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Krayzikk The Snark Knight

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Mobile Suit Gundam: Extend




Status: Accepting Players

It is the year 2247, year one hundred and forty seven of the Voyager Era. In the first year of the Voyager Era, the first civilian space colony was established beyond the asteroid belt. While there had been bases on closer planetary bodies, as well as nearby colonies, it was a bold step in establishing humanity’s presence in the stars. By establishing a colony beyond our own backyard, we had proved the feasibility of a bright new era. As soon as safety had been proven, a few others followed suit, establishing a set of established communities capable of operating without support from Earth. For the first few years of the Voyager Era, it was believed that a bright, prosperous time was ahead.

These hopes were dashed. In the twelfth year of the Era, war broke out. Most don’t remember exactly how it began, or necessarily care, but the small conflict quickly spread and grew. Before it could be stopped, the world was enveloped in a far-reaching conflict between a myriad of loosely affiliated nations. The tools of this conflict were not like those of conflicts past; nations commanded armies of humanoid mechanoids known as mobile suits. At the start of the war, the sides were clear; the battlegrounds were numerous, but allies were reliable. Within a few decades, however, those alliances began to crumble. The colonies lost contact, and no one on Earth was in any state to check on them. Even the nearby settlements on the moon were not spared. As time went on, those alliances fractured as countries became concerned with their own interests more than the cause. With the weapons at the beck and call of any one nation, the world rapidly became ravaged by the conflicts, no place truly left untouched. It couldn’t go on forever, not without irreparable damage to the planet.

Eleven years ago, something broke. Something about one hundred and twenty four years of war, perhaps the weariness of the world, perhaps the disasters already wrought; whatever it was, something forced a change. The nations of the world, if the battered, squabbling groups could still be called that, tentatively agreed to a truce. They began work on rebuilding, but the process of overcoming the damage done was excruciatingly slow. No one held any illusions, either; while a ceasefire was in place, conflict was ready to return at any moment. Small scale scuffles were still commonplace, but the all-out war had ended. Not soon enough, however, to prevent what had happened; vast swathes of the world were desolate, lacking in any real civilization, if only because of the harm done to the regions. One city, located roughly between Europe and Asia, stands relatively intact, one of few large cities still in evidence. Countless groups had fought over it during the war, and as a result, members of multiple factions and groups are in residence, threatening conflict at any moment, despite the efforts for peace.

One month ago, however, a semblance of unity was forced upon us. A mobile suit entered Earth’s atmosphere, touching down not far from this city. It was unknown in type, not matching the technology used by any faction, and within moments of landing attacked the city and its infrastructure. Though caught off guard, the factions scrambled their own suits in an uncoordinated defense. They fought hard, but they were very clearly outmatched; the enemy unit exhibited capabilities far beyond their own, and dispatched significant numbers of the defending machines with relative ease. After a short time of fighting, the machine retreated from Earth under its own power, leaving the bewildered world behind.

After decades of fighting each other, the belligerents of the world face a new problem; an enemy they know nothing of.


Hello all, and welcome to Mobile Suit Gundam: Extend. This is a roleplay set in an original universe where, after the establishment of space colonies, the world devolved into a global conflict that spanned many decades and caused massive damage. In modern times, a new threat has emerged.

Now, here’s where you all come in; you will take the role of people within the city that has been attacked, be you a mobile suit pilot or a civilian. You can be from any one of a number of factions, including ones you create yourself, but understanding that there is a semblance of peace. You’re all within this one area to ensure that characters stay near enough to each other to interact.

Here’s the catch; You cannot pilot a Gundam. You can choose almost any suit from almost any series, provided you alter its backstory to fit within this setting, but you cannot choose a Gundam. Initially, at the start, your suit will lack any of the special upgrades it may have in canon. You will be able to obtain or upgrade to better mobile suits later.

Factions:

Factions, after such an extensive war, are weak and battered. Additionally, there are many, many factions in existence, in a variety of sizes. As elaborated in the Int Check:

Factions said We're working to keep this mostly vague so that players can make things up as they desire, but here's the general outline; when the world went to hell, people tended to either strike out on their own, or team up for survival. The Commonwealth states, as noted in multiple profiles, are one of the 'major' players still around. I say 'major' because every faction is so beaten to hell and back that you can't really call any of them potent anymore. Much of North America loosely banded together into what is referred to as the "North American League", and China and some of the countries near it worked together as a major powerhouse to counter those.


Location:

Everyone starts in the same city, New Anaheim, more commonly called “the city”. This city is located roughly midway between Europe and Asia, and has been fought over by all sides for over a century. Due to its constant changing of hands, few remember, or care, about what it was originally called. Now it is the central location of the newly reformed Earth Sphere Federation.

The center of the city is in the best shape, as it is made up of newly built embassies surrounding the ESF headquarters. Each embassy is guarded by troops from each faction’s own militaries, and this often includes mobile suits. This region is also where the very small upper class lives. Just outside of this central area is a thin band of middle class accommodations, reasonably comfortable. As you progress further outwards, the city falls into further disrepair, eventually becoming slums, and ultimately, not much more than ruins. Many buildings are converted military bases that were abandoned over the course of the war. At the very edge of the city, most ‘influential’ powers maintain military bases.

FAQ:

Q. How are beam weapons handled here?

Beam Weapons said Beam weapons are split largely in two. Beam sabers are about as deadly as they're usually depicted; they won't tear through armor like tissue paper, and they'll certainly slow down once they hit, but they're going to cut fairly easily. Beams in projectile weapons are a little weaker; you're not likely to be one-shotting anyone. The average mid-range beam weapon will do some serious damage, and likely penetrate the armor a ways, but it's not going to punch straight through the whole machine. A beam sniper rifle will be a little tougher, but it's also harder to get off a decent shot after the first one. Again, not likely to be one hit killing.


Q. We have units from different canonical eras here. How do they compare?

Unit Age said To use a present example, we have a GM and a Jegan. Canonically, the Jegan was newer than the GM, and more improved. That's to a degree true here as well; the Jegan is still designed based on the GM, but it isn't massively superior inherently. All newer suits have their strengths, but they're considered to be largely on par with other suits.

The logic being, for example, that a GM is still in service because they're just that capable and hardy. A Jegan is a little higher tech, but it doesn't outclass one in and of itself.

TL;DR, newer does not inherently equal better. All player suits have roughly equivalent 'power', they're just differently specialized. This is mostly to prevent someone who picked a newer suit from curb-stomping everything and everyone.


Q. Are there any mass production units that aren’t allowed?

A. For the moment, yes. Units are approved on a case by case basis, but known to be unallowed for the moment are Strike Daggers, Astrays, and other units that too much resemble a Gundam. This is for plot reasons, and you will likely have the chance to use one later on.

Q. Can I be a Newtype?

A. No, for multiple reasons. Firstly, ‘Newtypes’ as such don’t exist here; there will be an equivalent, but we have not revealed it yet. When we reveal the specifics, you may be able to make your character one. But for now, no.



GM: Krayzikk
Co-GM: Onarax

Accepted Characters:

Noreille D'amélie

Jonathan Kenth

Christoph Lockheed

Avris Grimm

Arthur Sima

Zane Decker

Victor(ia) the Ninth

Ludwig Sigismund III

Emily “Backstabber” Won

Gregory McCoy
Hidden 10 yrs ago Post by rubymeow
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rubymeow

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/me Waves
Hi there.
Hidden 10 yrs ago Post by Crimmy
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Crimmy Oi brat, what're ye using that noggin for?

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It'll be fun to see how we go.
Hidden 10 yrs ago Post by Gat
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Gat

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*pokes head in...

Figured I should make an appearance :p
Hidden 10 yrs ago Post by Reno Lam
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Reno Lam

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Hello.
Hidden 10 yrs ago Post by MysT3CH
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MysT3CH The Wordsmith / ★★★★★

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Yo!

So right off the bat, would anyone be interested in having their character have some sort of previous relationship with Avris?
Hidden 10 yrs ago Post by Reno Lam
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Reno Lam

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Well, seeing that both Noreille and Avris are mechanics piloting mechs from the GM family... :p
Hidden 10 yrs ago Post by MysT3CH
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MysT3CH The Wordsmith / ★★★★★

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:P Toolbox buddies!
Hidden 10 yrs ago Post by rubymeow
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I am still thinking how Victoria will join the folks, maybe “the facility” need to be attacked again...? :p
Hidden 10 yrs ago Post by LaXnyd
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Ayo.
Hidden 10 yrs ago Post by Sugihito
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Sugihito

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I'm interested in joining this RP. I'll get a CS done by tonight. Probably joining as some aristocract.
Hidden 10 yrs ago Post by Sugihito
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I got my CS ready. Sorry if it's a bit rushed. If needed, I can go through it again tomorrow.

***

Name: Ludwig Sigismund III
Age: 22
Gender: Male
Occupation: Crown Prince of the Kingdom of Sandesgeist, Major in the Imperial Sandesgeist Army
Appearance: Ivory-skinned with dark hair, grey eyes. Slender build at height of 175cm. Wears military uniform resembling a 19th Century Prussian officer's uniform and if wearing a hat, he wears a pickelhaube.
Personality: Ludwig is a serious young man, raised to be like his father. He has little time for humour, and dismisses anything considered to be for commoners. He is also raised to be diplomat, taught to be careful of what he says while listening to what everyone else says. Once you get on his good side however he will be a loyal friend.
Skills:
-Fluency in different languages
-Officer's Training
-Some political skills
Equipment:
-Pistol
-Sabre
Biography: Son of Ludwig Sigismund II, Ludwig is the heir to the throne of the Sandesgeist Kingdom. The Kingdom of Sandesgeist, formed from parts of former Prussia predates the recent war to a previous century where it was found by a noblewoman as an enclave for nobility.
Ludwig grew up during the war with his father fearing that he will need to groom a successor quickly. As a result his education started early with emphasis on political and military skills, taught within the kingdom while having no free time. The little friends he had are children of the nobility, also sheltered from the war.
When the war ended when Ludwig III was 10, his father still suspected another war or period of tensions and continued his training. Ludwig officially joined the Imperial Sandesgeist Army at the age of 18 and took officer's training to become a commanding officer. It was there that he got his interest in Mobile Suits that he also requested to take Mobile Suit piloting training. In his early years as officer and pilot, he was assigned to border patrol, patrolling the kingdom's border for defence against bandits and intruders.
On his 22nd birthday, King Ludwing II assigned him a new role of joining the Sandesgeist Kingdom's diplomatic mission in New Anaheim as training in politics. The younger Ludwig agreed to go and took his personal commander-type Mobile Suit with him.

Weaknesses:
-Due to upbringing as a noble, ignorant to practises of commoners
-Difficulties expressing his own opinions
-Little sense of humour
-Little patience to incompetence
-Very elitist

~Mech Profiles~

Model: OMS-06RF RF Zaku/SGMS-06 Rustung
Specialization: Mass Production General-Purpose Mobile Suit
Appearance:

Looking like the RF Zaku, the head unit additionally mounts a headpiece similar to the Pickelhaube worn by the Imperial Sandesgeist Army.
Weapons:
-Beam Rifle
-Beam Axe/Beam Spray Gun
-Beam Bazooka
-Shoulder shield
-2-Barrel Vulcan Gun
Capabilities:
-Powerful reactor allowing use of powerful beam weapons
-Commander type has strong communications array
Weaknesses:
-Heavy
-No built-in flight system, forcing reliance on sub-flight system
-Speed and maneuverability cannot outmatch smaller MS
Hidden 10 yrs ago Post by MysT3CH
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MysT3CH The Wordsmith / ★★★★★

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rubymeow said
I am still thinking how Victoria will join the folks, maybe “the facility” need to be attacked again...? :p


I've actually got an idea for how all our characters can have an opportunity to meet each other at the start.

I was thinking that I could have Avris, and Noreille, if your up to Reno, host an sort of mini Mobile Suit convention. While Avris would be trying to showcase his handy work and raise his shops profits, perhaps it could serve as an local attraction which draws all our characters into the same area of town?

Thoughts, objections, etcetera?
Hidden 10 yrs ago Post by Onarax
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Onarax Sleepy

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@Sugihito

So the CS looks fine, just remember carrying into combat that many weapons might be impractical. Other than that approved.
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Crimmy Oi brat, what're ye using that noggin for?

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MysT3CH said
I've actually got an idea for how all our characters can have an opportunity to meet each other at the start.I was thinking that I could have Avris, and Noreille, if your up to Reno, host an sort of mini Mobile Suit convention. While Avris would be trying to showcase his handy work and raise his shops profits, perhaps it could serve as an local attraction which draws all our characters into the same area of town?Thoughts, objections, etcetera?

Doesn't sound too bad. Christoph might want to check it out as well.

It's a pretty good idea to get us all in the same area.
Hidden 10 yrs ago Post by Sugihito
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Sugihito

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Onarax said
@Sugihito So the CS looks fine, just remember carrying into combat that many weapons might be impractical. Other than that approved.


Not all weapons will be carried at the same time. It will usually be a combination of the beam rifle/beam axe or beam bazooka/beam axe. The vulcans are built in to the Mobile Suit's shield.

How Ludwig will get involved in the Mobile Suit convention will probably be to examine what other forces have as their Mobile Suits.
Hidden 10 yrs ago Post by Krayzikk
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Krayzikk The Snark Knight

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MysT3CH said
I've actually got an idea for how all our characters can have an opportunity to meet each other at the start.I was thinking that I could have Avris, and Noreille, if your up to Reno, host an sort of mini Mobile Suit convention. While Avris would be trying to showcase his handy work and raise his shops profits, perhaps it could serve as an local attraction which draws all our characters into the same area of town?Thoughts, objections, etcetera?


Not a bad idea.

On that note; I updated the character list this morning, and have combed through the Int Check to make sure I didn't miss any. If I did indeed miss one, please let me know and I will rectify it.

The IC should be starting soon. Onarax and I have been ironing out the details for how the early plot will proceed, as well as readying everything that needs to be figured out before we can start the proceedings. Assuming we can maintain a reasonable degree of productivity, we should be able to start sometime in the next forty eight hours. Hopefully sooner rather than later.
Hidden 10 yrs ago Post by Slamurai
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Slamurai

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+1 for grunt suits! Is there still room?
Hidden 10 yrs ago Post by Onarax
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Onarax Sleepy

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@Aristo Yup, there's always room here.

We should be pretty much always open.
Hidden 10 yrs ago Post by Slamurai
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Slamurai

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Great; my sheet will be up soon.
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