Avatar of Ammokkx

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Recent Statuses

2 mos ago
Current you know, my SO never forces me to say a thing that's on my mind and doesn't mind if I don't always explain myself which makes it way easier to actually tell them stuff. boundaries good.
6 likes
2 mos ago
if your boyfriend loves you for who you are he already knows what you read without you needing to tell him
3 likes
5 mos ago
no, its the manufacturer's lack of a soul that's causing it to act up on you
11 likes
4 yrs ago
I'm starting to think I have serial profile stalkers
3 likes
4 yrs ago
as much as I'd love to pre-plan RPs, I've also noticed that's the fast track to killing them. A little planning and a rough gist is fine, but anything beyond that and people don't wanna write no more.
1 like

Bio

The day that Moss was hanged, eight others were cut down,
And when the graves had all been dug, the queen rode out of town.

Most Recent Posts

Haas gets no love.

On another note people, it's getting dangerously close to the times I sleep at. Now might be as good a time as any to say that I will not be here soon after tomorrow morning, and I'll only pop in very briefly in that morning to not have you guys mess up. I'll be gone from Monday to Wednesday, while coming back on Thursday. I hope y'all can keep this relatively sane in that timeframe, and it's also why I made an impromptu free time event.

C'yall in 4 days, suckas!
So question, in addition to our built in systems, will we have "normal" weaponry too that can change from mission to mission? Like mech sized machineguns and such.


I can answer this one, hope @Ariamis doesn't get too mad at me for doing so.

Short answer, no. Long answer: Gear is made on a framewerk-by-framewerk basis, and these particular things aren't at a stage where it's easy to mass-produce. The weapons on the framewerk itself ARE your normal weapons, because each is supposed to function differently. Atty's blade for example is welded into it, so it's be incredibly awkward not to mention inaccurate to mount a machinegun on it. The closest thing you'd get would be a mass-produced framewerk with a 'Standard' weapon built in, as it would be the only model that could use those things.

In terms of PILOTS though, now that I am curious about myself.
Name: Chrysantheum, The Spell Breaker Dragon
Level/rank: LV 7
Attribute: LIGHT
Monster Type(s): Dragon/Fusion/Effect
Effect: Eclipse Wyvern + Mirage Dragon
This card cannot be Special Summoned except by Fusion Summon using the listed fusion material monsters. When the effect of a Spell Card would be activated while this card is face-up on the field, reduce this card's ATK by 500 to negate the activation of that Spell Card and destroy it. During your End Phase, you can discard one Spell Card from your hand to change this card's ATK to it's original ATK.
ATK/DEF: 2600/2000


I love it. Fixed the wording, accepted, CB 2.
Name: Nova Relationer
Level: 4
Attribute: LIGHT
Monster Type(s): Fairy
Effect: If you control a "Parshath" or "Nova" Fairy-type monster, you can Special Summon this card (from your hand). If "The Sanctuary in the Sky" is on the field, you can Special Summon this card from your Graveyard instead. You can only use the effect of "Nova Relationer" once per turn, and only once that turn.
ATK/DEF: 1400/800


Goddamnit, I read that as Resonator at first and got hope. Seems a little strong, but nothing gamebreaking for now

Accepted, CB 3.
Wording fix on Phage

Name: Phantasmal Shadowphage
Rank: 4
Attribute: DARK
Monster Type(s): Fiend
Effect: 2 Level 4 Monsters
If this monster has a DARK Attribute monster as an Xyz material, it gains the following effect:
Once per turn, you can detach two Xyz materials from this card to target one monster you control. If that monster's ATK is lower than the ATK of each individual face-up monster on your opponent's side of the field, it can attack directly this turn. You can not activate this effect if your opponent controls a Set monster. You can not attack with any monster other than the targeted monster the turn you activate this effect.
ATK/DEF: 2100/ 200
Erratta.

Name: Chaos Emissary, Chaos Caller
Level: 4
Attribute: LIGHT
Monster Type(s): Spellcaster
Effect: Once per turn, during your Main Phase, you may discard this card to the graveyard and send one DARK monster from your deck to the graveyard. If you do, this card and the card sent from the deck to the graveyard can not be moved from the graveyard until the End Phase of that turn.
ATK/DEF: 1400 / 1500


In effect starting now. All duels including this card before this point do not have their results changed.

EDIT: This card is also on the limited list.
Yo, @Ariamis, would you mind if I added something to Serah? I was thinking that maybe she was being educated as a mechanic at first, but then they discovered she had a gift for synchronizing with Framewerks and thus sent her off to train for that instead. She'd always done some mechanic work on the side, though, so she's at least decently good at that.
@Satoshi Kyou Shit. I forgot something. I needed to roll each twice, and I only did once.

Added a little detail to singular card buying: "Custom cards are always 10 points singular, but you can not buy the rares."
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