Avatar of Apollosarcher

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2 yrs ago
Current A quiet day is a good day, especially when it doesn't have to be productive.
2 likes
3 yrs ago
I made a new RP for the first time... In years. roleplayerguild.com/posts/5… please give it a look!
7 yrs ago
Fallout Tactics has death claws that can talk, scary killer robots, and the ability to have a tank. It just doesn't... Sit well with the rest of lore.
1 like
7 yrs ago
Very sick, will post when not hurting.
7 yrs ago
I'm awake at weird hours again.
4 likes

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Yay! More people, I can't wait to see how we organize ourselves... I hope we have someone who steps to lead these new Shepherds I mean I'm a tactician sure but I don't wanna lead us, I will if that needs to happen however.
Interested, very interested!
<Incoming transmission from (Redacted)

< We are losing this fight, Admiral. The Covenant have assaulted Mars while the bulk of there fleet is targeting Earth three Super Carriers are in low orbit. With your battle group inbound you must form up a team of ODST's to drop down to Mar's and secure special equipment in the city of Demeter. We normally would have a ONI operative along sadly none are on site, so choose carefully I suggest a 6 to 7 personal squad to attack the objective. Now we have made contact with the city superintendent who will assist your troop in navigating the city and feed them intel. Now I suggest you go over the ODST's you have in your best prepared for a hot drop, as you only have a few hours until drop. I wish them luck and to you as well Admiral, what these soldiers do could change the course of the war.

<End transmission
So as you read above this roleplay will take place in Demeter city after attack on Earth by Covenant this is set during late Halo 2 to early Halo 3. However as we are going to Mar's home many military weapons manufactures you will see weapons from Halo 4 and be able to use them. Your mission is to secure a classified ONI building with experimental weapons, however your drop goes of course and you become scattered among the ruins of the city, however communications are still up and you all access to the city Superintendent of Demeter, she prefers to be called Demeter. Demeter is actually a factory city specializing in armors, guns, and medicine so you will not lack for supplies, however you will be outnumbers and as ODST's not Spartan II's direct Plasma is fatal.

You may notice above I say a squad of 6 or 7 and I do plan to stick to that, as much as I would love to have a big massive assault team this my first time as a GM. Now for the rules!

1.Should go without saying at this point, but don't godmod, metagame, kill others without permission, keep romance PG13 where everyone else can see it (And if the parties involved want to progress further, take it to PM's).

2. Some people are going to be playing very strong characters however everyone has weaknesses, strengths, personality flaws, and traits. Just something to keep in mind when designing your characters. This is war, so people can die as well, so if someone does die in the of the cause then speak with me, I have my ways of helping you get back in to the action.

3.Treat each other, at least OOCily, with some respect and courtesy. I dont expect perfect harmony and agreement from people at all times, but act like adults.

4.I tend to prefer a quality over quantity when it comes to posts, but try to get at least one paragraph down if at all possible. And if you can't post, for whatever reason, just say something in PM or OOC wise. I am willing to wait as long as your willing to tell me to.

5.Have fun! I do want to keep this going after this mission and if you guys want to see this go a certain way or perhaps change the Halo plot line I'm always willing to give it shot!

I will do Character Sheets if we get some interest.
Name: Apollo

Age: 12

Appearance: Is a young man with bright red hair, soft blue eyes and mischievous grin. He wears a gray cloak with runes on the back often seen with the hood up. He stand around 5 foot, 5 inches and is always on the look out for a good time. His constant brawls have left him with a few scars, even one on his hand that seems to be burned in like a brand more than a scar.

Background: Before being sent to the tower Apollo was a thief, growing up with a whore mom, he needed food and money so he stole, it was a honest life and he never hurt anyone. Apollo even named himself as his mother was content to let him die in the street. He often dealt with bullies and grown ups trying to hit because he was a thief and whore's son, so he learn how to take a punch and how to fight back. Until one day he stole from the wrong (Or perhaps the right) person. A wizard name Stahl who just come to town had snagged his arm when Apollo had attempted to pick the lock on his door. The young thief froze in fear as the mage stared down at him, suddenly the wizard broke in to laughter and told him that he sensed the gift of magic within him and began to train Apollo in how to use that gift. Now after two years of study Apollo has been sent off to the tower to continue his training making his adoptive father Stahl very happy. Stahl taught boy much and sensed that he could be a great wizard with the right teachers and so Apollo has risen to the task of mastering his power.

Personality: Apollo is kind and very dedicated to those he calls friends as he has few and loves to learn even teaching himself how to read with books he "borrowed". Apollo is very much a tough guy trying stick up for other and do what's right unless theft is involved, he's got a real weakness for that, Stahl called him a kleptomaniac. Apollo has always defended himself and his lack of friends makes it hard for him to develop attachment but he tries because his Stahl would want him to.

Skills:

Shaping- Apollo can actually shape well enough to make a temporary weapon out of fire though he must have at least a day or two to prepare even then he can only use for a little under a hour. After creating weapon he also needs at least two days of rest or more.

Lock picking- Apollo did steal but he always did by removing items from peoples home or shops while they were away. He is very quick precise with a lock pick have very steady hands.

Taking a hit- Due to past brawls Apollo has learn how to take the pain thus allowing him to push his limits and tolerate pain when he should be on the ground.

Not giving in- Apollo has fought before and knows how to fight back with a weapon or his fists if need be generally he only does this to defend himself or others.

Element: Fire
Very interested, I would love to see a mech and the soldiers who work with it, maybe like one or two mechs with a crew to work them two or three people then special ops soldiers that assist, no matter what I am interested.
So hey I was wondering, who here plays on PS4? I've been wanting to try the raid but don't have enough people.
Uuuummm, Vaapad form was invented by Mace Windu who has yet to be born... At this time period the style would have Juyo which is similar as it is the style to Vaapad but the Jedi council limited it's use as it can lead to the dark side as such very few Jedi practice it however many Sith use Juyo with no hesitation as it is about power and focus on using the blade to rip apart your enemy.
Alright I'll make some edits, I was using some other Jedi for references then again most the Jedi I've seen are in games, movies, and such are quite overpowered.
Lol true but life would be easier if we could make everyone tacticians then everyone could have Ignis!
Well Sith use traps, tricks, and manipulation to beat Jedi and there allies so I that works if that's what were going for.
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