Hidden 7 yrs ago Post by Eklispe
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K, can I throw my shield for my attack action then?
Hidden 7 yrs ago Post by Lugia
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Sure. It'll do about 1d8 + STRmod (-Defense) damage.
Hidden 7 yrs ago Post by Eklispe
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Attack roll of 14 + 3 = 17

Dodge roll of 11 + 8 = 19

Whiff
Hidden 7 yrs ago Post by KaBling
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i reckon i should go to heal dorisma, if she hasn't already been restored to proper hp yet

i'll edit in some rolls tomorrow
Hidden 7 yrs ago Post by Eklispe
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The only attack sent her way was deflected by someone else so Dorisma hasn't sustained damage yet.
Hidden 7 yrs ago 7 yrs ago Post by KaBling
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ok, i think i should more time actually reading posts instead of skimming

- - -

Healing Robert...
1d6 + SPImod
==> (6) + 5 => 11 hp + Robert's current HP of 9/19 HP
==> 19/19 HP
Hidden 7 yrs ago 7 yrs ago Post by Riddles
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10 + 30(15AGI / 5 * 10)
40 feet

Trey's hit roll: 4 + 15/2 = 11
Human's dodge roll: 9 + (15/2) = 16
Missed again

Trey's remaining MP: 6/10
Hidden 7 yrs ago Post by Lugia
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@Ridlins, you're going to have to reroll your stuff, 'cause the archer's LUCK is halved thanks to Backstab's lucky knife throw.
Hidden 7 yrs ago Post by Riddles
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Sorry, I forgot about that. It doesn't really change much, though.
Hidden 7 yrs ago 7 yrs ago Post by Lugia
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So...
The human archer tries to attack Miles.
archer's roll 10 (+7 AGImod) = 17
Kabling's dodge roll: TBD

If he hits, it would be...
1 (+15) - 3 so 13 damage, leaving Miles with -1 HP.

The archer tries to go into stealth!
(disadvantage, thanks to the leg injury)
roll 1: 11
roll 2: 1 ...
The archer takes 2 damage from the failed attempt
5/15 HP remaining on the archer.

@Kabling, mind rolling your dodge roll so I can post IC?
Hidden 7 yrs ago Post by KaBling
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Miles dodge roll: 15 (+10 LCKmod) = 25
25 > 17

*woosh*
Hidden 7 yrs ago Post by Evanist
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Ok So...

My roll: 10 + 8

His roll: 8 + 8

I hit!

Rolling for damage:
1d12 + 7 + 1d3
8 + 7 + 2 - 10
7 damage

Hes down!
Hidden 7 yrs ago 7 yrs ago Post by Lugia
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Since the battle's over, anyone who hasn't posted, this round can post. You don't have to wait on me.

Also... we get a total of (25 <hr> + {18 <dr> / 2 <due to fleeing>}) 34 exp from that fight.

Just to let you know, all non-magical classes get an ability to use in battle, as well as one ability point to use it with at levels 3, 5, 7, 10, 13, 15, 17, and 20.
Hidden 7 yrs ago 7 yrs ago Post by Evanist
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Talked to Lugia, he forgot about the look for this. I just rolled for this:

I rolled a 16, + 8 by luck.

24.

This gives us:
120 arrows, a bow enchanted with an unknown enchantment, 2 gold coins, and 4 silver coins... AND a potion of minor healing (1d10 health + ENDmod.)

Also for the bow:
Birchwood bow: A simple, but effective bow made with birch wood, as such, it's got a nice, white coloring to it. The string seems to be made of linen. Damage: 1d10 + DEXmod (Unknown enchantment!)

Gonna post this next post when Lugia posts
Hidden 7 yrs ago Post by Riddles
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So, I rolled 17 + 17/2 = 26.

According to Lugia, the bow doubles the holder's AGI, at the cost of something.
Hidden 7 yrs ago Post by Lugia
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Just a quick result thing:
The princess tried to push Backstabs into the dust!
Princess' roll: 20 (+4 STRmod) = 24
Backstabs' roll: N/A

The princess tried to push Deravan into the dust!
Princess' roll: 2 (+4 STRmod) = 6

and now Evanist needs to do a quick STR-based roll... though, it shouldn't be hard.
Hidden 7 yrs ago Post by Evanist
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Forgot to say I roll a 4... + 5 cause str, not moving.
Hidden 7 yrs ago Post by GarlandChaos
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You guys still accepting, by any chance?
Hidden 7 yrs ago Post by Lugia
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Sure, go for it, man.
Hidden 7 yrs ago 7 yrs ago Post by GarlandChaos
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@Lugia

Thanks! I'll see if I can't get a character sheet up tomorrow.

EDIT: Here's what I've got so far(used this site to roll d6):

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