Homeworld to the Gorgas, Reijar is filled with hyper-predatory reptiles and other monstrosities. It is a part of a single planet star system on the outskirts of humanities known exploration. With the world being primitive, extremely hot in many regions and possessing dangerous jungles, the world has only provided two exploits. Game for thrill-seekers to hunt, and those that wish to 'adopt' a primitive Gorgas.
Native to Reijar, Dragon-like is the best way to describe them, as they are six limbed and massive bipedal beasts. The average Gorgas height is about 12 feet with 18 feet at the rarest. Weight can vary between 950 to 2,180 lbs. Muscular bodies are clad with the biological armor of their reptilian kin, the keeled scales along their body have a physical durability and texture similar to steel, with exceptions to a softer underbelly of leathery and pale scales. They have six limbs, a pair of legs and two arms, however the back row of arms are modified as functional wings. Though all four hands have opposable digits, the wing-bearing arms are less flexible outside of flight. Gorgas also have a long and flexible tail that has a modified bit of keratin on the tip that acts similar to a spear.
While there is no distinct dimorphism between genders, individuals can vary greatly. While height is an obvious factor, the Gorgas also have a wide variety of horns (or lack of), including shape, numeration, form, and overall diverse number of horns on a head. Some Gorgas may have more beak-shaped snouts where as others have saurian-like, or somewhere in between. Their scales are plated and keeled, and can vary between shades of green, black, red, orange, blue, and white. The eyes of a Gorgas resemble that of a Crocodiles, and are bio-luminescent, giving off a faint glow that may resemble a dim candle in the dark. Eye color can range from Yellow, Red, White, Blue, and Green.
Firebreathers: Like many reptiles of Reijar, the Gorgas have a unique biological evolution of heat-based organisms. Though cold-blooded their organic composure seems to have an indefinite heat resistance. Bone, flesh, and organs do not burn or disintegrate even at the most extreme of exposures to intense heat such as bathing in molten rock or plasma rays. And like some other reptilian species of their homeworld, they possess a breath weapon, in their case, being able to exhale a flammable gas that can be ignited with their modified forked tongues and lips if clicked at the right friction. This reaction can create a jet of intense flames up to 12 meters. In the wild this weapon is more so used to kill giant insects, keep themselves warm, clear forest debris, or temporarily blind would-be predators similar to a smokescreen, since most of the dangerous wildlife are also immune to the fire, it serves more as a smokescreen.
Hunter: They have an excellent sense of smell with their forked tongue. They also have great vision, and can see well enough in the dark due to their glowing eyes.
Flight: Their wings are not just for show as even the heaviest of Gorgas can pertain flight in gravity relative to that of earth's or lower. With strong arms they are able to fly for a good period of time.
Physical Armor: Aside from their softer underbellies their steel-like scales are difficult to crack or break.
Monstrous Strength: The average Gorgas is able to lift about a ton of weight. They can bend even bend iron bars.
Ancient: The Gorgas (as well as many other reptile species of Reijar) have an indefinite lifespan, their is no defined limit to growth nor does there cellular replication wear out. Biologically immortal, their longevity isn't fully achieved due to their primitive nature. Death from disease, war of other tribes, and the environment itself is common. Additionally, their longevity comes at a price. Not only do they reproduce at a low rate, but it takes a 100 years for a hatching to reach sexual maturity.
In most regions of Reijar temperatures below 85 F is an infathomable concept, The Gorgas can not tolerate low temperatures well due to their cold-blooded nature. They can be kept at room temperature, but in such conditions due to slower digestion they are forced to become rather lethargic and having lower stamina reserves. Temperatures below that, and they can easily die of hypothermia.
While most of their scales are as strong as steel, their pale scales on the lower end of their body such as the chest are much softer and easier to penetrate with ballistic and/or melee weaponry.
They are not entirely immune to plasma based weaponry, depending upon the scale of the weapon the mere explosive force can gore them. They can still drown in lava and dropping them into a star would still kill them instantly from the factors of no breathable oxygen, intense gravity, etc. While resistant to acids and bases, as they will not succumb to chemical burns, their scales do soften and break, and flesh and bone can be eroded with strong chemicals.
The Gorgas are very rare to see outside of their planet, and with good reason. Aside from a few exceptions that leave the planet for the stars, the Gorgas race is at a technological point of the stone age. They have yet to develop any vehicle, and their only weapons are makeshift spears, bows, and other such equipment. Granted some have been able to hand craft metal weaponry, needless to say their technology is far to primitive to be practical compared to the rest of the galaxy. The Gorgas remain as primitive tribal communities in their planet. unable to make their own weapons, the Gorgas that due end up outside of their technological realm have difficulty using foreign technology. Alien armor does not fit their body at all, and their weapons can barely be used in their massive and clumsy claws. For those looking to hire a Gorgas, they more so expect to hire one for raw muscle then anything else, as that's all their conventionally good for.
Appearance: Though massive to others, Jackal is a runt of his litter, standing only at 9'5" he is well under the 12 foot average of his kin. Jackal weighs 850 pounds. His scales are a cobalt blue with a white belly, and eyes are a shining yellow. He has three horns, a small horn on the snout and two horns facing from the back of his skull.
Faction: Marauder Role in Team?: Muscle Bio: Jackal, being a runt, had a hard time competing with his kin of his tribe. For his century-long childhood he had dealt with bullies, monsters, and the occasional tribal warfare. He survived it all, though, despite the odds. Not finding any peace home, he took the opportunity to leave his planet when he stumbled upon a group of bounty hunters that had been stranded on the planet. Offering assistance in exchange for a ticket to the outside world, Jackal left his home world at the age of 115, and in trying to adapt to the unfamiliar alien worlds and distant stars he tried to make a name for himself as a mercenary. Mostly doing fairly easy jobs though (Who in the right mind would hire him for some dangerous mission if he couldn't hold a gun?), things hadn't gone as planned. Trying to fit in with the numerous amounts of unfamiliar creatures and their customs was another trial he has yet to fully overcome. He Joined the Mauraders in hopes of turning his lackluster career into something more, looking forward to the experience it will give him even if this isn't a permanent stay.
Personality: Previously a warrior of his tribe, Jackal holds a title of honor and pride when it comes to certain things. He has a difficulty speaking, and thus stays quiet most of the time as he is embarrassed of his dialect. Speaking only when necessary, he has a difficulty catching onto jokes, sarcasm, and other quips. He also has a tendency to eat the flesh of other creatures or races, as it is a part of his culture (especially for a defeated foe) to honor the dead by eating the body. Of course, like others of his kin he has a sort of cravings for such sustenance, and has a sort of hobby to be able to have consumed the flesh from one of every sentient race he comes across. While a bit of an oddball, his morality is still held (albeit with strange customs) on an overall good conscience. He values the ideas of kinship and brethren closely, those he has the pleasure to work with are always considered brothers.
Weapon(s) : A handcrafted iron sword, with a leather grip. An iron encrusted sheild that can attatch to the wrist.
The breath of annoyance that Chris exhaled was due to the whole ordeal of being allowed to train. Not only did he have to request the restraints of his ankle bracelet, but now he had be monitored by the guards as well. Despite the annoyances, Chris had to train. If he could get stronger it would be easier to prevent the things that happened the other day, the death of so many comrades, even if he didn't like them.
This time, Chris got innovated with hiding his shame. He took with him a towel to drape over him after he discarded his clothes neatly and ready to take back when he was done his two hours. Additionally, he brought a pair of duct tape to strap over his mouth to suppress his inevitable screaming.
Chris got onto the ground with a face of agony as his body slowly twisted and contorted to inhuman proportions, just as it did on the battlefield yesterday. Like before, five minutes were in place before Chris rose in full armor of scales and maw. With monstrous instincts kicking in Chris would dart off into the streets of Ground Zero, passing by its illusionary people with speeds of a full-sprint Cheetah. The monster would practice its reflexes and raw destructive power, leaping on and off of walls and tearing through smaller urban obstacles like fences without loosing momentum. More over, real or not, Chris was to make sure he wasn't to let go of his senses over his drive to attack the humans here. Even if they were fake and were to be killed by other students, this was more to further control whatever it was that was driving him mad with bloodlust, to get used to this urge to gut a man's throat. After several minutes of Chris rampaging through the streets, he would smash through a wall and into a diner.
Screams of a dozen of people, waiters and customers of the restaurant reacted in horror at the beast's appearance. It was as if this action triggered a feeding response, like when a lizard sees a moving insect, or a lion a helpless creature that strayed from its pack. While he had little trouble keeping his wits about before, now it was as if his progress leaped backwards. In a moment's notice Chris would pounce onto a man who was still frozen in terror, Letting out a roar before goring his neck open with a claw. His glowing red orbs spotted his prey fleeing to the door, and in response, Chris lifted his head to release a jet of flames. Horrible screams and cries of agony echoed from the diner as bodies writhed on the ground or tried to limp away from the disaster. The half-a-dozen burning victims pleaded for help reaching for anything that could put them out as they were soon charred to a crisp, flesh peeling off or shriveled so black it meshed with bone and dust. All the while, Chris was unmoved, his maw biting away at the flesh and tissue of the man he had tackled earlier.
As the beast consumed flesh, Chris restored his awareness. Shocked by the gruesome aftermath, The beast would immediately retreated from the body. He would smash his head into the wall with protest, which of course did nothing but create a massive hole. He couldn't allow this to happen. He had to stay in control.
Chris fled, exiting the diner before leaping on top of it, then leaping to the wall of a nearby apartment building, and began to scale the wall to the top. He continued to leap from roof to roof, his eyes looking this way and that before deciding to leap from a building and onto the street. He would then let loose a breathe of flames, spraying it through a single apartment's wall and watching it burn. Waited for the next breathe weapon to build up, Chris would stomp around, Tearing through walls and other city structures with maw, claw, and headbutting, testing the limits of his physical destructive proweness. After causing a small apartment to collapse over him and getting out without injury, he'd breathe flames onto the collapsed debris to destroy it further, then moved to the next. Through this loop of fire breathing and crushing or smashing objects, he would do his best to ignore the fleeing bystanders. Not so much avoiding hurting them as he was trying to avoid even acknowledging them, trying to see them as nothing more then ants and not worth his time. Getting into a state of mind similar to the battlefield, where he kept control by focusing on other things like raw destruction kept his primeval instincts under his control to some degree.
When the two hours were up, Chris stood naked in the wake of his own destruction. In his human form, now free of the demons that dwell within his alter ego, Chris just stared at the remains of urban structure and the occasional corpse that got unfortunately caught up in the dragon's wake. His expression was mixed. Was he even stronger then before, was all of this pointless? Before he made his way to retrieve his clothes and exit Ground Zero with the permission of the guards, a single, terrible thought stuck on Chris's mind. The Dreadful possibility of that feeding response being triggered on a comrade.
An alarm buzzed through Drake's dorm as he got up in a slow and exhausted manner. Today was orientation day, a day likely filled with annoying interactions no doubt. Sighing at the thought, Drake got dressed into his school uniform after finishing the rest of his mourning routine, got his deck and gear ready, and set off. At the Utopian house, an uninteresting opening with their housemaster led into him grabbing a small substantial breakfast, before making his way into orientation
~~Oh no, weak opponents!~~
Drake's cold expression made it clear he wasn't fond of this type of battle. Though life points were doubled, players were expected to go through a gauntlet of battles with no recovery of life. Instead of wasting time and energy finding others to battle, Drake stayed in the corner with his arms crossed, waiting for the opponents to drop and instead having his challengers come to him. By his calculation, this meant that his odds of being the last one standing were high as it seemed most if not all of the other students engaged each other immediately. While they would waste valuable life points, he would reserve his for the survivors and pick them off easily.
Duel Disk: Overall layout of the more traditional model, but the design is a brown and its borders are detailed like rocks, the longer end has a dragon's head.
Personality:Just your typical Edgelord. Drake is an too-serious and brooding figure who's motivations are to get stronger and to beat anyone in his way. Rarely does he ever smile, and comradeship is valued little in his eyes. Sure he won't mind being in the presence of others but he is quick to get annoyed and prefers to do things by himself. Even when angry, his emotions are much more controlled and rather then simply yelling he simply gets a more abrasive tone.
History: While its true no one is born to be such a brooding figure, Drake's persona gradually shifted from a typical young toddler to an edgelord over the course of his early life. By the time he entered the preteen phase of 13 he was already your typical angsty kid filled with edge. That doesn't mean he dressed like a scene kid or was over the top in anyway, but rather his pessimism and rude behavior simply fostered from his own growing emotion. He doesn't have a tragic backstory, he grew up in a somewhat wealthy family in the U.S. without any family or school issues. No bullies, no abuse, just a typical kid that never grew out of that one phase. His passion for dueling came when in middle school when other kids introduced the game to him. While he grew satisfaction from quickly learning how to beat his acquaintances, abusing his families wealth to get better cards then the rest and enjoyed the bullying behavior of belittling the other kids that couldn't beat him, there was a more hidden interest to the game's lore. Every card has a story, a story that remains hidden. The more he dueled, the more he became fond of the dragon monster type and one card in particular, Tyrant Dragon, the strongest monster in his deck at that time.
Wish: To be the strongest duelist and learn of the origins of Tyrant Dragon.
Deck:
Tail Spear of the Tyrant Dragon Equip Spell Card Equip only to a "Tyrant Dragon" monster. The equipped monster Gains 1000 ATK. If the equipped monster battles a defense position monster: inflict piercing damage to your opponent. If you control no monsters, you can reveal this card in your hand and send two cards from your hand to the graveyard: Special Summon 1 "Tyrant Dragon" from your graveyard.
Supreme Tyrant Dragon Level 12 FIRE Dragon-type Fusion monster 3900 / 3000 "Tyrant Dragon" + "Tyrant Dragon" + "Tyrant Dragon" If this card was fusion summoned using the effect of "Dragon's Mirror", shuffle the fusion materials used for this card back into the deck. This fusion summoned monster is unaffected by your opponents trap and monster effects. This card can attack all monsters your opponent controls once each.
Tyrant Dragon Overlord Level 8 FIRE Dragon-type Effect monster 2900 / 2500 When you tribute summon this card, you can banish dragon-type monsters from your graveyard as monsters required for the tribute summon. Your opponent cannot activate cards or effects in response to this card's summon. This card cannot be targeted by spell cards your opponent controls.
Main Deck: 41
x3 Tyrant Dragon x3 Tyrant Dragon Overlord** x3 Tail Spear of the Tyrant Dragon** x2 Dragon's mirror x1 Wingbeat of the Giant Dragon x3 Overwhelm x2 Keeper of the Shrine x2 Totem Dragon x3 Hardened Armor Dragon x2 Exploder Dragon x2 Double Summon x2 Pot of Greed x2 Graceful Charity x2 Stamping destruction x2 Dragon's Gunfire x2 Blizzard Dragon x2 Dragonic Tactics x1 Light and Darkness Dragon x1 White Night Dragon x2 Dragon Ravine
Extra Deck 2 x1 Supreme Dragon Tyrant** x1 Five-Headed Dragon
@KOgaming I plan for some of his rewards to be more fusion monsters, as well as other Dragon Tyrant cards. (I'm essentially doing what Konami did for blue eyes/red-eyes last year by making it an archetype. Only its going to be a fusion centered deck with mythic radiance-esq equip spells and a tribute summon focused mechanic.) I was going to add the hermos and critias cards to this deck but because they were originally anime cards I refrained from doing so.
Duel Disk: Overall layout of the more traditional model, but the design is a brown and its borders are detailed like rocks, the longer end has a dragon's head.
Personality:Just your typical Edgelord. Drake is an too-serious and brooding figure who's motivations are to get stronger and to beat anyone in his way. Rarely does he ever smile, and comradeship is valued little in his eyes. Sure he won't mind being in the presence of others but he is quick to get annoyed and prefers to do things by himself. Even when angry, his emotions are much more controlled and rather then simply yelling he simply gets a more abrasive tone.
History: While its true no one is born to be such a brooding figure, Drake's persona gradually shifted from a typical young toddler to an edgelord over the course of his early life. By the time he entered the preteen phase of 13 he was already your typical angsty kid filled with edge. That doesn't mean he dressed like a scene kid or was over the top in anyway, but rather his pessimism and rude behavior simply fostered from his own growing emotion. He doesn't have a tragic backstory, he grew up in a somewhat wealthy family in the U.S. without any family or school issues. No bullies, no abuse, just a typical kid that never grew out of that one phase. His passion for dueling came when in middle school when other kids introduced the game to him. While he grew satisfaction from quickly learning how to beat his acquaintances, abusing his families wealth to get better cards then the rest and enjoyed the bullying behavior of belittling the other kids that couldn't beat him, there was a more hidden interest to the game's lore. Every card has a story, a story that remains hidden. The more he dueled, the more he became fond of the dragon monster type and one card in particular, Tyrant Dragon, the strongest monster in his deck at that time.
Wish: To be the strongest duelist and learn of the origins of Tyrant Dragon.
Deck:
Tail Spear of the Tyrant Dragon Equip Spell Card Equip only to a "Tyrant Dragon" monster. The equipped monster Gains 1000 ATK. If the equipped monster battles a defense position monster: inflict piercing damage to your opponent. If you control no monsters, you can reveal this card in your hand and send two cards from your hand to the graveyard: Special Summon 1 "Tyrant Dragon" from your graveyard.
Supreme Tyrant Dragon Level 12 FIRE Dragon-type Fusion monster 3900 / 3000 "Tyrant Dragon" + "Tyrant Dragon" + "Tyrant Dragon" If this card was fusion summoned using the effect of "Dragon's Mirror", shuffle the fusion materials used for this card back into the deck. This fusion summoned monster is unaffected by your opponents trap and monster effects. This card can attack all monsters your opponent controls once each.
Tyrant Dragon Overlord Level 8 FIRE Dragon-type Effect monster 2900 / 2500 When you tribute summon this card, you can banish dragon-type monsters from your graveyard as monsters required for the tribute summon. Your opponent cannot activate cards or effects in response to this card's summon. This card cannot be targeted by spell cards your opponent controls.
Main Deck: 41
x3 Tyrant Dragon x3 Tyrant Dragon Overlord** x3 Tail Spear of the Tyrant Dragon** x2 Dragon's mirror x1 Wingbeat of the Giant Dragon x3 Overwhelm x2 Keeper of the Shrine x2 Totem Dragon x3 Hardened Armor Dragon x2 Exploder Dragon x2 Double Summon x2 Pot of Greed x2 Graceful Charity x2 Stamping destruction x2 Dragon's Gunfire x2 Blizzard Dragon x2 Dragonic Tactics x1 Light and Darkness Dragon X3 White Night Dragon
Extra Deck 2 x1 Supreme Dragon Tyrant** x1 Five-Headed Dragon
@KOgaming I'll use these effects and replace them with the card art I have up, when I have the time I'll remake the cards with the appropriate text for fun.
@KOgaming Fixed wordings (will update the actual cards a bit later since I have to reupload them, and if any more changes are needed then uploading them now would be a bit of a waste.)
You may equip this card to a face-up Tyrant Dragon you control. This card cannot be equipped to any monsters other then Tyrant Dragon.
The equipped monster Gains 1000 ATK. If the equipped monster battles a defense position monster, inflict piercing damage to your opponent.
If you control no monsters, you may reveal this card from your hand, special summon one Dragon Tyrant from your graveyard, and if you do, attach this card to that monster.
"Tyrant Dragon" + "Tyrant Dragon" + "Tyrant Dragon" (This card is treated as Tyrant Dragon While on the field and graveyard. If this card is on the field, it is treated as a tribute summoned monster.) If this card was fusion summoned by the effects of "Dragon's Mirror", return all of your banished monsters to the main deck, and shuffle it. Unaffected by your opponents trap and monster effects. If this card destroys a monster by battle, you may have this card attack again.
(This card is Treated as Tyrant Dragon in the hand, field, and graveyard.) This card can be tribute summoned by tributing dragon-type monsters from your hand and/or banishing dragon-type monsters from your graveyard.
Your opponent cannot activate cards or effects in response to this card's summon.
This card cannot be targeted by your opponent's spell cards.
The wording on your cards in general is a bit off-standard, so I'd like you to look at some of the actual cards in the game to make it more streamlined.
If Tyrant Dragon Overlord is treated as Tyrant Dragon always, it means they count as the same card. Meaning if you have 3 overlords, you can't have Tyrant Dragon (because you already have the maximum 3, technically)- same as the NEX fusion monsters.
A Solar Legacy isn't necessarily a strong monster rather than it is your ace monster. It's a card that evolves rather than being something that is already incredibly strong. I think in this case, Overlord should be your character's Solar Legacy instead of Supreme. Also, Supreme TD either has too low level or too high attack. I think its attack, effects, and summoning condition should let it be at least level 12 like BEUD.
EDIT: Is everyone wrapped up? If so, I'll move the story along.
I'll fix the wording in a little bit I'm just going to leave notes under the cards to clear some mistypes and whatnot. For now I will take the advice and switch the Solar legacy to overlord instead of Supreme.