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Hidden 2 yrs ago Post by Raineh Daze
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Raineh Daze Figure of Hourai

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  • Name: Ibaraki Akari
  • Age: 16
  • Gender: Female
  • Race: Oni
  • Appearance: She's definitely on the short side... and the completely flat side. Akari is one of those highschool students (technically) that everyone eagerly mistakes for a middle school student.
  • Personality: Everyone expects an oni to be brash, confident (at least until defeated), and rowdy. At the very least you expect them to be loud or somehow aggressive. This is all completely untrue of Akari, who is happiest communicating with everyone via technology rather than in person, and would much like to be back in her room undisturbed. Even when you get past the extreme shyness by enough association or shared interests, she's still meek, worried about her own strength, and disturbingly skittish. With an extra irrational fear of samurai, which is definitely a bit odd for a girl who's worn traditional clothing every day of her life except the one week she went to school.
  • Abilities: Akari is a shockingly powerful oni, for someone that has had no reason to exercise her natural abilities to any extent. Despite her unimposing physique, there are very few people who are going to be winning if it's simply a contest of pitting strength against one another. She's about as difficult to seriously injure; blunt force is mostly useless without some serious strength behind it, and simply cutting her often requires magical assistance or massive force. Plus, like her mother, if it's not cut off entirely it will doubtless heal fine, and losing limbs would be more of a (physical) inconvenience than life-threatening.
    Although she hasn't any practice at using it, Akari has inherited Ibaraki's affinity for Heat--not just heat in the direct sense, but heat as a driving force for changes. It's this affinity that led Ibaraki-douji so easily to shapeshifting, and allows for just reattaching missing body parts later. She's also inherited the ability--or some would call it a mystic scar--common to all of the famous oni's relatives: Lost Arm. So significant was the injury that, even now, her entire extended bloodline has the ability to summon a single phantom arm.
    You know, if two arms isn't enough for hitting things.
  • Skills: None of any particular use! She's actually rather clumsy, which is bad because of the strength that comes from being an oni. This also extends to a tendency to trip on things and fall down stairs, though that's more disorienting and worrying for people watching rather than actually dangerous to Akari.
  • Equipment: "Mum said I should bring an iron club if something dangerous happens..." She also has a phone, "a little spending money" day to day--that is, enough money that anything of interest to a sixteen year old oni is fine--and a perfectly-accurate seeming ID that nevertheless claims Akari to be an adult, because oni and alcohol are inseparable.
  • Brief Backstory: As her name attests, Akari is closely related to the Ibaraki-douji. Extremely closely; Ibaraki is her mother and Akari doesn't have the faintest clue who her father is. This, in and of itself, makes her the closest thing a rowdy bunch like oni can have to royalty--and also, with the benefit of being born into an extremely small family that has had a thousand years of practice avoiding danger and past banditry, used to the wealth that implies.
    Akari spent most of her childhood in a very traditional home, essentially secluded from the non-supernatural world, and told all the supernatural stories one might expect. Of course, the viewpoint was skewed--the role of hero and villain constantly inverted, with the samurai and exorcists vilified for going after oni that were only acting according to their natural desires and compulsions. Given the obvious problems that a supernaturally strong child with some innate drive to prey on humanity could fall into, this also meant a distinct lack of school attendance.
    They moved to a more modern house, one actually positioned conveniently for school, when it was time for Akari to start middle school. After attending for a few days, she just... stopped, the ease with which she had accidentally hurt someone in sports and the pressure of pretending to be human--on top of her own limited experience with so many people--just overwhelming the young oni. Although she's somewhat kept up with the schoolwork, a large amount of Akari's time has instead found itself devoted to popular entertainment--light novels, anime, and so on.
    Ibaraki is hardly someone one would expect to be an experienced parent... or skilled at addressing this in a manner more appropriate than "fight it out", which would hardly help in this situation, so she's been trying to find someone that might help... or at least get Akari to socialise more.
Hidden 2 yrs ago Post by Rune_Alchemist
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Rune_Alchemist Absolute Depravity

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Hidden 2 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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  • Name: Suzuki Tomoko
  • Age: 16
  • Gender: Female
  • Race: Human(about 88% human, according to her)
  • Appearance: A petite girl with pale blonde hair and green eyes. Due to her small size, youthful looks, and less mature figure, she is mistaken for younger then she actually is. Her right arm appears to be bandaged, and her left leg is a mundane, albeit very well-made and effective, prosthetic.
  • Personality: Suzuki Tomoko is highly intelligent and capable, to begin with, something she takes a fair amount of pride in. At the same time, she is also incredibly eccentric. She has no doubt in her own capability to solve problems(or create a sufficiently believable explanation for a problem if solving it does not seem like something she can do) for youkai and humans who are involved with youkai. She seems to have little concern for manipulating others in this light, provided it puts their minds at ease if she cannot manage a more concrete solution. Tomoko also has no issue effectively emotionally browbeating others to assist her. She is well aware of danger, and will use the threat of danger to herself in order to get others to assist her. After all, allowing a small girl with only one arm and one leg to walk into danger would be wrong, wouldn't it? At the same time, however, she has an utter lack of concern over danger to herself, cheerfully walking into life-threatening situations with confidence. Perhaps this is because she usually has some kind of plan to tackle a given situation, or perhaps she's just that confident in her ability to think on the fly. Tomoko is fairly energetic and outgoing individual in spite of this manipulative nature, quite friendly to most humans and youkai she comes across. She enjoys being praised, will do things just for the sake of looking cute or what she thinks is impressive(posing like a magical girl when 'summoning' spirits can't possibly be necessary, right? Right?), and is generally rather odd in terms of many of her behaviors. She can also be rather competitive, and clingy if she takes a special liking to someone. She is also rather unconcerned by the loss of her right arm and left leg, deeming it a worthwhile loss for her current position. Finally, Tomoko is also rather blunt when she wants to be, holding back not a single punch when it comes to such matters.
  • Abilities: Tomoko's position as the Intermediary between Humans and Youkai permits her some different capabilities. To begin with, she is capable of touching and perceiving the intangible. Spirits with no form are like physical objects to her, and she is capable of interacting with them as easily as she can any other object. Additionally, youkai can recognize her instantly on sight, effectively so they know who to talk to. She is also capable of onmoyodo, especially in terms of anti-spirit and anti-youkai spells. This extends to things such as exorcisms and spiritual barriers, as well as some basic invocations. She doesn't really need them to contact spirits, given her nature, but she thinks it looks flashy.
  • Skills: Tomoko is highly intelligent, excellent at deduction. She is also very capable of spinning "potential truths" as she calls them, based on what information she has. She is also more capable of fighting then some would expect, largely due to her nature as the Intermediary between Humans and Youkai, though someone truly skilled would likely overcome her effectively.
  • Equipment: Tomoko's right arm no longer exists. The bandages are actually a replacement, inscribed with a variety of spells on the inside. This replacement is far stronger then the rest of her body, capable of harming more powerful youkai much more easily. She cannot feel anything with it, in spite of its supernatural nature. Her left leg, however, is an ordinary prosthetic. It does allow for sufficient movement to walk normally even without a cane, though her family insists she use one. When strained too much, it will come off on its own to avoid Tomoko harming herself. She also carries numerous ofuda in a bag in order to carry out exorcisms when necessary.
  • Brief Backstory: In most respects, Tomoko was an ordinary girl for most of her life. While her family was from an onmyouji bloodline, they were fairly lax and taught mostly the basics. So in terms of her life experiences, there was little that was out of the ordinary. That is, until she reached ten years old in age. On a day out with her family, Tomoko suddenly disappeared. Four years later, she reappeared, having been granted status as the Intermediary between Humans and Youkai in exchange for her right arm and left leg. Concluding this was a worthwhile trade, she has pursued this duty with gusto for the next six years, even recruiting assistants through dubious means in order to increase her effectiveness.
Hidden 2 yrs ago Post by AzureKnight
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AzureKnight Runic Traveler

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Hidden 2 yrs ago Post by Vega7285
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Vega7285

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Name: Kiyohara Homura
Age: 16
Gender: Female
Race: Human
Appearance:
Full character artwork is pretty huge, so it just gets a link.
Homura is, at least appearance-wise, a fairly unassuming young lady high school student. She doesn’t dress to stand out, most of the time, wears glasses, and has long black hair with very visible white streaks in it. Take your best shot, she’s heard and deflected them all, by now. Homura is usually seen carrying a shinai bag. Its contents vary between practice weapons and her actual one, depending on the circumstances.

Possession mode appearance
When possessed by her sword, Most of Homura’s hair turns white, and the streaks that were already white instead take on a luminous red hue.

Personality:
Homura, despite her name, is a cool and collected individual. She tends to remain calm in most situations and isn’t the sort to back down from a threatening opponent. She is polite, kind, and dutiful, and takes her training seriously. Her somewhat detached approach to life can easily lead to her being “spacey”, and it’s not altogether inaccurate. She’d miss quite a lot if she didn’t have a second set of eyes watching out for her.

Homura’s life isn’t all training in kendo to inherit the family’s style and continue the family business as a youkai hunter. She enjoys anime and video games in her spare time, and plays some sort of otome game on her smartphone almost religiously. When particularly nervous or flustered, she has a habit of messing with her glasses, usually cleaning them.

Vermillion Harvest Moon (Mizuki)
Although “only” a sword, Mizuki deserves her own entry as well. She tends to view Homura with parental concern, and is often the one who has to warn her wielder of impending danger, especially of the supernatural sort. She’s not above a considerable amount of sass when she does, either. She seeks to understand humans through combat, or so she claims. Of the two, she’s often the more aggressive one, though beyond rattling in her sheath of her own accord, these aspects tend to only manifest when possessing Homura.

Abilities:
Homura herself is a more or less ordinary human, with the physical abilities one would expect. Also she has myopia, not that it’s a useful ability.

Her family has been youkai hunters for generations, and she trains in the family martial and exorcism arts. She can write talismans, but she has little to no talent for imbuing them with actual power. She does have a knack for things relating to her own body. She can enhance her own balance and lighten her body, to remain sure-footed in any situation, and stand on surfaces that otherwise would not support her. She can also leap exceptionally long distances horizontally or vertically.

Homura’s sword, Vermillion Harvest Moon is a tsukumogami. It has lived, and fought, for generations, and carries volumes of experience in combat. As a youkai weapon, it’s also quite dangerous to youkai and spirits of various sorts. It is also perfectly capable of speech, even when not possessing someone.

Through contact, the sword can possess someone to act as its wielder (or, perhaps,to wield their body as an extension of the weapon). In the case of the youkai hunters of the Kiyohara family, ancient blood contracts render this possession into more of a collaboration, where the youkai hunter is usually still in control of their actions, and merely benefits from essentially becoming a half-youkai while under its effects, gaining increased physical capabilities.

Skills:
Homura is training in her family’s form of exorcism arts, primarily using swords or unarmed strikes. She’s as good as one would expect for someone raised in a dojo.

She can follow a recipe and cook well enough, and is also quite good at making tea. Decent calligraphy skills, from making talismans and charms. Reasonably adept gamer.
Equipment:
Vermillion Harvest Moon - The Kiyohara family’s heirloom katana, and a tsukumogami in its own right. The spirit of the sword tends to go by the name “Mizuki.”

Smartphone, glasses, stockings, etc. If it’s the sort of mundane thing a teenage girl would have, she probably has it.

Brief Backstory:
Homura is an ordinary girl, her family just has an unusual job. They’re youkai hunters, and have been for generations. In the modern day, the true calling is hardly as important as it used to be, but that certainly doesn’t stop the passing down of the old traditions.

Homura began training from a young age at the family dojo, learning the ways of a youkai hunter. She didn’t necessarily understand why she had to go through such harsh training, but she was in no position to question it, either. She’d never even heard of a youkai terrorizing anyone outside of fairy tales. Or maybe some of those bedtime stories were family history? Regardless, while there might still be a need for youkai hunters, both the hunter and the prey have gotten subtler and adopted modern methods of living. Her family runs a cafe.

As the current heir to her family’s style, Homura wields the family sword, a tsukumogami blade. Given the state of her hair, she’s definitely had occasion to do so in the past, as the longer one remains possessed by the sword, the more of the victim’s hair turns permanently white.

While she avoided the repeated attempts of her high school’s kendo club to recruit her, she was given an offer she couldn’t refuse, when it came to the occult club.
Hidden 2 yrs ago Post by Pyromania99
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Pyromania99 Double-edged Austerity

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Hidden 2 yrs ago Post by Octo
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Octo Tentacular Cephalopod

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