Avatar of AlternateMan
  • Last Seen: 11 mos ago
  • Joined: 10 yrs ago
  • Posts: 1412 (0.39 / day)
  • VMs: 29
  • Username history
    1. AlternateMan 10 yrs ago
  • Latest 10 profile visitors:

Status

Recent Statuses

1 yr ago
and I'm waiting patiently, I'm waiting for a sign
1 yr ago
chicken noodle soup
2 likes
1 yr ago
we are here, not for a reason, but because we simply are, now I'll see you after about five days long ad break
2 likes
1 yr ago
isekai is a myth, we must resort to high concentration can in a can
1 yr ago
he can play the honky tonk like anything

Bio

I am getting back to shitposting again, fear me

Most Recent Posts



@Gisk
BY THE HOLY I SHALL SMASH THINE SKULL
I like the concept. We’ve got a tanker, a debuffer, some good damage dealers.
Latest version of CS coming right up
WIP2
Reposted since page changed.

Our team tank is ready to go.
Alright, let’s see.... a bruiser, a bruiser, and possibly a battle mage...

I NEED HEALING.
@Leslie Hall This looks fantastic! Party composition is totally up to the players – all I will say is that lacking a magical character will hurt when we fight very physically bulky enemies! It might also be tougher to tank when enemies with high intelligence are attacking if we don't have someone who soaks up magic well. There are a few edits I would like you to make, suggestions I have for you, and other potential changes, but other than that this looks to be in great condition.



@AlternateMan Looking so much better. I have a few edits/changes/suggestions/etc for you as well!


Nerfed SHIELD IS UP so Carbo can actually use it at level 1.
Threatening Swing has MP cost.

For D-ability,
First attacks allies(including Carbo himself) do after getting buffed will deal 130% damage.
Ex: Rio uses Claw on AlternateMan( 10 hp, 0 mp, 1 atk, 1def, 1 int, 1 spr): 4atk x q.q=r.r -> 4
4 atk - 1 def = 3
The final output x 1.3
Which, in this case, will be a 3.9. That could be.... 4...?
The respective stats(if ally uses magic then int, if physical then atk) would be used, of course.
WIP2
Reposted since page changed.

@AlternateMan The D-Ability needs to be dampened. There's way too much going on, even for an ultimate ability. Everything else looks good though. Don't forget to list what your Accessory boosts!


Fixed D-Ability, added rusty armor def stat. Added boosted ststs behind weapon/clothing/armor flavor texts.
@Renval another edit up
Edited, take a look.
---
I gotta think a bit more for his D ability..
Most definitely a buff, but gotta think of it.
WIP

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