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Hidden 2 yrs ago 2 yrs ago Post by Isaac
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<Snipped quote by Squashedquatch>

There are many Tarnished, so you're fine to claim that as your character, although in general 'real' characters are stronger choices than 'custom' characters when it comes to RPing them due to typically having a definite personality, backstory, and upgrade path to draw from. Someone once applied to this RP as the Bloodborne Hunter, but didn't give them any character to speak of, and seemingly got bored of writing for such a blank slate.

That's quite the powerful Elden Ring build! Faith-Arcane-Dex, is it? Putting aside the stats required, that equipment is in an endgame area, so it would take a long time to obtain in Elden Ring, and it'd probably take a long time to obtain all that in this RP, too. After all, everyone's PCs start weak in here, with just one Power and basic equipment, like an Elden Ring starting class--no matter how strong they were before. Common sense would dictate building up to the strongest abilities over time, like taking Fire Breath before Poison Breath before Rotten Breath, for instance, so it would probably be a while before those Powers manifested themselves.

As for equipment, I can't rightfully say where it would appear in the World of Light. We'll just have to take it area by area, looting what we can from the world and from spirits. On the way, you might find equipment from other games to hold you over, or even stuff you like better. At the very least, I can confirm that Deathblight wouldn't work on just Tarnished, since Tarnished represent an infinitesimal minority of the enemies you'll encounter. Most foes would be susceptible, although their resistance to it might vary massively. Whether you'll be able to instant-kill major foes, however, is up in the air. They might have so much Vitality that going for such a strategy would be a fool's errand, or offer risk comparable to the reward.


Sounds cool! I'll be sure to think about story. And hey, if DB fails, I'll just Blood loss the shit out of them with ROB. Reduvia is good too, and it's much less late-game. Maybe the Default knife and buckler to start, then Reduvia, a summon or two, and the Buckler next? Where would I learn how to summon though....hmm.
Hidden 2 yrs ago Post by Lugubrious
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<Snipped quote by Lugubrious>

Sounds cool! I'll be sure to think about story. And hey, if DB fails, I'll just Blood loss the shit out of them with ROB. Reduvia is good too, and it's much less late-game. Maybe the Default knife and buckler to start, then Reduvia, a summon or two, and the Buckler next? Where would I learn how to summon though....hmm.


Those starting weapons sound fine, although if you start with a buckler then building to a buckler later might be unnecessary. Conceptually, the spirits from Elden Ring are fairly similar to the Strikers in this RP in that they let you call upon fallen foes. They're a little different, in that they don't cost magic but do transfer damage to the summoner, and they can only be summoned for one 'move' before going on cooldown, but that might be able to fill the niche you're looking for.
Hidden 2 yrs ago Post by Isaac
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<Snipped quote by Squashedquatch>

Those starting weapons sound fine, although if you start with a buckler then building to a buckler later might be unnecessary. Conceptually, the spirits from Elden Ring are fairly similar to the Strikers in this RP in that they let you call upon fallen foes. They're a little different, in that they don't cost magic but do transfer damage to the summoner, and they can only be summoned for one 'move' before going on cooldown, but that might be able to fill the niche you're looking for.


Maybe I can work up to a particularly powerful spell instead of the buckler, or perhaps an confrontation to get the Bloodhound's Fang for Shadow Step. Last question before I get to work, will you be reducing bleed damage or increasing it? See, Blood Loss, or Hemorrhage, does a guaranteed 15% (Normal Enemy) or 7% to a Boss + 100 or 200 depending on weapon in the real game so I'm not sure if it is too powerful, or not powerful enough.
Hidden 2 yrs ago Post by Lugubrious
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<Snipped quote by Lugubrious>

Maybe I can work up to a particularly powerful spell instead of the buckler, or perhaps an confrontation to get the Bloodhound's Fang for Shadow Step. Last question before I get to work, will you be reducing bleed damage or increasing it? See, Blood Loss, or Hemorrhage, does a guaranteed 15% (Normal Enemy) or 7% to a Boss + 100 or 200 depending on weapon in the real game so I'm not sure if it is too powerful, or not powerful enough.


We can use those numbers as a baseline but there are a number of other factors in play, except for (ironically enough) numbers, since we don't really do specific values and have to ballpark percentages. Lots of people have strong abilities like blood loss, but enemies have their own abilities. They might be able to heal themselves, hide behind a powerful defense that doesn't count as their body, not have blood that can be lost, or purge/prevent status effects (or have so much resistance they can never be applied). Best of all, enemies might be smart (or just cautious enough) to recognize when someone has a game-changing ability and alter their behavior to account for that. Or they might not be in a situation where such a status can even come into play, like flying enemies, or ones that fight at long range. So I'm not too worried, but if it seems like your character is suffering or too strong, we can cross that bridge when we get to it.
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Hidden 2 yrs ago 2 yrs ago Post by Isaac
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That's why I want poison and rotten breath! Maybe something with sleep too!
Hidden 2 yrs ago 2 yrs ago Post by Isaac
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WIP
Hidden 2 yrs ago Post by Isaac
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@Lugubrious Backstory ok?
Hidden 2 yrs ago Post by Lugubrious
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@Lugubrious Backstory ok?


I'm not sure I can say that. Our characters should ideally come from games -and stories- that exist, with only a little up to interpretation or filling in the gaps. A Tarnished should hail from the Lands Between in the course of the story experienced in Elden Ring, and unless I've wildly misunderstood things, your character's backstory is rather different. It ends as beams of inexplicable light consume all.

In addition, it has been six and a half IC days since the encounter with Kirby on Precipice Knoll. Any new recruits aren't joining at the start of the journey, but where we are now.

As for non-backstory elements, which may or may not also be in progress, Powers should be explained and Weaknesses should deal with the character's personal shortcomings. Not only is an unfamiliarity with the WOL something not personal to him, but depending on where he was 'integrated' prior to joining the story, he may be very familiar with the area he's ended up in.

I should probably look into reworking some elements of the OP that have become cumbersome, outdated, and unclear, in all honesty.
Hidden 2 yrs ago Post by Isaac
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<Snipped quote by Squashedquatch>

I'm not sure I can say that. Our characters should ideally come from games -and stories- that exist, with only a little up to interpretation or filling in the gaps. A Tarnished should hail from the Lands Between in the course of the story experienced in Elden Ring, and unless I've wildly misunderstood things, your character's backstory is rather different. It ends as beams of inexplicable light consume all.

In addition, it has been six and a half IC days since the encounter with Kirby on Precipice Knoll. Any new recruits aren't joining at the start of the journey, but where we are now.

As for non-backstory elements, which may or may not also be in progress, Powers should be explained and Weaknesses should deal with the character's personal shortcomings. Not only is an unfamiliarity with the WOL something not personal to him, but depending on where he was 'integrated' prior to joining the story, he may be very familiar with the area he's ended up in.

I should probably look into reworking some elements of the OP that have become cumbersome, outdated, and unclear, in all honesty.


Hm, ok. I guess the backstory is just: He was about to kill the Elden Beast and instead a great beam of light took him away
Hidden 2 yrs ago 2 yrs ago Post by Lugubrious
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<Snipped quote by Lugubrious>

Hm, ok. I guess the backstory is just: He was about to kill the Elden Beast and instead a great beam of light took him away


I take it he came from across the sea to the Lands Between to heed the call of long-lost grace? What path did he take to reach the Elden Throne? Which Shardbearers did he fell? What alliances did he make, who did he serve, and what beliefs did he hold? Did he seek to take the throne, never once straying from the path set before him by the Two Fingers? Did he become a Recusant of Volcano Manor? Did he follow in the footsteps of the Graven Witch, only to turn against her and side with Castellan Jerran once he realized the foulness of her misdeeds, yet be haunted by the loss of what could have been if only he kept his eyes to the stars? There's plenty of room to use the backstory to expand upon your character's character within the established setting of Elden Ring. I would ask that you differentiate the Backstory and Personality sections, as well.
Hidden 2 yrs ago Post by Isaac
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I haven't gotten there in the game yet. Would you like me to use a character I really know the lore for?
Hidden 2 yrs ago Post by Lugubrious
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I haven't gotten there in the game yet. Would you like me to use a character I really know the lore for?


It's up to you. Having a wealth of information about any character would generally make playing them easier.
Hidden 2 yrs ago 2 yrs ago Post by Isaac
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Hidden 2 yrs ago Post by Isaac
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Are NPCs Recurring? @Lugubrious
Hidden 2 yrs ago Post by Lugubrious
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Are NPCs Recurring? @Lugubrious


They are, depending on their location and story relevance.
Hidden 2 yrs ago Post by Isaac
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<Snipped quote by Squashedquatch>

They are, depending on their location and story relevance.


Ok because I am trying to decide between the shopkeep and the food lady. Food gives stats and health, and the shopkeep just sells stuff which I do not think is useful early game. I am including Haken, who gives you a free weapon before the start of the run, and Coblovina who you train your skills with as they are must-haves.
Hidden 2 yrs ago 2 yrs ago Post by Isaac
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Moved!
Hidden 2 yrs ago Post by Lugubrious
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It's up to you of course, but a character with no personality sounds like it would be very difficult to play. We're not going to be fighting 100% of the time, after all. Sometimes our characters just chat, have meals together, play games, talk about their pasts or their opinions, and make stuff.

'Specialty: everything' is something of an oxymoron, though I assume you mean something like a jack-of-all-trades warrior?

If this revival power only works if he's killed by enemies from his own game, in addition to only working once a month, it's such a specific power that it might as well be useless. There are enemies from countless different games available; I might not ever use Dungreed ones at all.

I would appreciate elaboration on 'All Weapons of all eras that function like weapons from the dungeon'. Maybe you could list said weapon types so that when I need to reference the sheet the relevant information is all there, and I don't have to trawl each time?

Guest List characters don't appear right off the bat. It just means they'll appear somewhere in the world at some point.

Probably the biggest problem is "Does not work with others unless he has to". Being a part of a team is basically this whole RP. If your character doesn't want to stay with the team, not only does that remove the social aspect of RPing, but it also demands that I go to the extra effort of doing different stuff for your character only. Which is a tough sell, if I'm being honest. Do you think that Adventurer would stick with a team despite not wanting to?
Hidden 2 yrs ago 2 yrs ago Post by Isaac
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It's up to you of course, but a character with no personality sounds like it would be very difficult to play. We're not going to be fighting 100% of the time, after all. Sometimes our characters just chat, have meals together, play games, talk about their pasts or their opinions, and make stuff.

'Specialty: everything' is something of an oxymoron, though I assume you mean something like a jack-of-all-trades warrior?

If this revival power only works if he's killed by enemies from his own game, in addition to only working once a month, it's such a specific power that it might as well be useless. There are enemies from countless different games available; I might not ever use Dungreed ones at all.

I would appreciate elaboration on 'All Weapons of all eras that function like weapons from the dungeon'. Maybe you could list said weapon types so that when I need to reference the sheet the relevant information is all there, and I don't have to trawl each time?

Guest List characters don't appear right off the bat. It just means they'll appear somewhere in the world at some point.

Probably the biggest problem is "Does not work with others unless he has to". Being a part of a team is basically this whole RP. If your character doesn't want to stay with the team, not only does that remove the social aspect of RPing, but it also demands that I go to the extra effort of doing different stuff for your character only. Which is a tough sell, if I'm being honest. Do you think that Adventurer would stick with a team despite not wanting to?


Sorry, he can talk I just forgot. What I meant by not work well is that he prefers to think and act alone, but he will join a team if he has to, and to clarify, the revival works once per month no matter what game characters he faces. It's the second ability that only works against Dungreed themed characters. The categories he can work with are very specific guns, melee weapons, magical weapons, and energy weapons. This doesn't limit his abilities though, as his knowledge of those weapons can fuel his understanding of non-Dungreed weapons.

Hidden 2 yrs ago Post by Lugubrious
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I see, that information is helpful. If you think it would be fun and engaging to play that character, then that's fine. There are some other characters engaged in teeth-clenched team work, so as long as he sticks with the others that's also fine. That does sort of render the weakness "doesn't work with others unless he has to" somewhat pointless, and would be better suited as a personality trait. Maybe some sort of weakness relevant to his fighting ability.

I do think that revival once per month is still pretty weak. For reference we have one character who can revive once every three minutes, although I probably won't permit something of that frequency again. You can choose something else if you like. By the way, if you intend for him to be able to use that crossbow, you should include crossbow bolts in his inventory.
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