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I'm now a professional physicist. Isn't that awesome?
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8 yrs ago
Exams are done! I'm free!
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8 yrs ago
"Life is complex - it has real and imaginary parts."
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9 yrs ago
Science doesn't rest
9 yrs ago
Reason Reified, Lord Logiker, Sciencomancer Superbus
Bio
I am a Roleplayer with an interest in science fiction and fantasy, with a preference for Casual. I have been roleplaying for several years, and have even taken a stab at running a few RPs.
Outside the Guild, I am an Australian science student, gamer, musician and roleplayer (that's right, IRL too).
Divinus: The God Roleplay, Mk III We are new-born gods, summoned into an empty World by the powerful and enigmatic Architect. Our purpose is to create and fill the world of Galbar and the godly Spheres surrounding it, although with such a diverse pantheon there is all manner of disagreement over what to fill the world with. I co-GM this roleplay. I also play as Ashalla, the Goddess of the Ocean.
Divinus: The Deity Roleplay Mk2 We are new-born gods, summoned into an empty World to create a Universe where the last one was destroyed. Some wish to build it up, others wish to tear it down, and there is great conflict over what kind of Universe to create and what to put in it. I play as Teknall, the God of Crafting. He's a nice guy. I was also promoted to co-GM about half way through.
The Horde of Evil Under the command of a Dungeon Keeper, a horde of powerful beasts, monsters, warriors and demons sweep out to pillage the world beyond and battle against powerful foes. But a horde of the vilest beings in the land is far from cooperative... I played Torrens Igneus, a cunning fire demon and veteran servant of Dungeon Keepers throughout the ages.
Dungeon Keepers In this iteration, the Keepers arrive on a new world, in the land of Cyprus. This land is small and rich with resources, ripe for conquest. Yet it is ruled by a powerful and strangely unified nation of humans, with a King who has more power than he should... I GM'd this one. I controlled King Reginaldus, the sorcerer king with the power to read and manipulate people's minds while they slept. I've played in numerous past iterations before, although not all were on the Guild.
Sanctuary In a land where magical crystals power modern technologies, a terrible Cataclysm strikes the capital city. Spirits good and bad are unleashed upon the populace, and the military seal the entire city away behind an impenetrable wall. The spirits fuse with many people, granting them powers but also driving many to evil and violence. The players must try and survive in this post apocalyptic cityscape, and maybe even find a way to escape. I played as Zachary Mason, a kind-hearted, prodigious engineer, who is possessed by Kaa'is. He gains powers to control metal and read machines, but Kaa'is also drives him to become physiologically addicted to murder, an addiction he tries to suppress.
BattleCorp: Combatant Creator Tabletop section. The gist is that you get to invent your own special moves when you level up, tailored to your hero. I played David Pierce, a serious and dark gunslinger.
Considering what Vestec has been up to with the creation of the undead, Farxus isn't going to like him very much. Unfortunately the chaotic little shit is just a bit to big to take on right now.
Let me get this straight.
Farxus does what he can to assist the undead, generally to 'move on'. Farxus is Demi-God of the Undead. But Farxus doesn't like that fact that undead exist in the first place.
(n.b. the undead did not exist before Vestec made them, in case that was unclear. Reathos once summoned a skeleton army, but that was Legion's last ever post, so what happened with that we don't know, and it was a once-off thing anyway)
P.S. I'm not questioning your logic or character. I'm just making sure I'm understanding the situation.
You could make the argument that it disappeared when Reathos died. Or you could argue that it still exists. I do not think its fate has been canonised yet.
I would argue that it still exists, OOC'ly for story reasons (why throw away a perfectly reasonable contribution someone made a while back just because the player has disappeared?), IC'ly because many creations of the gods are self-sustaining, and thus can continue even without their creator's presence.
The functionality of the Lesser Eyes of Reathos that allows Reathos to possess the crows is now deprecated, but the seeing True Names and witnessing death should persist.
@BBeast I have a question. Since my character will be focused on having crows around her most of the time, is there a chance that someone can appropriate the Lesser Eyes of Reathos? Also, is there a way to tell a cursed crow from a normal one?
From what I gather, the Lesser Eyes of Reathos do not have any external signs. Such crows will go out of their way to locate those who are dying, though, and presumably you could detect the curse by magical means (especially considering your Portfolio). Also given your Portfolio, you could probably create a similar effect.
Your avatar is that? That's so cool! I had thought it was that project that was on the news a while ago about something similar but with black holes or something. Although, it could have been your project, I can't remember clearly. Either way, nice job.
When you get them, show us the snaps of your next project if you can. I love electron microscope pictures.
My project never made it big enough to get on any news. You must be thinking of the LIGO gravitational wave detection, with accompanying general relativistic simulations showing the merger of two black holes plus the emitted gravitational waves. My project just wanted to see how much the neutron star remnants (pictured) weighed and spun.
<Snipped quote by BBeast>
I'm willing to wager that you did your all to make that sound as incomprehensible as possible xPP Or, even better, you tried very hard to bring it down to our level and speak in the language of the uninitiated-into-the-wonders-of-the-scientific-world-of-Hogwarts muggle-plebs.
In simple terms: Last summer's project: I used a computer to smash two very compact stars together and watch them go boom. This summer's project: I'm trying to find a way to make a clean rock surface in ultra-high vacuum, so I can get a clear look at the tiny magic pixie garden in Mutton's description.
@Bright_Ops, why hello there you familiar face. What Cyclone and Mutton mentioned, plus what's in and below the OP, covers most of the global affairs. I'll fill you in on some specifics to Death and Undeath.
Considering your Portfolio in your demigod, I take it you are familiar with how Vestec effectively created the undead and how they work? Details are present in the character tab if you've missed it. The rate of undeath is 1%.
Also significant to the undead are Lenslings, made by Jvan. Lensling groves are tended to by Urtelem. Lenslings can infect undead, although it is generally easy enough to avoid. Infected undead grow into Lenslings. Undead may choose to approach Urtelem to become Lenslings because becoming Lenslings allows them to dream, something previously not possible for them, and provides a path to a proper death. More info in the character tab.
And what @WrongEndoftheRainbow mentioned is actually significant for you, with Farxus being related to Reathos. I'll explain. In the early days Reathos created the Wraith Stone, which is a physical, subterranean object where souls are collected when they die (if they do not become undead instead). Reathos has been able to use the Wraith Stone to observe the memories of someone who died. It has been implied somewhere that such souls are eventually recycled, as part of the cycle of life and death, although nobody's gone into it. The Wraith Stone is important for anyone dealing with death. The Wraith Stone forms a connection between the world and the Primordial Pool, which was made by Reathos before creation and deals with souls and stuff.
After Reathos' death, a couple of things happened to the Wraith Stone. It is still operational. Firstly, Teknall found it at one point, and repaired the guardian, which was an Avatar of Reathos. Secondly, and this is where the dwarves come into it, Vestec went out and turned Reathos' body into a mountain in the south pole, and moved the Wraith Stone to that mountain. The dwarves, with their leader Lazarus, moved in shortly after. A possible point of entry for your character is through this Wraith Stone, with some meddling by Lazarus to make things happen.
There also exists this thing called a True Name. The True Name is bound to your soul, and cannot be changed by any means. Reathos is capable of seeing True Names, as are the 2% of crows cursed with the Lesser Eyes of Reathos, but normally they are invisible. It is visible as a series of glyphs floating above the person's head. Canonically, the True Name has no special powers, other than being immutable, although I imagine that True Names would find use in magic spells as unique personal identifiers. Potentially of note: the True Name of a white giant is more of a serial number than a name.
Presently, I do not think that the interaction between crows with the Lesser Eyes of Reathos and the undead have been canonised. Since the undead keep their old souls, their True Names should be unchanged.
Scattered about the world are some artefacts made by Vestec from Reathos' corpse. They each have special powers, most of them related to death. Some of them are undiscovered. Some have been found. Details are probably in the character tab, although they may not be. I haven't checked.
Wandering the world is Oradin-Thulemiz, who is a Hero played by Kho. Oradin-Thulemiz is a powerful necromancer from a past World who wants to make an undead army. He is currently in possession of at least one of the Reathos artefacts- the crown which lets you command undead. I foresee a clash occurring between Oradin-Thulemiz and Farxus at least once, considering their conflicting goals.
Wow. Successful human beings. A rare breed indeed T-T am jealous, I want a research scholarship. I just want to research in general. For Divinus posts.
But good on you two! Let us know how it goes! What'll you be researching?
(Hazarding a guess here, but BBeast will probably be researching the linguistic miracles of elvish).
My project this summer is on preparing perovskites, a type of semiconductor mineral, for analysis under electron microscopy.
In my avatar, you will see a screenshot from a project I did last summer, which was using computational fluid dynamics simulations to model the merging of two neutron stars.
In other news, I have been procrastinating writing up a summary of all of Divinus. It is quite interesting reading back through events and seeing how things click together.
I've finished the first six pages of the IC. I'll let you have a look:
Post - Characters - Content - Might
Turn 1 p1 1 - Fate & Amul'Sharar, Vowzra - Old World is destroyed. New World is made, formless. Gods are summoned. Vowzra apppears. - No Might spent 2 - Logos - Through suffering, Logos brings forth the Laws from the Old World. - Logos: -4 Might for the Universe. 3 - Niciel - Niciel appears. - No Might spent 4 - Zephyrion - Zephyrion appears. - No Might spent 5 - Daegon - Daegon appears. - No Might spent 6 - Vakarlon - Vakarlon appears. - Vakarlon: -4 Might for the Universe. 7 - Vestec - Vestec is formed from the fusion of four weaker souls. - Vestec: -3 Might to Level up to 2, -1 Might for the Universe. 8 - Slough - Slough appears, and immediately dies and is reincarnated as an egg. - Slough: -3 Might to Level up to 2, -1 Might for the Universe. 9 - Teknall - Teknall appears. Teknall creates the Universal Blueprint. Logos's laws are transcribed. The elements adamantine, mithral and orichalcum are added. - Teknall: -4 Might for the Universe. 10 - Kyre - Kyre appears - No Might spent 11 - Julkofyr - Julkofyr appears - No Might spent 12 - Jvan - Jvan appears - No Might spent 13 - Reathos - Reathos and the Primordial Pool appears - No Might spent? 14 - Ilunabar - Ilunabar appears - No Might spent 15 - Astarte - Astarte appears - No Might spent 16 - Ull'Yang - Ull'Yang appears - No Might spent 17 - Toun - Toun appears. Conditions for life are fostered in the Blueprints. Slough's egg is retreived. Slough is implored to persevere. - Toun: -4 Might for the Universe. 18 - Teknall - Slough is challenged to make life wondrous. - No Might spent 19 - Vestec - Vestec imparts some corruption to Slough, imbuing her with Wilderness. Random things are drawn on the Blueprint, and some notes erased. - No Might spent 20 - Vulamera - Vulamera appears. Vulamera edits the Blueprint to be cohesive. - No Might spent p2 21 - Niciel - Niciel berates Vestec. Slough is imparted with sympathy - No Might spent 22 - Ull'Yang - Slough is offered vigilance. Ull'Yang feeds Slough his arm. - No Might spent 23 - Mammon - Mammon appears. Occult is added to the Blueprint. - No Might spent? 24 - Vakarlon - Slough is offered choice and enjoyment. Vakarlon adds his ways to the Blueprint. - No Might spent 25 - Vulamera - Vulamera seeks favour with Kyre and Ull'Yang - Vulamera: -1 Freepoint to organise the Blueprint 26 - Ilunabar - Ilunbar turns a scrap of the Blueprint into the Dreamweaver, and invents dreams. Slough is offered a song. - Ilunabar: -3 Might to Level up to 2, -1 Might for the Universe. 27 - nill 28 - Julkofyr - Slough is given ambiguity. Emptiness, and uncertainty at the fundamental level is added to the Blueprint. - No Might spent 29 - Teknall - Teknall berates Vestec. Ull'Yang is built a replacement arm. - No Might spent 30 - Zephyrion - The elementals gases are rewritten. The primal force of Change is imbued into the Blueprint. - Zephyrion: -3 Might to Level up to 2, -1 Might for the Universe 31 - Niciel - Purity is added to the Blueprint - Niciel: -3 Might to Level up to 2 32 - Astarte - Wild magic is added to the Blueprint - No Might spent 33 - Slough - Slough reinforces herself against further influences. The Blueprint is made perfectly palatable for life of all kinds - No Might spent 34 - Belruarc - Belruarc appears. Lawful magic is added to the Blueprint - No Might spent 35 - Jvan - The Other is written into the Gaps in the Blueprint - Jvan: -3 Might to Level up to 2, -1 Might for the Universe 36 - Logos - Logos arrives, and forces back Jvan, Vestec and Zephyrion from the Blueprint 37 - Teknall - Pressured by Logos, Teknall puts bounds on Vestec's meddling and ensures the Other is unable to exit the Gap unaided. - No Might spent 38 - Toun - Toun attacks Jvan. A crack in Toun's previously flawless face forms, giving him an eye. - No Might spent 39 - Vestec - Vestec mocks Logos. Chaos fire is shot at the Blueprint. Vestec reaches out to Corrupt the Blueprint. - No Might spent p3 40 - Teknall - Teknall shields the Blueprint from the chaos flames - No Might spent 41 - Niciel - Niciel blasts everyone away from the Blueprints using holy light - Niciel: -1 Might for shockwave 42 - Ull'Yang - Niciel's shockwave breaks Ull'Yang's new arm. Stellar evolution is rewritten. The Blueprint is unified. - Ull'Yang: -1 Might for the Universe 43 - Julkofyr - Julkofyr mocks Logos and Niciel. Orbs of Darkness are added to the Blueprint. - Julkofyr: -3 Might to Level up to 2, -1 Might for the Universe 44 - Jvan - Fragments of Toun's perfection are embedded into Jvan from Toun's attack. Jvan protects Slough's egg. - Jvan: -1 Freepoint to reinforce Slough's egg. 45 - Ilunabar - Ilunabar spectates, then goes to Jvan's aid. - No Might spent 46 - Kyre - Kyre stops Vestec from corrupting the Blueprint. The Blueprint is reinforced. Kyre protects Slough. - Kyre: -1 Might for the Universe 47 - Zephyrion - A fight between Zephyrion and Logos is narrowly averted. Zephyrion goes elsewhere. - No Might spent 48 - Vulamera - Sentient life is added to the Blueprint. Vulamera takes a physical form and encases the Blueprint. - Vulamera: -3 Might for the Universe. 49 - Mammon - Mammon talks - No Might spent 50 - Fate & Amul'Sharar - The Blueprint becomes the Codex of Creation. The Shattering Disunity occurs, creating the Universe. Scene changes to the planet Galbar. - All gods spend their remaining Might for the Universe and Level up to 2.
Turn 2 51 - Turn 2 52 - Ull'Yang - Ull'Yang becomes the Primordial Star. - No Might spent 53 - Vestec - Vulamera is invited to observe Vestec's mind at a later date. The Shattered Plains are created. - Vestec: -4 Might to Level up to 3 54 - Vakarlon - Polar ice caps and caves within them are created. Vakarlon visits Vulamera regarding memories from a past Universe. - Vakarlon: -1 Might to create the ice caps, -4 Might to Level up to 3 55 - Jvan - Jvan embeds herself into Galbar as a flesh-mountain. The Fractal Sea is created, with simple life. - Jvan: -1 Might to create the Fractal Sea, -4 Might to Level up to 3, -1 Freepoint to create simple sea life. 56 - Slough - Slough makes planetfall. Slough hatches into a rotting deer. The Deepwood and all life within it is created. - Slough: -1 Might to create the Deepwood and its life, -4 Might to level up to 3, -1 Freepoint to create dirt 57 - Zephyrion - Galbar receives an oxygen-rich atmosphere. Zephyrion fails to destroy a distant rocky planet. Zephyrion collides with Galbar, sending materials into orbit and creating amplified seasons. - Zephyrion: -1 Freepoint to create seasons 58 - Niciel - The Valley of Peace is created, surrounded by the Nice Mountains. The Valley's aura suppresses violence - Niciel: -4 Might for a Holy Site (the Valley of Peace). 59 - Astarte - Astarte attempts to startle Slough into the Shattered Plains. - Astarte: -1 Freepoint to be stealthy p4 60 - Logos - Before the Shattering Disunity, Logos creates his blade Singularity, although is prevented from attacking Vestec. At Galbar, Logos promises Teknall, Toun, Kyre and Vulamera a boon. - Logos: -1 Freepoint to create Singularity 61 - Teknall - Before the Shattering Disunity, Teknall is struck by Niciel's shockwave. Teknall descends to Galbar. - No Might spent 62 - Zephyrion and Teknall - Zephyrion and Teknall build the Celestial Citadel. - Teknall: -5 Might for a Holy Site (the Celestial Citadel). Zephyrion: -5 Might for a Holy Site (the Celestial Citadel). 63 - Reathos - The First Wraith Stone is built in the caves under Galbar, to harvest the souls of all the dead. Reathos creates an Avatar and binds it to the Wraith Stone to guard it. - Reathos: -4 Might for a Holy Site (the First Wraith Stone), -1 Might for his first Avatar. 64 - Ilunabar - Ilunabar visits the Celestial Citadel - No Might spent 65 - Vulamera - The moon Unitas is created. The moon Unitas is split into eight smaller moons, Lex, Cogitare, Vigilate and Scitis (aka the Eyes of the Scribe), Auricolor, Perfectus, Periditus, Mirus. Lex is gifted to Logos. Cogitare, Vigilate and Scitis are claimed by Vulamera. Auricolor is gifted to Teknall. Periditus is gifted to Kyre. Perfectus is gifted to Toun. Mirus is gifted to Jvan. - Vulamera: -2 Might to create the moons. 66 - Vowzra - Before the Shattering Disunity, Vowzra is annoyed that Vulamera has taken the Codex, but allows her to keep it, to her self-destruction. Vowzra adds to the Codex secret things. On Galbar, ants are created. The first ant is taken by Vowzra. - Vowzra: -4 Might to Level up to 3, -1 Freepoint to make ants? 67 - Julkofyr - The Darkened Spires are created on Galbar. Julkofyr evolves insects to live in the Darkened Spires. Julkofyr creates his Plane of Darkness. A shrine is made within the Plane of Darkness, including statues of all the gods. - Julkofyr: Unspecified. Apparently -4 Might and -1 Freepoint 68 - Slough - Several new species appear in the Deepwood. Slough teleports away from Astarte. Astarte is attacked by a wild nectar blush. The statue of Slough in Julkofyr's shrine crumbles. - No Might spent 69 - Toun - Toun feels sad because he failed to make the Codex perfect. Toun settles down in the Valley of Peace. - No Might spent 70 - Teknall - Teknall forges an adamantine maul from metal on Auricolor. Teknall creates the mineral-rich Ironheart Ranges - Teknall: -2 Freepoint to create the Ironheart Ranges. 71 - Vakarlon - Vakarlon complains of terrible, painful, fiery memories to Vulamera. - No Might spent 72 - Ull'Yang - Ull'Yang is a star a long way from Galbar. Ull'Yang creates his Avatar, who goes to hibernate in the Deepwood. - No Might spent? (Should have spent 1) 73 - Jvan - Jvan is immobile. Jvan creates many eyes which fly around Galbar so she can see. One lands in the Celestial Citadel and another in the Valley of Peace. Strange deep-sea life is created around Jvan. Jvan communicates with Slough and Vulamera via fleshy messanger angels. - No Might spent 74 - Toun - Two billion white giants are created and distributed across Galbar to protect it form non-Slough or Tounic life. - Toun: -1 Might to create the white giants, -4 Might to Level up to 3. 75 - Belruarc - Belruarc simply watches Galbar from orbit. - No Might spent 76 - Zephyrion - Zephyrion invites Ilunabar and Jvan to direct him in carving out something in Galbar. - Zephyrion: -1 Freepoint to carve things in Galbar. 77 - Ilunabar - Magical crystals are used to give Ilunabar a report on the gods' creations and a geological survey of Galbar. Ilunabar suggests that Zephyrion build giant musical instruments. - Ilunabar: -2 Freepoints to survey Galbar. 78 - Niciel - The Orb of Escry and the Orb of Holy are created. Wisps are created. - Niciel: -1 Might to create the Orbs. 79 - Astarte - Astarte blows up the attacking nectar blush. Astarte isolates some vials of Liquid Light, her magical energy, and sends them to Zephyrion, Vestec and Teknall. - Astarte: -4 Might to Level up to 3. p5 80 - Vowzra, Logos - Logos flies far away, and meets Vowzra. Logos and Vowzra chat. Subtle narrated reference to Vowzra's Codex contribution being to the Gap. - No Might spent 81 - Slough - A flower grows near Ull'Yang's Avatar. At Jvan's request, Slough departs the Deepwood and treks to the Fractal Sea. A scrubland with life in it is created (including Brush Beasts), bordering a desert. - No Might spent 82 - Vestec - Vestec punches Lex towards Galbar. Vestec kicks Perfectus towards Lex. Lex is destroyed, Perfectus is sent towards Galbar. The two rings of Galbar are created. - Vestec: -1 Might to punch a moon. 83 - Jvan - Jvan decides Vulamera must be forced to change. The Jvanic Eye in the Valley of Peace is crushed by a White Giant. Jvan adds bodies of water to the designs for Zephyrion. - No Might spent 84 - Vowzra - Perfectus is swallowed by a Gap portal, saving Galbar. - Vowzra: -1 Might to make a Gap portal
Turn 3 85 - Turn 3 86 - Teknall - Many trees cover all of Galbar, a blessing for future civilisations. - Teknall: -4 Might to Level up to 3, -2 Might to populate Galbar with trees. 87 - Zephyrion - Ilunabar is granted a home in the Celestial Citadel. The Sparkling Sea is created, with the Firewind Desert, the Mahd, and the foundations for a jungle. - Zephyrion: -4 Might to Level up to 3. 88 - Niciel - Holy Trees are created within and around the Nice Mountains. - Niciel: -4 Might to Level up to 3, -1 Might to create Holy Trees. 89 - Kyre - Kyre observes. - No Might spent 90 - Vestec - Ashlings are created. 13 Wisps are corrupted. - Vestec: -1 Might to create Ashlings 91 - Ull'Yang - Ull'Yang enters his fourth stellar cycle. Mount Borhmanven is discovered. - Ull'Yang: -3 Might to induce 3 supernovae. 92 - Mammon - The submaterium is discovered, the plane of occult magic and links. The well labyrinth is created. Mammon makes a personal plane within the submaterium. - Mammon: -1 Might to create the well labyrinth, -9 Might to Level up to 4. 93 - Slough - Slough is pursued by an Ashling. Slough recalls a proud soul, forming Custodian Esau, who defeats the Ashling. The scrubland made earlier becomes the Gilt Savannah. - Slough: -1 Might to recall a proud soul, -1 Might to make the Gilt Savannah. 94 - Logos - Logos finds distant Arcon. Logos makes a moon and a minature sun to orbit Arcon. The Citadel is created. Logos slowly begins terraforming Arcon. - Logos: -1 Freepoint to make a sun, -1 Freepoint to make a moon, -10 Might to create a Holy Site (The Citadel). 95 - Ilunabar - The game of checkers is created. Raka, The Realm of Dreams, was created. Ilunabar finds a thorn plant made by Slough, and causes it to bloom into roses. A white rose is taken, and made into Meimu, the Diva of Flowers. - Ilunabar: -1 Might to create Raka, -1 Might to create an Avatar (Meimu), -1 Freepoint to make roses bloom. 96 - Teknall - Teknall kills some Ashlings, with a new throwing hammer. Teknall visits Ull'Yang's Avatar atop Mount Borhmanven. - No Might spent 97 - Niciel - The Chaos Wisps are purified back into Holy Wisps. The Orb of Holy innoculates the Wisps against future corruption. A Wisp finds Slough. A Wisp finds the Celestial Citadel. - No Might spent 98 - Zephyrion - Zephyrion manipulates the rules of the Universe to create Flickers. Air elementals appear. Vizier Ventus is created, the first djinni lord. - Zephyrion: -1 Might to create Flickers, -1 Might to create Vizier Ventus (a hero?). 99 - Toun - Toun has a Jvanic nightmare. The hain are created. He deems the hain imperfect. Five tribes' worth are mentally subjugated. The remaining hain are teleported across Galbar. Toun settles his slave hain in some empty land. - Toun: -1 Might to subjugate some hain, -2 Freepoints to teleport hain. p6 100 - Reathos - Heraktati are created, apex predators targets the old and sick. Reathos talks with Ilunabar. - Reathos: -1 Freepoint to create Heraktati 101 - Jvan - It is discovered that Vowzra, in the Codex, had hybridised the Gap with the Hells of Time, adding malicious intent to the originally ambivalent Other. Jvan declares herself as gatekeeper of the Gap. Fiberlings are created. The Optic Fiberlings are created, through which Jvan can see and speak. Mauve travels to Teknall and Ull'Yang's Avatar on Mount Borhmanven, Jvan asking them to look at the Hain. Violet goes to the Firewind Desert and observes White Giants. Navy goes to the Deepwood. Cyan slays an Ashling and infected hain tribe by the Shimmering Sea. Lime sacrifices itself to gain entry into Mammon's submaterium, where Jvan sends a nonsensical message to Mammon. Maize follows Slough. Amber travels through the Changing Plains then the Valley of Peace, and observes hain. Scarlet observes Heraktati in the Gilt Savannah. - Jvan: -1 Might to create the Fiberlings. 102 - Ilunabar - Ilunabar and Miemu chat with Reathos. Ilunabar takes her leave as Reathos' presence gives her nightmares. - No Might spent. 103 - Mammon - A hain called Cherry-Eater has his life saved by Mammon in exchange for sacrificing his whole clan. Cherry-Eater is made Mammon's Hero. Mammon answer's Jvan's message. - Mammon: -4 Freepoints to make a Hero (in debt by 1 Freepoint) 104 - Slough - The Drenched Flowerbed is created. A vast soul is recalled in the depths of the Fractal Sea. Slough heads to the Firewind Desert. - Slough: -1 Might to create the Drenched Flowerbed, -1 Might to recall a vast soul. 105 - Vakarlon, Vulamera - By request, Vulamera inspects Vakarlon's mind and memories. It is discovered that, in a past world, Vakarlon became a god by consuming Serandor, the dark and fiery God of Destruction, who still roams in Vakarlon's mind. Vulamera is told by vision to seek pure knowledge above all else. They both faint. - Vulamera: -1 Might to unlock memories. Vakarlon: No Might spent. 106 - Reathos - The Eenal Tree is created. 2% of crows are cursed to become the Lesser Eyes of Reathos, who will witness almost every death. - Reathos: -4 Might to Level up to 3, -1 Might to curse crows with the Lesser Eyes of Reathos, -1 Freepoint to make the Eenal Tree. 107 - Vowzra - Ants now exist all across Galbar. Mammoth Ants exist in the Deepwood. A giant turtle shell appears in the Deepwood. The One By Immortals Altered, the first ant whisked away by Vowra to spend its time in the Gap, emerges. - Vowzra: -1 Might to create the Shell, -1 Might to create The One By Immortals Altered 108 - Jvan - The hain have developed trypophobia and chaetophobia to counter the Fiberlings. Scarlet finds the vast soul made by Slough in hibernation. Heartworm, Jvan's Avatar, is created. Heartworm fuses a Djinn, a crow bearing the Lesser Eye of Reathos, and Gap energy, to form a screeching, immobile creature in the Ironheart Ranges. The First Sculptor is made from a hain, beginning the Cult of Jvan. - Jvan: -1 Might to create an Avatar (Heartworm), -1 Might to start the Cult of Jvan. 109 - Zephyrion, Ventus, Slough - Ventus is sent to Slough to convince her to bring life to the Firewind Desert. After gaining Slough's and Esau's trust, the Firewind Resort is created. - Slough: -1 Might to make the Firewind Resort. 110 - Ull'Yang, Teknall - Teknall meets Ull'Yang's Avatar, Yang'Ze, on Mount Borhmanven. Teknall helps Yang'Ze forge a magical quarterstaff for Yang'Ze. Teknall receives Jvan's message, and decides to attend to the hain soon. Teknall travels to Ull'Yang's true location. Ull'Yang creates a red dwarf in Teknall's formless personal plane. The star inadequate payment, Ull'Yang still owes Teknall a favour. - Teknall: -1 Freepoint to forge the staff. Ull'Yang: -1 Might to empower the staff. 111 - Ilunabar - Inside Raka, Arpeggio is created, which sorts all the dreams into seven categories of ascending order. Dreams are temporarily halted during construction. - Ilunabar: -8 Might to create a Holy Site (Arpeggio) 112 - Teknall - The Urtelem are created, rock creatures which attack violent lifeforms like the Ashlings. - Teknall: -1 Might to create Urtelem
Turn 4 113 - Turn 4 114 - Vowzra - Vowzra is angered by Jvan's creations. Natural creatures, especially hain and ants, are instilled with an aversion from and aggression towards Jvan's creatures, especially Sculptors and Fiberlings. The One By Immortals Altered sets out to destroy Jvan's creatures. Vowzra creates a personal plane, wtih a floating island, where time flows 1000 Galbarian years internally for every one day on Galbar. In this plane, The Divine Annalist, Hexahedron Historicus Creato (aka The Cube) is created. - Vowzra: -1 Freepoint to instill dislike for all things Jvanic, -1 Might to create a personal plane, -9 Might to create a Holy Site (The Cube). 115 - Logos, Elysium - 20,000 Realta are created to guard Arcon. Elysium, a Realta of flesh and bone, is made, and claimed as Logos' daughter. Together, Elysium and Logos guide the evolution of life on Arcon. Humans are created. Humans are gifted with fire and form communities. It is realised that Logos has long-term plans for humanities in the Immortal Game. - Logos: -5 Might to Level up to 3, -2 Might to guide evolution of all life on Arcon, -1 Might to create the Realta, -1 Might to create a Hero (Elysium), -1 Might to create Humans, -1 Freepoint to give Humans fire, -1 Freepoint to gibe Humans community. 116 - Niciel - Niciel soothes the hain which remain in the Valley of Peace, who form a tribe. Angels are create. - Niciel: -1 Might to create Angels, -3 Might to claim a Portfolio (Holy). 117 - Slough - Slough rises up and moves on. A proud soul is accidentally recalled from the Deepwood, influenced by the essences of the Gods who had visited the Deepwood, manifesting from the colourful patch of roses. The proud soul manifests as a man, Allure. He slaughters three stripe-faced aphids for being ugly and moves on. - Slough: -5 Might to Level up, -1 Might to create a Hero (Allure). 118 - Jvan - Maize follows Slough. Jvan offers Ventus a reward if he leads Slough downstream, contrary to Zephyrion's orders to head upstream. Navy is attacked by The One By Immortals Altered, and on fleeing passes by Allure. Cyan, who had been protecting a hain village for centuries, is driven out by the hain. Heartworm had been secretly observing, and also leaves. - No Might spent 119 - NPC hain - A story of Slough, her guardian Esau and some hain hunters is told by hain. The story has little point, as Slough acts like a mysterious wild animal. - No Might spent p7
I did expect much more of a fight from the Realta though. I guess not even them can last long against a Gundam...
Well, Teknall took one look at the Realta, noticed they were going to utterly wreck the mortals, and decided to intervene directly. Nothing short of a god can stand against another god, after all, and while the Realta are powerful they are a far cry from divinity.
Those Realta which aren't unlucky enough to get blown up by the divinity still put up a big fight. Heroes struggle to battle them. Villages and cities are levelled before them. Mortal forces only really have a chance if they have powerful magic (or equivalent) on their side.
@Slime I'll throw in the caveat that you can only destroy as many as there remains alive to destroy. Thanks mostly to Teknall and Goliath, this is a substantially smaller number than the original 3333.
I am a Roleplayer with an interest in science fiction and fantasy, with a preference for Casual. I have been roleplaying for several years, and have even taken a stab at running a few RPs.
Outside the Guild, I am an Australian science student, gamer, musician and roleplayer (that's right, IRL too).
[hider=Current Roleplays]
[url=https://www.roleplayerguild.com/topics/176075/ooc]Divinus: The God Roleplay, Mk III[/url]
We are new-born gods, summoned into an empty World by the powerful and enigmatic Architect. Our purpose is to create and fill the world of Galbar and the godly Spheres surrounding it, although with such a diverse pantheon there is all manner of disagreement over what to fill the world with.
I co-GM this roleplay. I also play as Ashalla, the Goddess of the Ocean.
[url=http://www.roleplayerguild.com/topics/91565/ooc]Divinus: The Deity Roleplay Mk2[/url]
We are new-born gods, summoned into an empty World to create a Universe where the last one was destroyed. Some wish to build it up, others wish to tear it down, and there is great conflict over what kind of Universe to create and what to put in it.
I play as Teknall, the God of Crafting. He's a nice guy. I was also promoted to co-GM about half way through.
[/hider]
[hider=Past (Guild) Roleplays]
[url=http://www.roleplayerguild.com/topics/81987/ooc]The Horde of Evil[/url]
[img]http://i109.photobucket.com/albums/n60/demetriknighthawk/L327062392.jpg[/img]
Under the command of a Dungeon Keeper, a horde of powerful beasts, monsters, warriors and demons sweep out to pillage the world beyond and battle against powerful foes. But a horde of the vilest beings in the land is far from cooperative...
I played Torrens Igneus, a cunning fire demon and veteran servant of Dungeon Keepers throughout the ages.
[url=http://www.roleplayerguild.com/topics/72584/ooc]Dungeon Keepers[/url]
[img]http://i.imgur.com/7KST9N5.jpg[/img]
In this iteration, the Keepers arrive on a new world, in the land of Cyprus. This land is small and rich with resources, ripe for conquest. Yet it is ruled by a powerful and strangely unified nation of humans, with a King who has more power than he should...
I GM'd this one. I controlled King Reginaldus, the sorcerer king with the power to read and manipulate people's minds while they slept.
I've played in numerous past iterations before, although not all were on the Guild.
[url=http://www.roleplayerguild.com/topics/2293/ooc]Sanctuary[/url]
In a land where magical crystals power modern technologies, a terrible Cataclysm strikes the capital city. Spirits good and bad are unleashed upon the populace, and the military seal the entire city away behind an impenetrable wall. The spirits fuse with many people, granting them powers but also driving many to evil and violence. The players must try and survive in this post apocalyptic cityscape, and maybe even find a way to escape.
I played as Zachary Mason, a kind-hearted, prodigious engineer, who is possessed by Kaa'is. He gains powers to control metal and read machines, but Kaa'is also drives him to become physiologically addicted to murder, an addiction he tries to suppress.
[url=http://www.roleplayerguild.com/topics/81458/ooc]BattleCorp: Combatant Creator[/url]
Tabletop section. The gist is that you get to invent your own special moves when you level up, tailored to your hero.
I played David Pierce, a serious and dark gunslinger.
[/hider]
<div style="white-space:pre-wrap;">I am a Roleplayer with an interest in science fiction and fantasy, with a preference for Casual. I have been roleplaying for several years, and have even taken a stab at running a few RPs.<br><br>Outside the Guild, I am an Australian science student, gamer, musician and roleplayer (that's right, IRL too).<br><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Current Roleplays">Current Roleplays [+]</button></div><div class="hider-body" style="display: none"><a href="https://www.roleplayerguild.com/topics/176075/ooc">Divinus: The God Roleplay, Mk III</a><br>We are new-born gods, summoned into an empty World by the powerful and enigmatic Architect. Our purpose is to create and fill the world of Galbar and the godly Spheres surrounding it, although with such a diverse pantheon there is all manner of disagreement over what to fill the world with.<br>I co-GM this roleplay. I also play as Ashalla, the Goddess of the Ocean.<br><br><a href="http://www.roleplayerguild.com/topics/91565/ooc">Divinus: The Deity Roleplay Mk2</a><br>We are new-born gods, summoned into an empty World to create a Universe where the last one was destroyed. Some wish to build it up, others wish to tear it down, and there is great conflict over what kind of Universe to create and what to put in it.<br>I play as Teknall, the God of Crafting. He's a nice guy. I was also promoted to co-GM about half way through.</div></div><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Past (Guild) Roleplays">Past (Guild) Roleplays [+]</button></div><div class="hider-body" style="display: none"><a href="http://www.roleplayerguild.com/topics/81987/ooc">The Horde of Evil</a><br><img src="http://i109.photobucket.com/albums/n60/demetriknighthawk/L327062392.jpg" /><br>Under the command of a Dungeon Keeper, a horde of powerful beasts, monsters, warriors and demons sweep out to pillage the world beyond and battle against powerful foes. But a horde of the vilest beings in the land is far from cooperative...<br>I played Torrens Igneus, a cunning fire demon and veteran servant of Dungeon Keepers throughout the ages.<br><br><a href="http://www.roleplayerguild.com/topics/72584/ooc">Dungeon Keepers</a><br><img src="http://i.imgur.com/7KST9N5.jpg" /><br>In this iteration, the Keepers arrive on a new world, in the land of Cyprus. This land is small and rich with resources, ripe for conquest. Yet it is ruled by a powerful and strangely unified nation of humans, with a King who has more power than he should...<br>I GM'd this one. I controlled King Reginaldus, the sorcerer king with the power to read and manipulate people's minds while they slept.<br>I've played in numerous past iterations before, although not all were on the Guild.<br><br><a href="http://www.roleplayerguild.com/topics/2293/ooc">Sanctuary</a><br>In a land where magical crystals power modern technologies, a terrible Cataclysm strikes the capital city. Spirits good and bad are unleashed upon the populace, and the military seal the entire city away behind an impenetrable wall. The spirits fuse with many people, granting them powers but also driving many to evil and violence. The players must try and survive in this post apocalyptic cityscape, and maybe even find a way to escape.<br>I played as Zachary Mason, a kind-hearted, prodigious engineer, who is possessed by Kaa'is. He gains powers to control metal and read machines, but Kaa'is also drives him to become physiologically addicted to murder, an addiction he tries to suppress.<br><br><a href="http://www.roleplayerguild.com/topics/81458/ooc">BattleCorp: Combatant Creator</a><br>Tabletop section. The gist is that you get to invent your own special moves when you level up, tailored to your hero.<br>I played David Pierce, a serious and dark gunslinger.</div></div></div>