Hidden 7 yrs ago Post by Artifex
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Artifex Mightier than the Sword

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@CloseEnough I must admit this has kicked things up a notch...shit has indeed gotten real. Kit's approved.

Can't wait to get this RP of the ground!
Hidden 7 yrs ago Post by MeowGoesKat
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Checking back in, how do they check for Variants to determine if they are human or not?
Hidden 7 yrs ago Post by Korkoa
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Korkoa

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Name: Jessica Beadle
Alias: Lightning Bug
Age: 20
Gender: Female
Appearance:
Occupation: College student
Family: Gerald Beadle (Father), Susanne Beadle (Mother)
Personality: Jessie lives for the good times in life, endeavoring to make the most of every day. If she can go to bed happy and exhausted, she considers the day a success, no matter what happened elsewhere. family is very important to her, and Jessie loves to see a smile on her parents faces.

Jessie hates hardships and too much challenge, a personality flaw that led her to taking classes where her Variant powers could make the courseload easier. She tends to hop around from hobby to hobby once she gets the basics down, but before it ever gets too hard. The one exception is her love of music, which she listens to near-constantly.

Notoriety: Jessica Beadle: Unknown

Lightning Bug: Wanted

Class/Level: Class 6 (Sub-Classes 2 & 3), Yellow
Powers/Abilities: Electrical manipulation/Generation.

Jessie is able to generate electricity and unleash it at various levels, from a small static shock up to a powerful burst of lightning. She is also innately attuned to electrical flows, and can follow a current to its destination without tracing the wires.

Teleportation.

Jessie is able to travel instantaneously from one point to another, so long as she can see her destination. She is unable to teleport to a location on a screen or in a picture, only a real location within her range of vision.

Mild Technopathy

Jessie has an innate understanding of technological and computer systems. She is able to quickly understand nearly every system she comes across, and can find its weak spots with little effort.

Other Skills: Jessie enjoys tinkering with small gadgets, creating small but complex machines.
Equipment: Night-vision goggles, gerry-rigged charging port for her music player.

Bio: Jessie's story really begins with her father, a geneticist formerly working for the organization that became NOVA. He discovered the likelyhood that the Variant gene was hereditary, and not necessarily a random mutation as had been thought previously. He posited an unpopular opinion that the Variants were simply the next stage in human evolution and should be encouraged, not regulated. This opinion caused him to lose his position and have his doctorate stripped from him. Disgraced and ashamed, Gerald moved his small family to New Haven, where he and his wife eventually opened up a florist shop. When Jessie began to exhibit Variant abilities at a young age, her father was delighted and encouraged her to explore her abilities to their fullest.

Gerald taught his daughter Jessie that, because of her powers, the world was her oyster. Everything she wanted was within her grasp. Even thought many people would hate and fear her because she was different, he taught her that the Variants would win in the end. Because of this mindset, Jessie believes that Variants are better than the rest of the population, and should be able to do whatever they want. The laws regarding registration and regulation infuriate her, which is why she has worked to keep her identity hidden for so long.

Jessie has known hard times, as her family was not wealthy or particularly well-off, despite the shop her parents ran. It was while looking into college though, that Jessie had her first brush with the law. Realizing that she would never be able to afford the education she wanted and her parents said she deserved, Jessie put on a mask and robbed a bank. Though she only got away with a few thousand dollars, it was enough to put up as collateral for a student loan; and enough to give her an idea for where to get more cash when things got tough.

Even though Jessie breaks the law at a whim, considers most other people to be beneath her, and has little empathy for those she doesn't know, the girl still has some morals. She refuses to use her powers lethally, having no desire to become a murderer. She tries not to hurt people too much, leaving obviously sentimental things alone when rooting through safety-deposit boxes and the like. Above all, she does what she does for fun and money, not for fear or hate. Jessie has had a couple close encounters with the NHPD, but has so far managed to avoid being caught.
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Hidden 7 yrs ago Post by Artifex
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Artifex Mightier than the Sword

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@MeowGoesKat - Well, currently there is a blood test that can detect only the possibility of a person being a Variant. It's fairly new technology and it's unbelievably expensive. It's really not something widely used at the moment, so it's not like NOVA already knows all Variants from birth or anything. So you pretty much have to witness a Variant using their power in order to tell.

@Korkoa - Lightning Bug is very interesting. I love her background. She's good to go! :D
Hidden 7 yrs ago Post by MeowGoesKat
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I think so far I'm the last to finish so I'll start mine tonight.
Hidden 7 yrs ago Post by Blazion
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I'll add Jasper's CS later. Now approve me, Arti. ]:<
Hidden 7 yrs ago Post by Artifex
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Artifex Mightier than the Sword

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@Blazion Nice job! Zoey is approved...can't wait for Jasper!
Hidden 7 yrs ago Post by L4dyH4wke
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L4dyH4wke A Small Hawke

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Name: Alice Logston
Alias: Alice Davis-Green
Age: 36
Gender: female
Appearance: Alice is a fairly tall individual, standing lithe at 6' 2". she is thinly built, but very athletic. Alice likes to change her appearance regularly, but her hair is usually shoulder length and dyed red or purple. Alice is fairly active, although her mannerisms say otherwise. She knows several fighting styles. Alice is a jeans and leather jacket type girl, always wearing boots.

Occupation: Owner and operator of Wonderland, a bar on the docks. She lives in the apartment above the bar, and rents out rooms above it as well.

Family: Alice has no living parents, and assumed her younger brother Thomas was dead after an accident. Her brother lives and has a wife, Bethany; and one daughter, Wrenly Monroe. Thomas was adopted under the name Monroe.

Personality: Alice is a hard to read person. She keeps her emotions hidden behind a mask of indifference and sarcasm. She knows her loyalty is bought and sold, and believes that human interaction is "just business". This does not mean she doesnt care about her circle of friends or family, but that she knows to keep her interactions private. She means well, however cold and harsh she my come off.

Notoriety: Registered (Alice Logston)
Class/Level: Telepath, yellow (potentially red)

Powers/Abilities: Alice is a mid level telepath, able to affect people's subconscious minds by projecting her own emotions and with concentration, thoughts and ideas. She can persuade someone to believe they are invulnerable, or that they are in great pain, but only in emergency situations. this can be seen by her giving a group of people an adrenaline burst to help her escape, or causing the feeling of a migrane to someone to hurt them. Alice uses her power to convince people to aid her cause, whatever that may be. She has used this to start riots or protests, but can only influence a handful of people at a time. She can affect emotions like fear or lust, but only on those who have a weaker mind. If someone is "gullible" or if they have let their guard down with alcohol or drugs she can work easier. If someone were to have a strong will and sense of morality, she cannot affect them as easy if at all. She also cannot make someone do something entirely against their nature or moral code. She also has the ability to place a "block" on those few she deems worthy, making her unable to influence them at all. Alice has better control of her power in her age, but still fears that she is influencing people she cares about without meaning to. Her upper limit for control is about five to six people at once.
Other Skills: Alice knows Judo, Krav maga, has weapons training and carries a few knives.
Equipment: Alice keeps two knives on her, a switchblade in her jacket and a hunting knife in her boot. Also carries a gun in her jacket.

Bio: Alice was a fairly well adjusted kid, with a loving family and a small group of friends. She was fairly introverted, with her younger brother Thomas being the troublemaker of the family. She started to influence people around her in her early teens, not realising that it was her powers and not really her. This lack of knowledge cost her dearly when she was seventeen, after a fight with her parents she was so upset she accidentally influenced a robber to shoot out of fear during a home invasion. The police got invloved and when the children were sent into the foster system, it was discovered that Alice had manifested powers, while Thomas was negative. Alice was conscripted by the government, trained and effectively turned into the Hero forces weapon. Thomas was immediatley adopted into a government family and placed into a form of the witness protection program, erasing his identity from records. Alice is told her brother was killed in a train accident a few years after her training, and works diligently for the government until learning of the coverup and location of her brother. Realizing she has been manipulated, Alice goes AWOL during a mission, disappearing from the governments watchful eyes and spending years building a new alias and lifestyle. Alice reunites with her brother, who thinks that she was adopted into the same system as he was. He is unaware of her powers. She set up the bar in the city after a few years to keep an eye on the comings and goings of other Hero Force members, as well as keeping her niece Wren safe and out of the governments clutches.
Hidden 7 yrs ago Post by L4dyH4wke
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L4dyH4wke A Small Hawke

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Name: Wrenly Alice Monroe
Alias: Wren, Shifter
Age: 20
Gender: female

Appearance: Wren is average height, 5' 5". She is lean and muscular, with the build of a runner. She has short hair, a reddish brown color. Her eyes are a stormy grey color. Wren wears glasses, which usually have tape on them from constantly being broken. She is fond of hoodies and sweatpants, kahkis and sweaters, or anything loose fitting and baggy. Wren always has a satchel to carry textbooks and her clothes, as well as her sketchbooks.

Occupation: college student, part time server at Wonderland bar, part time badguy
Family: Thomas Monroe, father. Bethany Monroe, mother. Alice Davis-Green, aunt.

Personality: Wren is very sarcastic and often grumpy sounding. She likes to be alone most times, preferring the company of nature to the hectic sounds of the city and the people in it. She is fiercely loyal to those she deems worthy of her friendship, however she is very independent. She is out to make her way in the world, and no one or thing is going to stop her. Wren is highly intelligent, and very good at managing her time and alibis. Wren is also very curious, wanting to learn anything and everything she can. She often times got into trouble as a child for snooping. Wren is enamored with all things nature has to offer, but has an espacial love of the ocean.

Notoriety: Unregistered
Class/Level: Shapeshifter, Green

Powers/Abilities: Wren can shift her form into the shape of any animal of her choice, so long as she has a sufficient understanding of their behaviors and anatomy. She preferrs to take the form of birds or other small animals, such as dogs or cats. On occasion she will take the form of a fox, but she tends to stick with what she knows. Wren is limited to animals she has spent a lot of time studying, as well as animals of a size similar or smaller to her. She is also limited by biological restraints, she must breathe air so no sea creatures or insects. She can only shift if she has full concentration, and cannot shift partially yet. Wren also has to consume a massive amount of calories after shifting, as it takes a huge toll on her body to do so.
Other Skills:Wren is an avid reader, a decent pickpocket, knows how to pick simple locks, and can draw very well
Equipment:Wren keeps a satchel with her schoolbooks and art supplies, as well as a small lockpicking kit. She also keeps a spare pair of glasses, and a horde of snacks.

Bio: Wren grew up well taken care of in a fairly large house, courtesy of her fathers government ties. She had free reign of the house and the grounds, and learned from one of the staff how to open the locked doors of the property. Her mother is an Ornithologist, and the house she grew up in was full of various species of birds. Wren learned from her father to draw, and spent many years sketching and learning about the birds. She discovered her powers young, spending so many hours with a barn owl that she shifted unknowingly. It was a big ordeal and was swiftly covered up by her parents, fearing the governments involvement. Her father was increasingly worried about the fate of his daughter, trying desperately to hide her "condition" from her. His wife, however, had a different mindset and encouraged Wren to learn how to shift back and forth and test her boundaries in a safe space. Wren was well loved but longed for freedom and independence of her own, away from the protective gaze of her parents. She began sneaking out at night, running away to the city to see the sights and rebel a bit, often stealing cars and picking pockets. After one such incident led to her almost getting arrested, her aunt Alice came to the rescue and offered to give her asylum in the city should she ever need it. Wren was returned home and placed into a strict boarding school as punishment, fueling her need for independence once more. Wren graduated from the school, and returned home to her family. She enrolled in a college in the city, hoping for the freedom she desired. Her father had already arranged for her to go to a prestigious school in the countryside and upon discovering this Wren shifted and ran away. She made her way to the city, to go to the college she chose. She fell in with a group of Variants, living in the slums of the city and committing petty crimes to pay for her tuition. After a botched bank heist, she was once again rescued by her aunt Alice, who gave her a room above her bar and a part time job to help pay her tuition. She is given the freedom she desires, but is kept in check by her aunt. Her father is aware of her whereabouts, and is sending money for her care to his sister without the knowledge of Wren.
Hidden 7 yrs ago Post by Artifex
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Artifex Mightier than the Sword

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@L4dyH4wke Both characters are good, Hawke! (bout frickin time... :P)
Hidden 7 yrs ago Post by L4dyH4wke
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L4dyH4wke A Small Hawke

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@Artifexwhat was that? do i hear a "lets do this madness"?
Hidden 7 yrs ago Post by CloseEnough
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CloseEnough You live by the creed, you die by the creed.

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OH MY GOD YOU ARE ALIVE!!!
Hidden 7 yrs ago Post by General Scales
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General Scales

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Thats right
Hidden 7 yrs ago Post by Ryteb Pymeroce
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Ryteb Pymeroce The Emerald Mage

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Hidden 7 yrs ago Post by CloseEnough
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CloseEnough You live by the creed, you die by the creed.

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@General Scales

I missed your face!!!
Hidden 7 yrs ago Post by Artifex
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Artifex Mightier than the Sword

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@Ryteb Pymeroce Very intriguing character. I like his powers...not something you usually see. Everything looks good and he's approved. Welcome to the RP! :D
Hidden 7 yrs ago Post by General Scales
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General Scales

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Welcome to the fun Ryteb.
Hidden 7 yrs ago Post by Ryteb Pymeroce
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Ryteb Pymeroce The Emerald Mage

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Glad to be here. I'm ready to dispense venge- I mean justice. Yes, justice...
Hidden 7 yrs ago Post by CloseEnough
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CloseEnough You live by the creed, you die by the creed.

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So, everyone, whats the plan?
Hidden 7 yrs ago Post by Ryteb Pymeroce
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Ryteb Pymeroce The Emerald Mage

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Be a superhero, avoid my civilian identity getting discovered by NOVA and kill a bunch of bad guys.
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