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Welcome the World of Adventum

Welcome, to what will hopefully become a wonderful mini-MMORPG. The style of this RP is D&D like, with basic stats and dice rolling. Below you will find the info needed to get started. Please consider joining our epic adventure!


The Plot: This RP takes place in the mythical medieval times, in a made up land called Adventum. Technology is only advanced to the point of primitive explosive artillery. Your character's race will either be Human, some Human/other hybrid, or other humanoid race (mages are a class, not a race). Once you're ready, you will embark on quests as your character, creating different story arcs as we go along. In the next post, you will learn more.

GM vs. Roleplayers: In this RP, I will act as the obstacles that stand in your way of completing quests. This includes challenges, monsters, and villains to block you from reaching your end goal. We will use this site's dice mechanic to determine specific outcomes. If you are a part of a team that is on a quest, title every IC post with the quest name.

Free Play: You may not want to join a questing team, or you may have yet to be accepted into one. This makes sense if you don't feel like you can keep up with the posting speed of a team, or if you prefer to be a lone wolf. It is advisable to join a group when taking on Main Quests, strength in numbers.

Teaming Up: Most situations can be taken on by more than one character at a time, giving situational advantage to teams rather than loners. On the other hand, having teammates that post slower than yourself my hinder your progress as you wait for them to respond to your posts.

The Dice: All outcomes will be determined with this site's dice mechanic. I will add up all your relevant stats and weigh that against your obstacle. This means I will be rolling two dice at once with the first dice being your total points, and the other dice being the strength of the opponent. It will be your roll minus its roll. If the result is positive, you win. If the result is negative, the enemy wins. Simple.


Stats: There are only two core stats that go up and down in this game: Power & Cunning. These correspond with the two types of dice roll situations: Combat Situations & Strategic Situations.

Classes: Regardless of race, your character will naturally fall under one of three classes: Brute, Tactician, or Mage. Brutes get a 50% boost in Combat Situations, but suffer a 50% loss in Strategic Situations. Tacticians get a 50% boost in Strategic Situations, but suffer a 50% loss in Combat Situations. Mages are well balanced, receiving no boosts or losses.

Affinity: Your character can have any one of several affinities. These affinities fall into two major categories (corresponding to Combat Situations or Strategic Situations). Enemies will have a 50% weakness against characters with a particular affinity This will be decided half by logic, and half by chance (i.e. dice roll). Your character can start off with one affinity and gain more through special means. Below are two hiders listing all affinities currently in use. If you wish to add a new affinity, plead your case, and I will consider it. (Suggestion: Don't ask for more. Adding more affinities decreases your odds of having the correct affinity for a situation.)



Character Building: Your character needs to earn experience points in order to grow. There are two ways to earn XP. ONE, come up victorious in a dice roll situation and earn XP based off the situation's difficulty ("Difficulty"/"Number of Participating Characters" [rounded to the nearest whole number greater than 0]). Everyone in the party earns the same XP as long as they contributed. TWO, earn 10XP every time you make your first post on a new page.

Spend 10XP to level your character from Lvl 1 to Lvl 2; Spend 20XP to level your character from Lvl 2 to Lvl 3; Spend 30XP to level your character from Lvl 3 to Lvl 4. I think you get the picture. Every time you level up your character, you may increase their Power OR Cunning by 1.

You can also spend XP to add a new Affinity to you character. You get one free one to start with. To get a second, spend 20XP. To get a third, spend 40XP. To get a fourth, spend 80XP. See the pattern?

It will be easy for me to keep track of everyone's XP and stats, as I'm the one doing the dice rolling, and I don't have to keep track of every post, just your first post per page (there are 20 posts per page). Therefore, you do not need to keep track of your own XP or stats via your character sheet. All you have to do is PM me when you would like to spend XP, and tell me what you're spending it on.

Tagging:Tagging is used when you're either ready to dice roll, or preparing to dice roll. If you want to take on a dice roll situation all on your own, all you need to do is tag me @Balthazar007 at the end of your post. If you want to take on a situation with a partner, tag that person at the end of your post instead. If you have been tagged, tag back the person that tagged you at the beginning of your post, and then tag me at the end. For a large scale assault, tag everyone that came before you at the beginning of your post, and then either tag the next person in the chain OR tag me IF you're ready for the dice roll to happen.

Talk with your party via OOC to make sure everyone is on the same page; the last thing you need to do is tag someone who is about to take long leave of absence. If that happens, the last person that was in the chain can PM me directly, and ask me to go ahead with the dice roll. IMPORTANT: If you forget to tag someone in your initial posting, they WILL NOT receive a notification if you edit in a tag. If you make that mistake, PM that person to make sure they get the message.

The Fluff Stuff: There is no "currency" unless you look at the XP system that way. Instead, you can pretend your character is as rich or poor as you like. I do not monitor their "inventory". It is up to you to explain exactly HOW you character obtains weaponry or supplies within the context of your IC posts. All I ask is that you be reasonable (e.g. you can't possess the "Staff of Merlin" at level 2. Remember, all items are just fluff material anyway, creative freedom if you will.

Basic Rules:
1: Don't be rude.
2: GM rulings can be debated, but final decisions must be respected.
3: .... More rules will be added if needed.



Characters and Stats

Durwith Bronzebeard Lvl 2 / 1 XP
Power = 3 / Cunning = 0 / Bladed Weaponry


Hidden 7 yrs ago 6 yrs ago Post by Balthazar007
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Build Your Team

Anyone can apply to join this RP. Simply make a character sheet based on the character sheet guidelines laid out within the 0th post of the Character Sheet Tab. PM it to me first for approval. If you did everything correctly, you will be allowed to post your character sheet.

After you have built your character sheet, you will want to assemble a team. Look through other approved character sheets and recruit your teammates via OOC chatter and/or direct PM links. Teams require a minimal of two people, and have no set maximum. Be smart about who you pick though. You should look at how often they post, so that they don't slow you down. You would also do well to partner with people from other classes than yourself.

Choose Your Quest


Below you will find a list of Quests. Main Quests are much longer and will be used to move the plot of the entire RP forward. Side Quests are more for 'fun' or character grinding; they are typically much shorter than Main quests. Once you choose your quest, you must title all of your IC posts with the Quest's name, and below that, your team's name (if you are taking on a Side Quest alone, don't worry about the team name).

Here are your quest choice(s):







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Hidden 7 yrs ago Post by CollectorOfMyst
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Well, @Balthazar007, you have my interest. Though, I do have a few questions, if you'd grace them with answers.

First off - what are you looking for in a character sheet? I'm imagining Character Name/Images, Stats, Currency, Armour/Items,
Spells/Abilities, Karma and maybe a brief history? I'd also think for a brief description of what they/I am looking for in team members.

Second - Will there be a story driven aspect? Obviously you have all your questlines and such, and you do mention story arcs, but other than that, I can't quite tell.

And third - obviously, you have three different main quests, and the side quests. Are there any restrictions on who takes them?

I think that's all I've got for right now, but I will return, maybe with more questions.
Hidden 7 yrs ago 7 yrs ago Post by Balthazar007
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@CollectorOfMyst,

If you open up every hider, you will find that I have already included all that information... and more. Also, while the IC tab and character sheet tab may appear blank at first glance. They actually have 0th posts, just like here in the OOC tab. Those 0th posts answer some of your more important questions.

Thanks for reaching out to me! Let me know what you think after giving everything a closer look over.

If you have any more questions, ask away.


Thanks again,
Balthazar007
Hidden 7 yrs ago Post by CollectorOfMyst
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@Balthazar007 Ah, gotcha! I've been doing my own RP, so I should've gotten used to it by now, but it's still quite new. I'll get down to work.
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Hidden 7 yrs ago Post by Balthazar007
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It is all well and good! I'm happy to answer any one's questions.
Hidden 7 yrs ago Post by rush99999
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@Balthazar007

I'm interested. But I must say that I think the use of mechanics involving IRL time isn't a good idea.
Hidden 7 yrs ago Post by Balthazar007
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@Balthazar007

I'm interested. But I must say that I think the use of mechanics involving IRL time isn't a good idea.


Perhaps. But I'd like to try something new. It can be modified or deleted in the future.

Thanks for your interest!
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But I see where you are coming from. So I did just loosen the Karma system up a bit.

Thanks @rush99999!
Hidden 7 yrs ago 7 yrs ago Post by rush99999
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.
Hidden 7 yrs ago Post by rush99999
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If it were up to me, I'd do a post limit for the karma system rather than a time limit.
Hidden 7 yrs ago Post by Balthazar007
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I know exactly where you are coming from. I've been there, when someone unfortunately drops out for a bit. They usually return and the story continues. I'm still a part of RPs like that, and there great.

In this RP I'd rather set the pace a little better though. With a definitive end date of 30 days (give or take). This creates a manageable schedule. If you think you can keep up for one month, i.e. post every 3 days or quicker.

I'll probably give up a few points here and there as well, as I have a busy life too. But I think I'll be able to post quick enough not to give away too many, at least for the next month at least. I want everyone that joins this RP and make the same commitment. I can always push the day count back again, to say 5 days. But I'd like to see what we can do as it is first.
Hidden 7 yrs ago Post by Fetzen
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@Balthazar007
Does 'You will create a character within any race you can imagine, so long as it fits the era' include the possibility of creating reasonable races, or are we 'merely' (that scope would still be vast enough) free to choose from those races which have been introduced in common fantasy literature ?
Hidden 7 yrs ago Post by Balthazar007
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@Balthazar007
Does 'You will create a character within any race you can imagine, so long as it fits the era' include the possibility of creating reasonable races, or are we 'merely' (that scope would still be vast enough) free to choose from those races which have been introduced in common fantasy literature ?


...hmmm interesting question. I suppose you can customize a character race/class. As long as it isn't designed to give you some sort of unfair advantage and makes logical sense.

Thanks!
Hidden 7 yrs ago Post by rush99999
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Where did the 0th post in the character tab go? I needed that.
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@Balthazar007

Where did the 0th post in the character tab go? I needed that.


oh! I thought hiding the 0th post just effected my view of it. lol

It's back!
Hidden 7 yrs ago Post by Cu Chulainn
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So for items, we all start with nothing aside from the coins, crystals, and if applicable, the clothes on our backs? I'm assuming there'll be some sort of "grace period" where we can obtain items, but aside from that, we won't be starting with any other items, including a family sword or something else of that nature?
Hidden 7 yrs ago Post by Balthazar007
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So for items, we all start with nothing aside from the coins, crystals, and if applicable, the clothes on our backs? I'm assuming there'll be some sort of "grace period" where we can obtain items, but aside from that, we won't be starting with any other items, including a family sword or something else of that nature?


Actually, I'm considering letting everyone start off with three items. I'll read your biography and look at your picture for more reference. For example, I was going to make a ”dwarf Warhammer", "dwarf battle ax", and basic "dwarf armor" for @rush99999's character.
Hidden 7 yrs ago Post by rush99999
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Could I have 2 axes rather than an axe and a hammer?
Hidden 7 yrs ago Post by Balthazar007
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@rush99999

I could do that. Your picture shows a hammer and an ax, but I guess we can consider that a rough physical picture of what your character looks like.
Hidden 7 yrs ago Post by rush99999
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I think you'll find that Durwith is actually dual wielding axes in his picture.
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