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It's fine to use public domain images and make money off of them; the policy applies whether we make money or not.
I'm the same way; it's fine, though.
Oh. Dang. Poopy.
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It's fine to use public domain images and make money off of them; the policy applies whether we make money or not.
I'm the same way; it's fine, though.
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I don't understand. That would be legal, yes.
But it was bound to happen because that's just a by-product of asking someone to do something.
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We can use anything to make money, but we can't use other peoples' art, unless it's free.
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Don't worry about it. I like doing this kind of thing.
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*Nods*
That's true. It can't hurt.
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It's not a big deal. If I can do something you would think is cool, why not? I can make more than one game, too.
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We wouldn't be able to make any money off of it unless all the assets were original. Which means we'd need all the art to be either free use or made by us. Unless blitz, as the best artist among us, is willing to do the art for every included character, we'd have to make it free because we'd be using copyrighted images. Music would be easier because there's a lot of non-copyrighted music out there, but...
It'd also probably have to be single player only since, unless apple or android or both have some sort of system where app makers can use their servers, we'd have to put up money for a server to run it on for multiplayer.
I'm assuming the game you're talking about is one of those "battle card games" where the characters are cards that can level up and you battle them against generic enemies? Otherwise I'd have to look into the game.
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It would. What's hard about mobile is that the market is oversaturated, but I'll make it for you.
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Like I said, I'll make it if I can. Hopefully it'll take me less time than Sword & Shield.
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I'll make a game with any mechanics you guys want.
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I can do either. Let me know what you want and I'll get it made. But if it's a mobile, I'd have to get it approved by Apple for you to be able to play it.