Hidden 10 yrs ago Post by DAWNSTAR
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What Lies Below

Recruitment: Closed(For now)





Stories were told of a monster so great, so powerful, that it had led to downfall of the largest city of the dwarves in the Spine. Some
say that it was a lich who had been sleeping in his tomb under the Spine, waiting for the right moment to strikes. Others believe it to be an ancient red dragon who came for the gold stored inside the city. The story tellers always incite would-be-adventurers to set off on a journey to find a way into this city so that they may find the riches that lay within the gildled walls. Yet, no adventurer has ever succesfully found the ancient city nor do any dwarves survive from that time who lived there. Those who are still living have passed on the story of how to gain access to the hold of in the Spine.

In recent years, the Arcazia Empire has fallen into a depression. People are looking for ways to make a living and a flame has been lit by the story tellers, a flame so great that it might just consume the lives of those caught in it. Farmers have sold their lands and seeds so that they may go and search for the treasure in the mountains. Groups form on a dialy basis of former city guards and hunters who are looking for a way to make a name for themselves. Few of these people are likely to ever find the treasure except for a group of people who were to gather in the small village of Toruka. They had seen the message on the boards of this mystery man who claimed to know a way into the ancient dwarven city. If what the man said was true, then all involved would live their lives as kings or die in the ancient city. But that was often the possibilties of adventures.


Technology:
Arcazia is very much centered around the use of technology in daily life. Yet, technology is not as it is in our world. Technology in Arcazia is a mix of magic and scientific discoveries. Some creations are made purely from science while others are made from the mixing of the two. Airships are one of the mixes of magic and scientific discoveries. Runes are used to produce a magical fame which keeps the airship floating while hand cranked propellers are used to move the ship forward. Meanwhile, the creation of black powder was purely scientific finding which eventually led to the creation of bombs.

Although magic is used to create some advances in technology, there are those who don't turst the use of it. These people are members of the Mechanics guild. This guild is mostly a group of scientists and mechanics who are looking to make Arcazia a safe place by making all their creations without the use of magic. Though the guild is mostly peaceful, there are violent members who destroy items made with magic runes or burn the homes of magical inventors to the ground. Although a few of them have been arrested and put on trial, none of them have been willing to give up their leader. It is still unsure what the future holds for the Mechanics guild.

Magic:

All magic comes from a singular source of magic known as Prime. Many speculations have been made as to what Prime actually is but it is generally accepted that it is not naturally found in the world at large. Researchers into Prime believe that magic users are basically tears in their world from which Prime trickles in. In recent years, mages have been sent to academies for training. At these academies, the young apprentices are taught that they are dangerous and should never be trusted. Many accounts of abuse have been heard, leaking from the academies, but it is rare for the city guard to do anything to help the apprentices.

Now to move to the kinds of Prime magic. There are three branches of Prime magic, each with a different power level and abilities from the other. The first and most powerful of the branches is Primal Magic. This magic is of a more innate nature to its users, which come from all races. Primal magic is divided into three branches; elemental, shape shifting, and conjuration. Primal magic is very powerful but it consumes a lot of the users Prime magic. The second branch of Prime magic is Rune Magic. Rune magic has the capability of being as powerful as Primal magic if the proper runes are used. Often times, rune magic is used in time consuming rituals and focus almost primarily on creation magic. Despite this, there is a less accepted form of rune magic where the mage would have the runes tattooed onto his or her body. This form of rune magic is often used in correlation with magic ranging from elemental to abjuration magic. The users of Rune magic are from any race except for elvish races.

The third and final form of magic is known as Focus magic. Focus magic doesn't have as much potential power as it brothers but requires less Prime in order to be used. Many users of focus magic use abjuration or evocation. Focus magic, despite its lack of strength, is the only magic known to produce necromancers and demonologists. Many races are capable of using focus magic except for dwarves. Focus magic and Rune magic are the two magic branches taught in academies(which discourage the use of Primal magic). I will be limiting the number of mages in the party to only three four. Note that one does not have to go to an academy to learn Focus magic or Rune magic.




Races:

There are many races that live in Arcazia, though not all of them are treated the same. A human would not be treated the same way as a dwarf was. Arcazia has a diverse population but the majority of its citizens are humans while the majority below them are dwarves. I am not going to give you some outline of what these races look like because, to be honest, there will always be outliers who don't abide by these outlines and I am often one of those people who create characters like that. Instead, if you are introducing a race other than the typical thing people know(Elves, dwarves, humans, halflings etc.) you will need to fill out the below sheet.



Race list
Character Sheet:

Name

Apperance


Age:(In human years.)
Race:
Gender:
Height and Weight:
Eye color:(In case you don't like the color of your picture's eye. If apperance is a description, remove this from the sheet.)
Scars:(Are there any scars not shown in the picture? If description, do the same as for eye color.)
Personality:(At least a paragraph in length.)
Fears:(At least three)
Likes:(At least three)
History:(Where was the charcter born? Who raised them? Why did they want to go on an adventure for gold? If your character was born in the capital of Arcazia they would refer to the city as the Gilded City. You can go into detail here. I expect no less than two paragraphs in this section.)
Inventory:(What items did they bring with them? Remember that you can't carry a whole armory on your back. This should be basic things like a canteen, tinder box or chalk if you are a rune mage.)
Purse:(How much money do you have on you? The currency is gold, silver, and copper. Remember that Arcazia is currently in a depression so having more than five silver is a good thing.)
Weapons:(Put any weapons they have on them here.)
Armor:(Put any armor they have here.)
Fighting style:(Do they fight using a spear and shield? Do they use martial arts? Give a description of your fighting style here. If it is magic you will list what kind of magic you can use here.)
Spells:(What spells do you use? If you aren't using magic as your fighting style, just remove this.)

Character list
Hidden 10 yrs ago Post by Lady Squee
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Lady Squee Loyal Lannister

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Before I type up my character sheet, I just want to say that I am interested in being a Rune Magic user. :) If the slots are not already filled.
Hidden 10 yrs ago Post by DAWNSTAR
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Alright, that makes two slots filled. One slot left for magic users. Two of the slots are filled by rune users.
Hidden 10 yrs ago 8 yrs ago Post by MonkeyBusiness
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MonkeyBusiness

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Reserved for my WIP.

Name: Vidic "Lightning" Meyvant

Apperance:

Age: 26
Race: Human
Gender: Male
Height and Weight: 5'8" and 168 lbs
Eye color: They are red.
Scars: He has scars covering his back from what appear to be whippings and scars on his arms from previous Torturer's blades.
Personality: Vidic is the quiet type of person who would prefer not to stand out in a crowd and just be the person who sits in the back of a room. He never likes to show his true abilities unless he is absolutely forced to use them and normally uses just one or two weakened spells without revealing his tattoos. People would probably describe him as the mysterious type of person with the shady past but that is only half true since he does have a shady past but since he was young he really only had contact with his handlers and this left him in a bad place as he is shy and doesn't know how to act around other people.

Fears:
-Death
-The Arcazia Empire
-The feeling of Pain

Likes:
-Enjoys a decent meal
-Enjoys sunlight and being outside
-Pretty women

History: Vidic was born into a poor family on the outskirts of the Gilded City but he grew up never knowing his parents because at a young age after he showed that he had the ability to produce magic he was taken in by the Arcazia Empire and trained to being a mage assassin. The only life he had known from the age of five was that of drilling into him every skill needed to survive while out of a mission and how to utilize his magic to the fullest. At the age of eleven he received the runic tattoos onto his body which were frowned on in normal magic circles but were ideal for his line of work since he didn't have long times for rune magic incantations during a mission. Over the next thirteen years he lived the life of an assassin and killed countless people of all races in the name of the Arcazia Empire for the "greater good" as he didn't know better.

Two years ago as Vidic watched the Arcazia Empire fall into a depression and he was sent out on more missions to try and quell small uprisings as people got more and more upset with the government. He started to question why he was killing all of these people but of course he kept these thoughts to himself as he knew what would happen if he started to voice these concerns out loud. Then that fateful day came when his handlers were given the order to dispose of him and that was when he was left for dead on the outskirts of the Gilded city bleeding from multiple stab wounds. The only reason he survived the wounds was because a farmer traveling along the roads saw him laying in the dirt and took him to his farm to nurse him back to health. After six months of living at the farm, he came back one day from the market to see that the whole place had been set on fire and every had been killed by Empire soldiers who had been looking for him and that was when he knew that he wasn't safe in any one spot as his old organization had found out that he was still alive and were now actively hunting him. He vowed to get revenge on the Empire that had discarded him and the few people that had showed any kindness to him as he now on the run from the very same people that used to order him to kill.

Inventory:
-Chalk to create runes
-Ink and needle to fix the tattoos if they start to fade and wear
-canteen
-long black fur lined jacket with hood.
Purse: He only has six copper to his name.
Weapons: He carries a small hunting knife on his person and that is the only weapon that he carries on him since he has magic runes tattooed onto his body.
Armor: He does not wear any armor and only wears his ordinary clothes.
Fighting style: His fighting style consists of several different elemental runes tattooed onto his body and also uses abjuration runes for protection. Vidic has both of his palms tattooed with one being a fire rune and the other being an air rune which both have precise rune marking mixed into the tattoo and when he mixes the elemental energy from both palms he is able to off lightning bolts from his hands and can also bring his palms together to build up enough elemental energy to launch a ball of lightning at a group of enemies. He also has two tattoos on the back of his calves which display the elemental runes of air which allow him to enhance his own movements and makes him as light as the air for increased running. For his defense he had a Abjuration shield rune tattooed to his chest which allows him to create a barrier for a short time to defend against physical attacks.

Spells:
-Fire Palm
-Lightning Bolt
-Lightning Cannon
-Fleet Feet
-Protection
Hidden 10 yrs ago Post by DSquiggs
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Name - Ehluria Hastin

Apperance -
Clothes and all(unless otherwise stated or changed through story ;) )

Age - 24

Gender - Female

Height and Weight: 5'8" at 136

Scars: On the right side of her face, Ehluria hides a scar that begins at the ear and ends hideously at her chin. Her skin was infected and with little attention, it became incurable. She is self conscious of it and quickly changes the subject when asked why she never removes her mask. This scar shows in every shape she changes into.

Personality - Ehluria is an energetic woman with a knack for getting things done. She's hardworking and believes in a go go go mentality. She often surprises others with her actions and feats, most thinking her a delicate girl. While she is cautious of most everyone, Ehluria has also learned to care for and accept the help of others in a temporary manner, as she knows they will only be in her life for a short while. After leaving home, She tends to not allow herself to be tied down in any one place.

Fears:
Being a failure (deepest fear)
Monotony
Unnatural flying

Likes:
Jerky
Being in forests
Small animals

History: Ehluria was born and raised on a small island off the edge of Arcazia. It was peaceful living for most of her life, tending numerous chores around her parents cottage and playing with the only other two kids in the village. The older Ehluria became, the closer she got with her two friends, Gackyl and Verhni. Each of them was special, as were the rest of the village people. The adults talked quietly among themselves, letting the three kids do as they may. They often roamed the forest, shifting into their favorite animals, Ehluria's being the fox. This was her years of adolescence, until the day Gackyl disappeared. Ehluria and Verhni became closer after their only male friend had gone. They did everything together, a lot of their time spent in the forest talking about the memories of Gackyl and how against the villages rules he was. They always thought the elders had exiled him, tired of his rebellious antics. Chores became tedious after a few more years, life becoming repetitive and the people of the village boring and wasteful. When she was Twenty, the village gathered in a silent dinner. It had been decided that Ehluria and Verhni would be sent to a school in the nearest city. The two girls would spend their time together for the next four years, enduring the harsh lessons. Ehluria had become sick of this life, confined within the small walls of her academy. She and Verhni joked about leaving and going back home. Not long after hearing about tales of an ancient city, Ehluria had made that decision, but when she asked Verhni to go with her, she was met with fear. Ehluria was alone, one friend leaving, and another telling her to go. She left that city, using her shapeshifting abilities to aid her in odd jobs and whatever adventure she could find. She caught wind of an epic tale of an ancient city. This particular journey is the reason she has traveled to the town of Toruka.

Inventory: Ehluria packs lightly, to avoid sacrifcing her Mobility. She sports to daggers with intricate symbols etched into the smooth, full-tang blades. Under her sash, Ehluria carries a small pouch full of jerky, and a thin flask filled with water. She replenishes when ever the opportunity arises. Tucked into the leather armor around her left leg, Ehluria carries small blades. Metal bracelets wrapped in leather coil around her wrists for a little protection. She also has a few more tiny blades tightly strapped to her dagger sheaths strapped to her lower back. If a job calls for it, Ehluria will bring along a bag to stuff odd job necessities. She borrow's these bags without permission.

Purse: 8 silver 17 copper

Weapons: (Put in with inventory)

Armor: (Put in with inventory)

Fighting style:Ehluria uses a kind of evasive melee attack system. She always moving, watching her opponents movements. She aims to cripple, knowing that her physical strength can not be depended on. She has become familiar with her Fox and Mouse, being able to transform within a small moment and in quick bursts. She knows other forms, but the energy they currently require of her takes a big a toll.

Spells: I'm assuming I put forms? *shrugs* I will anyways >_<
-Fox (Most familiar)
-Mouse
-Bear
-Owl
- Four-Winged Flying Fish
Hidden 10 yrs ago Post by DAWNSTAR
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Nice. That fills all the spots for magic users. I'll be updating the Rune tiers some time later to day as I develop them.
Hidden 10 yrs ago Post by Richard_III
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Name: Osla (No second name)

She has shoulder length, messy brown hair hidden mostly hidden beneath her fur helmet although a loose strand or two often escape the front part of her helmet. The lowest part of her hair can be seen resting just underneath the lowest point of her helmet at the back.
Age: 28
Race: Human
Gender: Female
Height and Weight: 5 foot 11, 83kg
Eye color: Brown
Scars: One over near the far right of the right eye that splits her eyebrow and travels down to the tip of her cheek. She also has a few decorating her back and arms from various fights.
Personality: Osla acts just as you'd expect an orphan barbarian to act to be honest. She is brash, daring and hearty. There are three things she prioritizes in life, fighting and drinking, all of which she'd prefer to do with a few equally hearty chums. She becomes paranoid after long periods of no or a small amount of contact with other people. She is rather naive and will often trust in the good heart of just about anyone she meets, leading to her being scammed quite often and losing quite the amount of money to back alley charlatans.
Fears:
-Zombies(Never seen one, never heard one, just terrifies her.)
-Becoming crippled
-Burning to death
Likes:
-Ale
-Roast pig
-The cold
History:
Osla was born in a trader's caravan on the road from the capital to a small village to buy low at said village and sell high at another city. Her father hunted various animals and sold their meat and skins to various other merchants within the cities and villages. Osla was rather unexpected, she was a small bit early and she was supposed to be born with the aid of the local village doctor. As a result of her early birth, she was rather weak and as a result they had to stop for a few days while both she and her mother got their strength back. The village doctor tended to both Osla and her mother when they arrived which resulted in another five day halt. Soon, they were on the road and cooking with gas again. The added morale boost from Osla's birth kept everyone in such good moods that they earned more than they ever did.

Years later and her father was training her to take the reins from him and become as great a hunter as he was. But after a few months of her training, disaster struck. They were on the road after a successful hunt and were ambushed by bandits who had been stalking them for a few days. They slaughtered her parents in cold blood and hit her with an arrow to the shoulder of which the scar she still holds to this day. She managed to get away with what little money she had on her at the time and sought refuge at a local village. Soon enough her money ran out though and she had to either die on the streets or face the wilds and hope for a good hunt. She opted for the better option of a shot at survival. Fortune favoured her and she managed to survive out in the wilds long enough to buy herself a steady supply of supplements and arrows.

Osla began to spend less and less time in villages and cities, and more in the wilds hunting. She began to lose all the politeness and social necessities once taught by her parents when she was young and gradually became more and more barbaric. Soon she only returned to civilization to sell her stock and buy more supplies that is until she ran into a hunting company passing through a wild she was hunting in. They gradually stole more and more kills from her and eventually she decided to confront them.

The company was irregularly large for a hunting troupe, there were four hunters, even stranger was the fact that the majority of them were women with only one man being present. At first, Osla was rather hostile to the group and only one of the huntresses managed to negotiate with Osla enough for her to realize that she was being stupid and that the hunters had no idea of her presence. After a day or two of hunting with the group, they asked her to join them, she accepted gleefully and practically went through what little ale they had within a day or two.

Over time, Osla began to bond with the huntress who had convinced her that they were friendly and after a few months in the group entered into a relationship together. They were together for a year before the second major disaster in Osla's life happened. They were hunting a pack of wolves when one got behind the group and managed to pounce on one of them before tearing the throat from Osla's girlfriend. In the confusion, another wolf killed the third member of the group before falling to a swift arrow from the male member of the group. After a small struggle the wolves were dead, and so were most of the group. Osla and the other last remaining member of the group decided to part ways, he went to the city to start a small trading business and Osla returned to the wilds where she would hunt and live in solitary for a few years before returning for one final hunt for treasure.
Inventory: Canteen of water, tinderbox, rations of meat.
Purse: 4 Copper, 1 silver
Weapons:
-Her shortsword
-Her longbow and arrows
Armor: Olsa wears sturdy iron chainmail under strong steel armour. The armour is rather old and has a few scrapes and dents here and there but is generally in a well maintained condition. A few bits of cloth here and there from past exploits dot around the armour with the main piece of cloth being the tattered rag that hangs from her belt which came with the armour as a cape.
Fighting style: Osla alternates between using her sword and her bow. When using her sword she largely bases her strategy on who her opponent is. If it is someone vastly stronger she will opt to dodge and wear her opponent down through speed advantage. If it is someone weaker than her she may opt to use her free hand to get a punch or two in while going on the offensive rather than the defensive. If it is someone equally matched then she will probably go for a mix of both. She only really uses her bow for hunting or for picking enemies off at long range.
Hidden 10 yrs ago Post by Lady Squee
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DAWNSTAR, would it be possible to change myself from Rune Magic to Focus Magic? I got to doing a bit more research and I really love the idea of evocation. :)
Hidden 10 yrs ago Post by DAWNSTAR
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Yeah. That would be fine with me.
Hidden 10 yrs ago Post by Lady Squee
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Name:
Elora Nei

Appearance

Art By: http://rossanacastellino.deviantart.com/


Age: She is 115 in Human years. 19 is Elvin years.
Gender: Female
Height and Weight: 5'4" (64in.) / 90lbs (40.8kg)
Eye color: In case it is not clear from the image, her eyes are blue.
Scars: None
Personality: Elora prides herself on her mind. She takes every chance she gets to learn, even if that means observing others in brief conversation. She is constantly curious and is always up for a challenge. This leads her to have a high amount of confidence. She's rational and once she reaches a sound conclusion, she strongly believes she is correct and she is not easily persuaded to change her mind. Because of this, she is honest and direct. Elora can stand on her own, or be the leader in a situation. This can lead to conflict with other natural leaders, if she disagrees with them. To her, the idea must make sense, or it's wrong. She applies this idea to herself, believing that she must always be calm and rational upon any situation. Unfortunately, Elora can come off as very arrogant and judgemental. She sees emotional people as weak, at would take a long time to persuade her otherwise. Romance is a strange concept to her, but she is also open-minded. If it makes sense, and is rational, then it must be true.

Fears: Ice, Lightening, Large Carnivores, Dying Alone, Being Ignored, Being Wrong, The Dark
Likes: Being Right, Fire, Most Animals (except mentioned above), Writing, Heights, Competition

History: *The ages mentioned are all in Human Years* || Elora was born in Sal'Sumarathar, an Elvish city that was once a part of the Honey Water Empire. She lived a lovely childhood, learning about the ways of the world through stories and life lessons. Unfortunately, at the young age of 47, her mother received a terrible omen of fire and destruction and immediately, the Nei family fled Sal'Sumarathar and the Honey Water Empire to travel across the sea to Arcazia. Once they landed at the Arcazia docks, the horrific news of the Empire's demise reached their ears. Volcanoes were the supposed culprits and there were no survivors.

Despite the devastation, the Nei family made their home on the outskirts of Arcazia's main city. Her father, Virion, specialized in fertility and medicinal herbs and his shop was rarely without a customer. When Elora was 100, her parents were expecting another child. On the eve of her 101st birthday, her mother gave birth to a boy they named Kellam. Even with an extra mouth to feed, the Nei family thrived until the depression struck Arcazia. Soon the shop was empty and Virion was forced to close its doors. It was heartbreaking for the family, but even more so for the rest of the town. Within a year of the depression, terror struck the family as thieves broke into their home under the shelter of night. Desperate for money, the theives raided their home and murdered Virion and Tsarra. Elora and Kellam only survived by hiding within the home's walls.

By the time Elora was 111, she was living on her own and raising a 10 year old brother. They had been living on the streets for 4 years until Elora heard about the promise of gold and riches. A promise that was too sweet to ignore. Leaving Kellam in the local orphanage, Elora swore that she would return and the wealth of the Nei family would be restored.
Inventory: Two canteens, Tinder Box, Two shirts, Two Pants, One Poncho, One Robe, One golden locket with her parent's picture, Cloth bracelet that Kellam crafted for her when he was five.
Purse: 6 Coppers
Weapons: Two daggers, Large stick
Armor: Chainmail that is much too big for her small frame
Fighting style: She prefers to stand back and let others fight. When push comes to shove, she can be quite frantic, but she does not have any style other than to stay alive.
Spells: Water Seer and Liquid Communication
Hidden 10 yrs ago Post by c3p-0h
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I have a character in mind, but she's a beastmaster… so she'd technically have one companion character, though they act as a unit. Would this be ok?
Hidden 10 yrs ago Post by DragonBeastMode
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I diffently want to join haven't been in a fantasy rp in awhile been doing real life and teen rps.
Hidden 10 yrs ago Post by DAWNSTAR
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c3p-0h said
I have a character in mind, but she's a beastmaster… so she'd technically have one companion character, though they act as a unit. Would this be ok?


Yeah, that is fine with me. A companion character wouldn't act as a full character so it will be fine to have one.

DragonBeastMode said
I definitely want to join haven't been in a fantasy rp in awhile been doing real life and teen rps.


Because you and Alchemical Chimera both have shown interest in this. I will raise the amount of characters to 12. You two can now create characters if you wish. I will also be raising the limit on mages to four.
Hidden 10 yrs ago Post by DragonBeastMode
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: My character is going to be a Kunite (A winged race of wolves I've made up.) They have five main deities or they call them pack leaders, Alpha (Main god), creator of life, the protector, the wolf of justice and revenge, the controller of space and time, bringer of power and strength. Mother Wolf (Main goddess, Alpha's wife. Picture her like Hera to Zeus.), healer of the sick, giver of wealth and prosperity, protector of women and children, director of love and happiness, manipulator of gravity and balance, bringer of youth and health. Fanged Beast (Like god of Death), destroyer of life, creator of chaos and sickness, manipulator of sorrow and heartache, and bringer of death and destruction. Magicka (Hecate type goddess, magic hence the name.), teller of stories and spells, protector of animals and creatures, controller of oceans and seas, bringer of fun and mystery. Hero (More of a high level demi-god kind of wolf.), giver of energy and hope, protector of the poor and weak, savior of the lost and scared, creator of speed and shadows, bringer of trust and loyalty. If that's ok, Kunite magic is primal, they call on one of the gods to receive a "gift" of sorts and they basically transform or shape shift into one the wolf gods. So if you’re a healer you would call on Mother Wolf, if you’re a tank or heavy hitter class you would call on Alpha, if you’re a mage or good magic class you call on Magicka if you’re a necromancer or dark magic class of course you call on Fanged Beast or if you like to be a dark melee class same goes for that too, and if you’re an assassin or speed melee/ranged class like M.A. Blade dancer, archer ect... you call on Hero. If this gets the ok I'll be making a cs soon.
Hidden 10 yrs ago Post by DAWNSTAR
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DragonBeastMode said
: My character is going to be a Kunite (A winged race of wolves I've made up.) They have five main deities or they call them pack leaders, Alpha (Main god), creator of life, the protector, the wolf of justice and revenge, the controller of space and time, bringer of power and strength. Mother Wolf (Main goddess, Alpha's wife. Picture her like Hera to Zeus.), healer of the sick, giver of wealth and prosperity, protector of women and children, director of love and happiness, manipulator of gravity and balance, bringer of youth and health. Fanged Beast (Like god of Death), destroyer of life, creator of chaos and sickness, manipulator of sorrow and heartache, and bringer of death and destruction. Magicka (Hecate type goddess, magic hence the name.), teller of stories and spells, protector of animals and creatures, controller of oceans and seas, bringer of fun and mystery. Hero (More of a high level demi-god kind of wolf.), giver of energy and hope, protector of the poor and weak, savior of the lost and scared, creator of speed and shadows, bringer of trust and loyalty. If that's ok, Kunite magic is primal, they call on one of the gods to receive a "gift" of sorts and they basically transform or shape shift into one the wolf gods. So if you’re a healer you would call on Mother Wolf, if you’re a tank or heavy hitter class you would call on Alpha, if you’re a mage or good magic class you call on Magicka if you’re a necromancer or dark magic class of course you call on Fanged Beast or if you like to be a dark melee class same goes for that too, and if you’re an assassin or speed melee/ranged class like M.A. Blade dancer, archer ect... you call on Hero. If this gets the ok I'll be making a cs soon.


The only issue with that is with necromancers. Primal magic users don't have the focus and control to practice necromancy. Other than that, everything is fine. Just describe what the shape shifting changes them into and it will be fine. Note that the user might not always be in control of themselves during these transformations. Also, not all Kunite would be capable of shape shifting.
Hidden 10 yrs ago Post by DragonBeastMode
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DAWNSTAR said
The only issue with that is with necromancers. Primal magic users don't have the focus and control to practice necromancy. Other than that, everything is fine. Just describe what the shape shifting changes them into and it will be fine. Note that the user might not always be in control of themselves during these transformations. Also, not all Kunite would be capable of shape shifting.


Oh yeah of course only the special clans other ones can only call on the wolves and get a blessing like getting healed or find your way home etc... nothing of powers like the special Kunite, that's part of my bio, and I could just put something like dark knight type class instead of necromancy. and not being in control is sometimes fun you can blame it on the primal if you do something bad xD. Ok getting to write cs now. Going to make him a m.a. or assassin type player.
Hidden 10 yrs ago Post by Desk Lamp
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Desk Lamp

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Reserved, and will send in my character after school.
Hidden 10 yrs ago Post by c3p-0h
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c3p-0h unending foolery

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Name: Katelia "Kat"

Age: 23

Gender: Female

Race: Human

Height and Weight: 5'2", 105 lbs

Personality: Kat's always been someone with… flexible morals. She knows how to manipulate and work a situation to her advantage, but lately she's been favoring the straight-forward method of negotiations – that is, outright threats of violence. Though very clever and resourceful, she's never had an official education and tends to ignore other perspectives if they don't suit her interests. Kat is more solitary than social, and tends to keep to herself, finding entertainment in whatever's available to her. She's slow to trust, and even slower to confide, but when she does truly love something – or someone – she'll give her whole heart… unfortunately, this hasn't worked out too well for her in the past, leaving her guarded and distant. She'll snark and cajole and tease with the best of them, but when it comes to an actual personal connection she finds it safer to just shut down.

Appearance: Short and lithe, Kat's not the most… intimidating figure. What she lacks in size though, she makes up in her striking appearance. With skin as dark as the night sky, silver eyes, and straight white hair cropped in a short, fluffy style, Kat attracts attention wherever she goes. Even more noteworthy than her coloring though, is the fact that she lacks a right arm. In its place is a scarred patch of flesh, cut right where the shoulder meets her torso. Kat has a tendency to simply chop the right sleeves off of her tops to get rid of the excess fabric, though she always wraps her torso in plain white bandages, so as not to let others see her scar. She wears soft leather boots, brown pants and a green tunic, and has various smaller scars littering her body. Kat also has a necklace with a thin silver chain, and an arrow charm on it, far more expensive than the rest of her outfit combined – it's the one thing she refuses to part with, even if it would get her hot meals and a roof over her head for three months.

History: Kat is from a small village, far from Toruka, in one of the coldest areas in the known world. Born to an unknown family, she grew up primarily living on the streets, stealing whatever she could. It worked out just fine – that is, until she was caught by the grouchiest old man in the village when she was twelve. After giving her a good beating for stealing, he took a good look at her and decided she could do more with her life. That was when Kat first touched a bow. The old man taught her archery, and over the years, she became known as the best sharp shooter for miles around, winning dozens of competitions and making her old man proud – not that he would ever say it. Eventually he died, as elderly do, and with nothing rooting her to the village anymore, Kat took to exploring, using her skill with a bow to get buy, whether that meant hunting for food or entering archery competitions in whatever town she happened to stop by.
Of course it stands to reason that a young human woman can only travel by herself through the wilderness for so long before running into trouble. That trouble came in the form of a hungry jaguar, one particularly harsh winter. It attacked her as she was traveling through the forest on her way to her old village, deciding to pay the old man her yearly respects. By the time she was even aware of its presence, it was too close for her to draw her bow, and it pounced, aiming for her neck. She tried to dodge, but it still managed to latch on to her shoulder, tearing at her flesh with its wicked teeth. The last thing Kat registered before she blacked out was the sound of an angry hiss, and the jaguar's roar.
When Kat woke up, she was one arm short and lying in a frozen pool of her own blood. More alarming than that, however, was the giant snow leopard curled almost protectively around her. The next few days (weeks? She couldn't be sure) were a blur to her, but through it all, the snow leopard never left her side, constantly bringing her whole bushes of fruits and berries, ripped from the ground. Kat has no idea how she survived – surely she should've died from blood loss or infection or exposure or… something! But somehow she's still living, with a new companion at her side. Nowadays, Kat tends to stay away from most towns, as people usually freak out at the sight of Hel, and he typically refuses to leave her side. They make do well enough, hunting in the woods or laying traps for prey. If Kat needs to purchase something from a town, she'll either take up odd jobs or fall back on her childhood skills (stealing). When she heard about the mysterious dwarven city, she decided to go for it simply because it was something to do. While she does love her life with Hel, things can get a bit… monotonous. Besides, it's not like she's unaccustomed to danger.

Hel: Hel is, quite simply, a snow leopard big enough for Kat to ride around – which she does, often. After saving Kat from the jaguar, he seems to have grown tremendously attached to her. He was the one who nursed her back to health, though Kat barely remembers and still can't figure out how he managed to keep her from dying. He's a mystery to her in more ways than one, and it's not always clear if he answers to her, or the other way around. Nonetheless, he is unfailingly loyal to her, and quick to bear his fangs at anything he considers a threat. While Kat loves Hel, she's worried she's become too dependent on both his protection and emotional support. So far, life's done a fine job of teaching Kat that things she like tend to get taken away from her. She fears that when the day comes that Hel will no longer be at her side, she'll be both too weak and too broken to face whatever comes for her next.

Fears: Big cats (not including Hel), being weak, attachment

Likes: Hel, the night sky, archery, that one old man

Inventory: Water flask, tinder box, rope, spare clothes, various bandages and herbs for healing purposes, an old warm jacket, extra little glass bottles for anything she finds that she might want to take with her, an ocarina the old man used to play (not that Kat can play it now with only one hand… oh well, she was always awful at it anyway)

Purse: 6 coppers and 1 silver

Weapons: Having long-since abandoned her bow and quiver, Kat now keeps an array of knives and daggers on her at all times, used for either throwing or slashing. Other than that, Hel's really the only form of defense she needs.

Armor: Kat's not really one for heavy armor, preferring speed over protection. She wears a leather arm guard on her left side, and some leather armor under her tunic, but that's about it.

Fighting style: Though in the past, Kat was much more of a ranged fighter with her bow, she did grow up learning how to work a knife… of course, she always used her right hand for that. Regardless, even if Kat's not as much help in a fight now, she can still slash and stab her way through… well, enough to give Hel time to jump in and maul everyone. Hel fights pretty much how you'd expect a giant snow leopard to; lots of claws, fangs, terrified cries of men… y'know, the good stuff. The two have also gotten pretty good at using ambush tactics – typically with Kat as the bait.
Hidden 10 yrs ago Post by Richard_III
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Richard_III

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Started my character, might finish it tonight but probably tomorrow.
Hidden 10 yrs ago Post by DAWNSTAR
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DAWNSTAR A literal Type 0 Super Luminous Star

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c3p-0h said
: Katelia "Kat": 23: Female: 5'2", 105 lbs: Kat's always been someone with… flexible morals. She knows how to manipulate and work a situation to her advantage, but lately she's been favoring the straight-forward method of negotiations – that is, outright threats of violence. Though very clever and resourceful, she's never had an official education and tends to ignore other perspectives if they don't suit her interests. Kat is more solitary than social, and tends to keep to herself, finding entertainment in whatever's available to her. She's slow to trust, and even slower to confide, but when she does truly love something – or someone – she'll give her whole heart… unfortunately, this hasn't worked out too well for her in the past, leaving her guarded and distant. She'll snark and cajole and tease with the best of them, but when it comes to an actual personal connection she finds it safer to just shut down.: Short and lithe, Kat's not the most… intimidating figure. What she lacks in size though, she makes up in her striking appearance. With skin as dark as the night sky, silver eyes, and straight white hair cropped in a short, fluffy style, Kat attracts attention wherever she goes. Even more noteworthy than her coloring though, is the fact that she lacks a right arm. In its place is a scarred patch of flesh, cut right where the shoulder meets her torso. Kat has a tendency to simply chop the right sleeves off of her tops to get rid of the excess fabric, though she always wraps her torso in plain white bandages, so as not to let others see her scar. She wears soft leather boots, brown pants and a green tunic, and has various smaller scars littering her body. Kat also has a necklace with a thin silver chain, and an arrow charm on it, far more expensive than the rest of her outfit combined – it's the one thing she refuses to part with, even if it would get her hot meals and a roof over her head for three months.: Kat is from a small village, far from Toruka, in one of the coldest areas in the known world. Born to an unknown family, she grew up primarily living on the streets, stealing whatever she could. It worked out just fine – that is, until she was caught by the grouchiest old man in the village when she was twelve. After giving her a good beating for stealing, he took a good look at her and decided she could do more with her life. That was when Kat first touched a bow. The old man taught her archery, and over the years, she became known as the best sharp shooter for miles around, winning dozens of competitions and making her old man proud – not that he would ever say it. Eventually he died, as elderly do, and with nothing rooting her to the village anymore, Kat took to exploring, using her skill with a bow to get buy, whether that meant hunting for food or entering archery competitions in whatever town she happened to stop by. Of course it stands to reason that a young human woman can only travel by herself through the wilderness for so long before running into trouble. That trouble came in the form of a hungry jaguar, one particularly harsh winter. It attacked her as she was traveling through the forest on her way to her old village, deciding to pay the old man her yearly respects. By the time she was even aware of its presence, it was too close for her to draw her bow, and it pounced, aiming for her neck. She tried to dodge, but it still managed to latch on to her shoulder, tearing at her flesh with its wicked teeth. The last thing Kat registered before she blacked out was the sound of an angry hiss, and the jaguar's roar.When Kat woke up, she was one arm short and lying in a frozen pool of her own blood. More alarming than that, however, was the giant snow leopard curled almost protectively around her. The next few days (weeks? She couldn't be sure) were a blur to her, but through it all, the snow leopard never left her side, constantly bringing her whole bushes of fruits and berries, ripped from the ground. Kat has no idea how she survived – surely she should've died from blood loss or infection or exposure or… ! But somehow she's still living, with a new companion at her side. Nowadays, Kat tends to stay away from most towns, as people usually freak out at the sight of Hel, and he typically refuses to leave her side. They make do well enough, hunting in the woods or laying traps for prey. If Kat needs to purchase something from a town, she'll either take up odd jobs or fall back on her childhood skills (stealing). When she heard about the mysterious dwarven city, she decided to go for it simply because it was something to do. While she does love her life with Hel, things can get a bit… monotonous. Besides, it's not like she's unaccustomed to danger.: Hel is, quite simply, a snow leopard big enough for Kat to ride around – which she does, often. After saving Kat from the jaguar, he seems to have grown tremendously attached to her. He was the one who nursed her back to health, though Kat barely remembers and still can't figure out how he managed to keep her from dying. He's a mystery to her in more ways than one, and it's not always clear if he answers to her, or the other way around. Nonetheless, he is unfailingly loyal to her, and quick to bear his fangs at anything he considers a threat. While Kat loves Hel, she's worried she's become too dependent on both his protection and emotional support. So far, life's done a fine job of teaching Kat that things she like tend to get taken away from her. She fears that when the day comes that Hel will no longer be at her side, she'll be both too weak and too broken to face whatever comes for her next.: Big cats (not including Hel), being weak, attachment: Hel, the night sky, archery, that one old man: Water flask, tinder box, rope, spare clothes, various bandages and herbs for healing purposes, an old warm jacket, extra little glass bottles for anything she finds that she might want to take with her, an ocarina the old man used to play (not that Kat can play it now with only one hand… oh well, she was always awful at it anyway): 6 coppers and 1 silver: Having long-since abandoned her bow and quiver, Kat now keeps an array of knives and daggers on her at all times, used for either throwing or slashing. Other than that, Hel's really the only form of defense she needs.: Kat's not really one for heavy armor, preferring speed over protection. She wears a leather arm guard on her left side, and some leather armor under her tunic, but that's about it.: Though in the past, Kat was much more of a ranged fighter with her bow, she did grow up learning how to work a knife… of course, she always used her hand for that. Regardless, even if Kat's not as much help in a fight now, she can still slash and stab her way through… well, enough to give Hel time to jump in and maul everyone. Hel fights pretty much how you'd expect a giant snow leopard to; lots of claws, fangs, terrified cries of men… y'know, the good stuff. The two have also gotten pretty good at using ambush tactics – typically with Kat as the bait.


Accepted, I just need to know the race of your character. This is mostly due to an error on my part but, in my excitement, I had forgotten to add a race portion to the character sheet.
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