Hidden 3 yrs ago 3 yrs ago Post by Laser Kiwi
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Laser Kiwi Your Antipodean Friend

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Applications to join are open to all! We could take maybe 2-3 more Coven members at this time.




Rules:

1. Keep the OOC conversations kind. Please bring up any concerns or questions in a constructive way, and respond to them without getting defensive. Leave the drama to the characters and be nice to your fellow humans.
2. This RP will contain mature subject matter, hence the 18+ and horror tags. Violence, abuse, intoxication, adult language, and reference to sex will all be included, but please mind the site rules and keep any actual sex acts off the public board.
3. While I reserve the authority to remove players who are disruptive, I prefer a democratic approach to guiding plot arcs. Everyone has the right to suggest how things should progress, and everyone has the right to agree or (politely) disagree. Once we've reached a consensus on where to go next, I'll update the first post of the IC tab.
4. All NPCs are fair game for anyone to control as needed, unless their creator requests otherwise. You are not allowed to write thoughts or actions for another player's main character/s.
5. Please let us know in advance of any extended absences, and make plans for what your character will be doing if you need to skip few posts (i.e. "Jane Doe will complete the spell she is casting with Dick & Jane, then get an unexpected call from her mom and go outside to answer it").
6. Posting standards: please keep posts between 1 and 3 paragraphs (per character) and with legible style, grammar, & punctuation. Post headers are recommended but not required.
7. Posting order will be kept up-to-date on the first post of the IC thread. Each player has 24 hours from the previous post (or skip) to take their turn and post. You may request an additional 24 hours in the OOC thread if necessary. This is a 2 week trial run, on March 7 (NZDT) we can discuss whether to keep or get rid of the posting order.




Lore

Witches

About 1% of people have some latent witchcraft in them, but the vast majority will never awaken their powers. A witch's magic cannot awaken or function properly without a Supreme. Typically this only happens once they're in a Coven and have bonded, but in rarer cases (like this RP), it can also happen if they spend time in the presence of an ascending Supreme who has yet to learn how to focus their powers. All witches have access to all three types of magic, but it's rare for someone with powerful Gifts to also be a talented Spellcaster and vice versa.
Supremes

Supremes are a rare type of Witch that serve as a conduit to bring magic into the world. Though not necessarily more powerful than their fellows, magic comes more easily to them than to other Witches, best exemplified by their myriad of Gifts. Even the weakest Supremes still manifest at least five Gifts which they can use at will, and most will manifest additional abilities if their lives or their loved ones are threatened. Their spells almost always go through, though not with any more accuracy than a regular Witch. A fully mature Supreme can detect other potential Witches and choose whether or not to awaken the magic within them, but before a Supreme has come into their own their presence is enough. This makes it very difficult to tell which dawning Witch is the Supreme, since everyone in the Coven will be supercharged by the presence of an unrestrained Supreme's power.
Magic

  • Knacks: Everyone with some latent witchy abilities has exactly one Knack - this is the only sign that someone has the potential to become a witch. Knacks are usually subtle, the sort of thing that could be mistaken for dumb luck, strange coincidences, or natural talent. A Knack can neither be gained nor lost, but is with a person from birth til death. Ex. this person's dice roll 7s half the time, they have an unusually tight bond with exactly one animal (a familiar), they get a sense of impending doom before something bad happens to their loved ones, or they can throw things with near-perfect accuracy despite never practicing.
  • Gifts: Gifts are the true magic witches can perform on instinct, without needing to focus their power using a spell. Gifts will only work if the Witch has a magical connection to a Supreme; if cut off from their Coven, a Witch will lose all of their Gifts. Every Gift comes with a price, and the powerful Gifts tend to make their users very sick or weak afterwards. Every witch has at least one Gift. Reasonably powerful witches have two, and very powerful witches have three. Supremes typically manifest 5-7. Ex. pyrokinesis, telekinesis, telepathy with 1 or 2 other people or certain animals, precognitive dreams.
  • Spells: Spellcraft is where the real power of witches comes to light. While Gifts usually only allow a Witch to use her magic to slightly shift reality in her general vicinity, Spells can be used to cause much greater changes that are less constrained by time and space. A curse might cause a rival's car to crash several hours or days from the time of casting, or abruptly shift the weather in the Bahamas. Spells require focus instead of instinct, have certain rituals and practices, and usually need 2 or more witches to cast correctly. Spells feed off of the magic of the environment around them, making powerful spells impossible without either the presence (not necessarily consent) of a Supreme or powerful magical source. Improperly cast spells may work differently than intended or even backfire against the Witch trying to cast them. Ex. love charm to make the quarterback enamored with the cheerleader (if it backfires, could cause him to stalk her), curse to make a the roof leak onto a stack of exams (cast improperly may cause the roof to collapse), ward of protection against dark spirits.
Hidden 3 yrs ago Post by Dark Cloud
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Dark Cloud 💀Vibin' beyond the Veil💀

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@Laser Kiwi So I don't have enough time to finish my CS as I have a lot on my plate right now. I'll have to drop out for now.
Hidden 3 yrs ago Post by Laser Kiwi
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Hey everybody! Quick poll: would y'all prefer to have a set posting order, or to let anyone post as long as at least 2 others have posted since their previous IC post?
Hidden 3 yrs ago Post by Kenshi
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@Laser Kiwi

If we did a set posting order, and say one player is sick or afk for like a week or more, that might cause ppl to lose interest.
But, that is just my opinion.
Hidden 3 yrs ago Post by Laser Kiwi
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If we do set a posting order, each person's window would be fairly short - I'm initially thinking 24 hours before the next person can post, with an additional 24 hr extension available if needed.
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Hidden 3 yrs ago Post by Blazion
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Blazion

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I notice that you have 6 characters so far, are you still planning on accepting more?
Hidden 3 yrs ago Post by Kenshi
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@Blazion

I think it would be alright, I'm not the GM, but
I think it should be okay.
Hidden 3 yrs ago Post by sassy1085
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@Laser Kiwi
I'm down with whatever
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Hidden 3 yrs ago Post by Laser Kiwi
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Might do, @Blazion. 5 is my tentative minimum coven size, if we don't get another I'll take a second character. Everyone else is welcome to double up as well :) I'll start the RP tomorrow, and also start working on a second CS.

@sassy1085 thank you for your input. I like this easygoing vibe!
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Hidden 3 yrs ago Post by EurmalEye
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EurmalEye The Jolly

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What are the benefits of a set posting order vs after 2 people have posted?
Hidden 3 yrs ago Post by Laser Kiwi
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@EurmalEye the primary benefit of a set posting order is that everyone gets an equal amount of posts. For example, if we have 5 players and 50 IC posts, then everyone should have exactly 10 posts. This is better for people who are only able to get online for a few hours in the evening, since they won't get left behind by other players with more free time. The downside is that if 5 players all take an average of 24 hours to post, the RP will only advance by 7 posts a week.

An open posting order means that those with more free time will have more posts. For example, if we have 3 players who are able to post during all daylight hours and 2 players who are only on in the evenings, our first 50 posts might see 12 posts each from players A, B, & C but only 7 posts each from players D and E. The advantage here is that the RP can advance much faster and there's no pressure of other players waiting on you. The downside is that it's easy for some characters to get left behind - it can suck logging on after a long day of work only to find that the conversation your character was right in the middle of has ended before you got to say everything you needed to.
Hidden 3 yrs ago Post by EurmalEye
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EurmalEye The Jolly

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Gotcha, both seem to be fairly equal in benefits and disadvantages so I am a bit torn. Maybe we should trial the post order for two weeks and see how it goes?
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Hidden 3 yrs ago 3 yrs ago Post by Laser Kiwi
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I think a 2 week trial of the posting order is an excellent compromise. We can all see how we like it and change things up if needs be.

Posting order is up. First IC post coming soon!
Hidden 3 yrs ago Post by Kenshi
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AM I the only one who doesn't see a posting order?
Hidden 3 yrs ago Post by Kenshi
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@Laser Kiwi
# 6 Rule Will be hard for me, my tablet sucks and it screws up my posts a lot.
But, I will do my best
Hidden 3 yrs ago Post by Laser Kiwi
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@Kenshi No problem, everything looks good in your first post. Line breaks keep things very legible, thank you.

@Sanity43217@sassy1085, do you know when you'll have time to finish your CS? :)
Hidden 3 yrs ago Post by Kenshi
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Hey Eye... man that was was awesome, I was so hoping Ben would get ignored, he is the ghost...it's perfect , I loved it. Thank you 👍
@EurmalEyeis
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Hidden 3 yrs ago Post by Kenshi
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@Laser Kiwi
Thank you as well.
Hidden 3 yrs ago Post by EurmalEye
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@Kenshi haha perfect then! I am sure our characters will have a really fun arc!! :)
Hidden 3 yrs ago Post by EurmalEye
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@Kenshi my character might also be really mean to yours sorry! Lemme know if it is ever too much and I will adjust! Promise i am not nearly as mean as Caleb lol
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