Hidden 7 yrs ago 7 yrs ago Post by Holy Soldier
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Holy Soldier Divine Justice

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Paranormal. Research. Investigation. Eradication. Syndicate.




Welcome to the city of Baylor, named after some British lord several hundred years ago, but the city exists in a fictional eastern region of the United States along the coast. The city is rather gothic even in the day, and the people of Baylor are known to be a unique people not found anywhere else. They dress in dark colors and most of them are pale in complexion. They carry a dark humor and there are holidays and festivals that spawn from this place that aren't celebrated anywhere else. The city, likewise, is unique for unbeknownst to the Humans that reside there it was built on a Gate. This isn't just any gate. It is a gateway to Hell. The malevolent energy that exudes from the gate is the source of the crime rate in Baylor being so high, and the corruption of the entities of justice who are supposed to defend and protect. While The Syndicate doesn't entirely deal with public affairs and domestic crime, it does deal in the things the people of Baylor do not know.

The Paranormal Research Investigation and Eradication Syndicate, also known simply as The Syndicate, is an organization that deals in supernatural affairs. It attempts to teach creatures how to live among the Humans undetected and teaches them alternative ways to satisfy their hungers and needs without drawing attention to their inhumanity. Some supernatural creatures believing in The Syndicate's cause join as agents; operatives; enforcers, researchers, and perform other supportive duties. Creatures that live among the Humans are given a serial number, similar to a social security number, and their identity is placed into a database for monitoring. All creatures will be identified and they are given only one option: coexist or be eradicated. There has yet to be a creature too powerful for The Syndicate to handle.

While the activities of The Syndicate go unseen by Humans, there are Humans that work for The Syndicate with the proper clearance. There are even some Humans who display supernatural gifts. If this so far intrigues you, then please continue to read on.


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The Syndicate agents perform several duties: investigations, neutralization, liaison, and security. The Syndicate researchers will at times accompany agents on investigations to collect evidence and samples to support their research and to assist in solving conundrums. Agents use several forms of magic and supernatural might to go about their work, but like those creatures who coexist among the Humans, they too must keep the lives they live a secret. Agents come from several backgrounds. Below is a list:

  • Vampire
  • Werewolf
  • Phantom
  • Frankenstein (a reanimated corpse)
  • Demons
  • Angels
  • Myths (this class will be heavily scrutinized)
  • Medium (yes, these are psychics)
  • Witch/Wizard/Warlock (whatever you want to call them)

If you want to make something not found in the list, then ask the GM first.

Some agents are selected to be liaisons for their race and will meet with covens, packs, or other creatures to share information and maintain positive relations. This was the basic run-down of the game. I will go into further detail below.




Horror. Supernatural. Mystery. Modern. Dark Fantasy. Gothic.


The above detailed description explains how this game is going to be role played. This will be a sandbox game to grant everyone freedom to move around and develop their characters and relations with others. If ever you plan to do something that you feel may need to be mentioned to the GM because it could affect the plot, then please run it by the GM first. If you have a character that plans to level an entire block, then you need to think about these things: How much attention would that draw? Would that compromise your character's relations with The Syndicate and force them to terminate you? Would having your character terminated at the beginning of the damn game be even worth it? Common sense people. Please use it. I will not be holding your hand.

Seeing as this is a dark fantasy-style game, you can expect there to be a lot of gray colors in your description. Gray as in just gray sky, lighting, nothing really warm and happy. This is supposed to be a gothic-style game and that doesn't mean I expect everyone to walk around with black nail polish, makeup, piercings, and start writing dark poetry. No; I'm talking about the actual art. The buildings are gothic style and the personalities of the people can be pretty dark. Try to think Gotham or Tim Burton-scapes.

Now, let me distinguish some things. An agent performs the duties described above. The researcher is the one who bags the evidence so if an agent comes across a crime scene, then they shouldn't touch it for they may compromise it. Instead, it is the researcher who should be the ones to erase the crime scene and return the scene to normal. So choose your jobs carefully. The researcher performs a similar job to the agent except they do not investigate, they just provide the data or relevant information to aid in the investigation. Sorry agent players, you don't get help with paperwork.

There are even more jobs players can choose for their characters: weapon developer (run ideas by GM), potion-maker (run ideas by GM), gateway specialists (grant the agents the abilities to warp from one area of the world to another), hacker (similar to a researcher, but they handle the cyber realm and all things cyber), etc. Whatever job you want to make up, run it by the GM. Whatever jobs no filled by players we will make NPCs for.

This game will be more casual than advanced because I'm not going to be too harsh on grammar as I am in another game I GM. I know that not everyone's native language is English, so as long as you all do your best, then I don't care. Please read this OP because I didn't write it for my health. I wrote it to inform you of what game you're about to join and what you need to know to successfully join it. So please read it. Having said all this, regard the CS below:






1. Activity. I cannot lead you by the hand. This game will only be as fun as you make it. Therefore, I encourage character interaction. Find partners. Work together. Be open to incorporate others. I understand that by the end of the day, the people we start with will not be the people we end with and that is okay. However, this is a sandbox game with an overarching plot that the GM will toss hints in every now and then just to get those characters investigating it. If you plan to go away for a long time, please let the GM know. I don't need to know your business. You just need to tell me, "I'm going away for X amount of days." This way it won't hold up the game. Players who don't post for more than 14 days will be dropped from the game. Players who don't post for 7 days straight will be skipped over.

2. Read the OP. It is ridiculous that I have to make this a rule but you'd be surprised how people are on a roleplaying site and do not want to read. It's like an oxymoron. Read the OP!

3. No Drama. If you don't like my judgment, I don't care. I don't wake up every morning to please every single person in existence. This is my game and I'm going to run it in a manner that I feel will help it survive. I do my best to make fair judgments, and 99.5% of my judgments are made for reasons that either: a) it is good for the game, or b) it may negatively affect the game and other players. So if I say "No" to an idea you had, come up with something else. If that idea I denied was your sole purpose, then I'm sorry, move on with your life.

4. Special Races. If you are going to come up with a creature not in the list, then run it by the GM. Understand that those creatures will fall under extremely heavy scrutiny.

5. One character Limit. I do not want writers to RP with themselves. I want them to write with others.

6. GM Characters. GM characters are GM characters and are not to be NPCed by anyone else. You will know who they are because I will either mention them in-game or have a CS for them. The Director and Assistant Director are GM positions for plot purposes.

7. Have fun. I already like how the rules list is short. I may add more as people bring things to my attention, but the shorter the list, the more that tells me that there aren't too many common problems in the RP world. Any who, try to create a character that you love because if you don't, you won't last here. If you have a character that you love, then you'll be able to go far with your imagination. So please, do your best and have fun.


Q&A


Q: How long has it been since The Syndicate's conception?

A: Since the end of World War I.

Q: What are the traits of a "phantom" or "magic user" in your universe?

A: All agents are capable of being magic users. However, only the actual magic users (mages) can use magic without need of ingredients, runes, etc. No race but the magic users will claim magic in powers. As for how YOU want to make your creature that is up to you. If you go too over-the-top, then expect me to pick it apart.

Q: How soon would you want a CS?

A: Within 7 days of submitted interest.

Q: What is the difference between a Frankenstein and a Zombie?

A: Zombies can be ghouls if you go with the classical zombie. But then ghouls can also be Thralls to a vampire lord or lady. They are mindless or enslaved. If you go with the 28 days later type, then they're just a mindless diseased corpse. The Frankenstein was meant to be a reanimated person with all of his or her conscience intact so they are undead with a conscience but they use primarily some sort of power source to keep going.

Interested Players

FallenTrinity
jumpadraw
Dead Cruiser
GamerXZ
LancerOfBlue
Lucidnonsense
Cuccoruler
Thecrash20
dragonmancer
shagranoz
Approved Characters

Buck Baker - Frankenstein - redbaron1234
Aradia Coventry - Witch - Witch Cat
Michael Viscardi - Vampire - Queentze
Richard Arachnidae - Myth (Arachnid) - ShaggyDoo0
Hidden 7 yrs ago Post by Fubsy
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Fubsy Well, owl be darned.

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Well, this is certainly intriguing. Color me interested.
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Hidden 7 yrs ago 7 yrs ago Post by BurningCold
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BurningCold Magical Bastard

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You can color me interested as well. Did you specifically care how the character sheets are formatted? Or is anything fine as long as all of the information is legible, there, and presented in the proper order? @Holy Soldier

EDIT: I had an idea for an alchemist/potion-maker type character. They would work in base to develop different concoctions both offensive and defensive in nature to aid the Syndicate, and then they would occasionally accompany agents into the field to test their concoctions and coach the agents in their usage.

In the event of there being a higher level threat, they would also be able to hold their own in combat and act as a support role for the agents.
Hidden 7 yrs ago Post by Holy Soldier
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Holy Soldier Divine Justice

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@BurningColdThat all sounds fine and yes, you can format the CS however but make sure you use the general information in the CS. You can post the CS here or PM it to me. Either way, I will have you post it here in the end.
Hidden 7 yrs ago Post by BurningCold
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BurningCold Magical Bastard

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@Holy Soldier Could you explain some of the races to me please? Like, what are the traits of a "phantom" in your universe, and can any of the races be a magic user, or is a witch/warlock it's own independent species? If so, what are it's traits?
Hidden 7 yrs ago Post by Holy Soldier
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Holy Soldier Divine Justice

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@BurningColdAll agents are capable of being magic users. However, only the actual magic users (mages) can use magic without need of ingredients, runes, etc. No race but the magic users will claim magic in powers. As for hoe YOU want to make your creature that is up to you. If you go too over-the-top, then expect me to pick it apart.
Hidden 7 yrs ago 7 yrs ago Post by Fubsy
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Fubsy Well, owl be darned.

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Just wondering as I'm making a werewolf character, would the race transform only during full-moons or is it completely at will? And how is the structured and organization of the packs in the city?

EDIT: Nevermind, question was answered just a bit earlier. Sorry, haha.
Hidden 7 yrs ago Post by BurningCold
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BurningCold Magical Bastard

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@Holy Soldier How long has it been since the Syndicate's conception?
Hidden 7 yrs ago Post by Holy Soldier
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@BurningColdThese are some good questions. When I get on a computer, I will update Q&A. I'll say it was founded at the end of World War I.
Hidden 7 yrs ago 7 yrs ago Post by FallenTrinity
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FallenTrinity Prying Open My Third Eye

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Interested. Interested in making an angel based off of a biblical one. (Not Gabe or Michael) though I'm not sure if he is classified as an angel. I can pm you the details when I make my sheet or should say begin to make my cs.

But say we want to make a character based off of the Bible (or Gabriel or Michael, would they fall under Angel/demon or myth? Or is myth like your run of the mill Hydra, dragon, start etc?
Hidden 7 yrs ago Post by Holy Soldier
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Holy Soldier Divine Justice

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@FallenTrinityIf it is an angel, it is an angel. If it is a demon, it is a demon. If it is mythological, then it is. Very black and white. Also know that many religions may come into play. There won't be one dominant religion, instead, they might all be incorporated into a big picture or separate realms.
Hidden 7 yrs ago Post by jumpadraw
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jumpadraw

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I'm interested. When do you want the CS to be done?
Hidden 7 yrs ago Post by Holy Soldier
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@jumpadrawPreferably within 7 days.
Hidden 7 yrs ago Post by jumpadraw
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jumpadraw

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@jumpadrawPreferably within 7 days.


No problem. I'll take my time with the character creation, but I should have it done within 1-2 days.
Hidden 7 yrs ago Post by Dead Cruiser
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Dead Cruiser Dishonour Before Death / Better You Than Me

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I'm certainly interested. In games similar to this one, I've wanted to play a vampire/werewolf hybrid, but I don't want to step on any toes here. That said, I'm currently considering a vampire or demon.

I'd like to ask what your upper limits on character age would be. Considering that the two races I mentioned can be quite ancient. The oldest I plan on having the vampire would be about 350~, but under the interpretation that demons are fallen angels, any of them could be older than the earth itself.
Hidden 7 yrs ago Post by Holy Soldier
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Holy Soldier Divine Justice

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@Dead CruiserI have no age limits because it really won't matter when writers can only use up to 4 skills and 4 powers.
Hidden 7 yrs ago Post by redbaron1234
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redbaron1234 Full of Pluck

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Does a Frankenstien both 'mad science' resurrection and 'supernatural zombies', or would the second be a Phantom?

I know character wise, I wanted to play around with the fact the character is a walking corpse. Like they would never fatigue and sleep because they like to; have no heartbeat/ breath unless they actively concentrate on it; and one of his powers would be regeneration that requires raw meat to provide a base material (He prefers sushi but other sources work just as well if not better...)
Hidden 7 yrs ago 7 yrs ago Post by Holy Soldier
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@redbaron1234Just submit a CS.

I will say though that a zombie is a zombie. If you want your character to be a Frankenstein, then fringe science will be involved.
Hidden 7 yrs ago Post by Holy Soldier
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Holy Soldier Divine Justice

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@redbaron1234I added your question to the Q&A. Read over the answer to get an idea.
Hidden 7 yrs ago 7 yrs ago Post by redbaron1234
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redbaron1234 Full of Pluck

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@Holy Soldier Thanks, I will write up a CS ASAP. Though just a mild point of pedantry, you seem to mean that Zombies are largely mindless?
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