or paint used to create them. These weapons follow many of the same rules as his constructs. He can only have one canvas worth active at any given time, whether that is one or three weapons, they require a high attention to detail, and require Jasper to channel his intention into the weapon. Colors become even more important for this aspect of his craft, as a plain white hammer will be a plain hammer.t.

  • ARTISIANS FURY
    The first tool that Jasper created with this new focus was a hammer much alike the sledgehammer he bought to defend both himself and Luca. This hammer is a vivid red color, matching the color of the sun as it descends across the horizon. It is embellished with fine details with a yellow vine wrapping around most of the handle save for the designated area for his hands. This hammer is a powerful tool with its enhancements, and any blow that Jasper connects with will create a small but powerful explosion at the point of impact. The harder he swings the hammer the more powerful the explosion will be. It is protected with a weak barrier spell from its heat, though this does not mean it will not break down in time. Indeed, Jasper has tested it to be able to hit a target five times before the barrier breaks and one time more before the hammer is ruined by the heat. Jasper can paint two such hammers at once, summoning both at the same time. He can use both however he is not strong enough to truly wield them together. As such, he will gift the second one to another fighter.
  • THE BULWARK The second tool is The Bulwark, a large heater shield that is colored a yellow as vivid as the dandelions found in nature at their most beautiful stage. It is a pure defensive instrument that can withstand an enormous amount of punishment. The shield itself finds detail on the front surface, facing outward from the user. It has numerous decals most resembling his paintbrush, and other tools used in his art and these add a layer of protection for the shield. While he has been unable to test it against any form of magic, he suspects that it would be at least twice as strong as his paladin’s and able to withstand blows from even the strongest monster for a hit or two at most. The shield itself draws power from his yellow lux, and if needed he can add in a splash of red to enhance it with a radiating heat that can singe anyone who dares get close.
  • MAGNUM OPUS The third and final tool that Jasper has been able to develop thus far is his Magnum Opus. It is a large, bolt-action-styled rifle-looking weapon that is a combination of colors in both the gun and the painted bullets it fires. The barrel itself appears to be twisted together, with three noticeable groves that snake down the barrel. It is a vivid yellow color much like the sun on a hot summer day at noon. These twists and Yellow lux fuel its stability and durability which allows for the barrel itself to withstand the heat and power of the shots it fires. The gun is very much his first attempt at creating a weapon like this through his art and there are many unknowns with it. As such, Jasper opted for the bolt-action style to limit the number of shots he could send before failure, and to test if his magical barriers were even strong enough to withstand the power of the weapon. The bullets are all colored red, and the spell behind them is designed to help them penetrate a target before exploding inside a moment later. He can only create one of these at a time due to the space needed to get the details right.


WEAKNESSES ⫻ Jasper’s spells have an elemental weakness in the form of water and heat. Water will instantly destroy his constructs and cause them to wash away. Heat will cause them to dry up, lose their mobility, and become more frail until they cannot move. By bringing his art to life, he puts a little of himself into it... As in his life force. By doing so, he will make himself weak, and pushing himself too far can cause organ failure. Drawing requires focus and leaves him vulnerable and open to attack, so it's not advised he draws while being attacked.

ARISITAN ARSENAL ⫻ Same weaknesses as his regular constructs.

ARTISIAN’S FURY ⫻ The hammer's explosion is enough to cause a sort of "recoil" that could knock Jasper over or off balance. Jasper is alson't impervious to the heat generated by the hammer, and it will eventually begin to burn him.

THE BULWARK ⫻ While the shield can block attacks, it cannot fully stop impact, and specific strong attacks will be enough to break Jasper's arms or send him flying.

MAGNUM OPUS ⫻ Much like regular rifles, the Magnum Opus has a recoil, and its enough to throw Jasper off balance with each shot.


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Hidden 2 mos ago Post by Blizz
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Blizz Undefeated Grandmaster of Gif Warfare / 4-0

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Hidden 2 mos ago Post by Estylwen
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Estylwen The One Who Knocks

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@Estylwen Before I accept the character lemme tell everyone not to post in the IC as a character until they are officially accepted.


Whoops, I thought Luna was accepted... o^o;;;;;;;;;;;
Hidden 2 mos ago Post by Blizz
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lol

Lmao, even
Hidden 2 mos ago Post by Estylwen
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Estylwen The One Who Knocks

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Nah we're good. ^^; Here's Luna's weakness:

WEAKNESSES ⫻ The primary weakness of the White Suit's power is the color black. Against anything black colored - whether magic or mundane - the constructs will crumble and warp against it, and anything colored black will shred through her constructs like it's nothing. Creating the constructs puts a strain on her, and larger constructs, or after a prolonged period of fighting, will cause intense headaches, nausea, vomiting, and other fun things.
Hidden 2 mos ago Post by AtomicEmperor
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AtomicEmperor Radioactive Frog

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@Estylwen
Reading through your post again...

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Hidden 1 mo ago Post by FernStone
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FernStone One Again Addicted to Pepsi Max

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Linqians hatred for Layla grows

(But also Ty Esty because this makes it veryyyyy fun)
Hidden 1 mo ago Post by Estylwen
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Just trying to push the plot forward. ;)
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