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    1. Admythaus 5 yrs ago

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I enjoy casual (albeit structured) role playing without many restrictions. Preferred genres are Fantasy, Drama, and Adventure, as well as anything with a psychological twist. Preferred partners can spell and write well consistently without much thought about it, and are patient. I won't stick around if you're impatient.

Most Recent Posts

Tada! ^_^


Very nice. It's all looking pretty good; there are just a few areas I'd like to question, if I may? First off, the Quirk description is spot-on, however, the marospire is a species of creature in and of itself, meaning they don't typically start out as people. Although, if that is a feature you'd like to introduce (as an anomaly or otherwise) we surely could do that. It's an interesting backstory, after all. What do you think?

(Also, where is Dax stowing their bodies and what biome was Anacosta in? Is Dax still nearby the destroyed town? Need to know so I can place them on the map, a map which I have posted under a new "Exploration" tab under Gameplay Mechanics.)

Secondly, this is my fault, I'm sure, the actual Temperament Traits to pick from are under the whitegray bolded labels. For instance: "Free-thinking" is an Open-minded trait under the Intellect category. I'll need to reword my instructions in the post.(I think I changed things to be clearer.) There should be thirty total traits to pick from. And lastly, each character just starting out has a limit of 2 skills. "Possession" is fine, of course, because that's a natural ability, but you'll need to pick two out of the four others ("Hand to hand. Slight of hand. Stealth. Detection."). After that's all done feel free to consider the character accepted.
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@The Bork LazerAh, got it. Alright, sounds good to me!
@The Bork LazerI like the raskaal a lot so far! Like you said, they need a little polishing, but I didn't catch anything too incompatible with the world. I like the idea of them being one of the most technologically-advanced races--feels unique. The only place I questioned was the skills--can they climb due to hooked claws? By "supernatural" senses is "highly-refined" intended? Or are their keen senses magically-based? That's it. Also, I now really want to read "The Mouse and the Org," haha.
@AXISLol. At least it wasn't a bug.

@Letter BeeWell, hopefully this will be around for a while, so feel free to check again sometime when your schedule's a little freer!
@BlueflameHaha, go ahead. Can't wait to see what it is!
@SilverPawThe wars labeled "ancient" are considered to have happened in the distant past, while everything else could have occurred within the last 500 - 100 years, and those could definitely still be in living memory. Although, I left it all pretty vague so that people could fill in the blanks, if they so chose. Figured each war has to have at least two stories of how it went down, anyway.

As for ages, I also figured those could be had fun with. It could be assumed all non-stodmen live longer lives, especially occs and gegherun. Perhaps I'll leave some averages under "Races" though.

@The Bork LazerThank you for the good laugh. xD I loved that.
@MaeI went to casual so that everyone could post according to what is comfortable to them. I, myself, will probably vary greatly in post length--anything from a single paragraph to several. It's quality that counts to me, not amount. So you should be good. :)

@SilverPawAfter giving it much thought, I decided against Action points in regular posts. I have tried clarifying how Attack/Action points function in combat roles, however. The idea is D&D derived. A symptom of the restriction does make posts shorter, but I don't foresee it making them less immersive. In my Interest Check I mentioned wanting to run the game twice weekly. Not sure how well that'll work for everyone all the time, but combat should go quickly if everyone was available and online together, and my experience has been that this formula can be more immersive than if we each take our time crafting carefully formulated "attacks." Of course, we'll see. Always room for change if something doesn't go our way.

Also, I will definitely consider expanding the trait system! Thanks for the input. And this is a character-driven sandbox. So beginning "plot" is up to how each person wants to play their character. I do have plots at the ready for when they're relevant (and they will drive characters together), but for now I thought the focus could be on exploration, adventure, and the characters themselves.

Hope I've managed to elucidate!
@SilverPawThank you for the question! You're right, I forgot the gegherun's racial skills completely. That might be in part because I'm making sketches of the races for people to refer to. Same with the occ, I listed 30' long but that doesn't mean much without knowing what they look like, I suppose actually mixed up the two reptiles' lengths. I'll be posting the sketches today and add that info.

As for your question: generally-speaking, no, mirabilia or atermagia must be one of a character's skills before they can whip out a spell. I'll try to make that clearer in the text. Although, you're free to invent a character who has those spells as native skills, instead, if you like. You could invent your own kind of magic (with its own history even). Within reason (meaning as long as nothing's deliberately destructive on a personal level or a blatant power grab), I envision this OOC filling up over time with the creations and RPed histories / events of everyone involved. Everything here is just a starting place--a base for players to work off of if they like. Maybe rules will tighten up after we start (for instance, anything new that's history-altering might be a bit jarring later in the RP), but for now I'm welcoming players to make the game something they can enjoy.

I also haven't yet decided on the total number of skills per character...so it starts at 2 but new ones purchased with experience are currently unlimited (it very well may stay that way).

Which restrictions are you wary of? It may be I didn't explain the rules properly.

Anyway, thanks again and hope to see you stick around.
@AXIS Sounds awesome! I'll put it out there--Marospire at only slightly higher power can animate corpses / objects and possess them. So they wear "many skins" if you will. In fact, you just reminded me I forgot to put that somewhere, haha.

(Edit: I've decided it'd be more fun if they could just straight up possess stuff.)
@Blueflame
It is, indeed! Sorry, I was so tired after I posted it that I slapped a link up top and slunk into bed. I'll make it more noticeable--it's at the very top. I shall also link it here. ;p

@Mae
Oh, good. I'm glad they're already a hit, haha. Yes, feel free to start making up sheets and posting them! And if you have any questions, I'd love to try and answer.

Also, this is the first game I'm running since...well, forever ago, so if there's anything that's standard for GMing in the RPGuild culture that maybe I'm missing, or even a game mechanic that works more efficiently than whatever I've got in play, I'm always open to that sort of suggestion / criticism. Just let me know!






Late Spring | Clear SkiesRun Dates: Sat & Sun (1pm EST)


Gemflors is riddled with conflict but, overall, it is seeing its best. For the first time ever, bandits and disease rank among the top concerns an average person living day to day life may expect to face. Famine persists only in the midwest, as far as rumor goes, and major war seems to have abated for now. All in all, everything for you is looking clear of obstacle. Is the time to live out your dreams now? Or are you one of the few who yet suffers in this period of calm? Either way, where will you go? What discoveries will you make? What adventure will you find, or will find you?













































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