C H A R A C T E R S U M M A R Y C H A R A C T E R S U M M A R Y
_________________________________________________________ Given Middle Surname _________________________________________________________ Age | Relationship Status _________________________________________________________ Affiliation(s) [If Applicable] | Nationality
N O T A B L E A B I L I T I E S & T O O L S N O T A B L E A B I L I T I E S & T O O L S
A B I L I T I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ ABILITY Abilities, or Superpowers are characteristics that your character possesses which are considered extraordinary when compared to a standard human. -
T O O L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ TOOL Tools are weapons or objects employed by your character to fight, defend, or otherwise augment their natural abilities. -
N O T A B L E S K I L L S & T A L E N T S N O T A B L E S K I L L S & T A L E N T S
S K I L L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ SKILL A skill is a trained expertise or capability. This is something that your character has been to taught to recall or perform such as martial prowess or technological proficiency. -
T A L E N T (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ TALENT A talent is a gift that comes from natural aptitude such as perfect pitch or natural athleticism. This is a boon a character has not had to develop necessarily in the same way others might have. -
T H E S T O R Y S O F A R... T H E S T O R Y S O F A R...
A brief synopsis of your character's life, experiences and training before the RP begins. This is where you outline your vision for the character including any notable changes or differences from the regularly accepted canon. This should be a short summary that provides insight into where the character is in terms of their overall progress and development. You could also include any notable differences from the standard canon you've added to your character.
P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S )
Why do you want to play this character, what is the driving motivation behind both this desire and the character themselves. What do you hope to accomplish and where do you want the character's story/stories to go? For a driving character, there should be enough of an outline present to interest other players along with specifications towards how many players you're looking to involve or available roles. For supporting characters, this should indicate either a plot you've arranged to be part of or the type of plot you're looking to be involved in. Roaming characters have the privilege of doing either or simply stating a roadmap for the character to exemplify how you'd ideally like them to move between plots.
A self-made man, Loren Jupiter is an expert investor and financier who in his lifetime, has used his money and intellect to become a man with a lot of influence. A multi-millionaire several times over, Jupiter doesn't bat an eye at a cost and instead looks at the outcome and weighs the worth against the investment. A fan of the Justice League, in general, larger-than-life individuals, funding the Teen Titans is something of a personal joy for Jupiter as he sees it as a way to give back and invest into Earth's future.
A widower with no children of his own, Jupiter has taken a shine to Lilith, treating the girl as though she's his own daughter. Though by and far, Jupiter extends a fatherly figure over any of the Titans who will allow him to be such. A shrewd businessman with a keen eye, Jupiter knows exactly how to present the team in order to continue to garner public favour.
However, as trustworthy as he seems, Jupiter is not without his own agendas and though they're unknown at this time, there is no doubt that he has them. Many suspect Jupiter has abilities of his own, though none have ever been revealed, and the man is incredibly knowledgeable, even for an individual of his age, talking as though he's lived several lifetimes over, far beyond the fifty years he actually is.
While there is no doubt that Loren loved his late wife, there is another he loved more dearly, one who got away, and his heart longs to one day be reunited with that fiery woman.
The team's coordinator and liason, Jupiter does not venture into the field, but is often close by monitoring the situation via VTOL aircraft capable of quickly extracting the team should they get in over their head. This vehicle has been affectionately dubbed the 'T-Bird'.
A young woman with powerful precognitive powers, Lilith Clay was born under mysterious circumstances, snatched away from her birth mother in the middle of the night and delivered to an orphanage. She was adopted quickly and grew up in a loving family until the age of thirteen, when her powers began to manifest. Soon after, she accidentally read the minds of her parents and discovered them to actually be her foster parents. Lilith was then told her birth mother, a woman with red hair, left her in the care of the nearby orphanage. A new fire burning within her, Lilith set out to find her biological parents; at age 16, she left home.
Throughout her travels, she was largely unsuccessful in the search for her real parents and became an object of disgust and scorn. Because of her mental powers, Lilith was accused of being a witch. This was not helped by the recurring dream of the world ending, a vision which eventually caught the attention of Loren Jupiter. Unlike others she had met in her travels, Jupiter immediately viewed Lilith as trustworthy and sane, taking action of her visions and leading to the creation of the Teen Titans. Though Jupiter treats all the Titans with respect, Lilith has found that the older man dotes on her as a father would a daughter.
An early warning siren for the team, Lilith operates as an unofficial member and mostly stays to the tower. Though she has other abilities beyond her precognition, the powerful telepath prefers to stick to herself afraid of accidentally hearing something she shouldn't or her other abilities harming someone. A wallflower, Lilith is generally around, but rarely involved in most of the team's antics.
C H A R A C T E R S U M M A R Y C H A R A C T E R S U M M A R Y
_________________________________________________________ Troia _________________________________________________________ 21 | Single _________________________________________________________ The Æsir & The Valkyrie | Paradisian
N O T A B L E A B I L I T I E S & T O O L S N O T A B L E A B I L I T I E S & T O O L S
A B I L I T I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ BERSERKER STATE A gift from her father, Troia can fly into an uninterruptible berserker state when enraged or severely wounded. In this state, she becomes a threat to friend and foe alike, single-minded in her objectives. Her pain tolerance greatly increases and Troia loses any remaining inhibitions or fear making her a nearly unstoppable instrument of wrath.
◼ CHARISMA Troia has natural truth-coaxing powers even without the use of magic or other instrument. The average individual would find it almost impossible to lie in her presence and especially to her directly.
◼ DIVINE EMPOWERMENT As a member of the Valkyrie, Troia possesses the potential powers of an Æsir as bestowed by Odin upon his Shieldmaidens. Among these abilities are accelerated healing, flight, superhuman agility, strength, stamina, speed and even reflexes fast enough to allow to intercept multiple bullets with her bracers. Troia also possesses a high resistance to damage and magical attacks. Her resistance to injury is not quite as great as those of Superman or other similarly powered individuals, however, due to her vast threshold for pain and her Valkyrian ability to heal at a superhuman rate, this easily makes up for the difference.
◼ LONGEVITY Like the rest of her kind, Troia doesn't age provided she regularly ingests the golden apples of Iðunn. Though she also possesses a longer lifespan even in the Man's World than that of the average human.
◼ PSYCHIC LINK Troia possesses a psychic link with Diana, allowing the pair to feel each other's emotions, dreams and even thoughts.
◼ WINTER MANIPULATION A unique gift even amongst the Valkyrie, Troia has the limited ability to control and manipulate cold. Some believe this is due in part to her mysterious paternity. Troia can summon winter storms through gusts of wind, snow and ice flurries and even drain heat from the air, imbuing her weapons with the cold of Winter's bite.-
T O O L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ ARMOUR Mithril armour designed to accent her natural abilities and augment her durability. Consists of various pieces and layers, allowing Troia to outfit herself fittingly for any battle. Or simply just to look good.
◼ AXE A bearded axe akin to those used by the Vikingr. Forged of Blodstál, steel quenched in blood of giants, svartalfs and forged by the dwarves Brokk and Sindri, its an axe capable of shearing through most known materials.
◼ BRACERS OF VICTORY Wrist bracers forged of Blodstál, capable of even deflecting gunfire and other weapons.
◼ SHIELD A shield forged of Mithril and Blodstál, definitely doesn't obey the laws of physics and is capable of being hurled and thrown, bouncing off of surfaces and returning to Troia.
◼ SWORD A sword that can transform into a spear with the twist of its hilt, like her axe, Troia's blade was forged by Brokk Sindri and is made of Blodstál. -
N O T A B L E S K I L L S & T A L E N T S N O T A B L E S K I L L S & T A L E N T S
S K I L L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ MARTIAL PROWRESS Like all Valkyrie, Troia is exceptionally well trained in the use of various weapons and in various martial arts. Her sister Diana, mother Brynhild, General Gunnr, and Hildr seem to be her only rivals as a warrior (among the Valkyrie). She is also a very capable leader and strategist.-
T A L E N T (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ VOICE IMITATION Troia has the ability to flawlessly imitate the voice of anyone she has heard. -
T H E S T O R Y S O F A R... T H E S T O R Y S O F A R...
Long before the Age of Man began, the Nine Realms were in turmoil, ripped apart by the war between the Æsir and the Vanir. The Vanir had allied themselves with the Jötnar and were exhausting the forces of the Æsir and Asgard until Odin arrived with new reinforcements. Riding alongside the Alföðr, were a unique group of Shieldmaidens, handpicked and trained by Odin himself. Dubbed the Valkyrie, they changed the war's course and spread peace through the nine realms.
Thor, Odin's son, however, was jealous of Odin's preferential treatment of the Valkyrie. Believing himself to be Asgard's best warrior, Thor began to act out and tried to have Shieldmaidens, chiefly their leader Brynhild, put out of his way. His actions ultimately led to the death of Sigurðr leading to banishment for both Thor and the Valkyrie.
But Odin took pity on his Shieldmaidens and granted Brynhild and the Valkyrie a home in Midgard while retaining their might and prowess. This home was the island of Paradis hidden in the far North of the Atlantic Ocean. Under the care of the Valkyrie, Paradis became a unitary sovereign city-state and archipelagic island nation, hidden from the world by Æsir magic which cloaked its cliffs, fjords and glacial valleys behind an impenetrable wall of frost.
Or so, it was believed until a plane managed to pierce the veil at the height of the Second World War.
The pilot survived the crash, asking for help from the Shieldmaidens, one such Shieldmaiden could not ignore the call of war and with the blessing of her Queen, the one called Diana, emerged to the world and became known as Wonder Woman. Wonder Woman would go on to become one of Earth's greatest heroes and peacekeepers, becoming a founding member of the Justice League and inspiring another generation of heroes.
Eager to follow in her footsteps, was none other than Diana's adoptive sister, Troia. One of the fiercest warriors amongst the Valkyrie, Troia trained every day to compete with Diana in hopes of one day holding the title of Wonder Woman. For years, it felt like that day would never come until Diana went missing. Begging Brynhild to send her to the land of Man, her Queenmother relented and Donna was adorned in Mirthril armour and equipped with weapons forged of the strongest Blodstál.
P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S )
I've always enjoyed mythology and Wonder Woman and her affiliated characters offer an opportunity to tie into that world. In previous RPs, I've also had a lot of fun RPing as Thor, so I figured I'd try and take a page from Absolute Wonder Woman, rewrite the origins and tie them to Norse Mythology and the Valkyrie. This version of Donna is a bit different and takes some story notes from the original Cassie Sandsmark with the mysterious paternity aspect while still playing much closer to Donna Troy. Ideally I'm looking to explore story notes with a villainous Thor, Troia taking on the identity of Donna Troy, becoming not only a teammate but a leader, as she learns to rely on others and of course finding both Diana and the identity of her father.
C H A R A C T E R S U M M A R Y C H A R A C T E R S U M M A R Y
_________________________________________________________ Wallace 'Wally' West _________________________________________________________ 19 | Single _________________________________________________________ Flash Family | American
N O T A B L E A B I L I T I E S & T O O L S N O T A B L E A B I L I T I E S & T O O L S
A B I L I T I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Super Speed: Wallys connection to the 'Speed-Force' grants him a large variety of feats. The most obvious of these is the easily explained ability to travel at super-human speeds. ◼ Super Durability: Due to his bodys ability to travel at super-human speeds, it is also capable of withstanding more punishment than a normal human being. ◼ Speed Thinking: Similar to above, to travel at super-speeds, his mind needs to be able to process things at an enhanced rate. -
T O O L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Goggles: While protecting his eyes when travelling at speeds, the goggles he wears are also capable of running through a variety of different light and radiation frequencies not normally visible to the human eye. ◼ Flash Costume: A durable fabric, including shoes. His Superhero costume. Not much more needs said. -
N O T A B L E S K I L L S & T A L E N T S N O T A B L E S K I L L S & T A L E N T S
S K I L L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ SKILL ◼Strong Intellect: Wally is a skilled scientist; he has a firm grasp on many of the fundamentals of Physics, Biology and Chemistry. ◼Athleticism: Ran in track in high school, studied boxing. He's not as skilled at fighting as Bat-Spawn, but he's not entirely useless.
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T A L E N T (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼Budding Scientist:: At times, a detriment. Wally has a very logical mind, which helps him solve problems and advance his studies; however, it sometimes locks him into one possible solution even if it isn't the one to save the day. -
T H E S T O R Y S O F A R... T H E S T O R Y S O F A R...
Wallace 'Wally' West was the biggest fan of the Flash growing up. Both the original, who had been a member of the Justice Society of America living in his hometime of Keystone City, and the newer Flash in Central City, who went on to help found the Justice League. A relatively intelligent individual, the only thing his parents couldn't figure out was why such an intelligent young man, a budding scientist, was so focused on this impossible desire to be a Super-Hero.
When he wasn't studying or trying to socialise with the ladies, he was poring over Flash comic books and memorabilia. Watching a combination of old news reels, and reading old journals Wally started to get a basic understanding of the experiment that had resulted in the original Flash gaining his abilities. It still, however, was not enough. Until he went to visit his Aunt Iris in Central City.
His Aunt was a journalist in Central City, and probably his closest friend. His parents' motives to send him were sneaky; his Grandfather was a Detective at the CCPD, and his adopted son, Wallys adopted Uncle, was a forensic scientist. Wally didn't much care about becoming a forensic scientist; what he cared about was that Barry Allen was friends with the Flash.
One interview later, and between what he had discovered of the Original Flash, and the new Flash Wally had all he needed. His experiment hurt, and he ended up with burns all over his body however, as he healed his metabolism began to speed up as his body slowly began unlocking its new enhanced speeds. Stopping a few low-key robberies throughout Keystone he gained the attention of The Flash, who he discovered was none other than Barry Allen. Now using the moniker Kid Flash, all his dreams came true.
P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S )
I always enjoyed Wallys portrayal as a more Human/Grounded Speedster. Particularily I enjoy his Young Justice portrayal where he isn't quite as fast as Barry, and then later Impulse. His scientific ability and his brain are just as important as his ability to run fast. Which, for me, having never written a speedster before, is a really exciting prospect for me to write.
I also always liked how the Flash Family operations, especially when you get the three different generations working together. In terms of specific plots I want to write, I'd like to put Wally through his paces. Both in terms of dealing with magical shenanigans, learning how to work as part of a team and coming to terms with both his limits and capabilities. I'd like to introduce some classic Flash villains, as well as get the theme of Legacy going when something happens to one or both of his mentors. Will Wally be up for the task?
C H A R A C T E R S U M M A R Y C H A R A C T E R S U M M A R Y
_________________________________________________________ Kyle J. Rayner _________________________________________________________ 19 | Single _________________________________________________________ Coast City Crusaders | American
N O T A B L E A B I L I T I E S & T O O L S N O T A B L E A B I L I T I E S & T O O L S
A B I L I T I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ HEARTLESS When Kyle was injured by fall of Ion, the Meteor destroyed his car and much of his body. Unknown to him at the time, and something he only realized once he got out of the wreckage, his eyes sparking with new flame... Was that the giant green whale had replaced his damaged heart. Inside of his chest beats an infernal engine, a battery of some kind of, by all metrics, infinite proportion. The power of raw creation, as made clear by the new flora that had appeared around the crash site. This power of creation made itself well known during the first few weeks of Kyle's new life, it was unfocused, impossible to control. Kyle would burst into flames releasing massive bursts of energy that heralded destruction as well as creation. -
T O O L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ FOCUS This dangerous energy that now pumped in his chest lead to Kyle creating his first construct with his power. At the time, a sort of chest-piece that compressed on his lungs and sealed the power inside of him, with valves that would allow him to let out smaller doses of energy. Over the coming weeks, he learnt how to release energy in appropriate bursts, and refined the rather clunky piece into a sort of shapeable mold that takes whatever form Kyle finds most appropriate at the time. Usually a ring or another accessory. The Focus is, so far, the only construct Kyle's made that is permanently there. -
N O T A B L E S K I L L S & T A L E N T S N O T A B L E S K I L L S & T A L E N T S
S K I L L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ SPORTS Fencing, swimming and volleyball were all Kyle's fortes before he acquired his power, and he now likes to keep these up, even if he needs to be reminded to not construct an escalator everywhere he walks. He considers watching movies, shows and reading graphic novels a sport. His favorite one, even.
◼ ENGINEERING Kyle cannot completely construct what he cannot comprehend. If he cannot conceive of a way something could work, he cannot construct it. This problem requires extensive research, tutoring and study.
◼ COOKING Assembling tools, weaponry and constructs is all well and good, but he sadly cannot create food with his powers. He's grateful for this, as cooking is one of his greatest passions, thanks to his mother. -
T A L E N T (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ ARTIST Kyle is a natural polymath at all things traditionally considered artistic. Further enhanced since he acquired his powers. He prefers drawing and writing, but he can sing, dance and play most instruments with very little practice. This also translates into Kyle being very quick to pick up language. -
T H E S T O R Y S O F A R... T H E S T O R Y S O F A R...
A gifted child, the joy of his father, Andrew Rayner. Decent enough at sports, smart enough to know he never had to try that hard because his brain would carry him to the upper echelons of the world. That's what his mother always said, at least. Maria Rayner was a wonderful mother while Kyle was growing up, from a Mexican background, Maria became a single mother after Kyle's father died in military service, when Kyle was 11. Losing his father was hard, and it made him no longer take his life for granted. Starting to apply himself, Kyle was soon looking at more opportunities than he could have ever envisioned for himself.
That is, till a meteor shower hit Coast City, and Kyle, a brazen 16 year old, celebrating getting his drivers license wound up in the middle of it. A green, flaming orb collided with his car, and during the crash he came face to face, not with a man... But a glowing, flaming, green... Whale? The Whale spoke, prophecy, chosen one , destiny, blah blah. The ringing in Kyle's ears, and the smoke from his burning car was too much.
The being knew it's time was fading, but it needed a host. As a result, it found it's way into the wounded Kyle, reinvigorating his body, healing the shrapnel that had cut it's way through his heart, filling him with that same kind of flame that had fallen from the sky.
Since that day, Kyle's life would never be the same, for he is a man who is able to make dreams reality. Imagination given form, abstracts into shape. Shining across the world, or social media at least, is a force bright enough to vanquish evil's might, the awesome power of Green Lantern's Light.
P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S )
In Brightest Day Hubris is the greatest companion of a successful Green Lantern. They are powered by their own self-belief. Their lack of fear and doubt. Kyle embodies this better than most, yet his hubris is also used to cover his fear and uncertainty. Kyle is a teenager like everyone else, but he has no clue how to behave around others of his ilk. For the last few years, he's been treated like a god by the suits who started to pay attention to him. His powers are awe inspiring, they're flashy and incredible. What all of the theatrics do not convey is the fact that Kyle has never been in a real fight.
Testing Mettle, Green Lantern's Might The appearance of another Prism-bearing Knight would stir up Kyle's entire understanding of the universe. I envision Kyle's powers to operate like a mix between Earth-2 Alan Scott and Kyle's own stint as Ion. He's not part of the GL Corp, and he's not bound to be a space cop. Yet he's wielding one of the fundamental forces of the source, which he certainly cannot be alone in. Perhaps a mentor, adversary or instructor would provide both clarity and greater confusion.
C H A R A C T E R S U M M A R Y C H A R A C T E R S U M M A R Y
_________________________________________________________ Conner Jonathan Kent/Kon-El _________________________________________________________ 19 | Single _________________________________________________________ Metropolis Superfamily | American
N O T A B L E A B I L I T I E S & T O O L S N O T A B L E A B I L I T I E S & T O O L S
A B I L I T I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Kryptonian-Human Hybrid Physiology Conner's powers come from his hybrid alien physiology under the yellow sun, which grant a variety of powers such as flight, heat vision, super strength, super speed, super breath, superhuman senses, stamina, and durability. Due to him being a hybrid his ability to absorb solar radiation started off slowly, but grew in speed and capacity as he aged. ◼ Indomitable Will He can't give up even if he wants to and in his original timeline he wanted to so many times, but he got back up every time. ◼ Super Genius As a Kryptonian-Human hybrid he has a mind that processes things faster and on a much larger scale than most humans. -
T O O L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ N/A Who you calling tool? -
N O T A B L E S K I L L S & T A L E N T S N O T A B L E S K I L L S & T A L E N T S
S K I L L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Acting The real Conner is depressed beyond relief. The personality everyone gets, including his dad is a fabricated persona he created to be the light in the darkness that he needed. The only one to be able to see through his charade so far is Lois Lane. Moms just know, y'know? ◼ Hacking His Kryptonian mind and living in a Techpocalypse forced him to pick up hacking. -
T A L E N T (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Writing/Storytelling It started off with him chronicling the stories his father told him and writing his thoughts, but he realized he could use stories in his time to bring people together and inspire hope. So he decided to keep this up in the present era, deciding to write comics under a pen name to inspire and change a whole generation. -
T H E S T O R Y S O F A R... T H E S T O R Y S O F A R...
Conner comes from a future where Lex won and he's the last hero to wear an S on their chest. The first five years of his life were the greatest. His dad was Superman and his mother was a world-renowned journalist, both beacons of hope and defenders of justice. Then they were snatched from him. Lex joined forces with Brainiac and defeated the Justice League once and for all. But just as Brainiac began to bask in their victory, Lex betrayed him, fusing with the cybernetic conqueror to make himself the ruler he was always meant to be. But there was still resistance on the Earth. The Teen Titans and other unaffiliated heroes and allies of the Justice League protected the world from Lex as much as they could, but they were also hunted for sport.
His mother joined a resistance and raised Conner with John Henry Irons alongside his niece Natasha. John Henry went out as Steel to show the world there was still a Superman around. Conner wanted to go out and help them, but Lois refused to lose him like she lost his father. But when he was fourteen she no longer had the choice. The resistance was on a mission one day and Conner was listening out for them like he normally did. They were pinned and needed help. Lois knew he was listening and whispered for him not to come, but he couldn't just do nothing. He took his first flight and revealed himself to the world and Brainilex. But this was Brainlex's plan the whole time. He always knew of Conner and was waiting for him to reveal himself. He wanted to fill Conner with despair so he would never grow into his father and become the beacon of hope the world needed. He killed Lois in front of him and crippled Steel before allowing them to escape.
Conner realized that Brainilex could have killed them all the entire time, but they were just playthings to him to make his world domination game a bit more fun. Well, it was time that this toy fought back. For the next five years Superboy spread hope through the world and put a small dent in Brainilex's operations alongside the New Teen Titans. Meanwhile, John Henry and Natasha were working on a project that could send someone back in time to prevent this whole dystopian future from happening. The only kicker? It was a one-way trip. They decided to send Conner. He heavily objected because the future needed him, but they convinced him that if he did his job right this future wouldn't exist and they wouldn't be in danger, plus he was the only one who didn't have a version of himself in the past yet.
He reluctantly accepted the responsibility and blasted through time to the past so he could save the future.
P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S )
Y'all already know how much I love Superman and the Super Family in general. I was going to use Lor-Zod again, but he's never been on the team. And I was going to go the whole clone Conner route, but was like, "Nah." So I almost didn't create the character, but then I remembered My Adventures With Superman's upcoming version of Superboy that's a mix of Conner, Jon, and Future Trunks so that's how this good boy came to be.
Just like the show he's half-Korean here and I like the idea of exploring how Conner feels like he has the weight of the world on his shoulders, not because he's Superman's son, but because he's the only one with the knowledge of this horrible future. So for him he feels like he's alone and doesn't really get to be his true self around everyone. He may not be wearing a mask when he's fighting, but he's wearing a figurative one when he's around others.
He may have some of Lex's DNA inside him, but I haven't decided and he doesn't know if he does.
C H A R A C T E R S U M M A R Y C H A R A C T E R S U M M A R Y
_________________________________________________________ Stitch Nassour _________________________________________________________ 1 | Single _________________________________________________________ The Lords of Order | Egyptian-American
N O T A B L E A B I L I T I E S & T O O L S N O T A B L E A B I L I T I E S & T O O L S
A B I L I T I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Enchanted Physiology Stitch isn't Human; they are a magically-animated ragdoll effigy, imbued with a soul. They are immortal and entirely self-sustaining, having no need for sleep, food, drink, or even air. ◼ Magic Although animated by magic, Stitch's possession of a soul allows them the ability to perform mystical feats, and under tutelage from their adoptive father and creator, Doctor Fate, they have learnt to wield it well and cast a myriad of spells and enchantments - although with varying degrees of success and reliability. -
T O O L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Sending Stone A parting gift from her father, given as both a token of faith and a comforting gesture; the stone allows Stitch to tap into it with magic and send direct messages to Doctor Fate, or in dire times of trouble, a distress signal to summon him for help. -
N O T A B L E S K I L L S & T A L E N T S N O T A B L E S K I L L S & T A L E N T S
S K I L L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Occultism Following Doctor Fate's teachings has granted Stitch knowledge on the supernatural and occult of the waking world, making them a first stop when something paranormal needs delicate handling. -
T A L E N T (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Espionage Stitch's magical abilities affords them great knowledge of others, ascertained either by divination, telepathy, scrying, or simply letting herself into places they shouldn't be. ◼ Acrobatics Being an animated ragdoll, Stitch's limbs and body aren't necessarily subject to the same limits your typical human biology would be, and they're effectively gymnastic as a result. -
T H E S T O R Y S O F A R... T H E S T O R Y S O F A R...
Who else would be more concerned about the myriad potential ruinous futures of the world than the overseer of destiny himself? Khalid Nassour, Doctor Fate; the foremost agent of the Lords of Order, empowered by the gods and primordial magic itself to safeguard the cosmos against chaos and evil. But even he, in all his power and foresight, recognized that he is but one man; powerful, wise, long-lived - but mortal, and alone. He could not rely on himself to be there indefinitely; could not rely on others taking up his mantle being as vigilant as he. In the absence of an immortal, eternal protector to protect the natural order and the balance of magic and power, what was he to do?
The answer, when it came, was as simple as it was prodigious. Create one.
And so was birthed Stitch, or more accurately, enchanted. An effigy, imbued with magic and power and, most delicately, a soul, Stitch burst to life under Khalid's careful watch, taken on as simultaneous adoptive child and apprentice, taught how to navigate the mortal plane at the same time as dipping their essence into the raw magic of the universe - manipulating, channeling, directing it. Being it.
Immortal; sleepless; no need to eat, or drink, or even breath. In tune with the cosmos, effortlessly weaving magic around their person. The perfect apprentice; an absolutely nightmarish child. Their growing intellect quickly created boredom, and boredom created risk - risk Doctor Fate could not abide. At the same time, he recognized such a life with him - regimented, restricted, directed - was unfulfilled. Immortal enchanted rag effigy or not, Stitch was a child - and needed to develop with others. Among others. The training could wait. The responsibility could wait. Khalid wanted Stitch to experience life, in order to better appreciate their solemn task in protecting it.
Stitch arrived to the Titans a few weeks later, and has since been exploring this bizarre journey that everyone else is calling 'living'.
P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S )
An ultimate 'outsider' to the normal human journey, Stitch's experience oscillates violently between complete naivety and deep, unnatural assuredness. Born of magic and endowed with their very own soul, they are both cosmic arbiter and reclusive child, in tune with the universe and the magics that flow through it and completely cut-off from any kind of social interaction or group dynamic. While they're powerful, an impressive weaver of spells taught by none other than Doctor Fate himself, they're unskilled and volatile, at times clumsy with their magic, and there's still much to learn; however, there's also far more to be taught about simply being alive, an experience they're still getting a grip on and aren't completely comfortable with - and their contradictions against even the most fundamental basics of human behaviour, like sleeping, eating, breathing, only serve to separate them further. With their ties to Fate, magic, the supernatural, Stitch opens a lot of pathways to a lot of unnatural destinations, while their ongoing lessons in what it is to live offer narratives far closer to home and the human experience.
C H A R A C T E R S U M M A R Y C H A R A C T E R S U M M A R Y
_________________________________________________________ Richard John 'Dick' Grayson _________________________________________________________ 20 | It's Complicated _________________________________________________________ The Gotham Knights | American
N O T A B L E A B I L I T I E S & T O O L S N O T A B L E A B I L I T I E S & T O O L S
A B I L I T I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ MASTER ACROBAT: Grayson is exceptionally skilled at aerial movement and has achieved peak agility through rigorous training from early childhood. With exceptional coordination and balance, he's also able to suspend himself from a variety of surfaces and freerun when needed. If there's a height he hasn't soared from, it's not for lack of trying.-
T O O L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ BIRD-A-RANGS: Like the weapons developed by his mentor, Grayson has adopted a variety of shuriken forged in the shape of a non-descript bird insignia. He also alternates in a design shaped after the letter 'R'.
◼ GRAPPLE GUN: A lightweight, gas powered, magnetic grapnel that launches a retractable steel cable with attached stress-tested titanium hook. Can be altered to fire a two-pronged projectile that acts as a zipline, particularly useful for a gifted trapeze artist.
◼ BO-STAFF: A collapseable weapon designed for close combat, the staff can split into escrima sticks and become electrified.
◼ TASERS Hidden throughout his uniform, Grayson is able to incapacitate enemies in close-range with several thousand volts that can spring from his gloves, boots, utility belt, and even the R on his breastplate.
◼ BAT-PELLETS Miniature capsules that contain a variety of irritants, from thick smoke to tear gas, pepper spray, explosive gel, and chemicals that produce extreme brightness.
◼ REBREATHER For use in underwater or similarly oxygen compromised scenerios. Electromagnetically ttaches to the face-mask.
◼ BULLETPROOF ARMOR Developed by WayneTech, the plates are made of a tri-weave compound that can withstand most weapons from a medium-to-long range. Grayson's was specifically modified to allow for verstile movement, making his suit vulnerable in certain low-abrasion areas.
◼ REDBIRD MOTORCYCLE A state-of-the-art all-terrain vehicle custom built for speeds exceeding 140 MPH. Features retractable armor plating, onboard artificial intelligence systems, autopilot, non-lethal offensive capabilities, and self-repairing tires. -
S K I L L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ ADVANCED COMBAT TRAINING Trained by The Batman in a variety of extreme scenerios, Dick is said to be a master of at least 29 different martial arts, ranging from Taekwondo to Subak. When combined with his acrobatic prowess, his skills as Robin take speed into account over brute strength.
◼ SKILLED DETECTIVE Though nowhere near the level of his mentor, Dick is able to run a crime scene with ease and perform forensics that would leave most of the GCPD in the dust. With a keen eye honed in his time with the circus, he's also able to pick up on details in the open.
◼ DISGUISE PROFENCIENCY Trained by Alfred Pennyworth in the art of deception and appearance alteration, Grayson is able to blend into any environment that requires a delicate touch with a series of simple methods and a variety of clothes, prosthetics, and acting techniques such as pitch control and body language.-
T A L E N T (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ HACKER Trained to be able to crack into any high-level government systems, Grayson is able to systematically break down criminal activity on the web aswell as track heavily encoded data back to it's source. With the help of WayneTech satellites, he's also able to hack into drones and monitor potentially dangerous areas from any angle. -
T H E S T O R Y S O F A R... T H E S T O R Y S O F A R...
Born into a world-class trapeze act dubbed The Flying Graysons for Haly's Circus, Dick Grayson's life was taken on an abrupt detour during a performance in Gotham City. Having stiffed the local mob boss Anthony Zucco from protection money, the Circus was made a victim of Zucco's retribution when John and Mary Grayson's line was severed with slow-acting sulfuric acid, plunging the couple to their deaths. While Dick was able to identify Zucco's thugs with ease, the corrupt GCPD didn't want to act against a man with direct ties to them, leaving the case to be marked unsolved. It wasn't until Zucco decided that the boy had to be silenced that Grayson crossed paths with the masked vigilante The Batman, saving his life during an attempted hit. Offering the chance to bring Zucco to justice himself by The Caped Crusader, Dick readily accepted the hero's training and guidance. Eventually, after taking down Zucco as a team, Grayson was formally adopted by billionaire Bruce Wayne and sworn in as Batman's partner: Robin, The Boy Wonder.
For seven years, Dick dutifully stood at The Dark Knight's side and absorbed as many skills as possible. But while the latter was still heavily burdened by his own childhood loss, Dick remained undaunted and regularly charged into battle with a grin and one-liners that mocked his enemies. It was this difference in approach that began to seed cracks in the relationship between mentor and apprentice, as Batman descended further against the madness of Gotham's criminal underworld with a jaded spirit. While Robin was able to make his own path as he matured, regularly teaming up with fellow vigilante Batgirl, his need to appease his adoptive father eventually created a rift when Two-Face nearly killed him during a mission. The shock of nearly losing his ward prompted Bruce to become increasingly overprotective, barring Robin from operating with him in a shrewd attempt to lead Dick away from his volatile line of work.
Instead of tempting Dick to give up the life, it just forced him to leave the nest. Setting himself up in the city of Blüdhaven, the former Boy Wonder has found it to be a difficult transition - after a month on his own, Robin has only realized that the city is as hopelessly corrupt as Gotham, if not worse. While he pines for a return to the streets he's begun to consider a second home, he knows that living in the Shadow of the Bat makes turning back an impossibility. For the first time in his young life, it truly feels as if the acrobat is flying without a net.
P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S )
If Batman is one of the most iconic heroes DC has to offer, then Robin is the reason that the character has longevity. He's the heart and soul of the DCU to me in alot of ways, taking the idea of Bruce Wayne and throwing aside all the torment that holds him back. And my very first RP character was Nightwing many moons ago, so getting to play a version of Dick on the verge of embracing that mantle is an appealing prospect. What I hope to do is explore the character as he exists at this crossroads, feeling particularly unsure about his future and not quite ready to give up certain aspects of his past, even if they reveal him to be more like Batman than he'd care to admit.
C H A R A C T E R S U M M A R Y C H A R A C T E R S U M M A R Y
_________________________________________________________ Roy William Harper Jr. _________________________________________________________ 19 | Single _________________________________________________________ Green Arrow (Formerly) | American
N O T A B L E A B I L I T I E S & T O O L S N O T A B L E A B I L I T I E S & T O O L S
A B I L I T I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ N/A Roy has no superpowers to speak of. Zip. Zilch. Nada. -
T O O L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ BOW AND TRICK ARROWS A compound bow designed specifically for Roy, it has been his main instrument in his crimefighting crusades since he was a teenager. He has a quiver of arrows, both normal broadhead arrows and various "trick arrows", each with special utilities from blowing open locks to EMP arrows to the good old fashioned boxing glove arrow. ◼ BATONS Two batons that Roy carries around in case he needs to get up close and personal. -
N O T A B L E S K I L L S & T A L E N T S N O T A B L E S K I L L S & T A L E N T S
S K I L L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ MARTIAL ARTS Though he specializes in engaging threats at a range, Roy was also trained in the martial arts so that he could defend himself in case he runs out of arrows or otherwise can't use his bow. He was trained primarily in Moo Gi Gong, an art which teaches the user how to fight with any object they can get their hands on, from actual weapons like batons and swords to chairs and pencils. ◼ INVESTIGATION Roy has a keen eye for details, instilled in him by Green Arrow. While usually he's proactive in going after crimes before or as they're happening, when tasked with looking over a crime scene he's able to find clues that others will have missed. ◼ ATHELTICS AND ACROBATICS Roy is agile and quick on his feet, able to sprint for minutes at a time without tiring and traverse rooftops with parkour. He's also prone to do the occasional backflip, if only for style points. -
T A L E N T (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ MARKSMANSHIP Roy has remarkable hand to eye coordination, allowing him to make even the most impossible seeming shots with ease. He's skilled with both his bow as well as traditional firearms, not that he uses them of course. -
T H E S T O R Y S O F A R... T H E S T O R Y S O F A R...
Roy was born to a pair of forest rangers near the Spokane Indian Reservation in Washington state. The two would perish in a fire while evacuating the reservation, with the young Roy being taken in by Brave Bow, an elder of the tribe. Raised as one of their own, Roy's life within the tribe was peaceful, with him being taught from a young age how to use a bow.
One day when Roy was 12, he snuck out of the reservation in order to go steal some alcohol. He got drunk and blacked out, waking up hours later with a hangover. Returning home, he found Brave Bow dead with no clue as to who did it. Worried for his own safety, as well as the possibility the rest of the tribe would think it was him, Roy left the reservation behind and made his way to Seattle.
After a year spent living on the streets and stealing to survive, Roy's life changed for the better when he stole a wallet off of one Oliver Queen. This stolen wallet led to Oliver taking Roy in as his foster son and Roy becoming Speedy, Green Arrow's sidekick. The two fought side by side together and strengthened their bond as mentor and protege.
However, this bond was put to the test when Roy was 18 and Oliver found out that he had been drinking almost everyday on top of abusing painkillers. Oliver kicked Roy out, and the young man found himself on the streets again. Though Oliver would eventually come back to try and take Roy in again, he refused, deciding to forge his own path. Kicking the habits he had acquired was hard, but he knew he could do it, and he knew he could live on his own without Oliver being in the picture.
That was how the young man became Arsenal. A year after his falling out with Oliver, he's looking to join this new team of supeheroes to prove to himself that he can be a part of something greater.
P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S )
I'm interested in playing Roy because I've found him to be an interesting character, and his addictions provide great character drama - something to challenge him that isn't just the latest supervillain. I decided not to delve into his affair with Cheshire and the resulting daughter Lian (at least not in his backstory) because I'd like to focus on a younger Roy who's still learning the ropes.
As far as storylines go, I don't have any concrete arcs in mind, more just ongoing subplots. I'd like to see Roy still adapting to sober living, occasionally relapsing even. Running into Green Arrow would be fun and would allow Roy to show Oliver how far he's come, probably in a "in your face old man!" kinda way. The aforementioned Cheshire could be a plot as well, set up Roy's fatherhood and all that. Other than that, I'm just here to have fun and interact with other players.
A B I L I T I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Shapeshifting Primarily used to maintain her Green Martian form. She can mold her body into almost any shape, including stretching her limbs or altering them to accomodate various tasks. ◼ Invisibility & Phasing Both powers are reflexive and can activate under stress. She is still mastering control over both of these, and can only stay completely invisible when standing still. ◼ Martian Physiology All of Megan's powers come from her innate Martian physiology. This further includes super strength, durability, and a healing factor. ◼ Telepathy Megan is able to communicate mentally, and link others minds for seamless coordination. She's capable of generating illusions, detecting others, and at a strong push to the detriment of her own energy and health, unleash a powerful psychic blast. ◼ Telekinesis Allows her to manipulate objects and generate protective barriers. She flies by lifting herself telekinetically, but can lose control if multitasking or overwhelmed.
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T O O L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ N/A -
N O T A B L E S K I L L S & T A L E N T S N O T A B L E S K I L L S & T A L E N T S
S K I L L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Emotional Intelligence Naturally attuned to others' emotions via telepathy, allowing deep understanding of social dynamics, even if she misreads cues and slang. ◼ Analytical Recall Years of studying Earth culture, languages, and social behaviors from afar have made her a walking trivia database. -
T A L E N T (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Impressionist Thanks to her shapeshifting and media obsession, M'gann can mimic voices, accents, and gestures with uncanny accuracy, though her references might be a few decades behind. She cannot mimic the voice on a 1 to 1 level, but accurately enough that it would be passable in most circumstances. This does not extend to male or much deeper voices though. -
T H E S T O R Y S O F A R... T H E S T O R Y S O F A R...
M'Gann M'Orzz was born on Galleon-6, a derelict mining outpost hidden deep within an asteroid belt. It was never charted on official Martian maps, and was insignificant enough to never be investigated. After the civil war that scorched the Martian surface and left the Green cities in radioactive ruin, a fractured sect of White Martians fled. Galleon-6 became their phantom refuge. A ghost colony for a ghost race, housing those lucky enough to escape banishment to the 'Still Zone'.
M'Gann was raised by her parents, former soldiers in the civil war staunchly opposed to the Green Martian regime. The survivors on the base taught her to stay hidden, to fear outsiders, and to never trust a mind not linked to her own. Life on Galleon-6 was cold and hushed. Endless metal corridors, lessons delivered through telepathy, and conversations that always carried the weight of warning and venom of revenge. While the others clung to thoughts of retribution, M'Gann quietly held onto a different dream, not of war, but of freedom.
Galleon-6's aging comm-arrays, long used to monitor deep-space patrols and other Martian outposts, eventually picked up the drifting signals of Earth. Old sitcoms, music videos, emergency broadcasts, and historical documentaries. The signals weren't meant for her, but M'gann absorbed them like sunlight, keeping them hidden from her distrustful relatives. She learned English before she ever heard it spoken. She imitated human expressions before ever meeting one. In the stillness of Galleon-6, Earth became her secret utopia.
At the age of 18, she fled her people, telling only her older brother about her plan. Taking on the name Megan Morse, she arrived on Earth posing as a Green Martian survivor and long lost niece of J'onn J'onzz. He doesn't challenge the lie, whether he believes it or not remains a mystery. In truth, he sees something of his lost world in her and perhaps something redemptive.
Now walking among Earth's young heroes after being taken on as the Martian Manhunter's sidekick for a year, M'gann fights to protect a world she loves but doesn't fully understand.
P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S )
I have always thought the Martians in DC are fairly underrated characters, and after reading the first issue of the new Absolute Martian Manhunter and beginning to watch Young Justice, I feel compelled to try my hand at doing one of them justice!
Primarily I'd like to explore the theme of identity with Megan. I feel like a large part of growing up is deciding who and what you want to be amongst the pressures of family, friends etc. Megan's desire to be a Titan, while being influenced by her White Martian family to spy on Earth I believe creates good conflict and a great opportunity for character growth. A storyline I'd like to go down at some point is perhaps this being discovered by the rest of the team, or just the clues towards a mole in the team causing her to become paranoid and eventually reveal who she truly is to them.
The idea of a found family for her is one I'd want to focus on also. She would want to integrate as much as she could within the team and seperate herself from those on Galleon-6 as much as possible, but would feel a responsibility to help her blood family despite her intuition telling her it is wrong.