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Hidden 8 yrs ago Post by PlatinumSkink
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So, if someone shoots at me with a blaster, what kind of test is involved to block it? I mean, I can understand that light-saber prowess is used for light-saber combat and such, lots of strength involved, but in a shoot-out it's mostly a combination of force perception and the dexterity needed to get the light-saber into place to block in time that's needed. ... Then again, the only time a Jedi or Sith would fail such a test would be when there are multiple shooting at them at the same time, at such a time it would be the strength of the body which failed them as they weren't fast enough to evade. Haha. ... So, like, could a perception-check be done before the strength/dexterity check, and maybe make that one easier if it meant that the attacked had been "perceived"?

I'm just a tad confused as to what the Perception stat is going to be used for, as perception is such a vital part of a Force Sensitive yet there are other stats that can deal with the things which perception would be used for in tandem. Haha.
Hidden 8 yrs ago Post by Gisk
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It is assumed that the Force is guiding all of your actions, so everything you do is particularly well done because of your reflexes. This is why I've had people remove "reflexes" from their skill list, because it's redundant.

Perception has a few uses. For stealth, if a character is hiding, you'll roll your perception against theirs(unless they actually have a stealth skill, then that character would get to use that) to see if you can spot them in time.

In the event of a sneak attack, yes, you would roll perception before rolling combat. If you pass, there is no penalty, if you fail, you'll lose a few dice in your defending roll. Actually, I'm going to come up with a scale for this to make sure it's defined for the event that it happens.

It's also used for GM purposes. If I or TheUnknowable decide there is something hidden in the scene, we'll roll everyone's perception to see who sees it. If no one sees it, too bad.
Hidden 8 yrs ago Post by PlatinumSkink
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Hm. Alright. I wonder if my idea is horrible or not. Let's see.



I made a character with the means given to me, and tried to make something out of my idea. I'm unsure how many rules I might be breaking, but I did as I thought would give the result I was after, I now offer it to you to break apart. The planets I have included in my bio (apologies for the length, I needed a good explanation for the connection to the dark side) are all from information I got from Wookieepedia, so if I did something wrong I don't know it. I set her up to meet David on Nar Shaddaa, as you suggested in that PM to answer mine.

So, uh. Do tell me what I might need to change. I'm aware that maybe I made her a little too naturally competent in the Force for someone who never had a real master, but that's how I envisioned her. Haha.

Not sure if "Force Perception" is a thing. Let's hear it. Haha.
Hidden 8 yrs ago Post by Galgarion
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Not being a GM I can't say for sure, but I've used the system this is based on in the past, and 7 on TK is pretty high for untrained if you wanted to go for flavor... I would have to look it up to be sure but I believe that 8 dice in something is considered among the best in the galaxy, if you wanted to alter it for flavor purposes.
Hidden 8 yrs ago Post by Gisk
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Okay, I don't have time to read all of that right now, so stand by on judgement there. Let's start with stats.

I don't really know what Force Perception is going to do. The question you need to ask/answer is when you're going to roll for it. And I don't see many situations, as you described it, where you would roll that rather than an applicable skill(in your piloting example, youd just roll piloting any time you had a flying conflict). I might instead put the points in Far Seeing under the Force stat. It's a bit more specific, I have a character with the skill as well. It's used to search for things at a distance. It will largely have difficulty based rolls rather than conflict rolls. I think it fills the skill role you meant to with perception.

I'm glad there's a pilot who can hang with David, now.
Hidden 8 yrs ago 8 yrs ago Post by PlatinumSkink
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@Galgarion ... Oh, my. In that case, I shouldn't really have ANYTHING any higher than, like, 5. Maybe I should make her just a tad better with a lightsaber, then, instead. XD

@Gisk What I was thinking that Force Perception would do is, like, how those strong with the Force can have, like, visions of events in future or on extremely far-away places, feel when there are other Force-users near and their strength, those unnatural sensing things that they do in the movies that don't exactly seem to be entirely included into just "Perception". But alright, I'll think about it a bit. Far Seeing might do the trick. Haha.

Edit: ... Actually, what I think I meant was that it was some kind of sense that would make her feel the presence of other people around her and roughly what they were doing. As in, some kind of "Force Sensor". Which would make her aware of, for example, a sniper on top of the building intending on sniping her father in her backstory. Just that she'd be very sensitive to the forces of other people. Could potentially reveal individuals intending on ambushing her/sneak past her, or guide her towards a strong individual (like at the end of her bio). Something like that?

... Though, maybe in the case of Force Sensitives, that's just plain perception. Haha.

Edit 2: A version with Far Sight instead.

Hidden 8 yrs ago Post by Gisk
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The difference is this:

If it's active, then it's a skill and should go under Force(because it's an intentional application of the Force). If it's passive, then it's just her Perception skill.
Hidden 8 yrs ago Post by Gisk
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Alright.

I agree with Galgarion, her TK is unreasonably strong. Just from a flavor standpoint, sure she has more raw power than many other characters, but should that make that particular skill of hers equal to both of the masters?

I would suggest moving just one point over to saber skill. If she's used any Jedi training methods, she should have at least some modicum of skill that comes from more than her own natural physicality.
Hidden 8 yrs ago Post by Diabolicalrhapsody
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There are a few high force individuals in the mix and from the look of things some of those are leaning towards the dark side xp
Hidden 8 yrs ago 8 yrs ago Post by PlatinumSkink
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My reason for 7 TK was to be able to counter the lightsaber duelists with better combat stats (like 7 in combat things and such), as in a sticky situation that's what she'll be using as her main weapon. But of course, I understand what you mean, looking at this from a in-universe perspective. This is reasonable.
Also because I wanted better Telekinesis than Huleez Dryne. I wanted to at least one-up her in my specialty in a one-on-one fight. Haha.
The only difference in the sheet below is that one point being moved over and "no training" is replaced with "little training".

Hidden 8 yrs ago Post by Gisk
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Alright, you're good. Move it to the Character tab, and keep it in hiders.
Hidden 8 yrs ago Post by Gisk
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@Minimum@TheUnknowable

Got a GM ruling regarding events in the collab. It was suggested that one cannot put their blaster through the droideka's shield, and whether you can or not it was asked exactly how we would roll in this situation. Here is a quote of my ruling, I wanted to bring it here so anyone might argue with or against it.

I'm ruling in favor of Min here. I agree that the show made mistakes, but it is canon, and is therefore a valid source of precedence for universe mechanics.
I will, however, take a closer look into other canon sources of info, see if I can find more about how they work to give a better ruling.

Now, about the roll. I think for this move, we need to roll Kilgaris's plain Dex stat against the droid's blaster skill. Because it's a point blank shot, the question here isn't whether he hits the target, it's whether he can get into the shield to take the shot without getting hit himself.
Hidden 8 yrs ago Post by Gisk
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Slight edit to that ruling: Kilgaris's acrobatics skill is applicable, allowing him to dodge and avoid the fire as he closes the distance between him and the droid. So he would roll that skill against the droid's blaster instead.
Hidden 8 yrs ago Post by Galgarion
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Sent you another PM for a clarification
Hidden 8 yrs ago Post by Gisk
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I'm going to make an executive request here. I know titanpad has a chat function that's really useful, but that's off set by the fact that the GM can't see the collab properly. Could we move the collab to google docs? So that I can follow it and make rolls when necessary?
Hidden 8 yrs ago Post by Galgarion
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Linky thing here
Hidden 8 yrs ago Post by Galgarion
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Did it let you in?
Hidden 8 yrs ago Post by PlatinumSkink
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I've posted my character. I'm ready to get going~

I'll assume this Nar Shaddaa collab takes place, like, before everything else, since as far as I know David is also on Korriban along with the rest, just hiding in the ship. I didn't really understand how that is going to fit into what the rest is doing, but I was suggested to join in there, so suppose I will~

I kind of imagined that when David comes back to whatever ship he used to get there he'd find Emilliana inspecting the hull or maybe downright somehow gotten into the ship and looking over the controls, because she's playful like that. Unless there was, like, someone else onboard then maybe she shouldn't do that. Teh-heh. That she, like, followed her Far Sight sense after feeling that there was someone strong with the force at that location, but when she got there he had gone to do whatever he wanted to do on Nar Shaddaa, and she just decided to "I'll wait here for him, then!". It'll mean that I'll have to wait until he has finished talking to Nira but that's fine with me. Haha.
Hidden 8 yrs ago Post by Gisk
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David left his protégés on Korriban to follow a lead. He will return with two new apprentices, who will be involved in events that follow.
Hidden 8 yrs ago Post by TheUnknowable
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@PlatinumSkinkMy apprentice, a Gungun Sith, is on Nar Shaddaa. You could meet him and he could send you to Korriban.
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