Hidden 2 mos ago Post by Double Capybara
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Double Capybara Thank you for releasing me

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Those of you who haven't made a turn 0 post, feel free to do so. I will start turn 1 as soon as Cyclone and Pirate have messaged me with their civilizations.

For you newcomers: I highly recommend joining our discord! It's much easier to get in touch with each other there and discuss things.


The invite is not working
Hidden 2 mos ago Post by Chenzor
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@Double Capybara Added a new link.
Hidden 2 mos ago 2 mos ago Post by Dinh AaronMk
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Dinh AaronMk Revolutionary Marxist Shitposter

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Nation/Clan/Kingdom/Tribe Name: The Caramellion Company
Represented Color: Blue (?)
Race: Human
Features: -
Breed: -
Capital: San Siabano
Ruler: Duke Peidro Callibiano deMolle Viceroy of Colonia Vaquexia, Contractee of the Caramellion Company

Type of Government: Colonial Viceroyalty

Religion: Word Of The Holy Salvation Church On The Mount Of The Lady Of Grace

Geographical Location: As I am without a computer or Photoshop I will not be able to draw out where I want to be on the map for a few weeks. As such I will need to trust the GM or someone to do it for me: at the tip of the inlet in the southern bay pointing into the mountains, at those foothills. Main island.

History: The Caramellion Company was officially contracted by the crown of the Kingdom of Garciapolla one-hundred twenty-two years ago. Founded initially as the royal merchants charged with the trade of luxuries between the crown and lands abroad the duties and charges of the crown-created company expanded over time handling largely civilian affairs or to handle anti-piracy, autonomous from the kingdom itself and operating on its own income but safe in the knowledge that it ran as a defacto monopoly in its area. However, with such autonomy came fierce rivalry and it defacto acted in its own private wars that turned into proxy affairs as it feuded with independent foreign merchants and other operations for control of greater waters. Its centuries of disputes with operations and even Nations abroad saw it expanded by the crown to allow it to arm its own private army like the marquis and older nobility before it. As a force itself it carried a political and economic weight never before seen for an organization of its type, exempting numerous knightly and holy orders.

Fifteen years ago the Kingdom of Garciapolla was wracked by a civil war when the king died without naming a suitable successor. When the Parlion Council – the national and royal court of judges appointed by the Crown with power equal to that of the Crown – intervened to elect one from the several royal houses it initiated a violent civil war when it elected a king from one of the least prestigious families. Angered at the results the greater houses allied in an Anti-Parlion League intent on seizing power for themselves and liquidating the ancient institution as a hotbed of perceived corruption and favoritsm. Fighting for the Parlion, the Parlion League was the House Sebastiano whose prince Carl Henre Sebastiano had been elected as king as per recognition of his great piety. The war was bloody and took the life of King Carl I whose son Julia Carl “the small” Sebastiano succeeded. Triumphing over his enemies the whole families and their retinues were at once imprisoned, stripped of their titles and their knights defrocked and demoted and left in the dungeons.

The prisons of the kingdom became filled with the surplus nobility who became systematically purged by the new Small King under fear of a coup attempt and with the backing the Parlion many were stripped of their titles as we’re many peasants. A revolt crisis saw the near emptying of entire counties whose peoples were surrendered to the mercy of imprisonment and with over flowing prison cells were instead interned aboard derelict ships. Soon in the political paranoia of the period a crisis emerged, one which required an immediate answer. The answer was obvious.

With international word of a new land discovered across the sea a Charter for a territory known as Colonia Vaquexia was drawn and granted to the obvious servant of the crown, the Caramellion Company who was immediately equipped to sail out to establish a foot hold and to be unloaded – over time – with the excess prisoners or willing colonists and nobles seeking “clemency in the realm beyond through noble service to the Grand House of Sebastiano in the improvement of primitive lands”.
Hidden 2 mos ago Post by Chenzor
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@Dinh AaronMk Hi and welcome!
Seeing as we're full, I'll put ya on the waiting list :)
Also, if I understood your location description correct, it may already be taken. We'll see once the updated map comes up. Until then, feel free to stick around, otherwise I'll contact you through PM once there's a spot open for you!
Hidden 2 mos ago Post by Dinh AaronMk
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Dinh AaronMk Revolutionary Marxist Shitposter

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OK then. I guess I'm waiting.
Hidden 2 mos ago Post by Pirate
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Name: The Southern Expedition
Represented Color: Dark Grey
Race: Elves
Breed: Dark Elves
Capital: Landfall
Ruler: Arakhu-Mondros

Type of Government: Currently unstable oligarchic government, headed by the expedition leader

Religion: WIP

History: Nabonassar is a land of many different peoples, but they are all slaves to the same power. The great families, prideful in their noble and pure elven lineage, dominate the land with violence, blood magic and deeply enshrined economic, social and political power. Free foreigners seldom venture beyond the mighty coastal cities, for the people of the dark elven heartlands may easily, if not wilfully, mistake them for runaway slaves. The common elf, themselves utterly subservient to the great families, at least enjoys a status above that of slaves and foreign people, to them one and the same. From its coasts sail many great fleets, for the families have a never-ending appetite for extravagance and new slaves, not just for use as workers and servants but also as fuel for their magics. The Nabonites are not savages however and will just as willingly trade for slaves as they would capture them alone.

One such fleet headed out months ago. It was a joint venture, with several different families investing their resources, seeking to share risks as well as profits. Each family sent a representative of their own along with a retinue of bodyguards. The leader for their expedition was chosen to be Arakhu-Mondros, for the Arakhu had provided the brunt of the ships and organisation and were thus deemed to have the greater share. Among others, the Vas had provided many soldiers and the Balasi several of their specialists, including illusionists and "biologists". Along with them were commoner sailors and a number of slaves, brought along both as servants and as trade goods. This expedition headed south, travelling to a long-known but ill-explored continent hoping to trade and perhaps raid for slaves and other goods, as well catalogue its populations and what work they were suited for.

But a great storm struck them out at sea and the whole expedition was thrown off-course and into disarray. When the clouds parted and the waters calmed, they found themselves at the edge of a new land. But their navigators could not make any sense of it, how this land could exist or how they got there, for it agreed with nothing of what they knew about the world or sea travel. It was as though the sea had swallowed them up and spat them out on the other side of the world. The one thing they did know is that they could not sail the sea blindly and so they made the decision to land to gather new provisions, repair their ships and recuperate. However it soon became clear that they no inkling of how to get back on course.

In a sense, they are stranded. Perhaps the best way to deal with it is to try and fulfil their original purpose on this new land. But their path forward was not so obvious. Arakhu-Mondros had been selected as the leader of what was essentially a merchant expedition and now he tried to take charge of what may become a permanent outpost. Far removed from his family his power over the others was not so obvious and news of whatever happens here may never reach home.
Hidden 2 mos ago Post by Chenzor
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We don-diddle-did it, friends. Turn 1 is up! :)
Hidden 2 mos ago Post by Schylerwalker
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Work was incredibly painful today. I will attempt to post tonight. Failing that, tomorrow for sure.
Hidden 2 mos ago Post by Chenzor
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@Schylerwalker No problem friend. Posting tends to be quite slow anyways!

@CleanBreeze Try not to double-post! You can just add whatever you forgot in editing the first post. ;)
1x Like Like
Hidden 2 mos ago Post by Kangutso
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Kangutso The High Dracomancer

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Looks like I missed out on the start of it again... Set me up in the queue
Hidden 2 mos ago Post by CleanBreeze
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Everyone still here?
Hidden 2 mos ago Post by Chenzor
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@Kangutso Certainly.
@CleanBreeze Certainly! We're not dead - we're just mostly hanging out at the discord channel for smalltalk.
Hidden 2 mos ago Post by Chenzor
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Well my friends...
Turn 2 is up!

I just gotta fix the broken hider-codes...
Hidden 2 mos ago Post by Chenzor
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Hello again everyone.
Seems posting is a bit slow! I'm without internet til monday so there's plenty of time. Just letting you know. :)
Hidden 1 mo ago Post by CleanBreeze
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Sorry guys. Gonna have to go dormant for now. RL.

Carry on without me.
Hidden 1 mo ago 1 mo ago Post by Chenzor
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@CleanBreeze Sorry to hear that :(
Seeya around buddy.

Edit: I've contacted the first in queue on the waiting list. I'd appreciate it if people didn't shove :)
Hidden 1 mo ago Post by Chenzor
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Post 3 is up, everyone.
Also, queueperson nr 1 couldn't join us and so queueperson nr 2, Pyromaniacwolf, will now be joining us starting from this turn.
Hidden 20 days ago Post by Chenzor
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OH hello everyone. Turn 4, forgot to say :)
We hang out on the discord most of the time rather than posting here in the OOC.
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