Hidden 7 yrs ago Post by Fyre Unholy
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I know the feeling @GrizzTheMauler I am management at Chick-Fil-A (technically we advertise ourselves as being slightly better than fast food, but we're fast food) and I used to work an ungodly amount of hours that made me want to kill myself. Good luck man.
Hidden 7 yrs ago Post by Mag Lev
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Updated the Race section with the Elithiri. For those wondering, Humans, Elves, Dwarves, and Orcs are similar to those in pretty much all other works. The difference being that Orcs are of Human level intelligence, not always brutish or simple, yet live in tribal societies which make them seem more dated than the average human from any land. Elves have been on Til'Arime for longer than all others yet are recluses, rarely mixing with humans outside of their lands found in Mountains, Greatwood forests, and some of the Islands on the maps.
Hidden 7 yrs ago Post by pugbutter
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and some of the Islands on the maps.


Gonna need to know which ones, babe. My human character might be from a tropical island-nation.
Hidden 7 yrs ago Post by pugbutter
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Oh, and where is Andrasil on the map?
Hidden 7 yrs ago Post by Mag Lev
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<Snipped quote by Mag Lev>

Gonna need to know which ones, babe. My human character might be from a tropical island-nation.


The islands which contain the cities of Dula, Chisa, and Hafeld. Any other islands are free for use by anybody else. Though, characters can still be from them due to the fact that it just means Elves are the majority population there.

Oh, and where is Andrasil on the map?


Andrasil Common Tongue name of The Blessed City of Tiriathary.
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Hidden 7 yrs ago Post by duskshine749
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This character is just doing my head in for some reason. I feel like every time I go to write ideas I just lose everything from my head. Hopefully this weekend I have time to really sit down and write. I don't even have a name yet because in my head Maranek names are more like sounds than words, so I'm not sure what name my character would have chosen when he became an adult, since I'm also thinking they have a childhood name their parents choose and an adult name they choose. Of course those problems go away if someone beats me to making a Maranek character then I have to go with their canon. Anyways, I'm going to bed, maybe tomorrow I'll get some ideas I can write down
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Hidden 7 yrs ago Post by GrizzTheMauler
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Update before i sleep:

Got a bunch of cs stuff done...
Not sure if i should have Thryr be an Orc or Human...
Still loving the stat rolls...

Str: 20
Dex: 20
Con: 20
Int: 5
Wis: 6
Chr: 4

.... it seems fate wants a berserker. Pretty sure this shouldnt be the final set (have changed it twice now...) But looking at a berseker build. Also despite the low Charisma, this guy would be intimidating because of... well i picture him to be almost a half giant... actually that would probably explain most of his stats... can that be a thing?

Skill questions: Blood Rage. Its a berserking ability... but also spellish. Uses the magic he has to keep him going for a while... even if he's lost copious amounts of blood. Especially so.

Spell question:

Is this an ok ability for him, seeing as he has high strength and dexterity:

Sunder- Uses warhammer and slams it into a person with a high chance to cripple and/or to cause said being to die rather quickly from you know, getting practically crushed by a object with more momentum weight than a boulder... It's only usuable in Blood Rage and is leaves him open to attack after to catch his breath. Also cant instakill enemies as hardy as he is.

-Mainly this is just something i want him to have seeing as... he's literally the strongest person in the room almost all the time...

Pretty sure I'll have him hail from Bradford.

Extra stuffs: While he may be a bit slow, he's an amazing smith. Since he's has to make all his own weapons and gear because of his size...

Hidden 7 yrs ago Post by Mag Lev
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Update before i sleep:

Got a bunch of cs stuff done...
Not sure if i should have Thryr be an Orc or Human...
Still loving the stat rolls...

Str: 20
Dex: 20
Con: 20
Int: 5
Wis: 6
Chr: 4

.... it seems fate wants a berserker. Pretty sure this shouldnt be the final set (have changed it twice now...) But looking at a berseker build. Also despite the low Charisma, this guy would be intimidating because of... well i picture him to be almost a half giant... actually that would probably explain most of his stats... can that be a thing?

Skill questions: Blood Rage. Its a berserking ability... but also spellish. Uses the magic he has to keep him going for a while... even if he's lost copious amounts of blood. Especially so.

Spell question:

Is this an ok ability for him, seeing as he has high strength and dexterity:

Sunder- Uses warhammer and slams it into a person with a high chance to cripple and/or to cause said being to die rather quickly from you know, getting practically crushed by a object with more momentum weight than a boulder... It's only usuable in Blood Rage and is leaves him open to attack after to catch his breath. Also cant instakill enemies as hardy as he is.

-Mainly this is just something i want him to have seeing as... he's literally the strongest person in the room almost all the time...

Pretty sure I'll have him hail from Bradford.

Extra stuffs: While he may be a bit slow, he's an amazing smith. Since he's has to make all his own weapons and gear because of his size...


It is fine for him to be a half giant, though I imagine it'd have to be on his mother's side. I don't think a half giant would work if the mother was human. Blood Rage is fine as he is basically using magic to push his body beyond its natural limits, though I imagine he may have a bit of difficulty in keeping it up for very long. Sunder is good as a skill, though a conditional one at that, as it would need magic to be used. It'd simply need a spell to be cast before used. Though, I guess it falls more under spells than skills since skills are pretty much just passives.
Hidden 7 yrs ago Post by Heap241
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I'm still working out what I want to do for a CS so I'm going to wait a little longer to see what kind of CSs everyone else brings to the table. Either way, I'll try putting something together on Sunday for you.
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Hidden 7 yrs ago 7 yrs ago Post by GrizzTheMauler
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8a0707

Thryr the Stone


The humble berserker

Name:Thryr Bjornson. Son of Head Warrior Jerrod Bjornson
Aliases:The Stone. Fireheart.
Age: 28
Race/Ethnicty: Half Giant.
Place of Origin: Bradford
Gender: Male, Omnisexual
Class/Job: Berserker. Has done many types of jobs... Bartending, was a bodyguard at a brothel, mostly does smithing.

Stats


Strength: 19
Dexterity: 19
Constitution: 20
Intelligence: 5
Wisdom: 5
Charisma: 7

Physical Attributes

Height: 8'2
Weight: 380
Build: .... He's quite large. Mostly muscle.
Day To Day Attire: Usually wears a leather and fur vest over a black tank top with leather gauntlets. His pants are also leather and he wears sturdy metal tipped boots. When outside he wears a large blood red fur cloak that hides his entire body and face.

Psychological Attributes

Fearless * Abscentminded * Kind * Slow to action


Personality: He is often lost in his own surroundings. His thoughts are more on what he can find to interest himself and how to make the world somewhat safer. He generally dislikes being at rest like most beserkers but unlike them he isn't battle-starved. For Thryr a good drink, some good friends and a stomach of warm food is a good evening.

In battle, he is a guardian at heart. Taking hits for others in the form of bull rushing into the fray. He tends to hit the big enemies first, cleaving his wy to them with his massive warhammer. To him, if you cannot fight, you will not survive. So he does his best to end things quickly, an easy feat for a being of his unbelievable strength.

Outside of battle, Thryr is often found where there is mead and food to be had. Or the forge, ever working on improving his skill(a pretty damn good one) and taking out any residual anger out on the metal he's working with.

Skills

A listing of skills, such as horseback riding, and natural abilities, such as night vision - this also includes any racial edges


  • Skill: Heavy proficiency- His massove size and strength make him able to wear heavy armor as if it were a jacket and wield incredibly large weapons. He also can carry almost twice his weight currently.
  • Skill: Blacksmith's eye- His constant use of metalworking gives him an incredible insight on the flaws in armors and weapons, he may not be too smart, but his instinct in finding the chinks and ruts is very good.
  • Skill: Mercenary Training- He learned this from his father who runs a large merc guild in Bradford. Survival skills and experience with dealing with a wode variety of opponents. Also able to swim in rapids, dive, and balance.
  • Skill: Thick Skin- Giant ability. Harder to break bones and scratches don't do much to him. He is also highly tolerant to pain.
  • Skill: Low Light Vision- Giants see well in the dark.
  • Skill: Meditation- Like most of his kind, Half giants have as much magic and stronger body magic than pure humams. Because he is a berserker he tends to "spill" magic when angered. So his father's friend, a mage, taught him meditation. To help calm himself and strengthen his focus. It is hard for Thryr because he is more active than mozt, being a berserker.


Magic

A listing of spells, their descriptions - casting times, elements needed to cast, expected damage, any drawbacks to casting


  • Blood Rage:

    "They say that their blood literally boils, becoming thicker and giving these already fierce warriors even greater strength... The legends say that when one of these warriors awakens this, the earth trembles and shakes...

    Cast time: Instantaneous
    Spell Class: Blood Magic
    Effect: Adds incredible strength and defense. For around five minutes. Any longer and he risks going out of control or dying. Lowers perception as all one thinks of is killing his enemies. Requires heavy bleeding to activate. Also cures all diseases.
  • Sunder: Empowershos arms with even more strength to do a single massive attack.

    Cast time: 3 secs
    Spell Class: Blood Magic

    Effect: Instantly breaks bones and rends armor. High chance of outright death due to extreme force. For people of his own size it allows an attack that goes through their guard to stun for ten secs. After the attack is a five second period where he cannot move.
  • Claws of the Beast: Puts magic power into his hands to do a powerful cleaving punch. Able to rend most armors.

    Cast time: 5 secs.
    Drawback: Must be in melee range.
  • Stomp: Sends a wave of kinetic force to momentarily stun. Does no actual damage unless he stomps on someone.

    Cast Time: Instant
    Condition: Must be able to focus. Gets stronger in Blood Rage.


Possessions


Possessions Generally On Person: Clothing, coin purse, money, etc
  • Everday clothes: What he usually wears
  • Coin purse: Good luck finding it. Has plenty of gold needed for things... Also has his guild badge in it. So he doesn't forget it...
  • Large backpack with sleeping roll: Holds lots of tidbits of things he works on. Holds his armor pieces.
  • Amulet of Dreams: A gift from his mother. Helps keep his emotions in check.
  • Merchant Guild badge: Part of his necessary things to use public smithies.


Weapons: Personal weapons, no magically enhanced items
  • Black Iron Warrhammer: Massive hammer with a banded leather grip.
  • Black Iron Claymore: For use when not smashing heads in. Four foot long blade. Half a foot wide. Can't be used by small humans.

Armor: Base armor only, no magically enhanced items
  • Carved Giantish Armor: A full black iron set that attaches via hardened leather bands to his usual wear. Except the Chestpiece. That requires him actually putting it on. When in full gear the carving makes him look like a bear.
  • Black Iron Tower Shield: For use when not berserking. Usually on his back. Five feet long, can be used an effective throwing weapon, wedge, battering ram, or as a plain old shield.

Animals: Have a horse or bird?
  • Animal: N/A

Pack Contents: What do you carry in you pack when traveling
  • Bandages and poultices He might not be too smart, but he knows that he needs to carry a few in case something really bad happens...
  • Metal bits: Used to fix up armor amd weapons in the field. Also to tinker with stuff so he doesn't go off and accidentally break something...
  • Letters: He sends one home to his father every once in a while. Lest the old man get off his lazy ass to hunt him down... Heh... No. Not a joke at all....
  • Dry rations: He eats a lot... At least five pounds of food is a normal meal...
  • Small dagger: used to cut hides and all that nasty stuff people get squeamish over...

Potions: Premade or prepurchased potions
  • Potion of Healing: He's got a few in his pack to help with healing and stuff.
  • Antidote: .... He has a lot. Because he tends to eat all the berries in the forest.


History

Parents: Jerrod Bjornson. Mother died die to birthing complications.
Siblings: Seren(Sister), Firstborn, Friendly. Draxor(Brother), Secondborn, Friendly. Hildan(Brother), Nuetral.
Childhood: Growing up was hard for Thryr. He wasn't well liked by the extended family because he wasnt as smart... And he often went on fits of rage, breaking things. He eventually settled down as he got older. At a young age he proved to be adept in battle. His strength only grew and he often broke things on accident. In response this his father started training him in blacksmithing. He drilled its finer points into Thryr, giving the young boy a proper way of getting his rage out.

Adulthood: After his Rite of Manhood, Thryr decided he wanted to travel for a bit. His father, who runs the city, allowed him since he had both a Merchant and Adventurer guild badges. He told him to write a letter once a week to let him know that his favorite son was safe.

Thryr set off, traveling and making a name fore himself, using his father's connections to build his own... And forgot about his father's single request. This lead to the door of the pub he was in being knocked down and Jerrod storming in demanding to see him. It was quite a shock to the patrons to see the massive half giant quite literally shaking in his boots. He's never forgotten to write since.

At age 20 Thryr found his first lover. His name was Drixel, and he was a mage Thryr saved from some muggers. Drixel then followed him around determined that Thryr wanted something from him. But found that the berserker did it because they had insulted him. They became friends. And after a night of drinking a few months later became lovers... Only for a few years later for Thryr to get a letter saying he was missing.
Special Moments: Battles stick out to him. Sunsets and dawn are something he holds close to him as he was told it was what his mother loved... and he never got to se her.
Current Events: The letter was posted in the guild and Thryr wanted to take it. Being forbidden by his father he snuck out, leaving a note and set off on a journey to find the source. He is drivenby his need to get out and live his life his own way. His other motivation would be to find the lost trail of Drixel.

Extras

Character Quote: Fate whispers to the warrior: You cannot withstand the storm." And the warrior whispers back: "I am the storm"
Anything Else:

Will update later
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Hidden 7 yrs ago Post by duskshine749
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I've been writing things in to a notes file on my phone today so I've got more of an idea of what's going on with my character. I might get a rough (and I mean ROUGH) outline of my character up tonight or tomorrow
Hidden 7 yrs ago Post by Norschtalen
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Before I get too far ahead of myself, I just wanted to know what your thoughts about dwarven gunslingers would be. I could try a regular crossbowman, but I do admit I'm aiming for deadly, armor piercing shots from afar from a gadgeteer who doesn't favor melee combat.
Hidden 7 yrs ago Post by Landaus Five-One
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@GrizzTheMauler Enjoy your profile so far, can't wait until its complete. :)
Hidden 7 yrs ago Post by pugbutter
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Actually, Mag, we're probably gonna have to drop out of this one. Fyre and I agreed that the characters we want to play, while they'd make great villains, are probably too OP for the current cast of characters. We should bring them where they'll cause less conflict with the setting and with the protagonists.

Good luck with the RP. Hope it succeeds this time!
Hidden 7 yrs ago Post by Mag Lev
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Actually, Mag, we're probably gonna have to drop out of this one. Fyre and I agreed that the characters we want to play, while they'd make great villains, are probably too OP for the current cast of characters. We should bring them where they'll cause less conflict with the setting and with the protagonists.

Good luck with the RP. Hope it succeeds this time!


Well, sorry to see you go. Though, villains are always fun and it isn't like everybody has to interact since they are mostly allowed to do their own thing.
Hidden 7 yrs ago 7 yrs ago Post by duskshine749
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This is what I've got so far, it's pretty rough. Still needs more skills, magic, an actual personality and a few other things. Just putting it up for possible critique as well as to prove I do have some kind of working copy of this guy.
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Hidden 7 yrs ago Post by Landaus Five-One
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Pretty nice profile so far @duskshine749. Its going to be great when its finished. :)
Hidden 7 yrs ago Post by GrizzTheMauler
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My thing is pretty much done...
Hidden 7 yrs ago Post by Mag Lev
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My thing is pretty much done...


Accepted. Go ahead and move it to the Characters tab.
Hidden 7 yrs ago Post by Heap241
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