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Hidden 7 yrs ago Post by Kelewen
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I'm thinking the recovery of some lost/forbidden magic.
Hidden 7 yrs ago Post by POOHEAD189
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I'm thinking the recovery of some lost/forbidden magic.


Sounds like a fine idea!
Hidden 7 yrs ago 7 yrs ago Post by Assallya
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You could recover it from the dungeon of a rival noble's Castle, particularly if there's an alternate entrance like an escape tunnel or sally gate.

It would explain why you need disposable, disavowable, untraceable actors but still retain the traditional adventure theme and avoid mission impossible chicanery which, truth be told, I've rarely seen players do well.

In my experience, sneaking around in castles usually ends like the cell block scene in Star Wars. "Boring conversation anyway. Luke! We're about to have company!"
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Hidden 7 yrs ago 7 yrs ago Post by Kelewen
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Here's what I've been pondering. My intention is not to hammer out every detail (as I'd like most of it to come out in the RP), but just to give a general history to drive the story. Thoughts/comments welcome.

Magic has always been rather rare and considered dangerous. But there was a prestigious order of mages who studied magic and tried to utilize it wisely. It was about a century and a half ago when things went wrong. A mage named Gerrell dove too recklessly into magic and it corrupted him, driving him to seek ever more, no matter the consequences. When the others grew concerned, he fled the order and was forgotten about for years. During that time, he was slowly building an army, corrupting the minds of the trolls until they came to serve him. Gerrell himself continued his foray into more and more powerful magics, driven ever more insane and lustful for power.

After a decade had passed, his troll army began their conquest, bolstered by his magic, and more organized than ever before, they swept up a large portion of territory before the other areas and races could get their act together. The order of the magi was overrun, killing all except a few that managed to escape.

War followed. Gerrell was only defeated by the combined efforts of the armies from various city states and those few mages who had escaped him previously. They performed a ritual to finally defeat him and seal up the fortress that housed the mage's order "forever".

By almost unanimous decision, magic was outlawed.

Dulcena believes she may have found a way to get inside that fortress and see what secrets can be uncovered.


@Assallya, I hope you join in at some point!
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Hidden 7 yrs ago Post by POOHEAD189
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@Kelewen I think that's a very good idea, tbh.
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Hidden 7 yrs ago Post by Assallya
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Vacation should be over by the end of the weekend... I'm flying back Sunday. However my apartment was flooded about a week ago. We'll see how things look when I get back.

From the sounds of it... I only lost a couple D&D books that were on the floor next to the bed so here's hoping my friend's assessment is good and it only takes me a day to clean it all up.
Hidden 7 yrs ago Post by Gisk
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Rolf'll be like
"No, nuh uh, not touching that!"

I hope you don't mind if I flesh out magic a bit on my own. I've got ideas, but I'll reveal them in RP, and I'll make sure they sync up with what's already been laid down.
Hidden 7 yrs ago Post by Kelewen
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Rolf'll be like
"No, nuh uh, not touching that!"


Back to prison with you! ;)

I hope you don't mind if I flesh out magic a bit on my own. I've got ideas, but I'll reveal them in RP, and I'll make sure they sync up with what's already been laid down.


I don't mind at all.

Hidden 7 yrs ago Post by POOHEAD189
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Vacation should be over by the end of the weekend... I'm flying back Sunday. However my apartment was flooded about a week ago. We'll see how things look when I get back.

From the sounds of it... I only lost a couple D&D books that were on the floor next to the bed so here's hoping my friend's assessment is good and it only takes me a day to clean it all up.


That sucks so much.
Hidden 7 yrs ago Post by Kelewen
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I tend to struggle coming up with cool names. Any suggestions for the name of this sealed up mage's fortress?
Hidden 7 yrs ago Post by Gisk
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The Sunfort/ The Moonfort.

Maybe there's two, one of each, actually.

The Starlit Tower
Gray Haven
Whitehall
The Palace of the Wise.

Hidden 7 yrs ago Post by POOHEAD189
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The Keep of the Occult, Grimwort's Haven, Grimwort's Fortress, Dreadwatch...
Hidden 7 yrs ago Post by Gentlemanvaultboy
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The Fortress of Owls.
Hidden 7 yrs ago Post by Polybius
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@Kelewen Hey apologies, I seriously forgot I even jumped in this thing. Must have been one of those late night too little sleep-too much coffee instances. Anyways, gl with this as I'll be dropping it.
Hidden 7 yrs ago Post by Kelewen
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@Polybius, ok. Sorry to see you go, but much appreciate you letting us know.

Hidden 7 yrs ago Post by ProfessorLambo
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Yo I'll post a lengthy reply tommorow
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Hidden 7 yrs ago Post by POOHEAD189
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Will post tonight!
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Hidden 7 yrs ago Post by Kelewen
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Kind of liking "Whitehall". :) (Though multiple of the suggestions could easily be nicknames for the place.)

Once Poo gets a chance to post, I'll have Dulcena start laying out the first mission.

Hidden 7 yrs ago Post by POOHEAD189
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@KelewenWhitehall sounds good, tbh.
Aaaand posting now
Hidden 7 yrs ago Post by Kelewen
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If anyone already here (or someone looking for an excuse to join in!) wants the boy I just mentioned in the IC as one of your characters, shoot me a PM. Other than a few key details you could define the character. I don't mind playing him if no one wants to, just thought it might be cool if he wasn't under the GM's control. Kinda a wild card. ;)
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