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Hidden 1 mo ago Post by Potemking
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Potemking I'M A FOOL / I KNOW NOTHING

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Laharl making people eat candy to the point of suffering is just absolutely some petty shit he'd do. I love it.
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Hidden 1 mo ago Post by Dark Cloud
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@Potemking He doesn't realize it's actually bad to eat, more like "MUHAHAHA I'll give them cavities! I'm so evil!"
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Hidden 1 mo ago Post by Potemking
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Potemking I'M A FOOL / I KNOW NOTHING

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@Dark Cloud

Yeah lmao, it's just extremely in-character and I liked it
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Hidden 1 mo ago Post by Dark Cloud
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Dark Cloud When the spaghetti is done just right.

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@Potemking Exactly and I think so too.

@Lugubrious Would it be more appropriate to discuss my level up power, via PM I mean as it won't clutter the OOC.
Hidden 1 mo ago Post by Lugubrious
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@Lugubrious Would it be more appropriate to discuss my level up power, via PM I mean as it won't clutter the OOC.


Yeah, that'd work!
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Hidden 1 mo ago Post by ModeGone
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ModeGone Legitimate Satanspawn

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I'm interested in joining but alas I am torn on whom to use. I did talk myself out of Xion (since I saw Master of Masters) and a White Mage though.
Here's the sheets as they stand. Suggestions on which to go with?





Hidden 1 mo ago Post by Lugubrious
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Hey there, and welcome. Whichever character you play is up to you; I could only say to pick the one you like the most. One thing I could say is that the Kindred Spirits you pick would be most useful as characters who haven't appeared yet but that you want to, since the only thing Kindred Spirits are for is ensuring that certain characters will appear at some point, so if they've already appeared, it's not much use.
Hidden 1 mo ago Post by ModeGone
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Thanks for the welcome!

Mr. L is an easy fallback. Considering how much of a jerk he is, he's a fun jerk and has the most existing connections.
Jevil takes some work but whenever I write out his dialogue there's a certain rhythm to him. Also half the time I can't even predict what he'll do next. A friend jokes that the Jester Dimension beams his posts through me. He'd be the most wild card character of the bunch but at least he'd be entertaining.
Metal Sonic is also a fallback but I haven't done Sonic stuff in a long time. Which does mean he is admittedly the weakest of the three.

Wasn't quite sure how Kindred Spirits worked, I'll think them over.
Hidden 1 mo ago Post by Dark Cloud
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Dark Cloud When the spaghetti is done just right.

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I think I forgot to tag a couple people, but either way my post is done although I'll tag something at the end about which spirit Glenn grabbed/is grabbing as that is something I should have noted.

Anyways I'll post for Laharl after someone else posts, I have plenty of spare time for writing for the long-weekend.
Hidden 1 mo ago Post by ModeGone
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I fixed up and updated the character. Here's the l-oser.

Hidden 1 mo ago Post by Lugubrious
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Overall, seems mostly fine. The only things I could mention would be a clarification to his Power and a change to the end of his Background. After 'seem invisible' I would add 'if looked at from the front', since he's just flat rather than gone if I remember correctly. Lastly, the thing that brought everyone to the World of Light was less a subtle dimension shift and more a universal annihilation attack. Other than that, the sheet's okay.
Hidden 1 mo ago Post by ModeGone
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I went with the dimensional shift because I imagined he was in the middle of changing locations when the Super Paper Mario multiverse got attacked. I can change it.

As for the "seen from the front" due to him being a 3D being rather than 2D sprite in a 3D map I was picturing his dimensional shift making him look like a line at all angles like when you look at a billboarded sprite and see the same exact flat image at every rotation.
One of the giveaways I was thinking of was that his shadow would still look normal in spite of him having a less visible form. Another was that seeing him from above or below gives him away.

Good to hear that the sheet's almost ready to go!
Hidden 1 mo ago Post by Lugubrious
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I went with the dimensional shift because I imagined he was in the middle of changing locations when the Super Paper Mario multiverse got attacked. I can change it.

As for the "seen from the front" due to him being a 3D being rather than 2D sprite in a 3D map I was picturing his dimensional shift making him look like a line at all angles like when you look at a billboarded sprite and see the same exact flat image at every rotation.
One of the giveaways I was thinking of was that his shadow would still look normal in spite of him having a less visible form. Another was that seeing him from above or below gives him away.

Good to hear that the sheet's almost ready to go!


I think I've gotten the picture, although it's still a little confusing. I do think that simply being able to make himself two-dimensional would be a very useful Power in and of itself, without any extra confusion. Is able to become just a line in his game?
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<Snipped quote by ModeGone>

I think I've gotten the picture, although it's still a little confusing. I do think that simply being able to make himself two-dimensional would be a very useful Power in and of itself, without any extra confusion. Is able to become just a line in his game?


Kiiiiiind of? The thing about him becoming a line in the game is because when you see yourself use the Flip within a dimension you are turning your character sideways. Because they're a flat character and the rim of the paper-figure is facing the screen, they become "invisible". In the Paper Mario series you had all kinds of weird shenanigans playing on the "paper" theme like getting folded up into a paper airplane to fly across long distances or walking through iron bars because you're paper-thin. Changing dimensional perspective is following that kind of effect but with a result.

However like I said this is a 3D person. Trying to rework this effect without being a simple rotation implies that there's an actual effect. Since its not an Illusion and doesn't have anything to do with light I can't say that he looks invisible until you put your hand where really is and you feel him. So I'm overthinking this...

The two main effects that Flip has:
  • Letting you walk around objects (be they enemy, prop, or attack) by going down the other axis.
  • Travel to another world/dimension.

With the first form it is technically turning invisible and has been used to this effect by various characters. But you're still physically there so things like weight remains the same and since you only see the characters in the game from the side/front perspective I like to think that top-down would be a whole other story. Given the setup and how the effect has an actual upgradable timer in game, I'm going to say it'll last two or three posts in the current form. I also like the idea that light casting shadow on the "invisible" character would let you see the shadow as if the figure was standing there normally as it would give more of a challenge to sneaking around.
With the second I have it completely blocked until necessary because we're on one world and the character would take the opportunity to ditch given half a chance.

So in theory he could just be turning into a line because going from 3D to 2D would have a weird visual effect. Or following the displayed effect in the game he'd be "turning into a line" because of the way dimensional perspective is warping around him. In the end its the same kind of result but it has different connotations in my head that I'm having a tricky time spitting out.
Hidden 1 mo ago Post by Lugubrious
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So in theory he could just be turning into a line because going from 3D to 2D would have a weird visual effect. Or following the displayed effect in the game he'd be "turning into a line" because of the way dimensional perspective is warping around him. In the end its the same kind of result but it has different connotations in my head that I'm having a tricky time spitting out.


I see. In theory it would still be possibly to have the same effect of invisibility in a limited sense by turning 2D and then directly toward whoever he doesn't want to see him, but of course since this is 3D it would be trickier to manage. I was more or less confused because I was assuming we were going for translating the move itself into the new context rather than the outcome of the move, which is stealth. We may be able to compromise (and also not make up new abilities characters don't canonically have, which I'd rather not do) by saying that he can flatten into a 2D being in 3D space but be able to rotate himself to stay facing whatever target he focuses on, thus maintaining practical invisibility. The limitation would then transition from being shadow-projection to him being able to be seen from the side if there are multiple enemies. Plus, this would still allow him to do things like slip through tiny cracks and hug walls. Would that be alright?
Hidden 1 mo ago Post by Lugubrious
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@Dark Cloud Would you mind saying what spirit you're thinking Frog should take for us OOC? That way we can get an idea of what's left for other people to take.
Hidden 1 mo ago Post by Dark Cloud
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@Lugubrious Ah! Sorry, sure just a second.
Hidden 1 mo ago Post by Dark Cloud
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@Lugubrious That would be Trento.
Hidden 1 mo ago Post by ModeGone
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I see. In theory it would still be possibly to have the same effect of invisibility in a limited sense by turning 2D and then directly toward whoever he doesn't want to see him, but of course since this is 3D it would be trickier to manage. I was more or less confused because I was assuming we were going for translating the move itself into the new context rather than the outcome of the move, which is stealth. We may be able to compromise (and also not make up new abilities characters don't canonically have, which I'd rather not do) by saying that he can flatten into a 2D being in 3D space but be able to rotate himself to stay facing whatever target he focuses on, thus maintaining practical invisibility. The limitation would then transition from being shadow-projection to him being able to be seen from the side if there are multiple enemies. Plus, this would still allow him to do things like slip through tiny cracks and hug walls. Would that be alright?

So something akin to Kingdom Hearts's Heartless Shadow or Nobody Creeper effects, but along height rather than being "squished" to the floor? I'll have to work out how to write the description but it sounds good to me.

and also not make up new abilities characters don't canonically have, which I'd rather not do

I try to only pull things that a character could feasibly have at the point in their timeline. For example given the nickname Green Thunder, I tend to have Mr. L be still capable of the Thunderhand from Mario & Luigi: Superstar Saga. However given Nastasia's brainwashing and the fact that the magical power was a gift I give it a psuedo-awareness that keeps him from having full control of the ability. If he gets it back over the course of the RP it would still nerfed even more, much to his frustration.
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Hidden 1 mo ago Post by DracoLunaris
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@Lugubrious That would be Trento.


Don't suppose you could be convinced to take the Chicago instead so i can take the big girl for Bowser. Not to much of a big deal if you don't tho

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