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Hidden 3 yrs ago Post by FalloutJack
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FalloutJack The Long Dark Nuka-Break of the Soul

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@Jeddaven Yes. They're interchangeable terms.
Hidden 3 yrs ago Post by Jeddaven
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Jeddaven

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@Jeddaven Yes. They're interchangeable terms.


Gotcha. Thanks. I hadn't heard that term before, so I was a bit confused.
Hidden 3 yrs ago Post by Yam I Am
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I updated the 0th post of the CS to include everyone who's posted so far.

In terms of plots, I think I got a little idea to expand on a plot involving a low-level conflict between Almont and the Talon Corporation. I think @Crusader Lord and @Jeddaven will be the most interested in this.

Did either of you two have any ideas for the faction as it stands?
Hidden 3 yrs ago Post by Kale19
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Man, I just missed out about a whole conversation about my nation.
Hidden 3 yrs ago Post by DX3214
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DX3214 God-like Cyborg

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Meanwhile here i am just trying to expand profits as first turn while being raided by super mutants
Hidden 3 yrs ago Post by Jeddaven
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I updated the 0th post of the CS to include everyone who's posted so far.

In terms of plots, I think I got a little idea to expand on a plot involving a low-level conflict between Almont and the Talon Corporation. I think @Crusader Lord and @Jeddaven will be the most interested in this.

Did either of you two have any ideas for the faction as it stands?

The Talon Company, not the Gunners?
Hidden 3 yrs ago Post by Yam I Am
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The Talon Company, not the Gunners?


Yeah, those guys. You know, wear black, take on any job, usually operate out of the Capital Wasteland, answers to "Talon Company"...
Hidden 3 yrs ago Post by Jeddaven
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<Snipped quote by Jeddaven>

Yeah, those guys. You know, wear black, take on any job, usually operate out of the Capital Wasteland, answers to "Talon Company"...


I envisioned them being in tatters, but I'm not 100% stuck to that.
Hidden 3 yrs ago Post by FalloutJack
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FalloutJack The Long Dark Nuka-Break of the Soul

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@Jeddaven

Nah, they're the Fallout 3 version of "The Legion has sent assassins to kill you.", buncha' laser-toting mercenaries. I found it really weird that - out of the blue - these guys'd show up, and I'd be getting a note off of their bodies that's labeled 'GET JACK!'.
Hidden 3 yrs ago Post by Noblebandit
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They are mercs, not some ideological faction, so as long as they can still get guns and contracts, it would be pretty hard to get rid of them.

Speaking of which, we might need some mercenaries of our own, when I can stop judging myself over my faction's history.
Hidden 3 yrs ago Post by FalloutJack
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@Noblebandit What is your faction?
Hidden 3 yrs ago Post by Noblebandit
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@Noblebandit What is your faction?


It's a plutocracy. One company has managed to attain a near total monopoly over the production of their region, and keeps people in line through a mix of bribing the real politicians, and hiring mercenaries to handle troublemakers. It was kind of meant to be a New Vegas style faction, but with a post-war economic genius rather than pre-war one.
Hidden 3 yrs ago Post by FalloutJack
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@Noblebandit Sounds like a faction I made in the same RP that I used this version of the Enclave, the Bloom Foundation. It was headed by Morgan Bloom, the Gentleman Ghoul. You'd be seeing alot of stuff marked GG as he worked towards wasteland restoration.
Hidden 3 yrs ago Post by Noblebandit
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Maybe you can give some pointers then www

My biggest problem with writing it up is that I don't want it to feel like I'm writing a character backstory, but when the faction is so closely tied to one particular character, it comes across that way even if I don't want it to. I don't want people to read it and think I'm doing something like "and this is my character and she's so smart and cool and clever that she can rule an entire country just by herself, lololol"
Hidden 3 yrs ago Post by DX3214
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<Snipped quote by FalloutJack>

It's a plutocracy. One company has managed to attain a near total monopoly over the production of their region, and keeps people in line through a mix of bribing the real politicians, and hiring mercenaries to handle troublemakers. It was kind of meant to be a New Vegas style faction, but with a post-war economic genius rather than pre-war one.


Sounds like me but instead of a corporation, it was a series of criminal gangs that basically formed a state since there was no state left and because the order was better than just shooting each other constantly.
Hidden 3 yrs ago Post by DX3214
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Maybe you can give some pointers then www

My biggest problem with writing it up is that I don't want it to feel like I'm writing a character backstory, but when the faction is so closely tied to one particular character, it comes across that way even if I don't want it to. I don't want people to read it and think I'm doing something like "and this is my character and she's so smart and cool and clever that she can rule an entire country just by herself, lololol"


I mean there is a way it's called living under the shadow which is better referenced IRL with the country of turkey and Attaturk.
Hidden 3 yrs ago Post by Noblebandit
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<Snipped quote by Noblebandit>

I mean there is a way it's called living under the shadow which is better referenced IRL with the country of turkey and Attaturk.


Oh, I understand that. I just don't want it to look like I'm just writing the character's backstory, that's all.
Hidden 3 yrs ago 3 yrs ago Post by DX3214
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<Snipped quote by DX3214>

Oh, I understand that. I just don't want it to look like I'm just writing the character's backstory, that's all.


Well if you want help you just need to flip through some politics and histories the best way I see to find a country that is entirely linked to a single person is either due to the following:
A. the person in question massively purged government making no one really fucking raise a finger against then

B. The person in question was a military genius possibly charismatic who unified the entire region or liberates a region with such power through sheer dumb luck or simply realizing its enemy was too weak or tactics. that everyone basically respects that person like hell. No leader who won a war lost an election that is a fact.

C. is literally the founder of said people like if someone is like priest/charisma build to convince people to join their goals it basically makes them impossible to be questioned unless bad things begin to mount up against then economic malaise, instability, military disasters Etc.

i am using just great leader reasons as for the nation basically what they are is what is important if someone made one of "Alexander the guy who cant stop conquering" then most of the history would revolve around the peoples and their conflicts and then what happened during the peace brought by the guy is still tense relations with different groups or people respect the peace. Ceasar's legion
Hidden 3 yrs ago Post by Yam I Am
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I envisioned them being in tatters, but I'm not 100% stuck to that.

I don't think it's out of the picture for them to be on their last legs by the end of Fallout 3. With the BoS' expansion and the Lone Wanderer doing a number on them, I could see it being a case to where they'd be firmly on their back heel...or successfully integrated into the BoS.

I was gonna leave it up to the final verdict of @Crusader Lord, since they'd have the most control over that area as it stands.

It's a plutocracy. One company has managed to attain a near total monopoly over the production of their region, and keeps people in line through a mix of bribing the real politicians, and hiring mercenaries to handle troublemakers. It was kind of meant to be a New Vegas style faction, but with a post-war economic genius rather than pre-war one.


Well, to help you out, the first question I have would be, "The production of what, exactly?" Is it a particular good or resource in particular that they have a stronghold over, or is it just the general production of all goods in a certain region?
Hidden 3 yrs ago Post by Noblebandit
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<Snipped quote by Noblebandit>

Well if you want help you just need to flip through some politics and histories the best way I see to find a country that is entirely linked to a single person is either due to the following:
A. the person in question massively purged government making no one really fucking raise a finger against then

B. The person in question was a military genius possibly charismatic who unified the entire region or liberates a region with such power through sheer dumb luck or simply realizing its enemy was too weak or tactics. that everyone basically respects that person like hell. No leader who won a war lost an election that is a fact.

C. is literally the founder of said people like if someone is like priest/charisma build to convince people to join their goals it basically makes them impossible to be questioned unless bad things begin to mount up against then economic malaise, instability, military disasters Etc.

i am using just great leader reasons as for the nation basically what they are is what is important if someone made one of "Alexander the guy who cant stop conquering" then most of the history would revolve around the peoples and their conflicts and then what happened during the peace brought by the guy is still tense relations with different groups or people respect the peace.


It's not that I don't know the character's history. I could explain it in a short form right here. The problem I'm having is specifically with the style.

The character is the daughter of two other company owners, one a caravan company and the other a tinkerer/roboticist. She was a scientific prodigy and spent much of her childhood in her father's workshop, working on this or that, gradually building her skills. However, she was also very gloomy and manipulative even as a child, and she knew just how to twist people into doing what she wanted.
Her parents both died in a freak accident when she was 17, which put her in charge of both companies, which she merged. To start with, other executives within those companies complained because who in their right mind would want a 17-year-old girl as their CEO? Then her critics started to disappear or had their own unfortunate accidents, and any public criticism from company figures stopped. She kept a close eye on anyone whose loyalty was suspect, and if she believed they couldn't be trusted, she had them liquidated and replaced.
Then, for the next three years, she ruthlessly expanded the business to deal in more than just robotics and caravans. She targeted water, brahmin, guns, salvage, anything people needed to survive. If she wanted something, you would either be forced to sell it to her, or she would send some mercenaries to steal it from you. It made her company snowball: the more she controlled, the more money she made and the more mercenaries she could afford to send to the next target.
And now she's in the position where she effectively controls all the major resources of the area she operates in (I decided it would be somewhere in Quebec, but I think someone else wanted to do Quebec and I don't want to step on their toes), and she's looking to expand outwards into foreign markets.

I hope this explains my problem in that the narrative focuses too much on one character, rather than a state.
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