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Hidden 1 mo ago Post by Double
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Hidden 1 mo ago Post by Lugubrious
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Lugubrious The player on the other side

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@Lugubrious Done.


Yeah, that's pretty much good to go then. We discussed an entry point, but the fact of the matter is that currently, it could easily be two weeks or three weeks before we reach Carnival Town. You could wait to start as Falcon until then, or maybe warm yourself up with some solo stuff if you're so inclined, and I could help naturally.
Hidden 19 days ago Post by BlueFireVulpix
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Hi there!

I've been watching/hearing tales of this RPG from Multi, a friend of mine from another RPG, and was curious if you were open to any new members? It sounds like an interesting game and I would be honored to join this one! I've been missing doing some good roleplays again, and playing as a game character would be fun.
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Hidden 19 days ago Post by Lugubrious
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Lugubrious The player on the other side

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Hi there!

I've been watching/hearing tales of this RPG from Multi, a friend of mine from another RPG, and was curious if you were open to any new members? It sounds like an interesting game and I would be honored to join this one! I've been missing doing some good roleplays again, and playing as a game character would be fun.


Hey there, I'm so glad our friend Multi has put in a good word, and that we've managed to get your interest. We're always open to new players, and if you're down for one post a week, we'd be very happy to have you!
Hidden 19 days ago Post by BlueFireVulpix
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<Snipped quote by BlueFireVulpix>

Hey there, I'm so glad our friend Multi has put in a good word, and that we've managed to get your interest. We're always open to new players, and if you're down for one post a week, we'd be very happy to have you!


Yes, that works perfectly well for me!
Hidden 19 days ago Post by Lugubrious
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<Snipped quote by Lugubrious>

Yes, that works perfectly well for me!


Awesome, in that case I'll look forward to your application. In fact, there's something of a special deal going on right now. We're planning a relaunch of the RP sometime this summer probably, and in order to not leave anyone behind, fresh applications can start at level 5 instead of level 1, allowing you to spend your five points between Powers and Strengths as you please. I hope this'll help you ease into things.
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Hidden 18 days ago Post by BlueFireVulpix
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Name: Nazeebo

Game Origin: Diablo 3 (Not from Doubtwalker comics, and not using any of those as references, just the name Nazeebo cause I like it)

Appearance: Nazeebo Imgur

Personality: Nazeebo can seem a bit aloof, due to her communing with what she calls “the spirits”. A bit unintentionally sassy with a knack for saying exactly what’s on her mind, she spends most of her time following wherever the spirits guide her.

Background: Nazeebo travelled the world, following the spirit’s guidance wherever she went. She learned everything she could about the world and the ways of being a witch doctor, how to commune with the spirits in a state called the “Ghost Trance”. During her years spent and rituals performed, she can see and hear the spirits nearly all the time, though it takes focus to do so. Keeping the balance between the spirits and the Unformed Land is the sacred duty of the witch doctor, and a duty Nazeebo has spent her entire life trying to fulfil.

The spirits have told Nazeebo that the Great Sky Fire is the beginning of the end, and this must not be. That a great calamity has befallen the lands, and seeking out the Great Sky Fire is the only way to stop it from spreading further.
(youtube.com/watch?v=YuuY3xdtJ7g)

Specialty: Nazeebo, as a witch doctor, is best at ranged attacks. While she can survive a few melee hits, she won’t survive long at all if kept within melee range. She uses her connection to the Unformed Land, calling on the spirits beyond, to help her in battle, whether it's to summon plagues of locusts, bats, frogs, or an unending supply of spiders. She can also provide supporting skills, such as area of effect slows and poison, and at higher levels, burning and freezing enemies.

Level: 5
Experience: 0/50

Powers:
Witch Doctor (Even the most inexperienced witch doctors have extensive knowledge in combat, a prerequisite for becoming one, and are taught two main skills, "Jar of Spirits" and "Grasping Hands". At level 1, 50 Focus is available to be used and regenerates over time)
Jar of Spirits: Nazeebo can call on the spirits to conjure a jar to throw at her enemies. The contents of this jar, when broken on an enemy or within 3 feet of one, spill out, containing several large spiders (think huntsman sized) that attack.
Grasping Hands(5 Focus): Nazeebo calls on the spirits for aid, and a large AoE summoning circle appears, the hands of spirits grasping upwards from it, slowing all enemies that pass over it.


Summon Zombie Dogs(25 Focus per cast): Nazeebo can spend a permanent amount of Focus to summon a spirit-bound Zombie Dog. She will not get that Focus back until the zombie dog dies, at which time she only immediately gains half that Focus back and the rest regenerates over time. Their health is 1/3 of Nazeebo.

Acid cloud: Rains down acid across the 12 yard radius circle in the targeted area, dealing Poison damage to all enemies within the area, and leaves a pool of acid that deals additional Poison damage over time as long as enemies remain in the area. This slowly dissipates over a short period of time.

Horrify: Nazeebo dons a spectral mask that horrifies all enemies within 18 yards, causing them to tremor in Fear and be Immobilised for a short period of time.

Strengths:
Ghost Trance:
Nazeebo can listen to the spirits at any time, given a moment of focusing, and hear what guidance they have to give. Sometimes they can speak to her directly and just give general information or side comments not directly tied to any given situation (ex. - telling her that someone is kind, has lived a long time, or that a particular place used to exist)

Jungle Fortitude:
Nazeebo’s time wandering jungles and far-lands gave her an innate understanding of combat and how best to avoid taking unnecessary damage, and reduces all damage taken by both her and her minions by 15%

Swampland Attunement:
For every enemy within 20 yards, Nazeebo and her zombie dogs get 2% Physical, Fire, Cold and Poison resistance per character level.

Zombie Handler
After many times of handling and summoning her Zombie Dogs, Nazeebo has learned how to most efficiently go about summoning them. This increases the number of Zombie dogs summoned on cast by 1 and their health is increased to 1/2 of Nazeebo’s.

Burning spirits
The spirits and Nazeebo’s own anger and battle fury now have merged and give her spirit attacks a lasting burn damage. Anything hit by Zombie Dogs, Jar of Spirits, or Grasping hands is burned.

Weaknesses: Nazeebo, often aided by the spirits telling her if something is a lie, will never bother with lies, including when someone lies to her or someone near her, she ALWAYS calls them out, even if the truth hurts someone in grave ways. Because of her lonely ways and years travelling alone with only the spirits, she does not rely on others or ask for help, even if she needs it. Some think it a matter of pride, but often it is only because of her independence and years of being self-sustaining. Unlike many other witch doctors from her original tribe, Nazeebo cannot fight in melee range. The closer her target, the more she struggles to hit them at all, even while she can fluidly dodge and weave their attacks.

Spirits:

Guest List:

Inventory:
Armour: Arachne tribal helmet, tribal snakeskin clothing, shoulder, wrist and shin guards
Weapons: Shamanic ritual dagger, shrunken demon head (spiritual talisman)
Misc: 5,000 gold, 4 health potions
Hidden 18 days ago 14 days ago Post by Lugubrious
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A create-a-character, I see. Always an interesting proposition. They typically have to be given strong personalities from the player since they often have very little in canon, and it looks like you've done so. An engaging character that's enjoyable and interesting to play typically leads to the best results when it comes to character and world interaction, after all.

For a moment I thought the Great Sky Fire referred to Galeem, but I see that's not the case. After all, all characters start with their memories and perception tampered with and are ignorant of both what happened and whatever's wrong with where they are.

I think I may have miscommunicated the amount of bonus level upgrades. Do Horrify and Acid Cloud not take focus?

Regarding the weaknesses, it might be better to go with a list format that includes practical weaknesses. 'Painfully honest' and 'independent' could just as easily go under the Personality section. Being weak at melee range is definitely a proper Weakness, but it also mentions that she's a skilled dodger, which is something that could be a Strength.

Edit: Sorry about the earlier amounts, being in the process of switching between the old and new sheet systems led to me confusing myself. I think the 3 free strengths, the free power at level one, and the four extra upgrades from levels 2-5 should be 8 overall, so you're just one over with 9.
Hidden 17 days ago Post by Lugubrious
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Lugubrious The player on the other side

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@BlueFireVulpix I forgot to mention you for the feedback for your sheet. Overall it's good, just some small changes/adjustments and we can start thinking about where to include your Witch Doctor.
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