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-ExcaliDeath

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-Ithradine

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Current Roleplays:
https://www.roleplayerguild.com/topics/195286-beyond-the-veil/ooc

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Name: Alexander the 4th Smith

Age: 25

Nationality:
England

Base of Operations:
North America

Bio:
Alexander was destined for military service before he was even born into the world, the first and only son of family lineage of soldiers dating generations. His father drilled into him the military way of life so when he joined the military instead of going to college, he barely noticed a change. The first time he felt the weight of his sniper rifle during training is a memory forever burned into his skull, the heavy metal chassis, the resistance of the trigger, the pain from the knock back as the first shot shook his body, and the sight as the target dummy's head exploded. He could remember the smile on his face as he knew he had realized his dream of joining the SAS, all those years of harsh training and missions had made him one of the youngest members to join it. Or so he had thought. His time with his new unit was relatively short on going on a few missions before a unknown party became interest in his unit. They were told the man was there looking for the best we had to join a black ops group he wouldn't name. There were some who were naturally wary about all the secrecy but Alexander wanted to showcase what he could do. Again he cold remember it so clearly, the piercing brown eyes staring downrange with not a dip in his posture from the man, his heart racing faster than it ever has, and the instructor ordering him to fire as targeted moved across the field. One by one Alexander took them down not missing once despite a strong westward wind. His body remained locked in his firing position as he heard the faintest whisper "I'll be taking him off your hands if you don't mind, not that it matters if you do.". That is when he was told of XCOM, the organization funded by the countries of the world to protect Earth against an unknown enemy. It didn't take a lot of convincing before Alexander had accepted the invitation determined to push his limits even further. He became faster, quicker, and stronger thanks to the training XCOM gave him and found himself able to switch targets faster than he ever could beating his own record. He was immediately transferred to XCOM's North American HQ who and assigned to the squad 'Steel Tigers' which he struggled to get along with being used to being the best in his team. His first alien kill came during a covert opeartion in Vancouver, a report had come in that suggested 'thin-men' were holding a important french dignitary hostage along with the mysterious cell known as EXALT. What surprised him is the feeling of calm he felt as he saw ERT members with burning holes in them, a part of his training he supposed. If it hadn't been for the UFO, the mission would have went smoothly but one of the first rules they teach you at XCOM is nothing ever goes according to plan. He hadn't known the major very well but his death impacted the whole team yet no one broke because of it. He couldn't believe the woman the UFO captured had survived the crash. The war had just begun.


Class: Sniper

Squad: Steel Tigers

Rank: Corporal

Utility Skills/Strengths:
Dead-eye - Able to hit his target with the first shot
Expert in infiltration
Fast Reactions

Personal Skills:
Calm - Remains cool under pressure
Sharp - Quickly notices something out of place.

Weaknesses:
Lone wolf - Prefers to be left alone and takes longer to bond with squad-mates.
Poor Leadership skills - Unable to handle the pressure of command and leading others
@Whoami
I really like it! I created the actual post just now so just copy and paste this in the characters.

Welcome Recruit To XCOM


XCOM: Devastation


The XCOM initiative was founded as a multinational response to any threat that went beyond the jurisdiction of a single nation and needed the flexibility to operate where they were needed, when they were needed. A base of operations was established in every continent on Earth, with the central command located somewhere in the Sahara Desert away from major population centers. The personnel selected for the foundation are among the best in their fields, living their daily lives waiting for the call to arms while a skeleton crew mans each base. The threat could have been zombies, demons, ghosts, or otherwise and it would be fall to XCOM to put up the defense. These possibilities however were very unlikely but the threat of an extra-terrestrial invasion was unlikely as well but more realistic.

XCOM's experience with the aliens prior to the official start of the war was in covert operations encountering solely the aliens known as 'Thin-men'. Once they have confirmed their first encounter, the council made sure the foundations of the XCOM project were properly laid in preparation for the inevitable. The first major strike by the aliens came without warning and without mercy, striking the heart of a heavily populated European city. Local police were almost immediately overwhelmed and unprepared for such an attack. XCOM forces were scrambled and the call was made world-wide, the council of nations had approved the XCOM project. XCOM suffered a near defeat in their first battle, the unknown enemy was nothing they could have prepared for but the war had begun. Within one week, the system of XCOM bases came online and personnel staffed from all over the world. The best of the best to save humanity from the brink of destruction. You are one of the soldiers recruited for XCOM due to your performance record and past missions successes. Humanity is not about to take this lying down.

The highest ranked officer in XCOM called 'The Commander' heads the entire project from XCOM's central base in Europe. Additional notable figures are Doctor Vahlen, the Research Department Head across all XCOM facilities, and Doctor Shen, the Engineering Department Head across XCOM facilities. The survivors from the first battle merged into one squad called the 'Grim Crows' yet are in need of an additional squad member.








_______________________________________________________________________________________________________________

The character you play as will be one of eight squad members(each squad has a code-name i.e. 'Hell-Cats') and will have a specialization within that squad based around classes in the video-game XCOM: Enemy within including a few variants I will design myself. Threats other than aliens, such as EXALT, will appear throughout the RP that will also require XCOM's attention. The nature of the game itself is very harsh on poor decisions and that will be reflected in the RP. If you go Rambo trying to take-down a entire squad of aliens you are most likely going to die. All that will mean is that particular character is now dead and will appear on the 'Memorial Wall' and you will need to make a new character to continue. Unlike in the game, There will be two to three squads sent on each mission. That means character interaction is very possible, especially if two people are in the same base, and means that there will be NPC squads as well. The template for a character will look something like this:


@Whoami Okay Great! I will be posting the official Role-Play later today
I'm thinking if one more person is interested in this I will start working on a proper post. I am pretty excited to start :D
@ShoryuXCOM is one my favorite games so I've been wanting to make an RP based on it for a while :D

Each member would be a single soldier within a squad (makes the possibility of character deaths less troublesome) however if they become squad leader they will of course have some say in what the squad does albeit IC.

Yes! I actually had those in mind and I definitely want more melee options. Of course not every soldier is going to be carrying around a katana but combat knives are definitely standard issue.
@mifune Thanks I just posted a character template.

Welcome Recruit To XCOM


XCOM: Devastation


The XCOM initiative was founded as a multinational response to any threat that went beyond the jurisdiction of a single nation and needed the flexibility to operate where they were needed, when they were needed. A base of operations was established in every continent on Earth, with the central command located somewhere in the Sahara Desert away from major population centers. The personnel selected for the foundation are among the best in the fields, living their daily lives waiting for the call to arms while a skeleton crew mans each base. The threat could have been zombies, demons, ghosts, or otherwise and it would be fall to XCOM to put up the defense. These possibilities however were very unlikely but the threat of an extra-terrestrial invasion was unlikely as well but more realistic.

The first strike by the aliens came without warning and without mercy, striking the heart of a heavily populated European city. Local police were almost immediately overwhelmed and unprepared for such an attack. XCOM forces were scrambled and the call was made world-wide, the council of nations had approved the XCOM project. XCOM suffered a near defeat in their first battle, the unknown enemy was nothing they could have prepared for but the war had begun. Within one week, the system of XCOM bases came online and personnel staffed from all over the world. The best of the best to save humanity from the brink of destruction. You are one of the soldiers recruited for XCOM due to your performance record and past missions successes. Humanity is not about to take this lying down.

The highest ranked officer in XCOM called 'The Commander' heads the entire project from XCOM's central base in Europe. Additional notable figures are Doctor Vahlen, the Research Department Head across all XCOM facilities, and Doctor Shen, the Engineering Department Head across XCOM facilities. The survivors from the first battle merged into one squad called the 'Grim Crows' yet are in need of an additional squad member.

_______________________________________________________________________________________________________________

The character you play as will be one of eight squad members(each squad has a code-name i.e. 'Hell-Cats') and will have a specialization within that squad based around classes in the video-game XCOM: Enemy within including a few variants I will design myself. Threats other than aliens, such as EXALT, will appear throughout the RP that will also require XCOM's attention. The nature of the game itself is very harsh on poor decisions and that will be reflected in the RP. If you go Rambo trying to take-down a entire squad of aliens you are most likely going to die. All that will mean is that particular character is now dead and will appear on the 'Memorial Wall' and you will need to make a new character to continue. Unlike in the game, There will be two to three squads sent on each mission. That means character interaction is very possible, especially if two people are in the same base, and means that there will be NPC squads as well. The template for a character will look something like this:



As I've said above, You will be one of XCOM's elite soliders defending the Earth from the alien menace. Each player will be part of their own squad and stationed in one of the continental bases. I really hope this gets enough interest and I'll definitely add more later.
Name: Rath

Gender: Male

Age: 27

Race: Dremorian

Appearance:

Personality: Rath tends to think of himself as a self-proclaimed comedian and is often prone to sarcasm which he uses to mask his real intentions or thoughts. He is prone to deception upon first meeting someone and getting him to speak truthfully is like pulling teeth. Exceptionally clever, Rath is more likely to try and talk his way out of a bad situation rather than risk a physical confrontation. Despite that, There is no hesitation when the situation goes south and he is always thinking of ways to get the upper hand. Nothing is worth doing for Rath if there is nothing to gain, however in matters of life and death he will intervene. Unlike many of his hot-headed kin, Rath is cool-headed and rational with a loose sense of loyalty. A turbulent love life has left him with commitment and trust issues. It is not difficult to find him smoking during any time of the day and does so more out of habit than anything else.

Background/Bio: Rath would tell you that he is the ninth son of some noble house or the reincarnation of the god of war but of course it is all lies. He never really knew his parents as they were dead soon after he was born though they were very poor from what others have told him. He was a little criminal if he were to be honest growing up. Besides stealing and setting a few, mostly harmless fires, He was very fond of manipulating others into doing what he wanted often just for personal enjoyment. That being said he didn't have any friends and was often very lonely despite appearing otherwise. Another kid from the slums of Ris-Volun, Novella, was the only person who knew the true Rath. She was just as devious as he was and together they became quite the little menace. They would dream on starry nights of becoming one of the heroic Paragon, and ultimately laugh at the absurdity of it. Novella every year however seemed more set on the idea and as soon as they were old enough, she dragged him pretty much against his will to go with her to the open application event held once every year where anyone can come take a test to see if they are worthy of studying to become a Paragon. He was put through the most difficult physical and mental tests of his life, his body was ready to quiet and his mind exhausted yet together they passed. This didn't stop him from being a trouble-maker and Novella slowly began to adopt the mentality of a true paragon. Eventually, she had changed so much they began to argue a lot over pretty much everything and stopped talking all together. Rath continued his training and ultimately became a Paragon, a symbol of true justice and virtue despite being none of it. Afterwards, he distance himself from the order entirely and took interest in the forbidden kingdom of Altamea, where he spends most of his time looking for answers.
𝓜𝓘𝓒𝓗𝓘 𝓝𝓞 𝓢𝓔𝓚𝓐𝓘
Alrathi was once a thriving world with a vast, diverse assortment of terrains and people who inhabited them. Peace often changed much like the seasons as Kingdoms rose and fell, a culture of bloodshed created by an endless cycle. Civilization across the entire land was but a fledgling when the first un-dead rose in the mystical kingdom of Altamea, a land known for magical break-throughs. Legend says that the old king, fearful of his own death, made a pact with a very powerful demon becoming the first Lich-King. No records exists of his reign before he made the decision. Corrupted by the power bestowed upon him, he waged an endless war to supply his un-dead army known as the 'Silent War' due to the eradication of entire civilizations. Kingdom after kingdom fell under his terror, not even the mighty dragons could turn the tide as millions perished. At last, as every race banded together in the last city of Ris-Volun, an enormous city developed as a fortress, waiting for this apocalypse to take them, a band of heroes emerged from the darkness. These heroes blessed by the gods bonded with ancient dragons to stem the inevitable. Their greatest champion, Cisna, sacrificed herself to end the Lich-King's life at his throne in Altamea. The demon that had been pulling the strings revealed himself at this time nearly wiping out the band of heroes. At their finals moments, the gods finally intervened banishing the demon into the void. An academy was founded years later in honor of those heroes, training magic and the art of handling dragons and familiars to prospective youths. It was the intention of the founders that these students would one day save Alrathi from another apocalypse and defend her from evil. These individuals became known as 'Paragons' and it became their duty to explore dangerous new lands and protect the people from monstrous threats. Instead of reclaiming their lost territory, the remaining people of Alrathi expanded their haven of Ris-Volun more and more as the outside word had turned harsh populated by monsters in their wake. A thousand years have past since the Lich-King's defeat, and in that time the races of Alrathi mustered the courage to form new Kingdoms driven by the over-population of Ris-Volun however the lands outside the grand city's walls remain quite dangerous and unexplored. The now ancient kingdom of Altamea remains untouched by the new expansion efforts, due to equal parts superstition and very real dangers. However just as civilization is once again gaining a foot-hold, an old evil is waiting in the shadows as the new kingdoms of Alrathi return to their old ways of war...

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