@Frettzo, understood, Frettzo. We know you've got a lot to deal with in real life. We wish you well, and we hope to see you around occasionally.
Actually I talked about this topic with Kho, considering I did rebuild my HS last turn and I do plan on getting my third one on the next. At the time there were no objections, but I see how it might be seen as overpowered.
A player must wait four turns after creating a Holy Site in order to create a second, and another four to create a third. After the third one must wait eight turns, and after the fourth one must wait twelve. One cannot create more than five holy sites unless one of the five is destroyed in which case it can be repaired or a new created. If a holy site is destroyed then repaired, the Might used on its creation will be lost, and the Might used to repair it will replace the original creation figure. For instance, if you create a Holy Site for 10 Might (meaning you get 5 Might per turn from it) and then it is destroyed and you repair it for 12 Might, you will now get 6 Might from it per turn. The rule applies if you build it for 10 Might and repair it for 6 Might.
Unlike gods, demigods are purely physical beings, although as their level and power increases, it may result in a change to their form
It might be worth keeping the Howling Gap labelled, even now that Basheer is free and the mountain pass no longer howls nearly so much.