To all my players and writing partners; Don't worry! I've not vanished or forgotten you. I've had something come up, and will be taking the rest of this week off from my RPs. See you next week!
Except unless you pick a chainlock, you're pretty restricted as to what you can do with your familiar. For example, your familiar cant attack. This gives some of that familiar abilities like possession,but the biggest perk is that it grows with you. Your familiar will always be the same weak raven or imp. This scales up with levels, much like the Drakewarden's Drake, or Battle Smith's Steel Defender.
You seem to have misunderstood my point; The Utility offered by it - seperate from the combat capacity I spoke about seperately - is on par with a Find Familiar spell.
The ability to speak to it, "possess" it, etc. These offer utility options for exploration in line with what you can accomplish with a familiar. It can be used to scout ahead, get an aerial view, search dangerous locations, activate traps, etc.
And while they do level with you, their scaling is linear.
My point wasn't that the subclass is bad; My point was that it's not broken, as is generally the concern when discussing whether or not to include third party content.
I’ll have to look over the Grim Hollow content first. Just send over the content you want to use for approval.
For your brainstorming consideration: The module is very fairytale-esque when it comes to atmosphere. Both light-hearted shenanigans and dark moments have taken place in the game so far.
For what it's worth; After looking it over, the subclass seems balanced. Underpowered, if anything, by modern D&D subclass standards. The guardian-variant companion is pretty tanky and makes for a good shield, but using it to shield squishier party members limits its damage output. The offensive variant is slightly more damage than using a BA for an off hand attack, but apart from the land bound form basically making itself a flanking companion without asking, it's not especially potent.
The rest of the class is just niche utility that could be covered by a Find Familiar spell.
@Sister Sable Welcome! Look forward to playing with you.
That said, I feel obligated to draw attention to the fact that this particular RP has been moving quite slow. I myself filled a slot left when by a previous person bowed out of the campaign because it was not progressing quickly enough for them.
For context; I joined roughly 8 months ago, and have posted 14 times in-character since. So, an average of about once every 2 weeks.
I, personally, don't mind. However, as mentioned previously, someone has bowed out because of the slow rate of posting so it is apparently something some people care about.
Not sure what the plan is, but if anyone intends to talk to or question Arjax, now is probably the time to do it. He's not good at lying, so his honesty is gonna be pretty easy to spot.
Stepping through the trees, Arjax was far from hard to notice as he made his way to the first voices he had heard since arriving. The strange man who had brought him had mentioned something about the decision being last minute, before casting his spell. He had left Arjax in the forest the night prior after mentioning something about not having a bed large enough for him. Being too large had never been a problem for Arjax before. Given the magical man's own size, though, Arjax had little reason to think him a liar.
As the others came into sight Arjax himself would hold up a casual hand in greeting. Despite how different each of them was from the other, what struck Arjax most about them was just how small they all were. It was an odd feeling for him being the tallest in a group. Having caught part of the conversation as he approached Arjax at least knew to speak in the common tongue and not his native giant speech.
"Good morn,'" he would say, with the accented old world speak common among giants. His voice was deep with a pronounced hollowness that made it sound like the beat of a large kettle drum. When he came into full view he was in his armor and carrying his glaive, though with no intent to fight. It would not take a great deal of insight to determine that Arjax was not the type to keep his motives hidden.
If there were any in the forest, Arjax would have picked up some stones along his way. Just enough to fill the pockets of his tunic.
Arjax's early childhood was nothing especially unique. He was born to a small tribe of goliaths living in the Icerim Mountains of Rashemen. There's was a hard life, but a simple one. Being a nomadic tribe they would frequently move across the peaks, looking for fresh hunting grounds at need. It was on one such trek that Arjax's life changed entirely.
At barely ten years of age, Arjax - called Ridge-Runner at the time - had been given the job of forward scout. While trying to test the sturdiness of an old ice bridge his tribe had used in years past, Arjax had run ahead despite the warning of the other scouts. Even his lesser weight was enough to shatter the bridge which ultimately sent him tumbling down the mountainside and deep into the Underdark below.
Somehow, despite the great fall, Arjax survived. The great rockslide he had started brought the attention of Oskra, an elderly stone giant widow. She, along with her youngest child, had found him buried amongst the stone. Naming him 'Stone-Shaper' for the way his entrance had permanently carved a new opening into the Underdark, they took Arjax in and raised him as one of their own.
As a devout servant of Hiatea, Oskra served as her people's priestess of steadings. Responsible for the main farm that fed her clan, she had a deep connection with nature that Arjax quickly latched onto. Eventually learning to become a priest of Hiatea, he forged his connection with the animals and woods Oskra watched over to feed their people. The day he attained his bear totem, he earned the title of Protector Priest.
With the passage of years, Arjax service as Protector led him to frequently interact with the hostile tribes of Rashemen. Over time, he developed a fierce reputation, and rumors of the Tiny Giant spread. What made him stand out most were the rumors that he could not be killed. Seemingly fierce blows would roll off him, his skin seeming as hard as the stone it appeared to be made of. Eventually, this led to a particular individual seeking him out, and promising to never hunt the Underdark of Rashemen again if Arjax managed to survive a particularly deadly game.
@Lurking Krog Don't normally mark weapon and armor proficiencies, but went ahead and added them. Like I said, this build doesn't actually get any tool proficiencies.
@Lurking Krog I've got his proficiencies marked. They've got the blue check marks next to them around the stats.
Unless you're talking about tool proficiencies. That's not a mistake; Barbarians don't innately get any kind of tool proficiencies, other than weapons and armor. The Giant Foundling background doesn't give any, either. So, Arjax just has no tool proficiencies.
Arjax's early childhood was nothing especially unique. He was born to a small tribe of goliaths living in the Icerim Mountains of Rashemen. There's was a hard life, but a simple one. Being a nomadic tribe they would frequently move across the peaks, looking for fresh hunting grounds at need. It was on one such trek that Arjax's life changed entirely.
At barely ten years of age, Arjax - called Ridge-Runner at the time - had been given the job of forward scout. While trying to test the sturdiness of an old ice bridge his tribe had used in years past, Arjax had run ahead despite the warning of the other scouts. Even his lesser weight was enough to shatter the bridge which ultimately sent him tumbling down the mountainside and deep into the Underdark below.
Somehow, despite the great fall, Arjax survived. The great rockslide he had started brought the attention of Oskra, an elderly stone giant widow. She, along with her youngest child, had found him buried amongst the stone. Naming him 'Stone-Shaper' for the way his entrance had permanently carved a new opening into the Underdark, they took Arjax in and raised him as one of their own.
As a devout servant of Hiatea, Oskra served as her people's priestess of steadings. Responsible for the main farm that fed her clan, she had a deep connection with nature that Arjax quickly latched onto. Eventually learning to become a priest of Hiatea, he forged his connection with the animals and woods Oskra watched over to feed their people. The day he attained his bear totem, he earned the title of Protector Priest.
With the passage of years, Arjax service as Protector led him to frequently interact with the hostile tribes of Rashemen. Over time, he developed a fierce reputation, and rumors of the Tiny Giant spread. What made him stand out most were the rumors that he could not be killed. Seemingly fierce blows would roll off him, his skin seeming as hard as the stone it appeared to be made of. Eventually, this led to a particular individual seeking him out, and promising to never hunt the Underdark of Rashemen again if Arjax managed to survive a particularly deadly game.