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9 yrs ago
Current Failed a Saving Throw
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9 yrs ago
Still on vacation
10 yrs ago
Feeling much better
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10 yrs ago
On Vacation in Brazil until July 29th

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The advantages of setting the bar low :). The original Borderlands didn't really need much in the way of plot. It was basically one long fetch quest. Everything was about getting something so that you could get something else so that you could find the entrance to the vault... then some more fetching so you could open it and then some fetching so you could get actually get through the locked gates leading to the vault.

The second had an antagonist with a delightful personality, a rebellion story arc... (sorta) and a larger pool of characters with which to craft a narrative. There's a problem with the Vault Hunters you portray. They don't really speak. Even if they did, since there's no telling how many or which of them will be involved in a cut scene, how do you write such a scene's dialogue? It's not impossible but definitely more difficult.
Wowza! Nice! I never called the beast a Gundark by name. Swee-eet!
Now this was a bit of a dilemma. The man who was eyeing her, appraising her value she assumed, had taken a table with two additional men. His crew she assumed but then, why was it he wore no shoes? His clothing, while not particularly fine, was tailored which spoke of some amount of coin. She could see such a thing aboard ship where the salt could eat at the leather but here in port? Was that a sign of poverty or something else? Then there was the lady merchant she was hoping to get more information on. While she likely could earn a small amount of coin with the men at the table it was a sure thing. The woman captain on the other hand- that was a long shot but possibly of much greater reward. Unfortunately it was further compounded with another problem. Why would a common whore approach a lady captain?

Lucy mused that problem for several moments. Then figured she could always seek out the men the female captain had ordered out later after they finished the unloading. It was more than likely they'd be return here and if not there was the possibility she could entice one descend the gangplank off of the ship. In the meantime she could see if any of the three men were available.

Sashaying across the tavern floor, hips swinging, her bare feet leaving footprints in the sawdust, Lucy approached the captain and his two crewmen. She delivered them her most delightful smile, one practiced long and hard before a mirror when she was still barely old enough to full her bodice, and set her hip against the table that looked like it had been cut from a scuttled ship.

"Oi there," she greeted the three, twisting a copper hued lock of hair between index and forefinger, "My name be Lucy. Who here be offerin' me a drink?"
Henh... that was a concern, not a signal to stop everything flat.

I was thinking maybe those of a villainy bent might want to have a second character with the Daemons. After all, as cools as villains are they don't get much in the way of scenes. Take Darth Vader for instance, you don't see much of him compared to Luke, Han and Leia.
Sure. We can spin it. Spinning always works better with more people. (Well, to an extent... too many and it gets ridiculous with the shouting.)
I could do something like that. I'm curious as to the story since both Borderlands games I've played mostly involved running around and randomly shooting things while upon quests. I mean, the first one, the ending was just so... whoah... bad. The second one, the battle against Handsome Jack was more important and interesting than the actual vault was.

As it is, I'm starting to think the Vaults aren't vaults at all.
Well, it's been what- a week? I think that's somewhat fair.
Already trying to get one together

http://www.roleplayerguild.com/topics/39134/posts/ooc
Yeah, That's an old one bat still a good one. I found it fitting based on the fantasy element.
Rocks fell. Everyone died. :)
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