
Las Vegas is the savage heart of the American Dream
Hunter S. Thompson
Hunter S. Thompson
What is this RP?
This RP centers on a small group of mages brought together by chance in the city of Las Vegas. They might be new to magic, they might be new to Vegas, new to both or new to neither. A chance discovery of a strange, otherworldly poker chip brings all of them together, and gives them their first taste of the wider storm brewing on the horizon. They’ll start off with humble powers and grow over time, as they get drawn into a larger conflict brewing behind the scenes. Vegas has got a lot of themes to explore, from reality the border between reality and illusions, to risking it on all on a crazy bet, to the just plain insanity of fighting a war for reality in a city that features fake Venice, fake Paris, fake New York, and fake Rome among other things.
I would describe the style I’m trying to run as a quasi-sandbox. There will be a lot of plot hooks that your characters are given the option to pursue, with freedom to pick and choose among them, and you’re encouraged to add your own ideas or personal subplots in also. As the GM I will try to make most of them have some impact on the overall story to create a sense of plot progression. Hopefully, it can allow for player freedom and create variety between personal, episodic, and long term plot lines. I’m looking for dedicated players who would want to be part of that; knowledge of the setting is not necessary, I’m happy to answer any questions that come up along the way. Please be comfortable writing long posts for collaborations and detailed scenes, though solo scenes without much happening still won’t need more than a handful of paragraphs.

Rules
1. Be kind to everyone. If you have a dispute, work it out in a civil way.
2. Respect the bounds of the RP. Remember the general rules about not godmoding, controlling others characters, making characters that are overpowered/setting breaking, or contradicting what’s been established for RP. There’s plenty of room to work with others and incorporate ideas, just try to talk it through first.
3. Be part of a group. Try to work with people to make the RP happen, give people the opportunity to decide where the plot goes. Also, if you end up leaving the RP, it's all fine, just let us know if you can.
If anyone is extra eager to get started on a character, here you go.

Do you feel lucky?


