Hidden 10 yrs ago Post by Maki Casanova
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Shall I make an interest check to get more people in?
Hidden 10 yrs ago Post by AlidaMaria
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BingTheWing said
Oh, hey! A reboot! Can't join in just now, but will be keeping close tabs on this,Are we restarting the story or continuing from where we left off? If it's the former, bye bye Bor. I personally don't think he was too well constructed.


We're starting over again, although the story will ve roughly the same as before. But you're right, now is the perfrct time to change your character ^_^

Also, Ellri... I think she's accepted.. :p

Great to see that there's so much interest already. Looking forward to the new and old character sheets. I think I'll get mine in this evening since I won't be home for at least another 6 hours. Behave yourselves xD
Hidden 10 yrs ago Post by Ellri
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The Gray Dust: other than in the relics, magic currently is essentially inaccessible. That might change later, but not soon. Relics are more commonly seen now than before, but what else they will do is yet to be seen.
Without access to 'proper' magic and with the knowledge of how they were made lost, modern relics are lost. Some relics have gifting as an ability, and that generally relies upon some object to store the power in. However, while empowered such objects aren't truly relics.

All accessible magic to characters comes from relics. Your character needs to be alive in that sense, not some artificially animated thing. But people don't really know much about magic, so they can easily be gulped into thinking all sorts of things. Just beware that certain people don't like magic or relics.

McHaggis: good character. Just one area we'd recommend tweaking. The church in Kalnach is much more present and overbearing than in Othea. Even far from capital and so forth, they would pursue anything remotely magical. We'd suggest that he was forced to flee after an inquisitor came to investigate his village. That'll give him extra reason to be in Othea.

Maki: don't worry just fit your old concept more or less to the new CS framework and make sure it meets the stuff described in lore about relics and you should be quite good. In other words, minor tweaks. We only revised ours completely because we wanted to.
Also, if you're good at creating IntCks Maki, then yes, feel free to do so.

Echo: new lore if major and/or Possibly conflicting with anything, post it here. Sections that are generally agreed upon by many, post there. Review here, really. The goal is to keep that thread fairly clean. Fewer post by each being better. Hikers are useful there. Later we might add a table of contents to the lore OP.

To those we've not answered questions for and such: Hai.
Hidden 10 yrs ago Post by Sundered Echo
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I presume my Lore from before can be ported over with no changes?



Hidden 10 yrs ago Post by Freeshooter92
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Name: Baron Isaiah Markul, the Black Knight.

Age: Physically 37, as for the time between when he was born and now, it's around 550ish.

Gender: Male

Faction/Allegiance: Whatever he believes is right...

Relic Description: The Blind Maiden's Tear.

The Tear is a simple pendant composed of a silver chain and a bright green gemstone that glows with a soft inner light. This relic grants its bearer several benefits, including:
High physical strength, and a physique to match.
A reserve of magic power to draw on, like a battery.
And immortality. Note, that that is not the same as invulnerability.

But the Tear's greatest power is its ability to bestow life on any object (Save corpses), easily creating golems. Once, the Tear was powerful enough to create entire armies of such creatures, now it may only have one active at a time. However, using it this way drains it of energy, meaning Markul has less power for his Geomancy.

Markul's unique power is Geomancy, magic that manipulates earth, stone, and metal. Refined metal (such as most armor and weapons) is much more difficult to manipulate; it takes the same amount of effort to crush some uppity adventurer's breastplate together as it does to drop an elephant sized boulder on him. As you can imagine, Geomancy is very powerful, though it is taxing to perform. And, seeing as how Markul is weaker than he used to be he only uses it when he really has to. As for the largest object he can move right now, that would be a stone boulder roughly 6 feet in diameter.

His magic is limited in that he must have contact with the object in question. 'Contact' is defined as being in contact with him or any chain of solid objects he is touching. He cannot, for instance, do anything if he is suspended in the air for some reason, and he can't levitate something long enough to fly around on it... However, he only needs to establish a link first. He could lift a rock off the ground, for instance, so long as he remains on the ground.

One final note, the farther away on object is the longer it takes for it to receive his command. This isn't usually a problem, but a little lag can mean life or death.

Appearance: Markul is a very large man, owing to his Relic in some ways. He stands at just under eight feet tall, with the musculature to match. However, such a large frame obviously comes with drawbacks. He is never seen without his jet-black armor, a must for any dark lord. He never removes his helmet in the presence of others, and nobody knows what his face looks like (Likely to be all intimidating, appear less human. That, or shame...). He carries a large tower shield and a massive studded flail, the likes of which only he could really wield. Basically, big imposing villain, an image he worked on for over a decade.

Combat Flaws: He ain't the fastest crayon on the merry-go-round(...what?), and while quick enough to stomp you his slow speed is definitely a weak point.
Falling will likely kill him, thanks to his heavy weight and the fact he can't use his powers in the air.
His flail has a sort of 'minimum range' where he can't really hit you with it...
He can't use his flail indoors.
Heat is very bad for him in that armor, lightning especially...
It can be hard to see in that helmet...
It's hard to turn around in that heavy armor...

Character Flaws: He is stubborn, very much so.
He is also slow to trust, and has a defeatist attitude about most things.
He has a strong sense of honor that can override pragmaticism.
He is prone to bouts of indecisiveness brought on by his depression and guilt.
He tends to occasionally over/underestimate his opponents...

Skills: Being a big strong man, Markul has all the advantages that brings. He can hit stuff, he can lift stuff, yada yada. He is skilled with his chosen equipment (Heavy armor, tower shield, flail), and is a good smith to boot. He spends a lot of his free time putting 'vessels' together, though most people would call them dolls. Essentially like a blueprint for his golems. He finds such a task as designing a golem to be quite relaxing.

Biography: A relic of a lost age himself, Markul is very, very old. Once your stereotypical 'dark lord' He amassed an army of golems and was planning to do the whole 'take over everything everywhere' plan. However, a group of intrepid evokers went to stop him, yada yada. Sounds familiar right? it was all quite cliche, and the adventurers defeated him and sealed him away, but the exact details of this whole debacle were lost to time. Now, ages later, their spell has worn off and he has been released from his earthen coffin, only to find himself in a time he doesn't understand. The spell kept him physically preserved, but he has had quite a lot of time to think about things, as his mind was free to wander. He might not be what you expect...

Anyway, he nearly took over the continent five hundred and fifty years ago, and the legend of the Black Knight of Gorzun is known far and wide. Usually told in the form of a bedtime story. Most of the knowledge of the conflict has been lost to time, and now a large amount of the story is 'artistic liscence.' That being said, it is very much a popular story, and the church uses a version of it in which the heroes aren't evokers to teach kids of the evil destructive powers of relics...

Personality/motivation: Markul wishes for... purpose, and redemption. He seeks atonement for his sins above all, but he is also a relic himself, and he longs for meaning. He is a stoic sort of man, wracked with guilt for the atrocities he committed in the name of peace. The ends really don't justify the means, he learned. He is loyal to a fault, once one has earned it, and he views traitors of any sort as the worst kind of scum. He is a courteous man, and is known to show the proper respect to others that he demands of them in return. He is prone to fits of depression...

Relations: No, he has none. But he is very lonely, despite what he says...

Theme Song:
Hidden 10 yrs ago Post by Ellri
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Essentially yes, Echo. Unless you happen to want to tweak it somehow, of course.

If anyone wants to work out lore for the place marked "haunted hills" on the map, then feel free to do so.
Only imagined lore so far is that it might have been something major in the Old Kingdom. Maybe some extensive system fortresses, or the capital. Or it could be something else entirely. The lore for this world should be built by everyone, not just the triune (of GMs).

Review for your character concept will come later, Freeshooter, but we can say we like this concept better than the one in Relics v1.
Hidden 10 yrs ago Post by McHaggis
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Fixed my character sheet ^.^
Hidden 10 yrs ago Post by BingTheWing
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Ellri said
Essentially yes, Echo. Unless you happen to want to tweak it somehow, of course. If anyone wants to work out lore for the place marked "haunted hills" on the map, then feel free to do so. Only imagined lore so far is that it might have been something major in the Old Kingdom. Maybe some extensive system fortresses, or the capital. Or it could be something else entirely. The lore for this world should be built by everyone, not just the triune (of GMs).Review for your character concept will come later, Freeshooter, but we can say we like this concept better than the one in Relics v1.


Bagging lorewriter spot! That is, if someone beats me to it.
Hidden 10 yrs ago Post by Voltus_Ventus
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I'll have a CS up shortly, hopefully.
Hidden 10 yrs ago Post by Sundered Echo
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Looks like Alessia is going to have to wait until tomorrow. I will be making a few smallish alterations to her Relics intial capabilities to make her more usable in the pre-invasion setting, plus a few small changes to the end of her history to situate her in Amaryth (or at the very least Othea).
Hidden 10 yrs ago Post by Ellri
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One minor mistake, McHaggis: Amaryth is the Capital of Othea, not the capital of Kalnach. Other than that it should be good. By the way, nice to see you using formatting to make it easier to find different sections. Other than that one thing, we don't see anything that needs changing therein. Once that's fixed, feel free to post it up.

Freeshooter: First of all: nice to see you including numerous flaws that make sense and limit him noticeably. The one thing we feel is missing is his connection to the established lore. If the nations don't fit, tie him to the geography. While finer details change, its not likely that any major stuff changed. Mountain ranges may have wear, tear and growth, but they do not change on the grand scale in a span of mere centuries. Fix that, and we'd think it should be fairly good to go (unless, of course, the other GMs disagree).
EDIT: would you mind adding some formatting to the CS to make it easier for people to browse? (bold, underscore, italics, those sorts of things)

Lore:
Anyone can write such. Other than Kalesia (which is a pet project of ours) and Da-Hyun and to some degree the Dominion of Idris (which are AlidaMaria's), most nations are entirely free for people to add to. Changes to those two-three should be checked with the people claiming them. Later we imagine that other places will have similar restrictions with different people. One of the chief goals here is that no lore contradicts other lore, and that it sticks roughly to the gameplans imagined by the GM-triune.
Adding cities to Othea (and potentially other nations) is something people especially do not need to ask about. There aren't cities there yet because we've not defined them, not because they don't exist.
Hidden 10 yrs ago Post by McHaggis
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The bit about his journey to Othea is in the previous sentence :3 Thought I was going crazy there for a second.
Hidden 10 yrs ago Post by Ellri
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Right. Missed that initially. Then you can feel free to post it in the CS thread.
Hidden 10 yrs ago Post by McHaggis
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I am unreasonably excited for this.
Hidden 10 yrs ago Post by AlidaMaria
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Edit:
McHaggis said
I am unreasonably excited for this.


I know right! ^_^ Also, I really like Leander's cs. I honestly can't wait before we start the IC haha.
Hidden 10 yrs ago Post by Sep
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Didn't notice this... will get to work on a sheet.
Hidden 10 yrs ago Post by AlidaMaria
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Sep said
Didn't notice this... will get to work on a sheet.


Yay, Sep! :D

By the way, I suppose Ivona is still in? I'm working on Shin's sheet and I referred to the vocators, so I was wondering about that.
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AlidaMaria said
Yay, Sep! :D By the way, I suppose Ivona is still in? I'm working on Shin's sheet and I referred to the vocators, so I was wondering about that.


Uh, if they are I'm not having a hand in it. With Rebels being as popular as it is I'll be sticking to one char.
Hidden 10 yrs ago Post by Ellri
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Vocators will still be in.
Hidden 10 yrs ago Post by AlidaMaria
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AlidaMaria Damsel lacking distress

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Ellri said
Vocators will still be in.


Sep said
Uh, if they are I'm not having a hand in it. With Rebels being as popular as it is I'll be sticking to one char.


Daww, okay then, well I only mentioned that his mask is sort of the male equivalent of the Vocator Leader's mask, so it'll be fine. A shame that you got rid of all of the counterparts/friends of the characters you convinced me to make xD... (Although that's only three and I've abandoned two of them as well lol.)

Speaking of Shin:
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