Y'know with all the new Isekai concepts coming out, I wonder if there is an isekai concept for "Reincarnated as a Truck that sends people to other worlds"
3
likes
5 yrs ago
Draw 2 Cards
1
like
8 yrs ago
When your bored but don't really know why.
2
likes
8 yrs ago
That moment when you have a billion ideas and can't write them all down
Mu is 5'9" weighing in around 158 lbs with an somewhat muscular build, he has light brown hair, hazel eyes, and light skin. Some will even say he is attractive, Mu prefers baggy clothes and even sometimes a headband to prevent his hair from being in his face, you can pretty much find him in a getup like that outside of school. He has a couple of scars on his arms and legs and body from fights.
Age 17 Gender Male Race Human Ranking [Not yet apart of peerage]
Skills Exceptional work ethic- Mu's work ethic when he puts his mind to something is a sight to behold, he is fully aware that he must try harder than the next person to be proficient at something though this blessing is also a curse, motivating him is the problem. He also can hold his own in a street fight but its nothing to write home about.
Sacred Gear
Gravity Yarl
Mu's Sacred gear manifests itself in the form of a polearm, by channeling his energy through the sacred gear he can manipulate gravity making it increase or decrease and even reverse it within a radius as well as shifting gravity in a direction able to send things flying away pull things towards him, though effectiveness of control depends on his mastery with over the sacred gear. Starting off Mu barely can use his sacred gear correctly and is really only able to summon it at his current level.
Magic None
Strengths + Despite being unable to use his sacred gear's power he has large energy reserves + Mu's exceptionally work ethic is one to behold, it is what helps him keep up with the rest of the bunch, he doesn't mind having to work harder than the next guy. + Above average agility, his reaction time and footwork is what makes him a decent fighter. + Loyal comrade, when Mu trusts you and says he is going to do something he will pull through with it or die trying
Weaknesses - Mu is terrible at using magic and has to try 5x harder then the next guy, this is the main reason he is unable to learn how to use his sacred gear correctly. - Despite having a pole arm for a weapon, he has no idea on how to use it correctly. Against someone who knows what they are doing he will lose quickly. - Mu is a stubborn fool and wont listen without good reason, he also doesn't know when to give up even when the odds are against him, there is nothing he hates more than losing. He is the type of person who will still keep talking even if his ass is getting handed to him - Tough to motivate, if its not within his interest or there is no clear reward he will want nothing to do with it. - Quickly angered, Mu can get pissed off quickly and will not sit with it, he can be rather quick to lash out.
Personality Mu has confidence in himself, though he will talk a lot of trash when he is in the heat of the moment he isn't exactly a cocky guy. Mu is a fierce competitor and holds himself to a high expectations, if he isn't on par with someone he will work his ass off until he is stronger than them. One thing he hates more than anything is losing and he doesn't take lightly to it, using that experience to fuel his motivation. Mu is the type of person who will have more respect towards someone stepping outside of their comfort zone and facing their fears rather then the guy with brute strength. This guy hothead as well and will easily lash out first.
Though at his core he isn't all that bad of a guy and he can be really cool at times often willing to hang out and have fun with those he are close to. His loyalty to his comrades is great and he will always go out on a limb for them.
History At a young age his mother had left him and his father without a trace, this is when the fighting between Mu and his father began and he began developing some bad habits and a temper. Around this time was when he befriended someone he would never forget, his name was Ken. Though Ken wasn't exactly a good Samaritan he taught Mu that working his ass off can help him overcome many things in life, on the other hand though he wasn't a good influence on him either basically the reason Mu acted like a delinquent in his early teens. Robbing, fighting, skipping school and running from the cops basically explain their weekly schedule.
When Mu was 15 he had lost his only true friend, Ken was like basically a brother to him, they always had each others backs. Everyone action they do also has a reaction, Mu found out of his close friends death on the news one morning. This caused Mu to rethink his life and straighten it out fearing that he will become a deadbeat. He began attending school more and even gave an effort towards it, he would never forget what he learned from his friend and would try to apply his lessons in a different way now instead of living life so recklessly. Though he was on track with his life he wasn't out of the woods yet, his father became an alcoholic causing the thin ice they had to break, Mu had his dad would fight many of times over the littlest things. At this point Mu ultimately just wants to move out and more importantly find his mother, he had always wanted to search for her but at a young age their isn't much you can do, now he is soon going to be of age where he can actually make good progress.
Now the question is, how many people noticed the etchings in the walls and stuff, I mean considering the number someone must of noticed at least one in the peerage. Probably shrugged it off.
it makes for a lovely little mystery of who keeps writing them.
EDIT:
Also when Alistair eventually joints the peerage, he'll be at his most effective when paired with another bishop/rook/horse.
@1Charak2 True c: Maybe it could go hand-in-hand with her focus strength/weakness: she may get so wrapped up in the battle as to not feel the pain, at least not till something exceptionally painful occurs or the adrenaline wears off :3
(Or all clones get arc lightning via an electrical current produced by water and electricity having a lovely relationship...)
I guess so, it actually fits the battle engrossment. However pain can also be an effective mental attack...
@1Charak2 Honestly not sure about pain, since it's part of the nervous system, but I don't know as to the extent of how much a clone is cloned and how strong the link is :O Since pain is linked to so many different aspects of the brain we can be pretty confident that it will be transmitted, however with enough training I suppose it would be possible to block the transmission or detection of pain from clones :D A goal to work towards, I suppose!
The link has to be strong enough to enable telepathy, so the link would likely be pretty strong. The training wouldn't likely be towards 'blocking' (as that will probably hamper the effectiveness of the link) but enduring the pain, Shaolin monk style.
Boosting Endurance is perfect training for a Rook. In my opinion.
If it comes down to mental infliction, does that mean she still feels the pain (IE, if a clone was under immense pain. Would the collective consiousness feel the pain, (sort of an empathatic link) damage is not shared as you've said but is pain?
Yes, each of these attacks are not quick release spells, if you want I can add timing for the attacks to take place, also as what was said mages of high defense or magical attack can defend against the chains. The main thing is the spikes in the chains need to have directly contacted and penetrated the skin in order to do so. Also I would add that since these spells need time he is left a little vunerable, which he is open to attack, in that case he is either knocked off or has to release. Either of those releases the wedges in the body and reconnects the circuits in the persons body giving them back their powers, might be a little drained but still able to fight unless he was given the time to fully enact his spells.
Thanks for the input and what do you think of that?
I like this new version of her, she seems more balanced and much more in line with her role.
(that and the fact that illusions don't affect reality, therefore Runes are the perfect counter as they won't be affected by things that don't exist in the world)
Though one question, if one clone becomes damaged/killed/ does the damage transfer back to the producer of the clone, but at a reduced amount.
IE if a clone was completely obliterated, she would take a 1/10th of the damage. etc
I believe Kohana just warped reality just a little bit there, The Club room is inside the main school building, therefore if she was outside the clubroom she would be in the hall. (unless she moved even further away unspecified) This means she would be incapable of seeing the roof of the club because that would be the roof of the entire school, or more semantically, the next floor.
What I am trying to say is that it is basically impossible for such a movement to occur with such fluidity from the hall to the top of the building. That is all.