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Hidden 3 yrs ago 3 yrs ago Post by Emeth
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Emeth Fluffs Responsibly

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"Long ago, the Demon Mother and her generals led an army of devils and monsters, conquering the earth and subjugating the human race."

But, you and your friends don't really know anything about that.


The year is 2371, and the vast majority of humans live and die at the mercy of their demon overlords. The only remaining exception—and humanity's last chance at freedom—were driven from their vast former civilization into small, underground cities. At least, you hope that, for humanity's sake, there exists more than this particular cell of human resistance fighters you're so intimately familiar with.

Here, in this veritable prison of a cavern called Agartha, where a fake blue sky is projected onto the ceiling to simulate the "day" part of the city's day and night cycle, uniquely gifted individuals called Mediums are raised to become the next generation of heroes... who will accomplish little more than thinning the horde, as they do every year. It's expected that this year will be a year like any other; young men and women who were considered children only a few months ago will be sent to the surface to die, and have nothing to show for it. One young hero and their ever-expanding circle of friends hope to finally break this cycle of death and hopelessness. By invoking spiritual beings called Jinn, Mediums are able to use their Resonant Power to manifest their desires as a kind of magic. Their sworn purpose is to bring humanity's most fervent wish to fruition: reclaiming their lost freedom and dominion of the earth.

But what those humans truly wished for, above all else, was...


Character Creation

There is more lore below, but before we continue, let's skip ahead to the real reason this exists, as it'll more quickly help you decide if you're going to be interested in this. Mediums invoke spirits called Jinn, who gift their human masters with power—but it comes with a price. To decide what kind of power your character gets, you'll first think about what kind of character you want to play. Then, you the player will make a wish—in-character. Then, another player, acting as your character's Jinn, will grant you the power to make that wish come true, but then tack on some kind of drawback or Achilles' heel to it.

Yep. To get inspiration for your character's combat abilities, you'll be playing corrupt-a-wish!


There are a couple caveats. You aren't locked into whatever the first person to respond after you deigns to give you right away. You have a few options if you need to call a Mulligan. You can (in-character) try to negotiate with your Jinn, or summon another (just ask another player to throw you a bone). Or, if you're already accustomed to giving your characters balanced strengths and weaknesses, you can scroll down and read up on the general expectations and the combat mechanics to get a grasp on what you'll need, post your character sheet complete with combat abilities, and see if I like what you came up with. You're encouraged to at least try to play the game before resorting to that, though.

General Rules and Expectations



Character Wishes and Power Level



/!\ Trade Offer /!\

For the price of invoking a Jinn, you receive:

• 2-8 Basic attack skills (can have special effects; think in terms of Pokémon moves)
• 2-8 Basic spells (can be used at Tier 3 or lower, so each spell may have 3 variants)
• Your Basic skills and spells should total 10; the ratio of skills to magic is your preference
• One more magic spell (a Calamity, Summon, or Transformation)
• Three other skills with passive effects that are always in play
• One more passive skill, with some kind of negative effect (this is your "curse")
• Five stars worth of buffs to any combination of stats (can exceed the normal limit)
• One unique ability (can be any kind of skill or spell) that no other character can acquire
• Some Jinn may gift their human hosts with an accompanying thematic weapon
• If you are acting as a Jinn, feel free to suggest your own "sample abilities"


Character Sheet

You can fill out your character sheet either before or after making your wish. Doing it first will make it easier for other players to come up with a curse for you, but you may also want to design your character around their curse, so it's up to you. Fill in as many or as few of the optional sections as you like; they're there to give you inspiration. Just delete the sections you don't use, along with my helpfully unhelpful help text. You can also skip the "Combat Information" section for now.


Life in Agartha, and Associated Lore



Religious Lore and Bestiary



Combat Abilities and PvP Mechanics



Patch Notes

Hidden 3 yrs ago Post by KenjuGuy
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KenjuGuy Luminary of the Stars

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Sweet, gotta get my brain moving in terms of thinking of a character
Hidden 3 yrs ago 3 yrs ago Post by King Cosmos
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King Cosmos

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@Emeth Here's my character so far. I haven't done any of the combat information yet, I'll wait until I've made her wish for that.

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Hidden 3 yrs ago 3 yrs ago Post by DracoLunaris
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DracoLunaris Multiverse tourist

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Hidden 3 yrs ago 3 yrs ago Post by Ryik
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Ryik Wandering Phantasm

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