Avatar of Apollosarcher

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2 yrs ago
Current A quiet day is a good day, especially when it doesn't have to be productive.
2 likes
3 yrs ago
I made a new RP for the first time... In years. roleplayerguild.com/posts/5… please give it a look!
7 yrs ago
Fallout Tactics has death claws that can talk, scary killer robots, and the ability to have a tank. It just doesn't... Sit well with the rest of lore.
1 like
7 yrs ago
Very sick, will post when not hurting.
7 yrs ago
I'm awake at weird hours again.
4 likes

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Most Recent Posts

That would be interesting... Speed and cunning vs strength and honor.
Bump
Knight sighed and stepped aside. "I'm assuming you want to bunk here Spartan? You and Rethea are both welcome here, anyway if you don't mind I need to finish getting my gear on. I need to head down see if I can find a sparring partner." Knight busied himself pulling on armor plates the lik. As you both enter you a Covenant energy sword laying on Knights bed definitely against regulation. He stopped looking at it as he pulled on his old air assault helmet, the armor was almost as in as bad a shape as he was. "Don't tell command but yes I have one these things, got it back on Requiem." He picked it up igniting the weapon giving it a swing, he seemed to know what he's doing with it. More than most humans atleast he had watched elites wield them he knew couldn't match them in strength so he used speed.
Knight was putting his old Air Assault armor, he figured he would head down to the gym and then hit the range, afterwords he had to go see about getting a vehicle moved to his squad, hopefully a tank. As he had just finished getting his pants and lower armor on he heard a knock on the, it was a Spartan in fact it was one of the Spartans who had been outside listening to him play. Looking at her, he opened the door more and sighed. "Your were one my audience down there right? What do you need Spartan? I'm always willing to help out."

He gave her a friendly smile, for a guy who had been though so much he was pretty damn cheerful, however as he wasn't wearing a shirt you most everyone could the large amount of stitches and plasma burns running all over him, it's clear that though he survived much he was still very much human. The most prominent looked to be a very large plasma burn in the center of his chest with small ones surrounding it. It's obvious he's more than likely in pain and not in perfect condition at the moment but he smiles and acts as if it's nothing. He looked over spotting Rethea behind the Spartan "Rethea if you want you can bunk in here." He called out to the much taller Sangheili women.
Will post again soon but traveling.
Prince of Seraphs said
It's fine, in all honestly it sort of ties in with past encounters Navi's had with the Princess Zelda of Ocarina of Time.Wait so is Shadow Link wielding Demise' sword, the dark version of the Master's Sword that Ghirahim was the spirit of?


Yeah, it's just like that, except no Ghirahim, this one is part of Dark Link as it maintains him in a immortal state of shadow also depriving him of emotion as such he is cold calculating and able to solve problems faster Link however relies on his skill set where as Link has items he can fall back on.
"Hello and welcome. Your lucky you know that? I mean you just got the offer of a life time! See were the Fortune Hunters, sky pirates based on the zeppelin Pandora and you well you've been invited to join the crew. But first the Captain asks you agree to his code of conduct, everyone aboard the ship signs the same paper, no matter the job. So here you are the Articles of Piracy written by Jacob North our captain and ace pilot. Sign your name by the rest of the crews and we can start!"



So as you read above this Roleplay is about sky pirates seeking there fortune, however this all takes place in a alternate time 1930's America where rather than cars and trains planes and zeppelins became the transport of the populace. Also it does take place in North America however in a very different kinda of America one where the country split into city-states each independent and trying to gain control of the other. You are member of the Fortune Hunters a group of daring and reckless Sky Pirates who live by a set of rules unlike the others, I have what I have set to be the limit for this Roleplay at twelve people, we don't need that many but I will close it once it's full, as I cannot handle more than that.

Rules and Regulations
1. Be polite, well in OOC at least jerks are welcome among pirates... Just beware the Captain has pushed people of the bottom of the Zeppelin before... With parachutes.
2. Planes are not super sonic and many trade off speed for more weapons and armor, or speed for maneuverability some planes have good balance but will not excel in any area upgrades can change that however.
3. All crew members have private rooms and share a dining area.
4. Romance is allowed but keep it PG-13 you can kiss and such but fade to black if it gets worse.
5. Enemy planes can be shot down by you however remember unlike us they are trained to fight in squadrons, yes that does make them predictable but it also means that they will work together. So try to be clever and pick off ones that chase your wing men, also if most of the time pilots will bail out, we do not shoot at those parachuting to safety.
6. Have fun and fly high.



That's a map of North America as it stands in this timeline, you can be from any of the above countries or perhaps a character from Europe having immigrated here after the Great War? The choice is yours. However the planes listed below are your choices of aircraft there are more available in the link, just note I do not allow the Gyro-copters as they have no weapons and yes some aircraft do allow for co-pilots or gunners as needed they maybe be PCs or NPC's.



Addition planes here

Crew Roster

Captain
Pilots x10
Mechanics x4
Chief Mechanic
Pandora Pilot/Crew Chief

[hider=Character Sheets]

Name:
Callsign: (Nickname or something of the like.)
Age:
Job:
Appearance:
Plane: (If pilot, also please include any custom paint finish or upgrades as well the listed name of the plane. All planes must feature the fortune hunter logo pictured below on there sides and wings.)

Weapons (If you carry any.)
Personality:
Background:

(All slots must be filled, paragraph at minimum for Personality and Background)

[/hider]
"Hello and welcome. Your lucky you know that? I mean you just got the offer of a life time! See were the Fortune Hunters, sky pirates based on the zeppelin Pandora and you well you've been invited to join the crew. But first the Captain asks you agree to his code of conduct, everyone aboard the ship signs the same paper, no matter the job. So here you are the Articles of Piracy written by Jacob North our captain and ace pilot. Sign your name by the rest of the crews and we can start!"



So as you read above this Roleplay is about sky pirates seeking there fortune, however this all takes place in a alternate time 1930's America where rather than cars and trains planes and zeppelins became the transport of the populace. Also it does take place in North America however in a very different kinda of America one where the country split into city-states each independent and trying to gain control of the other. You are member of the Fortune Hunters a group of daring and reckless Sky Pirates who live by a set of rules unlike the others, I have what I have set to be the limit for this Roleplay at twelve people, we don't need that many but I will close it once it's full, as I cannot handle more than that.

Rules and Regulations
1. Be polite, well in OOC at least jerks are welcome among pirates... Just beware the Captain has pushed people of the bottom of the Zeppelin before... With parachutes.
2. Planes are not super sonic and many trade off speed for more weapons and armor, or speed for maneuverability some planes have good balance but will not excel in any area upgrades can change that however.
3. All crew members have private rooms and share a dining area.
4. Romance is allowed but keep it PG-13 you can kiss and such but fade to black if it gets worse.
5. Enemy planes can be shot down by you however remember unlike us they are trained to fight in squadrons, yes that does make them predictable but it also means that they will work together. So try to be clever and pick off ones that chase your wing men, also if most of the time pilots will bail out, we do not shoot at those parachuting to safety.
6. Have fun and fly high.



That's a map of North America as it stands in this timeline, you can be from any of the above countries or perhaps a character from Europe having immigrated here after the Great War? The choice is yours. However the planes listed below are your choices of aircraft there are more available in the link, just note I do not allow the Gyro-copters as they have no weapons and yes some aircraft do allow for co-pilots or gunners as needed they maybe be PCs or NPC's.



Addition planes here

Crew Roster

Captain
Pilots x10
Mechanics x4
Chief Mechanic
Pandora Pilot/Crew Chief

[hider=Character Sheets]

Name:
Callsign: (Nickname or something of the like.)
Age:
Job:
Appearance:
Plane: (If pilot, also please include any custom paint finish or upgrades as well the listed name of the plane. All planes must feature the fortune hunter logo pictured below on there sides and wings.)

Weapons (If you carry any.)
Personality:
Background:

(All slots must be filled, paragraph at minimum for Personality and Background)

[/hider]
Yeah, everything's slowing down right now.
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