Avatar of Assallya

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9 yrs ago
Current Failed a Saving Throw
4 likes
9 yrs ago
Still on vacation
10 yrs ago
Feeling much better
1 like
10 yrs ago
On Vacation in Brazil until July 29th

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Or standing on concrete... or on sand or grass? Also, Voltage isn't a measure of electrical power, it's how fast the electricity is moving. He other half is amperage. Multiply the two and you get Power, with a capitol P, expressed in watts. The higher the voltage, the further the electricity can jump.
Okay. Sucky post... but I'm suffering from the Niacin Flush at the moment and I'm freezing at the same time. Bad combo. When I shiver, the skin begins to itch!
So it did come to pass that the victorious and heroic adventurers didst lend aid to the few survivors of the caravan and made repair to the damaged wagons that could be salvaged. In short order they were on their way towards the Lonely Inn. Over hill and into dale, they followed the twisting path through the wilderness. Assallya's vardo wagon was put to the test, as was the single horse that pulled it, the foot long metal shocks on each wheel pushed to their limits but with Traben's scouting the terrain and experience they found a winding path through the treacherous woods.

Finally, they reached a clearing, the Lonely Inn looking precisely that- lonely.
I rather fled 4th edition after but one adventure. My key goal was to make it possible for non-spellcasters to Spelljam. The idea was that anyone who knew how to make the runes and circles could summon a dimensional being to power the ship.

I also gave the ships shields and magical cannons. Regular catapults and ballista were still useful because they ignored those shields.
A shame the old guild went down. I had all my old notes on my spelljammer variant. I got rid of the helms and replaced them with summoning circles that anyone could draw. Mages, instead of being drained could sacrifice spell slots to give their ship boosts in terms of speed, maneuverability, shields and firepower.
Two groups so far, one at the inn, the other headed there. My recommendation is to start with the inn.
Ugh... wolves. Why couldn't the man enjoy a good cluster of housecats. Assallya, despite being an elf, despised all things of the forest. She couldn't stand tripping over roots, the bugs, the wildlife and the horrible smells of rotting plant matter! That only served to remind her of swamps. Okay, so there was something worse than forests and jungles. Why couldn't these northern people live in a nice good desert?

"Oh forgive me," the elven courtesan said as Traben wrapped her lithe figure in bandages, "I am Assallya Kressair, bard, dancer, sorceress and purveyor of fine quality charms and potions. I'd courtesy... but..."

It was her human name. Her elven name she rarely used. Assa'Alliyeh Kressanthair was a pretentious name and she hated the elvish peoples, she hated being reminded of them. The elves hadn't treated her very well and saw her as a false elf or an uncivilized cousin from afar simply because she didn't know the appropriate rights and customs.

The young elf gestured towards the wagon they were perched atop and finished the gesture with four fingers pointed in the direction of her wound.
Academy games suck. Why anyone would like to sit in a class instead of adventuring or exploring.

The Alien: Isolation game only has the single alien. It hunts you and your crew and all attempts to kill it fail... just like in the movie. All you have is a motion tracker, a flashlight and your wits... and even then, the flashlight is as much your enemy as it is your friend. The entire idea was to make it feel as much like the first movie as possible.
The Mad Max video game looks good so far. I'll retain some skepticism however. Like horror movies of late, video games have become more and more PG-13 rated. I can only imagine Mad Maxx, which features some seriously adult themes, is going to be similarly hamstringed. Even the Dead Space series has grown more and more into a shooter. The first installment was quite good at scaring you. The third installment... not so much. They were worried people would get bored... so they amped up the attacks so that they were in every bloody corridor. One of the best ways to spook someone is to keep providing opportunity and trick the audience into thinking something is going to jump out only for nothing to happen. Thus, when it truly does happen, you're thinking that it won't.

I'm truly looking forward to the new Alien: Isolation videogame. There is but one alien in the scenario, and Amanda Ripley, daughter of protagonist from the first movie must somehow evade and escape the facility she's trapped upon. One of the best things about the game is that you don't have a weapon and the alien is- unkillable!

I'm a bit surprised how the entire industry has gone "open world". Then again, as they've discovered. Once you build a bunch of assets for a world you can make almost any game you could possibly want from those assets.
Assallya nodded. Traven's attentions were appreciated. She too had a supply of poultices amongst her possessions. One of the advantages to living in a wagon. She possessed a surprising amount of odds and ends which adventurers found useful. Most adventurers scorned her vardo wagon when they first encountered it, Then she pulled out her pots, pans, spices and started cooking. Adventurers that travelled with her did not suffer hard tack and smoked jerky and if one of them were skilled in acquiring game then so much the better.

"Thank you noble Traben," Assallya assured him, despite him seemingly having his hand pressed up so hard against her back she would likely see it's silhouette.

Pressing her own hand against her sternum she nestled into him, placing her shoulder beneath his. She could use someone like Traben to fetch and watch over her while she convalesced, even if that was only about a day or so- and then she saw him. Distantly, she spied Kane, the armoured cavalier and his near spotless armour. How could the silver steel reflect the sun's rays so radiantly after engaging in battle. Already she found herself imagining the man that lay beneath the shell, urging him silently with her eyes to remove his helm.

"Yes... " Then she remembered to grunt in pain so that Traben wouldn't notice the sentence trailing off. "This Inn does sound good," she repeated the lady sorceress, while double checking Traven's gaze before looking at the mounted knight again, She had to be careful. He could be a half orc under there for all she knew. "It does sound good."
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