P R E S E N C E This section is for appearance description, notes on personality and behavior, or anything else you might think of that is related. A note on character images: I prefer 'realistic' images of people. I know that everyone has their preference and some are uncomfortable with one or the other. I ask that you try, at least, and then we can speak if there is an issue. I can help you with finding an image, if that makes it easier.
C H R O N I C L E This is any noteworthy event in your character's life so far. You choose how much you want to disclose here. The only requirement is a few words about their time in the United Defense Force, and what kind of reputation they have built for themselves.
T R I V I A Anything about your character or relation to other characters can go in here.
F O R C E List your chosen 'abilities', but also add any personal abilities that have been approved. Describe your character's personal weapon. Include which physical feat (if any) that your character excels at above other Aeon. Choose 3 elements that dominate your spirits and list them here. Possible elements: Fire, Water, Air, Earth, Lightning, Ice, Metal, Dark, Aether.
F A M E UNKNOWN FAMILIAR HERO CELEBRITY
Choose one and add any additional notes here about what your character is known for. FAMILIAR and HERO would probably be the most common, but there are no restrictions here—choose whatever fits your character.
T R A I T S Remove the traits that you do not spend points on. VITALITY 》 0 PRECISION 》 0 VENERATION 》 0 PROTECTION 》 0 RESISTANCE 》 0 SUPREMACY 》 0 DOMINATION 》 0 EXECUTION 》 0 DESTRUCTION 》 0
Click 'raw' at the right top corner of this post to see the code.
P R E S E N C E Will there ever be hope in a world where the light dares shows it's face.
Moralism meant everything when you looked at a moral compass, who to save who to give up. It was a hard choice for some and those in between but you had to try - giving up meant they win. With the recent events in the years that came it was important to keep one's humanity. Those who didn't keep it were just monsters, they were the monsters being fought.
It was hard not to become one, striving with each step Robert kept it like he always did. Cool, Collected, Charamstic. Even funny? Hell, god was a comedian.
C H R O N I C L E Hail to the king.
Flying high in the sky with his team is what mattered, being a pilot and fighting those who opposed a nation's will that was the dream. It was crushed at such a young age when the Stigma hit the planet without a second thought, perhaps his dream to fly would return after the war or perhaps in another bleak life. Though Robert shared a rare trait some barely thought they'd ever possess - being an Aeon, being stuffed with spirits. In all sense, this king of the skies was a god killer and that's all that mattered.
Smelling the roses and contemplating the who and the why of what happened with the Stifgma would come with self reflection after the war, as soon as Robert was old enough he signed up. Warfare seemed like the goto choice but in reality went with the navigators as he did have a chance to touch and fly a jet amongst other vehicles but it was a ll boring. The Stigma had ruined it all, but Robert persisted through these times.
Being the lead in his field he downed and squashed as many fungus-bois that dared reared their heads towards him, he's flown a variety of sorties of the years in the UDF which has earned him the reputation of being an Ace. The nick name of flyboy has simply stuck with him since, and it was endearing but not everything was about him just being an ace. Being a famous Aeon had it's perks, especially during the war.
Despite being able to melt and belt his way through most demons or creatures that came his way Robert remained for the most part as a supportive role, a healer. Not everything had to be death and despair, not everything had to be answered with violence.
Yet, if it's a war they want then nuclear fire is what they'll get.
F O R C E Blast Barrier Projectiles Cluster 'G-Force'
Anything that slings led hangs on the hip of Hernandez, usually a .357 because bad ass can't be defined by a gun alone the style is the key.
Outside of that, assault rifles are the norm - but let's get to brass tacks.
The force inside of him usually revolves around, golden barriers, healing rays and orbs the type that keep you on the up and up and from - well dying.
The otherside of the coin is a volatile, nuclear hellfire that well. A mixture of earth and fire abilities allowed him to turn the ground into a molten lava, a nuclear hell hole if given the chance.
G-Force is when Robert is flying, the spirits within him can take some of the G-force from him so he can do more with limited air.
Fire, Earth, Lightning.
T R I V I A Avid lover of cats. F A M E HERO
Known ace-pilot going under the moniker 'Flyboy'. Extensive air time and sorties with corporation fighters and the monsters. Charming and young to boot.
T R A I T S VITALITY 》 20 PRECISION 》 10 VENERATION 》 20 PROTECTION 》 10 RESISTANCE 》 5 SUPREMACY 》 20 DOMINATION 》 5 EXECUTION 》 5 DESTRUCTION 》 5
P R E S E N C E Aristocracy alludes to hubris and sensuous refinement, sidled beside clandestine features stark and pallid against soot black wears from dawn to dusk. From booted feet to a delicate throat heralded with scars; cinched tight in cotton threads where ink-wisps of obsidian scales peak upon her nape, every cleft refined through persistent cardio and contortionist aptitude. Scylla's debut is an assortment; defined as both beauty and soldier, sometimes muttered as friend and foe, lover and scornful. She's a creature of ravenous qualms and careless endeavors simply because she can -- there is a void that must be fed and she is its keeper.
C H R O N I C L E They would coin her cruel and apathetic to mortal intricacies, but Scylla is a creature of life and the luxuries of freedom. And she enjoys them to the fullest.
But, it was not always so.
Located past spires of obsidia -- an alloy later derived from cavernous mines and utilized in various forms of weaponry and armor -- towards the northern banks of Cetra lies the expanse of Tenebre: one of the last remaining city-states yonder reach of the UDF.
Within spires of black and gilded metal and stone remains the bloodline of Fleurane, a line of nobility that has flourished through the years as would-be Kings and Queens. Royalty is an archaic term coined to their renown, no less powerful in their govern and the militia they commanded when compared to other conglomerates. A prominent family, Scions of the Deep they mutter, for Tenebre has also been alleged as the resting place of an Archon: the Leviathan. Her likeness is often reflected into the architecture with a prominent use of patterned scales and iridescent blues, a myriad of wealth and color that is ever changing much like the sea. The Fleurane doctrine allies closely with the spiritual worship of the Etro, heavily endowed to the favor of their patron serpent that lies in wait -- they say -- the harbinger of storms and the wrath of the sea, blessing those descended from her spiritual manifest. Many of those living in Tenebre are spiritually inclined, the Fleurane family being the most prominent and susceptible.
During a raging storm that shook the house foundations, Scylla was born.
If only she were not the bastard daughter of Michael Fleurane perhaps a childhood rife with the need to prove oneself and a yearning to love would be exchanged for one of familial affections and endearment. Suffice to say, Scylla was not necessarily wanted, but no less needed. Michael needed an heir, a child, one his wife could not give. Scylla's birthmother was ranked into their rather infamous infantry, the class of Dragoons that Tenebre regales in obsidia armor and fitted with an arsenal of spears and lances. Inspired by the Archon slumbering in the depths of the ocean, the Dragoons were known widely for their sheer numbers and command in the vast armada Tenebre stationed out in the vast Lullin Seas: Leviathan's resting place.
Though not hers by birth, Michael's wife doted upon her, but could not bring herself to love the child with hair white as the snow that often capped the Obsidia Ridge. When she came to bear children of her own finally some years later, Scylla's sudden insurance was doubted even as she grew older, her birthmother was often permitted on leave to visit her within those gilded spires and she too feared for her place at Michael's side despite so many years warming his bed. As first born, her place was secure to a degree, but it was by the sly suggestion of the woman who partially raised her that Scylla join her mother in the legion of Dragoons. Michael did not object.
What better candidate than your own blood, my love.
It was isolation --banishment-- donned in the color of reward, to give birth to the first Fleurane child and be able to keep her though the shame of bastardization would be cloaked upon her back for eternity. But, this was also liberation, to wield the Fleurane name as she desired without the shackles of nobility. For often as a child she was subdued and inhibited, repressed with the desire to please both father and mother - maker and keeper. For two years she trained as a Dragoon, wielding lance and blade alike. Often those early days would bleed out into a monochromatic discrepancy of warriorhood, the life of routine and guardianship, eyes wed to the banks of the sea where she felt the pull of something. For often Scylla would look upon the many renditions of the Leviathan and there she would find something of admiration to the dominating force of a would-be god.
When the comet arrived, Tenebre sealed itself away further, guarded not only by mountains but by the leagues of ebonette soldiers stationed betwixt caverns and valleys, taken from the sea to push back the sudden threat of an invasion. Debris fell close enough to warrant once sea-faring soldiers to traverse ragged peaks, forming a mountainous legion as the rest of the world fell into the United Defense Force. Tenebre remained sectioned away from the world, never committing to the war effort upon pretenses of tending to their own govern - it did not go unnoticed.
As the world tended to the manifestation of esoteric flora and fauna, many corporations -even those significant as BlackRock, VanGuard, ApeX, and MonArch- suddenly appeared at the base of Obsidia Ridge, banking into the mountainside and harnessing a portion of control over the mines per a temporary peace exchange between the conglomerates and the Fleurane house. For five years this fragile peace did endure, the corporations inching ever closer year by year as the UDF began pressuring Tenebre to surrender its Dragoons to the front lines where the thickest of detritus fell and the infection with it rampaged. The factions wanted something, even going as far as to use the marine infusion reactors as a bargaining ploy to reach Tenebre's sprawling inner city, in this the Fleurane household refused to budge, but declining resources from their isolation led them to yield territory none the less.
With some of the obsidia mountains and Lullin shores now under control of the corporations, it was not much longer till the UDF managed to secure their own Dragoon's for the cause under the guise of working together to keep the factions from gaining more Tenebre territory. However, such aide was not without a price and Scylla was the immediate currency. Her manifestation of spirits did not go unheard of to the UDF, for the raging torrent of waters and wind came to her beckoning call as a storm, the well of spirits domineering with their refusal to go unseen and unheard.
For five years now Scylla has made an interesting reputation as not only an Aeon, but as an exotic front to what many people see as a different world, for Tenebre remains as independent as one can manage with both the UDF and many corporations lingering just outside its borders. As a former Dragoon Scylla was penned for the Warfare Division immediately wherein she has garnered her serpentine moniker from her battle strategies and impressive aquatic affinity and effortless reign in those depths. Superiors would call her wild and unhinged, she would rather call herself efficient. With a high deployment and success rate, Scylla has a tendency to be utilized as a solitary unit, a rather sudden change compared to years prior in working with many others.
The fact that the UDF often questions her about her home and the sea and what lies within - well, there's only so much a woman is willing to tell. For she is a Fleurane - even a forsaken one - and prideful above all else..
T R I V I A && Scylla is freakishly flexible. && Scylla also enjoys fish as a meal prepared in any fashion. && Upon the majority of her back Scylla has tattoos that are designed as rippling scales that even span down the back of her arms and thighs. && The scars on her neck are a story she refuses to tell.
F O R C Ewater. air. dark. BEAM. ORB. WAVE. VORTEX. BREATH PRESERVATION. PRESSURE MANIPULATION [water.].
Scylla has always had an affinity for water, as a Fleurane this proficiency is a given attribute. Harsh spirits of air also work along side their aquatic companions, creating maelstroms of terrifying quality. The depths of sea are vast and cannot be tamed, concealing secrets and truths and lies, darkness is their herald and she their master. Over the years of applying various techniques taught by the UDF, Scylla has been able to pull moisture from the air to create globes of sorts, used in creative manners by different applications of pressure to even launch high emission beams of water capable of cutting through a vast assortment of materials. Recently she has been experimenting with the viscosity of certain liquids that are water-based in nature and formula.
Scylla can reach rather daring depths in water, her spirits working in tandem to ease the pressure off her body the deeper she goes and those of air providing her with elongated breath to breach the unseen. Suspended in any body of water, she can also bid and command her spirits to fashion whirlpools and manifest waves that crest high over friends and foes alike.
[&&] Her former years as a Dragoon -- though seemingly short -- has outfitted Scylla with an accomplished practice with both lances and spears. Before being drafted into the UDF, she was bequeathed with a unique lance that is capable of being detached for dual wielding finesse and conjoined just as easily to extend her reach. Crafted of obsidia alloy, the double bladed ends are carefully holstered on suspension units designed into her military issued attire, usually detached and within reach for her to easily reach back over her shoulders to draw them. Their connection point is held together by a simplistic locking mechanism that requires one simple twist to secure the poles in place.
Outside the means of her typical arsenal, Scylla can wield various firearms issued through the UDF. Her expertise with them varies, as it stands she has been assigned two standard service pistols and an assault rifle with a bayonet attachment.
F A M E HERO It's no secret who Scylla is and where she comes from. Sometimes referred to as your highness or my lady. A little garnish of infamy cloaks her reputation from her mission tactics and who can forget the title of bastard that canters after her shadow.
T R A I T S VITALITY 》 5 PRECISION 》 20 SUPREMACY 》 20 DOMINATION 》 20 EXECUTION 》 20 DESTRUCTION 》 15
P R E S E N C E Aaron is a rather breezy carefree individual whose major life motto is to not be too attached by or to anything. Due to his younger life and his upbringing he's discovered the dangers that come with tying yourself down to frivolous people or things and the pain that comes with it. He is one to usually deflect conversations with "too hard" questions to deal with despite his natural curiosity of people and the world around him. Aaron is a firm believer that people will tell you everything that you need to know about themselves without having to say a word and will observe people and things at a distance. If the situation comes down to it, Aaron is of the mind to quickly and definitively end a situation before it becomes too much of a problem..
C H R O N I C L E Aaron's life, while not particularly tragic, has been a hard road to travel. For most of his formative years Aaron bounced from foster home to foster home in a small town where everyone knew everyone. Life without parents made him very bitter and angry which didn't help is living situations almost to the point that he was ostracized from any one his age. Until the day he met Samuel. Samuel saw through the façade Aaron put up and slowly introduced him to his group of friends; Kat, Remi, Thael, Rene, Freddy, Magdalena. Along with Samuel, these people slowly made Aaron into someone worth being around and for a time people actually began to see him in a positive light. All this changed, however, when the comet came.
When the infection began to spread and the spirits began to migrate into more and more people the mutated wildlife began making their way into the cities. One day when the kids where playing they came across said wildlife, a mutated stag that had wandered into the outskirts of the town. Aaron's natural curiosity drove him to go and investigate the creature leaving Samuel to come along to do his best to protect him as best he could. When the situation naturally turned south Aaron's fear got the better of him and made him cower before the thing while Samuel stood up to it, before the death blow could be struck a mass gathering of wind and electricity gathered into Aaron and the two of them escaped in a flash of light. The boys were safe and the creature was dealt with, but the group or the town began to look at Aaron differently. Samuel was the golden child able to do no wrong and he stood in defense of his friend, Aaron was a coward and hid and the town treated him as such.
For years after the fact Aaron was split apart from the town, these spirits gave him new abilities but he received foul looks from the town and his friends suddenly didn't see him in the same light and with all these things coalescing together he decided to join the UDF and give up his former life since they decided to give up on him. As he trained and grew in his spirits Aaron caught the eye of the Intelligence Division for his mobility and decisive actions, so when he graduated from the academy and received his captains rank Intelligence scooped him up and quickly began his work. He has spent the last 5 years investigating the infection, keeping tabs on R&D, and infiltrating high value targets to keep the flow of information coming into the UDF.
F O R C E
The Nakamasa High Frequency Katana is a blade that vibrates at extremely high frequencies that weakens the molecular integrity of whatever it cuts. In combination with his spirits of lightning and wind this effect is amplified even further in combination with Aaron's even heightened speed. The sheath of the weapon is fixed with a launching system that aids in Aaron's quickdraw style which also functions as a mid-ranged high powered rifle in certain situations. The system is powered by a 12.7x99 (.50 BMG) ammo.
F A M E FAMILIAR
T R A I T S PRECISION 》 20 SUPREMACY 》 20 DOMINATION 》 20 EXECUTION 》 20 DESTRUCTION 》20
H E L E N A " D O V E " W E S T E R L Y - "She seems like a sweet girl, a bit simplistic and naieve, but sweet none the less. I've seen her in and about Medical and she seems genuine in her desire to help and heal, not sure how she's gonna survive in combat but I suppose that's what the rest of us are for."
E R R I K O S "C O N D U C T O R" R I G A S - "Ya know, I don't think that I've ever dealt with the old man before. Seems like he'd rather be in a lab somewhere or maybe be anywere else but where he's at. Gotta say though, I don't blame him. There are days that I'd rather be off on a beach somewhere than dealing with the crap the UDF gives us."
L I A M "S P I T F I R E" O G A T A - "I swear that I don't understand these flyboys. Ok we get it, you like to tinker on stuff ya glorified grease monkey, flying is one of the greatest experiences we humans get blah blah blah. I swear NavDiv are simple people...although I have to admit, they look happy. Liam seems like a good kid, a simple grease monkey may just be what we need nowadays."
E M I L I A "G A R U D A" L A N G E - "Now here's a soldier that I don't mind hanging out with. Gar may be quiet and easy going but she's got a great sense of humor that makes her leaps and bounds above her compatriots in WarDiv. Heh, Leaps and Bounds. I wonder how her knees take all those landings, they hurt me just watching her land."
R O B E R T "F L Y B O Y" H E R N A N D E Z - "If there was every a person who just exudes the "If I'm not in the air I'd rather not be here" it's ol' Bobbert. The man is always trying so hard to be deep but we all know the only thing going through his head is getting back up in the air as quick as possible."
V I C "B L O O D H O U N D" G R I N Z - "I may make a lot of jokes about a lot of people, but there isn't a single one that fits Vic. He's a soldier that's seen some stuff but still continues to fight for "King and Country" as it were. I tell you he's a better man than I am, I haven't seen half what he has and I want to leave now. Between Gar and Blood, I'm sure glad we got these two on our team."
E U N - J I "A M A N I T A" P A R K - "I don't know what to make of this one. She's defenitly got the drive and ambition to do whatever she wants, but R&D can't be trusted. She works with fungus that changes other things into muties and she's allowed to work with a team like ours? With her level of expertise who's to say she wont snap on day and use her knowledge on a major city center? I've gotta keep my eye on this one."
I S O L D E "B E L L A D O N A N A" F E A T H E R S W A L L O W - "If the mushroom girl was bad, this one is worse. Isolde Featherswallow, IntDiv has a file on her a mile long and this isn't accounting her slew of "UNFORTUNATE" marriages. This woman's research is something that gives me nightmares, she can pretty it up all she wants about finding a cure or whatever, but I wouldn't trust her as far as I could throw her. To top it all off this woman is ruthless, her sugary extirior doesn't give light to her true nature, just ask her son."
I F A N "Z E M A T" F R A N K S - "Man what is it with the old guys and their complete lack of wanting to be left alone? I thought NavDiv were a more jovial people, this guy just gives a grumpy old man on his lawn. I suppose it has something to do with his stint in WarDiv but I don't know what to do with all these geezers in the team, guess bed times gonna be early huh?"
M A T I L D A "M A L" R E M N A - "Ooh, look out it's a scary soldier lady with punk rock hair. Heh, but serious this woman looks like she would smash my face in with litte to no effort, which sure makes me glad that as long as she's got her eyes on a mutie or a bad guy my face will be the last on her mind. There seems to be something more to her but like most of WarDiv, she's gotta wall up and it's one that I'm not sure I wanna climb."
S C Y L L A "L E V I A T H A N" F L E U R A N E - "Man, WarDiv has a thing for recruiting pretty girls huh? Gotta give the boys something to look at I suppose. I have a feeling that this one is more of a political recruitment given her liniage, I mean why wouldn't the UDF bring in a literal princess to join a special warfare division? The PR alone could skyrocket public opinion. As much as I run my mouth, they wouldn'y make someone a Dragoon for nothing. I need to keep my mouth shut or it wont be the muties that get me heh."
T I T U S "B L I T Z" P H O E N I X - "Finally someone with a word-vomiting problem like me. Blitz sounds like someone that I can get along with; he's witty, sarcastic and a bit of a know-it-all. whats not to like? Well besides that temper and his "I hate the world" attitude it sounds like we'd be best buds. Honestly though, between you and me, how does someone get called the Anarchy King? I'd bet he'd be one hellova time at a party."
P R E S E N C E Emilia is a fairly straightforward and easygoing kind of person. Being born in the countryside adds a flavor of modesty and a sense of duty to the community. She was set on a regular life without grand aspirations before everything went downhill. Having spent the last seven years in the military, Emilia has become like a machine when it comes to commitment and determination—it is all second nature at this point. This is not to say that she does not experience lazy days, but otherwise rigorous requirements are simply routine.
Emilia is the teacher type, or mentor perhaps, at least one that cares for the success of whatever the soldiers next to her have to do. It is all in the spirit of getting the job done and being able to go home in one piece.
UDF-issued clothing and armor are the typical fashion for Emilia. There are not enough spare days in a year to say that she has any particular style. When and if there is such a moment, Emilia will usually wear rather casual attire consisting of tights, sweaters or t-shirts, and sneakers. She has worn a proper dress, once, but never taken one step in high heels.
C H R O N I C L E Emilia was born to a farmer couple who lived a slight distance away from a small town. Her parents bred and processed livestock, whose parts and products they sold to local markets and businesses. When the comet hit, they were able to stay afloat by shifting their sales to corporate interest, instead. It was not what they wanted to do, but they needed to do it in order to survive. As the farm is far away from the comet's orbit, Emilia's parents rarely see the disease or its creatures around.
Emilia stands out quite a bit as an Aeon due to a number of advertisement campaigns for the Warfare Division. Other than that, she is known for her high deployment rate and consistency in her service to the UDF. She is a hands-on kind of soldier, so the Warfare Division has been her home ever since she got started in this bracket. However, one of her signature things to do is to drop from helicopter transports onto the ground at quite a height before it lands. The way her darkish, auburn hair flows in the wind is reminiscent of eagle wings. This eventually landed her the nickname 'Garuda', which is a mythological eagle that is said to have achieved human-like consciousness and speech a long time ago. Emilia's particular strength as an Aeon is in her legs, which allow her to jump to and drop from uncanny heights.
Some years ago, close to the beginning of her service, Emilia had a relationship with a fellow Aeon in the UDF. His caliber as a soldier and reputation as an Aeon overshadowed Emilia by many miles, and she eventually became known for being his partner. Things ended after about a year due to complications and conflict of understanding. Emilia tried to avoid him to the best of her ability, but it was rather difficult when his name was at the tip of everyone's tongue. However, she eventually made a name for herself and people sort of forgot that they were ever dating.
Whenever it is time for R&R, Emilia tries to go back home to the farm to help her parents. She also has a younger sister, by two years, that is serving the UDF as a nurse in field hospitals. They rarely meet each other these days, but they do stay in contact. When all else fails, Emilia likes to spend time far away from the war—any kind of relaxing environment or sprawling city will do. However, vacations are always cut short. Emilia has not enjoyed a full R&R for the past two years. Despite this hectic life, she does manage to send a good chunk of her salary back home, which helps her parents a lot.
T R I V I A 》 Frequently gets asked by soldiers to "jump them" into the air and back down, like a ride.
》 Emilia's highest observed jump was 60 meters, which in the real world is the same as jumping over the Columbus Monument in Barcelona.
》 Emilia's highest observed drop from a height was about 170 meters, which is like jumping down from the Washington Monument obelisk. However, she did injure herself from that drop, which means it is bordering lethal.
F O R C EPROJECTILES BEAM ORB BARRIER BREATH PRESERVATION
Emilia is able to jump high and far compared to other Aeon as well as drop from otherwise dangerous heights without injury. The elements that dominate her spirits are Air, Lightning, and Metal. Emilia has taught herself a 'breath preservation' ability whereby the air spirits help her to hold her breath for an extended period of time.
Emilia's typical weapon of choice is a short-barrel assault rifle. For close combat encounters, she uses a conventional sword-like weapon. All of it is UDF standard issue, so Emilia doesn't have a 'signature' weapon—yet.
F A M ECELEBRITY
Emilia is known for an extensive advertisement campaign for the Warfare division and the UDF as a whole early in her career. Some of the material was a bit controversial, which made her a subject for tabloids and gossip. She also had a relationship with Benjamin Regardie, who is likely the most well-known and powerful Aeon in recent history.
T R A I T S VITALITY 》 15 PRECISION 》 15 VENERATION 》 10 PROTECTION 》 10 RESISTANCE 》 10 SUPREMACY 》 10 DOMINATION 》 10 EXECUTION 》 10 DESTRUCTION 》 10
H A N A ' G R A V I J A ' M A E D A
26 《》 172 cm
P R E S E N C E Hana is a silent and elegant archetype. Silence does not necessarily mean devoid of words, but rather carefully selective. Her voice has a deep and soothing timbre that will calm almost any raging lunatic. Being born and raised in Tenshi has blessed or cursed Hana with a slight accent when speaking the common language.
Night has always been her forte. There is something alluring in darkness and shadows cast by moonlight. Rarely getting much sun has made Hana rather pale in her complexion, which she emphasizes further with cosmetics and fashion. It is a style and appearance she finds attractive and mysterious in both men and women.
Despite any reputation, Hana is a rather benevolent soul in some respects. She loves to cook food and bake, probably due to her mother's similar passion. As long as there is a fire and some pans, a couple of nice ingredients, and a bit of seasoning, then Hana can make a good meal happen anywhere.
It takes a certain person to do the things that Hana does for the Intelligence Division. Her view on things will feel alien, and even agitating at times. She is not quite a sociopath, but there are certainly hints of it in there. However, Hana is not the kind that intentionally provokes anyone. No, she keeps her mouth shut until there is a reason to act on something.
C H R O N I C L E Hana was born to regular working-class people. The family had lived a fairly normal and quiet life until the comet arrived. Living in the northern parts of Tenshi, they were lucky to be far away from the comet's orbit, but Hana's father was quickly drafted into the early stages of the UDF. Hana's mother closed her local pastry shop to begin working at a munitions factory. A year later, news came of the death of Hana's father. When she brought the news to her mother, the loss was too much for the elderly woman to bear. Hana was forced into a position of being emotional stability lest the whole family perish.
Hana joined the UDF shortly after making sure that her mother could continue to work. During those moments at the factory when the tragic news was laid out, Hana absorbed many of her current spirits. They were of strange and exotic elements. This kind of combination was somewhat rare among Aeon. After spending introductory time in the Warfare Division, Hana was moved to the Intelligence Division at an officer's request. She spent a year or two doing regular service and being deployed in various groups. Later, Hana focused more on the signature dealings of the Intelligence Division. Activities such as statecraft and reconnaissance became some of her personal favorites. However, she eventually specialized in what her superiors deemed to be her foremost talent, which was Aeon Control or Anti-Aeon Countermeasures.
As with many other Aeon in the Intelligence Division, Hana has mostly flown below the radar in the public eye. Among her own ranks, she is known as a Grim Reaper kind of character. She is the cop you send to kill other cops, more or less. It is no secret that the Intelligence Division hides what they are actually doing with soft designations such as 'control' or 'countermeasures'. In reality, it is nothing short of an assassination cult. Of course, UDF High Command denies any allegations of such activities. Hana has no issues with it beyond being actively scolded or blamed for the decisions of IntDiv. In all her years of service, she has only ever killed two Aeon, both of which were Renegades.
T R I V I A 》 ???
F O R C EPROJECTILES BEAM ORB WAVE
The elements that dominate Hana's spirits are Gravity, Dark, and Ice.
Hana's particular strength as an Aeon is to move silently. Her entire body and step are uncannily lightweight due to dominant Gravity spirits, which allow her to stand on material that would normally break. It also allows her to endure certain acrobatics that would otherwise be nearly impossible.
The conventional weapon of choice for Hana depends on what the enemy is. For the Stigma creatures, she prefers hard-hitting weapons such as shotguns. When other Aeon are on the chopping block, conventional guns become somewhat useless. If there is anything that somewhat works, then it is large-caliber sniper rifles or rocket launchers. But, sometimes a more silent and nuanced approach is required. Hana uses a dagger for subtle encounters. When all-out war is the only option, Hana wields a massive scythe-like monstrosity.
F A M EUNKNOWN
Hana is in the heart of the Intelligence division.
T R A I T S VITALITY 》 10 PRECISION 》 20 SUPREMACY 》 15 DOMINATION 》 15 EXECUTION 》 20 DESTRUCTION 》 20
I S O L D E " B E L L A D O N N A " F E A T H E R S W A L L O W ◄ 44 ▎ 5'8" ►
P R E S E N C EOn the surface, Isolde is a glamorous woman with a romantic and passionate sense of self. To cope with such a harsh world, she paints a beautiful scene--one befitting of a world as lovely as her dreams. She often uses informal terms of address when talking to people, like dear, deary, darling, love, sweetums, sugar, honey, etc. With her motherly expressionism and lyrical way of speaking, she appears to be someone who others can confide in for advice or shelter.
In reality, she's an imperious and ruthless woman.
Her sweet and demure words slice through steel; she'll insult you and it will sound poetic. It's not that she lacks empathy, it's just that she doesn't allow it to stop her from performing actions others would question. Isolde's intentions aren't usually malignant in nature, but simply, she has no qualms about doing what she must in order to achieve her personal and professional goals. In some ways, she's like an actress trapped in the mind of an old-timey character. It is this elegant inhumanity that makes her scary. She'll sacrifice you without hesitation and hum a lullaby while doing it.
When not in a lab coat, her style is quite opulent: fur coats, heavy jewelry, and luxury heels.
C H R O N I C L EMuch of Lady Isolde's childhood is a mystery. Of what is known, she was born into an affluent family, a mother who served as head chairman for an energy conglomerate and a father who was a popular film actor. She received the highest education and achieved top marks with her natural intelligence. Some believe that, in her youth, she had an affinity for strange objects and was fond of collecting body parts from underground auctions (which her mother would get for her). But at most, it is understood that she was privileged, sheltered, and spoiled.
As a young adult, Isolde married several inner circle affluent men and women over the years, each one dying in mysterious ways and leaving her all the richer--not that she didn't already have money from her familial ties. During those marriages, the ever-widowed Isolde bore two children, Crystal and Marcus.
After the comet, Isolde's induction into the UDF was a given--as was law--even for the filthy fortunate and middle-aged 34-year-old women such as her. Inquisitive and a quick learner, Isolde, once again, excelled, especially in the research and science sectors of the organization where she was able to dissect things and learn what makes something tick. She quickly rose up through the ranks thanks to her mental aptitude and cognizance. But despite lady-like pleasantries and intelligence, something seemed off.
After she began serving as a lead scientist in the UDF's Research Division, Isolde became utterly possessed by a new idea; to find a cure. In the name of this lifelong goal, it was then that her true cruelty was revealed. She used comet spores stored deep in the classified areas of the Research Division and infected her young daughter with them. Unfortunately, the experiment proved unsuccessful and her daughter died in her teens. Undeterred, she infected her son Marcus and began experimenting on him. Though she did not find a cure, he would survive the infection.
Due to her scientific meddling, he would be left seriously disfigured and would eventually need to be fitted with cybernetic appendages (though they granted him enhanced strength). Their relationship is severely strained, as he resents his mother for mutilating him and killing his sister. But alas, he now serves as her bodyguard. Unbeknownst to her, however, he's acting as a double agent and is secretly fighting in an underground resistance affiliation called the LH (The Light of Humanity). They stand against the cruelty of the UDF and the major corporations. He's hoping to find a way to put an end to his mother's cruel experiments.
Isolde has no time to grieve or feel regret or have remorse. Her mission remains unchanged. At all costs.
F O R C EMain Elements: Dark, Sound, and Aether Main Abilities: Orb, Wave, Projectiles, Vortex Unique Abilities: Fog of Darkness, Dark Moths
Weapons wise, Isolde hides a tranquilizer gun on her person at all times. It paralyzes the target and is effective on humans, infected persons, and comet creatures.
As an Aeon, the spirits that Isolde possesses are not heavily combat-focused, as she spent most of her time in the Research Division of the UDF. However, her magic has not left her completely defenseless.
She can remove the presence of light around her to create utter darkness and then expand it outward to fill the area with this darkness, blinding any being caught within its radius. Isolde's eyes are enhanced, allowing her to see clearly within this area of darkness and it moves with her (as it emanates from around her). So if she moves far enough away from someone, the darkness follows her and the being will be free from its blinding radius.
Isolde can feel the presence of anyone caught within her darkness and react accordingly. Creatures with natural night vision or Aeons who also have enhanced sight are essentially immune.
Isolde can also shape this darkness into 100 shadowy moth-shaped sprites, which she can control. She can use her shadow moths to pick up and move objects for her. And she can use her enhanced eyes to see through them, allowing her to spy on others and surveillance several locations all at once.
However, Isolde cannot use both techniques at the same time.
F A M E CELEBRITY +
Isolde is easily 'Celebrity +' status; she is recognized across the globe and is equally seen as a villainous member of the aristocracy and as a highly-lauded visionary of the future for her profound research and progress in finding a cure against those infected by stigma. She has the full backing of the UDF (who have aided in spreading her worldwide recognition), but she is also well known for the many "rumors" that have spread about her personal life. She frequently appears in national tabloids, like The Emberletter, and has a cult following of people who hate and love her. She is by far one of the most polarizing figures in the modern world.
T R A I T S VITALITY 》 30 PROTECTION 》 20 RESISTANCE 》 50
T R I V I A
P E T E R " A N G E L" D A R L I N G ◄ 22 ▎ 5'7" ►
P R E S E N C EDue to his upbringing, Peter has a rather mystical, nurturing, and gentle disposition. A wallflower through and through, his role as a Funérailles is incredibly important to him and he has a deep appreciation and connection with life and death and feels that both are very sacred and should not be dishonoured or diminished. He is saddened by the cruelty of the world and his heart weighs heavily with the pain of others. He sometimes has a despondent countenance due to his empathy for the suffering of others (and yet, he has an ever-present wary distrust in others too because of the UDF's inhumanity). He hopes that through his role as a Funérailles, he can bring peace to people's hearts and minds.
Because Funérailles are so rare, his role is very precious to the Bellfort citizens, who admire and are grateful for the work that he does in bringing honour and repose to their deceased loved ones. Because of his role as the only Funérailles in the city, they colloquially refer to him as "The Angel of Bellfort". Despite his humble and seemingly docile nature, Peter can be notoriously stubborn when it comes to his beliefs. People often mistake Peter's soft-hearted personality for naivete, but he is deceptively keen and emotionally intelligent. However, there is something about Peter that makes everyone feel like they want to protect him.
Peter was born with a rare heart condition that no Aeon magic or doctors have yet been able to cure. Whenever he overexerts himself physically or when using his Aeon magic, his heart begins to hurt (he usually clutches his chest when he's having heart pain). The pain usually goes away in a bit after he stops doing whatever he was doing or when he stops using magic. Becoming emotionally riled up can also trigger these heart pains.
C H R O N I C L EDeath is a fascinating phenomenon. The one and only thing that is guaranteed in this world. It's all around us even when we may not notice it. Each day that passes, it beckons for us, sings it's siren song to drag us into the depths. And there are those in this world who come face to face with it. These people are what this world calls, Funérailles. The role of a Funérailles is a peculiar profession and those who become one don't usually live their lives hoping to be such. For most, it chose them. The Funérailles oversee and perform a cultural custom called Mer de rêves (The Sea of Dreams). The underwater burials originate from the island of Freidal, a nation isolated from the mainland, and therefore, retains its historical European-like architecture and Old World religious beliefs.
"There is nothing more honourable in this world than a proper burial."
Most Funérailles eventually leave Freidal and live their entire lives on tiny indiscriminate islands, most of which fell under UDF jurisdiction after the comet. And aside from the regular UDF research division personnel and intelligence division operatives who sentinel these small islands, a Funérailles's interactions usually only occur when people from the mainland bring them the dead bodies of their loved ones, escorted by UDF operatives of course. Upon being brought the dead, a Funérailles will perform the funeral rites or Mer de rêves on the body and bury the body at sea, along with a Mementeau, an object that represents that individual's life and dreams. And in the act of burying the body with the Mementau, that person's soul can finally find peace now that their dreams have been released to the sea.
"Freed...from the chaos..."
These underwater burials spawned from the Old World Religions of Friedal and were closely tied to the Festival of the Quiet (a festival of remembrance for deceased loved ones). They are now highly regulated by the UDF. To have a loved one's remains cast to the depths of the sea by a Funérailles continues to be a great honour and way of showing respect to the dead for citizens of Freidal Island and mainland coastal cities along Ansel Pass and the Lake of Sauraine. The UDF understands the value and significance of such a custom and only allow it to citizens who have a clean record and haven't caused any trouble for the UDF leaders. They see it as a way of controlling the masses. People are less likely to misbehave if they know they will lose this valued privilege, which to the UDF, Mer de rêves is a privilege for submission. It is much more honorable than having your loved ones body thrown into a giant heat vac and burned with hundreds of other random bodies.
"We must do what we can to preserve the humanity of people, even for the dead".
Peter was born on the island of Freidal, his parents having been jailed for treason by the UDF. Peter was very young when this occurred (so he has little to no memories of his parents, who are still in prison). He lived with his grandparents thereafter (eventually being forced like all the islanders into mandatory UDF training camps once the comet struck). While training as a combat medic for the UDF, he began performing Mer de rêves since the role had been passed down to him by his grandmother. One can only become an official Funérailles if the teachings were directly taught and passed down to them by another Funérailles, hence why it is such an uncommon profession you can't just simply go to school for.
"I never chose to be a Funérailles, it chose me, and I will continue to do what I must with dignity and respect, if only for those who can no longer do so for themselves. That is the only reason why I am here."
A Funérailles can be identified by the "Mark of the Funérailles", which is a pair of symbols engraved into the palms of their hands by a much more experienced Funérailles. At some point, the UDF relocated Peter to Bellfort where he would work as a combat medic and continue performing the Mer de rêves from a highly regulated UDF compound by Sauraine lake. This is where he has remained since. He's never been within the inner city of Bellfort though since the UDF prohibited him from leaving the Sauraine Lake Compound (aside from his combat medic duties). They believed that isolating him from the general public made him more enigmatic and mystical for the Bellfort citizens (typical Aeon public perception control measures by the UDF).
F O R C EMain elements: Aether, Light, and Air. Main Abilities: Orb, Barrier, 'Healing', Projectiles, Wave Unique Abilities: Light Arrows, Wings of Light, Sleep Magic, Enhance 'Sword and Shield' with Light
As an Aeon, the spirits that came to Peter allowed him to create glowing light from his hands, which he can use to nullify pain and heal the wounds of others through touch. He can also form this energy into wings of light on his back, allowing him to fly for short periods of time. With a flick of his wrist, he can release a spritz of glittering golden sparkles at a target, putting them to sleep. For a wider effect, he can release a barrage of glittering golden bubbles that can put multiple targets to sleep in an area. Peter can surround himself in a bubble of glittering light and use it as a forcefield to shield himself and others from assault.
When taking on a more combat role, Peter is a sub-average fighter and is more of a support long-ranged combat operative. In ranged combat, Peter has a crossbow that he can equip with his Aeon magical energy to shoot piercing arrows of light. In close combat, he uses a traditional Freidalian sword and shield (he fights like an Old World European-esque knight). He can imbue his sword and shield with his glittering light to make them more effective.
F A M E FAMILIAR HERO
As a Funérailles, he has 'Hero' status on the Island of Freidal and in many of the coastal cities. The funeral rites he provides are highly regarded across these cities and is sacred for many people. Not to mention, the UDF have used him in this sort of "prince locked in the highest tower" kind of way to amplify his mystique and "otherness".
However, in other parts of the world far from the coasts, he is more of a 'Familiar' figure that people may not be so knowledgeable of, as they are less likely to travel to Bellfort for his highly UDF-regulated services.
T R A I T S PRECISION 》 30 VENERATION 》 40 SUPREMACY 》 10 DOMINATION 》 20
T R I V I A
Name: Milo Zabini Age: 24 Height: 6'3" UDF Division: Warfare Division Grunt with some mechanics and survivalist training from the Navigation Division, and reconnaissance training from the Intelligence Division. A Jack of All Trades kind of guy (except for Research Division training). Personality: Milo is headstrong, territorial, and overprotective. He can be loveable, social, and very affectionate, but also has a very explosive personality when pissed and can anger easily. He doesn't forgive easily and is known to hold a grudge. If you cross him, he won't have anything to do with you. Milo gives everyone the benefit of the doubt until they prove otherwise. Once his perception of someone changes for the worse, it's game over. History: Originates from Bellfort and met Peter when he brought his sister's remains to him to have the Mer de rêves funeral rites performed. He became infatuated with Peter and began sneaking to the UDF compound at night to visit him. Eventually, Peter fell for Milo's unwavering persistence to court him and they started a relationship.
- Updated Isolde and Peter's character sheets with: - Fame - Force Elements - Traits
P R E S E N C EErrikos is a slender enough man with a bit of a belly being the only thing to show him to be overweight. His thick hair and beard almost hide his face especially when combined with a pair of glasses he usually wears. He enjoys tinkering with computers and coffee but his interests as well as his unique Force has a tendency to leave him cold to others and sometimes manipulative. People would say that he's nice although a bit weird but he does have a habit of stealing things. He has a code of honor about it, small things, insignificant things, a piece of candy, a pen, a marker. It's not compulsive as he only takes things he feels a need for but it could cause a problem with his coworkers. C H R O N I C L EErrikos lived on what used to be the island of Bellecona. He worked as an electrician and lived a rather simple life with a family and a small house. That was before the comet, and with it, a large piece of debris that struck the island directly, killing virtually all of its inhabitants. His only saving grace was being on a fishing boat on a brief vacation while his partner and child visited their in-laws. The shockwave tossed him and his boat but he survived.
Following the event, the few survivors of the strike were rounded up and transported to a base for monitoring and testing. They attempted to make the base feel like a small town but it did little to ease the suffering of this people that lost all of their friends and family. Errikos started playing with the fake village as a coping mechanism, he'd open panels and observe the wiring, and when the lab workers learned he was a skilled electrician, they actively put him to work around the lab within the confines of their isolation and study. He picked up more skills during that time, developing a knack for computers and, while he was never particularly gifted with programming, his abilities with the hardware soared.
Errikos was contented to live in this bubble, away from the painful memory of his family when he stumbled upon a curious phenomenon, he could almost communicate to the wiring, to the machinery. He could even redirect power as he desired. The base authority took notice of this and immediately transferred him to a different facility. This one was cold, hard, and unpleasant. There was nothing in the way of quaint pleasure in a mock village. This was a scientific research lab. He saw logos on the walls but he didn't recognize them. Errikos was poked and tested much more with samples of blood, skin, even brain tissue samples were taken as this company sought to understand the cause of this ability as well as it's applications. Eventually an unsanctioned raid was conducted by the UDF disguised as a terrorist attack as the location of this facility had become known thanks to a whistleblower on the inside. Errikos never knew who did it but he was eternally thankful as the UDF provided him comfort away from the suffering and even attempted counseling in the wake of the tragedies. Without any where else to call home or anyone to call family, he chose to work for the UDF. T R I V I A Anything about your character or relation to other characters can go in here. F O R C EVORTEX WAVEE CLUSTER BARRIER BREATH PRESERVATION The spirits that seemed most drawn to Errikos were what allowed him to communicate to others in the absence of real personal contact or connection. Given he was in a technical laboratory, the spirits let him communicate to the machinery and wiring around him. It lets him alter electrical flows, redirect power, even bring wiring to life and allow machines a semblance of 'healing'.
In machinery that performs automatically such as drones or those that require a pilot like aircraft and exoskeletons, Errikos can effectively slave them and control them remotely without having traditional access. This skill is more difficult to use as the machine becomes larger or more complex but he can still control components on the machine such as the turret on the helicopter.
The nature of this skill tends to make him heavily scrutinized by the uppers in IntDiv as it's a valuable asset but could be very very dangerous against them.
Errikos doesn't carry a unique weapon like some of the other Aeons but rather brings a collection of gadgets that allow him to best utilize his power including mines, grenades, and drones. LIGHTNING METAL AETHER F A M E FAMILIAR
Errikos doesn't overtly advertise or hide his abilities as an Aeon so there may be the stray Aeon/fan that might recognize him. He's definitely more on the unknown side of familiarity as he doesn't try to brag about his skillset.
T R A I T S VITALITY 》 12 VENERATION 》 12 PROTECTION 》 13 RESISTANCE 》 15 SUPREMACY 》 11 DOMINATION 》 15 EXECUTION 》 11 DESTRUCTION 》 11
9.13.22 added skills section and updated Force section to reflect changes and character development.
P R E S E N C E Autonomous, Driven, Deadly. Autonomous in the way she’s never known the need for her to rely on anyone else for anything. She’s never been one for want nor asked for support as she can do almost anything she needs herself. Being an Aeon fundamentally encourages this behavior in her, but it will also force her to curb her attitude once she’s placed in a team or paired with her Aeon peers.
Driven, if it weren’t for the drive that bore fruit in her mind when she was a child she had probably remained in the mountains. She’s driven in work first and foremost, but she does not lack when it comes to her UDF training or really what aught else matters in her vision.
Deadly, Eun-ji is often seen as meek or docile because of her appearance and position in the UDF. Despite the inauthenticity of this assumption she revels in it, almost wearing it as a mantle of pride. Playing into the role makes the deception all the more sweet. This is where her nickname is derived from. Amanita are from one of the largest and most diverse divisions in fungi, Basidiomycota. Of the basidiomycetes, Amanita are the most recognized/iconic fungi but also the hardest to differentiate when trying to discern poisonous from edible. Several humans die a year from ingestion of these mushrooms, not before suffering from debilitating cramps, seizures, and a slurry of other agonizing symptoms. Mischaracterizing this fungal scientist just might be the last mistake you’ll ever make.
C H R O N I C L E In her first life Eun-ji was a mycologist. She hated anything and everything that was covered in concrete. Eun-ji preferred the feeling of grass covered in fresh dew slick through her feet on cold hazy mornings, the sharp nip of thorns grown from a thicket of blackberry patches. As far back as she can remember, she always loved the world that was painted in a sea of green. Growing up in the People’s Republic of Goryeo (PRG), her family was located in the far off country side rather than at the heart of the city. Rural areas were a dying breed as the giant known as technology kept on increasing its machinations. Luckily the mountains survived as a deterrent for machinery due to the precipitation and landscape proving to be a natural barrier to progression.
Her family lived in a very modest home made of brick and mortar, but with a lush and bountiful garden and countryside to fill their needs. They raised livestock, made their own clothes by hand, and gathered food and resources from the harvest nearby. This wasn’t without the need to travel into a nearby suburb to trade and sell items that were scarce in cities. Her first encounter with the land of concrete and steel. Eventually when she was of adolescence, her parents trained her in all the traditional ways of living off the land (e.g. making clothes from cotton and silk, dyeing said clothes, fishing etc..) that would eventually lead her to travel down the mountain into civilization.
Cacophonous sound from cars mixed with the light pollution from various LED screens shaped her first experience quite negatively. Though there was one good thing that came of it. She found an old field guide for fungi. Fungi had been lost to her as her parents always warned her of the dangers that could come from consuming them if not careful. Morning, noon, and night, her eyes stayed plastered on that worn and beaten book. Page after page was consumed until nothing was left. Voracious as her appetite for knowledge was, her appetite for the actual mushrooms was just the same.
It wasn’t until a few years later, that she was able to correctly ID which fungi was poisonous to eat and which weren’t, although the lookalikes were quite tricky. Eventually this fondness for the fantastically fun fungi extended well past the dietary and reached into the medicinal and ecological role they played. Homeschooling could only teach her so much and with her desire to learn clear to her parents, they enrolled her into a University in the heart of the country. Eun-Ji’s aversion for the city life was still at the heart of her close-mindedness, but she would have to move past it to get where she wanted to be.
Getting past the mundane, drab, and deleterious effects of assimilating into the city culture seemed almost impossible at first. Yet, little by little it began to grow on her, expanding the horizons she swore never to open. While she wanted to keep her rural roots planted, just like the fungi she studied so much she needed to intertwine her roots with the network of millions of mycelium derived from the underground system housed by fungi. Slowly her personality saw a shift along with her wardrobe and taste for retail. What did not change was the tenacity in which she devoted her life to increasing her knowledge and passion for her field. She attended university where she helped as a volunteer for grad students in the mycology lab, the first step to her dream.
Life seemed to be going well, until the detritus and debris from the comet bombarded the earths surface repeatedly. Queue her second life. The recoil from the landing shook the foundation of her lab sending her and her specimens into a frenzy. Broken glass had been littered everywhere whereas Eun-ji had inhaled many a spore from her specimens. Unbeknownst to her, the spores and the comet would be the catalyst to her transition into an Aeon. Military swept her lab looking for survivors and sent her and other personnel to a military base to be tested like her own work. It was then that the United Defense Force had made her aware that she was a newly awakened Aeon. Using school as a military service excusal she returned to her country and university with the promise of completing her mandatory service upon graduation.
Eun-Ji would go onto complete her bachelors in mycology, which then snowballed into a Master’s degree which then rolled into her Doctorate. Before she knew it, she was one of the youngest and foremost author on several peer reviewed journals in the realm of all things mycology. Breaking away from her village and country she began to travel across the world studying different fungi. Those that grew on different parts of the bodies of arthropods such as beetles with each fungi on each limb being of a different species. To the use of spores in human development, such as keeping items waterproof or serving as pyrotechnics for films.
As initially promised, she completed her mandatory two years of service but stayed on as a liaison due to the nature of her expertise being fungi which seemed to be the prevailing hypothesis in what turned fauna and humans into Legionnaires. Eventually her work in attempting to map the genomic sequence of the fungus spawned from the comet had led her to a position being a Researcher in the UDF. Hoping to make it her life’s work and attach her name to the inevitable cure as her predecessors in other fields had, she accepted the offer and has been working for the UDF ever since.
T R I V I A While other Aeons were endowed with harder skin or powerful legs, Eun-Ji was simply augmented with more nimble an dexterous hands. Her hands were originally lithe from her house hold chores, but now she’s one deft hand. Unrelatedly, she only takes ice cold showers.
F O R C E
불|흙|물 BLAST | ORB | WAVE | PROJECTILES
The primary elemental spirits that have manifested within Eun-Ji are Fire and Earth. These two mostly serve as a vehicle for which her main ability/magic can thrive. She also uses these passively to increase the effectiveness of her weapons.
Another form of spirit has also found connection with Eun-Ji, the fungal spirits that she inhaled during the comet. These spirits have lived within her body during the 10 years of her initial exposure and now commune with her. To utilize her spirits, much like the hymenium of a mushroom, they exit her body through the pores in her skin. Between the orb and projectile techniques taught at UDF and the marriage of all three of her spirits she’s devised her own unique magic applications. She can create small clouds of spores that increase the range of her fire spirit and also detonate the gas cloud like an orb would. This also can serve as a smokescreen defensively or even as a poison haze. She can also through the earth, ‘pull’ mycelium from underneath to serve as vine/web-like constructs to inhibit enemy movement or used as utility such as a rope swing. Finally she can spawn tiny mushrooms that have not yet removed their universal veil, if stepped on or the veil is breached they detonate as if they were tiny land mines.
Weapon load out consists of a standard UDF compact sub machine gun. It’s usually worn on a sling around her persons as if it were this seasons satchel or designer bag. Very chic. Next she has several throwing knives in banded holsters running up and down the length or her legs. Lastly, is her most go to weapon when she has to enter close quarters, her waist blade. Neatly position on the back of her waist is a sheathe/holster that houses her blade. It measures about 58 cms/22 inches and posses a circular pommel making it easier for her to retrieve and spin around if changing grip. Channeling her heat element she is able to superheat the tips of both the knives and her blade to increase the cutting and stopping power of both, nothing that could make reinforced doors look like Swiss cheese, but sufficient enough..
F A M E CELEBRITY
One might hesitate to consider Eunji a celebrity and they wouldn't be wrong. As an Aeon she is completely unknown. Even her teammates didn't know who or what she was until they received a dossier with a government photo of her with wisps of hair in her face, big framed circular glasses, and no smile that was indicative of her look at 18. No, instead she's a celebrity in the realm of science and literature. Her papers have been lauded and published by the scientific journal world. If her name was on a paper, you knew it would be great research, that served to forge the future. Of course, this was mostly in the realm of medicine, mycology, and men of science.
T R A I T S VITALITY 》 20 PRECISION 》 20 SUPREMACY 》 20 EXECUTION 》 20 DESTRUCTION 》 20
P R E S E N C E A heated soul to match the gift bestowed upon her. A mind as sharp as the edge of her tongue. A focused vision of the future striven toward with a force of will entirely her own. Christina is determined at her best but a woman who cannot be reasoned with at her worst. There is a place at the end of a long road where her future resides and she intends to reach it before she rests. In this way, she has often been described as too headstrong or too confident in her abilities, often to the detriment of those around her.
That is not to say she isn't altruistic. A part of her drive is birthed of her desire to protect a name that she believes is more important than most. So, in a way, she does right for a skewed vision of benevolence. The world is sick after all and only those who own it can fix it.
Christina is seldom seen in wear overtly feminine and prefers to keep to comfort and convenience. Cargo or sweat pants, crew tops and a baseball cap are her usual MO when not in uniform.
C H R O N I C L E Christina was born in the city of Falden, capital of Astaria, to a legacy built by BlackRock. Her cradle was one spun from a web of money and information that held together every part of the known world. Her birthright is no minor thing, and the structure of her early life was herald of this. Lessons beyond the scope of those children her age were wedged in between the hours spent on a typical education. Skills well beyond typical purview were introduced and practiced until the motions became dull and uninteresting. Languages were learned from both continents, the state of affairs from far flung countries studied and the operations of the larger, competing companies explored so she could remain as ahead as was expected. When not in the books, she was in a studio learning to defend herself. All of this at the behest of a father who meant well and invested in a daughter as he often did in all things he knew would succeed. He'd recognized a fire in her eyes early on and fed it.
Her mother recognized that same fire and feared for its ravenous appetite if left to burn uncontrolled. Through the eyes of a soul that knew freedom above all else, despite the rigors of the family she married into, did she guide her child to a side of life that was more adventurous than most knew. Instead of the law of man or the ladder of the world's hierarchy she was already standing precariously on top of, she was taught what came of forging her own path and what would happen when it was allowed to wind. There were treasures buried on the side of the road, easily overlooked by those who were always staring straight ahead. Flowers, and colors and smells and the way sunlight danced on giggling streams or the way leaves whistled in a soft summer breeze. The sky breathed. The mountains were more than just a pile of earth. The ocean was deeper than anyone knew. Long before man tasted dirt and long after, there was only this. A beauty and balance to life and to hers and it was important that she always remember when to keep it. Preparing for the future was forsaking the present, for today, she had everything she needed.
The year the comet visited upon the planet its gift marked the end of her life as a child. That day, a fire streaked across the sky painting red and orange across blue in a brilliant dance more beautiful than anything she'd ever seen. But as clouds burned in wings of light and the Earth shook heralding an arrival non could foresee, a piece of her died with the change. Emptiness found her home and in the absence of balance, grief took different forms. While her father took to that grief by securing what he could from the dying world in an attempt to save it, Christina took to what she knew best. There were ways to find for herself a physical and cathartic release from a frustration she couldn't voice and the fire inside her demanded it, or at the very least for an answer to her question. Despite her father's protests, she began training with BlackRock's growing private military and would in time redirect that fire within her to something more pinpoint than owning half the world. After this, she fell out of the public eye.
BlackRock continued to rise from the ashes of the world, encroaching on territories that were not its own and claiming for itself resources it thought it needed to win a war. It continues to do so to this day.
F O R C EBEAM, WAVE, VORTEX, PROJECTILE and ENERGY ABSORPTION
Christina's elements are fire, air and ice, although air and ice are very rarely manifested by her as either element alone. Her powers are typically used in the manipulation of temperature. As an example, Christina's body remains warm enough that heat can be felt inches away from her skin. Direct contact can at times be uncomfortable, or rather comforting depending on the situation. Despite this heat, Christina never feels 'hot' or needs to shed clothing faster than an average human in the same space. She can however stand in plain clothes when in freezing temperatures and envelope those around her in a warm bubble of air to protect them from the cold. Additionally, she can insulate herself from extremely hot temperatures, allowing herself to walk across flames or touch superheated items without burning herself.
Christina can also absorb heat or energy from her surroundings, lowering the temperature or even freezing objects or people. Doing so makes her extremely hot to the touch.
The most common use of her power is as beams of intense heat that are emitted from her eyes. The effective range is roughly fifty feet before the temperature begins to drop off. When within range she can cut through solid steel in measures of seconds. While these beams are colorless, when emitting heat, the irises of her eyes will begin to flicker a bright orange.
T R I V I A · Is known by her colleagues to be an extremely accurate shot.
F A M E UNKNOWN A record of Christina and her exploits with BlackRock are currently sealed at their headquarters. They've been meticulous in keeping their one Aeon close to the chest given deep family ties and her tactical value.
T R A I T S PRECISION 》 20 SUPREMACY 》 20 DOMINATION 》 20 EXECUTION 》 20 DESTRUCTION 》 20
- Cosmetic addition to her 'heat vision'. Irises flicker bright orange when in use.
- Added 'fame' and 'traits sections.
- Wave, vortex and projectile added to 'force' section. 'fame' section edited.