Avatar of BBeast
  • Last Seen: 1 yr ago
  • Old Guild Username: BBeast
  • Joined: 12 yrs ago
  • Posts: 1624 (0.36 / day)
  • VMs: 0
  • Username history
    1. BBeast 12 yrs ago

Status

Recent Statuses

7 yrs ago
Current I'm now a professional physicist. Isn't that awesome?
6 likes
8 yrs ago
Exams are done! I'm free!
2 likes
8 yrs ago
"Life is complex - it has real and imaginary parts."
2 likes
9 yrs ago
Science doesn't rest
9 yrs ago
Reason Reified, Lord Logiker, Sciencomancer Superbus

Bio

I am a Roleplayer with an interest in science fiction and fantasy, with a preference for Casual. I have been roleplaying for several years, and have even taken a stab at running a few RPs.

Outside the Guild, I am an Australian science student, gamer, musician and roleplayer (that's right, IRL too).


Most Recent Posts

@Rtron@WrongEndoftheRainbow@LokiLeo789, possible compromise: Vestec does whatever meddling he wanted first, then the cocoon is left behind for Amartia to find.
@Vec, one person did.

@WrongEndoftheRainbow, I'm not sure what technology you can tell him that Teknall doesn't already know (if you haven't been following, Teknall has been building some space sci-fi level stuff. And it's only going to get more so in this Turn), but sure, why not?
@LokiLeo789, no Bronze Age or wheels until @Muttonhawk, @Hygswitch and myself say so. They created demigods specifically for that purpose. You can wait. Be patient.

Re: Might. For me personally, I've been saving Might because I wanted to turn my Workshop into a really awesome Holy Site Workshop, and for that I needed to save Might. Then any spare Might I'll need to spend on advancing civilisation, plus making cool new stuff in my cool new workshop, and maybe grabbing a portfolio or two. This will leave me with next to nothing, like the others. I'm sure most of us who have been stockpiling Might have plans for it which we just need a bit more time to use.

As such, I'm not sure how justifiable bail-outs are.

I think if stockpiling Might becomes a problem we can have a Might cap, as Vec suggested, with excess Might flowing into the environment. This would encourage more spending. Perhaps scale the cap with level, because higher levels generate and thus have more Might, and IC'ly a higher level god is more capable of handling more Might. Maybe somewhere between 5 and 10 Might per level? If we're leaning towards 5, then add a constant of maybe 10 Might to the cap as well.

Beyond that, it comes down to common decency and restraint as players, which is probably common in god RP's. Some of us could spend a bucketload of Might on wrecking stuff, but then A) simply overpowering our foes with Might isn't any fun RP-wise, and B) that then leaves us with only a small amount of Might to do other, more interesting things.

For instance, we're writing the fight against Violence now, and while between the three of us we have more than enough Might to simply vapourise Violence, that would remove an epic fight scene, prevent the other players from joining the fight as they had wished, go against Rtron's wishes, and leave us with not enough Might to do the other things we want to do.
@Rtron, Mutton's demi, Conata.
@Dawnscroll, let me think... Arcon humans have fire, bows, and stuff like that. To bring about metalworking would take maybe 1 Might (since it's a fairly big step) (maybe you can get away with a freepoint or two, though). You would want a freepoint to bring about agriculture, so that the people can stay put long enough to mine metals. Add 1 for domestication. Give another FP to mining, so you can actually mine them. Maybe another FP or MP to bring about a higher structure of civilisation. Since you've blessed Arcon humans to develop on their own, the intervening time would have plugged any remaining gaps in the tech tree.
@LokiLeo789, note that most mortals don't know how to make metal yet. The Lifprasillians seem to have some, and in the near future the Rovaick will be taught metalworking, but currently access to metals is limited.
@WrongEndoftheRainbow, was Lazarus a god or a demigod?

P.S. @LokiLeo789, no one would object. Teknall built the Ironhearts to be mined.
I stand corrected.

But obsidian still wouldn't be wide-spread, due to volcanoes being somewhat localised on Galbar.
<Snipped quote by Kho>

Well, I'll go back to some nation building. Furnish his pyrimad. Maybe during the next turn I will speed up weapon weapon innovation for his formation of a milliary. No one has thought of using Obsidian arrowheads or lined blades? Ironheart is volcanic?


No one's made obsidian things yet, since most of the world lacks volcanoes. But yes, the Ironheart ranges are volcanic, so you should find some obsidian there.

EDIT: At least, no one has explicitly made obsidian yet.
<Snipped quote by BBeast>

While it wasn't what I hoped for in an answer, it does help a lot.

*checks CS section*

Hmm, is revan still in this? And Legion for that matter?


There's been no word from revan, although @Vec might be able to shed some light on that. Legion has left us.
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