Hoping to be the guy investigating all the mess you fellas leave in your wake <:
"A man must have a code."
Appearance: Standing at 5’6, Sam is a heavyset and languid looking man, with unkempt black hair and an iron stubble hiding old scars. The gravity of too many worries had tugged prematurely on his features, imparting a care-worn look that belied his razor-sharp determination to see things through. The Turk consistently keeps an idle, somber expression, with his gaze lazily drifting about. Some people have an impression of him as an unattentive sluggard -- something which couldn’t be farther from the truth.
Cyberware: Over the years of his service in NCPD, Samet has become nigh obsessed with spending his own money on under-the-table body modifications to go above and beyond his duty. Most of these are minor, cheap devices that are nevertheless quite useful when investigating crimes. Though he is fond of these upgrades, he doesn’t forget about the possibility of cyberpsychosis and its’ dire consequences. The day they ask him to register and attend cybertherapy will be the day he puts a bullet in his head.
A cheap subdermal biomon of Taiwanese origin that also functions as a timepiece. Out of solely mischievous concerns he has learned the numbers in Mandarin and perceives time in the language. This sometimes proves as useful as it is confusing.
Neuralware Processor, regular NCPD-issue.
Olifactory Boost, a handy boon when you are a police detective prowling the city streets and need to track down a smelly psycho borg.
Neural ULF Transceiver that allows Sam to receive and transmit voice-messages and small volumes of data over a range of 15 km. Regularly glitches, no matter how much the ripperdocs tinker over it. Nevertheless, he makes use of the device.
Subdermal pocket just below his armpit, used for storing things one would want to hide from the crooks of Night City’s underbelly. Especially if you’re a cop.
Low-end basic module he haggled from a Russian seller. Absolutely useless for more expensive visual options, so he crammed it chock full of minor but crafty things.
Microoptics for zooming in and inspecting evidence and whatnot. The software isn’t meshing well with his outdated cybermodule patch, so he uses it sparingly.
LowLite Sensors to see in dimly lit areas.
Digital Camera, shoots up to twenty images. Compatible with the Neural ULF Transceiver, but takes up a hefty amount of space in the module, eating up much of the processing power.
Voice Stress Analyzer - by default something a police detective needs when interrogating a suspect. The wiring is a tad shoddy and it annoys Sam to no end when he hears the device analyzing his own voice.
Armour: Usually clad in a hard, dark synth leather coat, he’s one of the few cops to sacrifice protection for mobility and the inconspicuous guise of a bar regular and street vagrant. His leather belt pouch contains a multitude of pocket credit transfer devices and chips, zip ties, fake passcards and cell handles, utility tools to unscrew and disassemble devices and low-level security installations on the go.
For matters of particular importance, he requests a full surveillance kit of digicameras, mikes and tracers from the NCPD technical arsenal. Key word here is request, because management doesn’t always back him up on his investigatory ventures. When he has to go on a risky mission, he wears a ballistic vest underneath the leather coat.
Background: Born in the Boston-Atlantic Metropolitan Axis to a family of Turkish refugees, Samed has had a rather unremarkable upbringing, save for the fact that nothing happening at the time could be called unremarkable.
Insane technological advances and innovations brought about speedy, almost unhealthy changes society couldn’t keep up with. It was no wonder that crime skyrocketed when cyberware-regulating legislature was still being drafted and fought over in Congress, whilst the city streets were already awash with implants, weaponized by crime gangs both old and new.
Karga’s father was a patrol officer killed by some crook when he was off-duty. This loss had a profound effect on Samet’s choice of profession, and having dropped out of the medical school, he went to the police academy instead.
The next five years were a blur of high paced chases, interrogations, court proceedings and paperwork. Toward the end of his second year it began to be mostly paperwork. The BAPAPD was already a gargantuan bureaucratic body by the time the crime picked up, but with the weight of all the cases coming in daily, Samet found himself slogging through thousands of papers and files, too caught up in inter-department politics and rivalry to be able to do efficient, real police work. He purposefully decided not to go for a promotion, figuring he was more useful on the street than at a desk-job.
When Sam’s modus operandi got him into a conflict with the higher-ups, he transferred to Night City’s PsychoSquad detail patrolling the rim of no-go zones at night. His new line of work changed his view on law, and his role as a policeman as a whole. He realized he was living through a vicious cycle, and the machines they hunted had seemingly a never-ending supply of weapons they weren’t supposed to have. It was a dead end.
With his suspicions aroused after a particularly tense standoff with the borgs, he took a ‘demotion’ and once more began detective work, but now with the plan of weeding out the person responsible for arming the criminal underbelly. Regular, run-of-the-mill crimes were now disregarded by him, and the new territory he was operating in allowed Sam to blend in as much as he could. Even though he's still getting a paycheck for regular patrol work, he is essentially undercover.
Response is up, I took some liberties with the sequence of events just to get us going a bit quicker rather than stringing everything out, while still giving you room/time for Theron to have an extended conversation with corporate if need be in your own post. If you wanted anything to go differently - like say Theron dropping Golemeth's carcass and then springing on Tracy instead of following through - let me know and I can take my post down and edit it accordingly, or rewrite it entirely.
Quick update: @SleepingSilence updated their post to contain a new segment at the end of the first half. We now have a secondary character entering the bar, if anybody else wants to mention his presence therein that is fine with me. He would just be getting drinks for the moment, it is presumed he will not be doing interesting there until later.
@SleepingSilence Dunno why you are asking us in particular, but I have left my approval by not raising any complaints and dropping in a like. Works fine in my eye, and could well be the reason @Jollan can use to rejoin. Yep, I'm all for it.
Having had some time to myself between my duties, @Sadko, I see no reason why your character should be declined. As for @Terminal, that is a perfect moving along of the events and no complaint from myself. I am likely to contribute to that scene either tonight or tomorrow.
Maybe my next post will just be my character, and I'll let the bar scene (and characters) go. I wonder if the other characters would be concerned enough to take back the character you've dragged back for questioning. :P
I'm debating how I want to approach my next post, in a way to make sense and will progress the story/or at least my character.
What's everyone else planning in their near futures for their characters? If you can to share. ;3
Currently, at least the only plans I can speak for being my character, the idea is to learn more about where to track down the elements of Davison's associations. In the current example with @Terminal's Tracy, perhaps glean some clues as to just where one would be and begin working backward from there to try and find anyone who had last or more most recently seen him, his other associates, and typical places of congregating.
I was anticipating my character to end up losing/having someone discover then take and destroy the mcguffin paper. Which I suppose I could still possibly lose on my way, I'd just need to think of way for that to happen. Because actually finding a trail is much too kind for my character's progress. ;P
Especially, now that I'll likely try to learn more and find out how to track @13org (your) character. Which would make a lot more sense narratively if I lose my lead, which would make my character more desperate for help. Since she wants her goal, and she's clearly not going to get any help from those in 'The Fortress.' (If anything, it will continue to be an active hindrance.)
*And you can just control the unconscious character yourself if needed, or I can collab a few answers/paragraghs if desired*
Actually, as a future concept, assuming the person their seeking is still alive. (or at that point hasn't been brainwashed or if he somehow never existed or isn't a person but its some kind of AI program or whatever may have happened.) it would be a neat and very story-like moment if somehow the discovery of such is somehow discovered by every (presumably still living) character at the same time. But I guess that's depending on how long and ultimately significant the discovery of the character actually is. (And if it ends up being the main plot. Or just the end of 'Act 1.' so to speak. Etc.)
I'm doing something this weekend, but I'll aim to start writing a post tomorrow and post it. (At the latest the day after, during down time.)
Someone asked for plans for the immediate future. One of Croaks' plans is to have the people hold their proverbial horses and stop treating the bar like their own turf. Last he checked, they weren't part of the Amphibians. And had Nina not been in his company, her swift return would very much have been highlighted by a burst of bullets from the local automated bouncer.
But he can and will also arrange some room in the back. I cannot promise the overeager scavenger extraordinaire will be permitted in though, he doesn't really inspire feelings of trust with his appearance, and I don't think he has done business with the gang in the past?